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MegaCelebi

Classes-v9e Patch Notes

Jan 11th, 2019
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  1.  
  2.  
  3. For those who want a clean to read changelog
  4.  
  5. ================
  6. Version 9 - E Hotfix
  7. ================
  8.  
  9. ==ACS
  10. -Fixed class specific scripts
  11.  
  12. ==Auto
  13. -Ammo regen, 10 every 105->100 tics
  14. -Heal ammo from screws 1/4~1/2->1/6~1/3
  15. --Screws grabbed at full ammo convert to creation ammo at a rate of 20/40
  16. -Create 1 Carry -> 3 DocCarry
  17.  
  18. ==Bubbleman
  19. -After round countdown flight fixed?
  20.  
  21. ==Shadowman
  22. -Caltrop max ammo 84->140, regen doubled
  23.  
  24. ==Chargeman
  25. -Walk frames fixed
  26.  
  27. ==Ra Thor
  28. -A few buffs before release reverted
  29. -Soul drop sprites shifted upwards
  30. -Item can now be turned off
  31. --Attack has protections on orb/waves
  32. -Grab positions adjusted to flow better
  33. -Throw method, pain based->weapon based
  34. -Grounding stun ends early if hit
  35. --Damage 11->6, rock fx added to slam
  36.  
  37. ================
  38. Version 9 - E
  39. ================
  40.  
  41. ==ACS
  42. -Scripts adjusted for v5d core
  43. --Removed some ACS fixes due to core applying those fixes (such as HUDNUM)
  44. -Several ACS renamed/moved around
  45.  
  46. ==CopyWeapons
  47. -Maestro ProtoBuster team charge added
  48.  
  49. ==General
  50. -Several core changes applied to files
  51. --Such as painstate changes
  52. -Pain recoil of -1 has been removed
  53. -Join game menu improved?
  54. -Several old class sprites removed
  55. --Various sprites cleaned up/renamed
  56. -Several hud sprites updated by Pegg
  57. --Quickman, Magnetman, Freezeman, Junkman, Turboman, Grenademan
  58.  
  59. ==Rock
  60. -Updated balls due to core changes
  61. --Due to above, after balls bounce off the floor, you can jump off them
  62. -Dropped balls copy momentum
  63. --After drops, kicks boost you forward
  64.  
  65. ==Auto **NEW**
  66. -Made by Celebi
  67.  
  68. ==Cutman
  69. -Cutter direct damage 2->0
  70. --Damager duration 2->1, damage 6->14
  71. --Returning damager 7->14
  72.  
  73. ==Iceman
  74. -Pretty actors touched up
  75. -Mainfire delay before shot 6->4
  76. --Extra refire checks to wind down
  77. -Altfire total delay 20->18 tics
  78. -IceSlasher hitstun removed
  79. -Icy laser damage 2->4
  80. -Cloud icicle damage 2->4
  81. -Statue explosion damage 10->15
  82.  
  83. ==Bombman
  84. -Health 125->135
  85. -Fuse explosion damage in hand 40->35
  86. --Set explosion size 16->18
  87. -Tossed bomb fuse EXPL damage 55->45
  88. --Set explosion size 24->28, speed 35->32
  89.  
  90. ==Fireman
  91. -Max ammo 42->28
  92. -Ammo regen 2 every 10 -> 1 every 7 tics
  93.  
  94. ==Metalman
  95. -Item removed, moved to holding jump
  96.  
  97. ==Bubbleman
  98. -Using item enables swimming
  99. -Bubble flood gravity division 1.6->3.2
  100. --Range check starts after 24->3 tics
  101. ---Range starts small and scales up
  102.  
  103. ==Heatman
  104. -Legacy sprites/actors removed
  105. -Hud updated?
  106. --Shot offsets 8->0
  107. -Now regens 1 ammo every 8 tics
  108. --Pillar firing gives 2 ammo
  109. -Tackle start delay 12->6
  110. -Bonus shot on tackle end removed
  111.  
  112. ==Magnetman
  113. -Ammo regen doesn't stop during mainfire
  114. -Current charge FX changed due to above
  115.  
  116. ==Hardman
  117. -Mainfire delay before firing 8->6
  118. --Firing FX adjusted to follow user
  119. -Left fist delay matches right fist
  120.  
  121. ==Shadowman
  122. -Weapon 2 removed, moved to item
  123. -Item caltrop toss needs 50% ammo
  124. --Has its own ammobar
  125. -Tossed caltrop damage 4->3
  126. --Placed caltrop duration 110->360
  127. --Allies no longer destroy the traps
  128.  
  129. ==Snakeman
  130. -Stamina changed to Bubble/Splash method
  131.  
  132. ==Ringman
  133. -Fixed state jump errors
  134.  
  135. ==Skullman
  136. -Weapon cleaned up?
  137. -Buster radius/height 5->6
  138. --Rage shot damage 15->12
  139. -Successful counters now blast shots and players away from Skullman
  140.  
  141. ==Darkman2
  142. -Shield now uses warping method
  143. --Shield radius 6->8
  144.  
  145. ==Darkman4
  146. -Same shield changes as Darkman2
  147.  
  148. ==Centaurman
  149. -Item dash reverted back to instant
  150. --Dash is now aimable
  151.  
  152. ==Freezeman
  153. -Alt charge can now be canceled
  154. --Movespeed during charge 0->33%
  155. --Jump power during charge 0->50%
  156.  
  157. ==Tenguman
  158. -Item removed, hold jump to hover now
  159. -Dunk melee spawns shot after 4->3 tics
  160. -Kamaitachi no longer bounces
  161. --Shot now slides across floors
  162. --Upwards thrust when going up 4->3
  163. --Explosion scaling Z check removed
  164. ---EXPL size 56->48, set size 28->24
  165. -Tornado hold actors cleaned up
  166. --THold spawns more tornados like core
  167. --Sliding THold delay before moving 2->1
  168. ---Speed 5->6, can now fall off ledges
  169. ---No longer bounces off shields
  170. -Tornado held foes suffer only 1 damage from further THold hits when rising
  171.  
  172. ==Searchman
  173. -Actors/ACS optimized?
  174. -For now, missiles use actual homing
  175. -Distance between bushes 100->120
  176.  
  177. ==Aquaman
  178. -No ammo fire delay 20->12
  179. --No ammo shot damage 11->7
  180. ---Radius/Height 10->8
  181. -Water Cannon cleaned up
  182. --Protection added for extra hits
  183. ---This does not reset on every hit
  184. --No longer misses at specific points
  185. --Dropped balloons are no longer random
  186. ---Balloon damage 5->7/5/3 size based
  187. -Water Tower constant damage 2->3
  188. --Rises faster and size based drops
  189.  
  190. ==EvilRobot
  191. -Laser optimized and sprites adjusted
  192. --Damage rate is now consistent
  193. ---Protection matches older rate 3->6
  194. --Hitbox, direct hit->explosion
  195. ---Box size 11 -> 28 explosion size
  196.  
  197. ==Concreteman
  198. -Charge up for leap removed
  199. --Holding jump before a dash does a leap
  200. --No movement after alt does no dash
  201. -Leap quake stun halved, 35->18
  202.  
  203. ==Hornetman
  204. -Item removed, now hold jump to hover
  205.  
  206. ==Magmaman
  207. -Hud desync fixed?
  208. -Ammo needed to fire large shots 1->4
  209.  
  210. ==Blademan
  211. -Basic shots no longer fall
  212. -All attacks no longer hitstun
  213.  
  214. ==Commandoman
  215. -Health 135->155
  216. -Alt slam land explosion damage 25->15
  217.  
  218. ==Nitroman
  219. -Can use altfire anytime
  220. -Wheel bouncing is now dynamic
  221.  
  222. ==Mars
  223. -Health 155->135
  224. -Rocket jump fuel use, 10->33
  225. -Mortar fire pattern, around->ahead
  226.  
  227. ==Neptune
  228. -Leaps underwater no longer auto hop
  229. --The hop only occurs if jump is held
  230. -Salty leaping now thrusts constantly
  231.  
  232. ==Ra Thor **NEW**
  233. -Made by Pegg
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