Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- For those who want a clean to read changelog
- ================
- Version 9 - E Hotfix
- ================
- ==ACS
- -Fixed class specific scripts
- ==Auto
- -Ammo regen, 10 every 105->100 tics
- -Heal ammo from screws 1/4~1/2->1/6~1/3
- --Screws grabbed at full ammo convert to creation ammo at a rate of 20/40
- -Create 1 Carry -> 3 DocCarry
- ==Bubbleman
- -After round countdown flight fixed?
- ==Shadowman
- -Caltrop max ammo 84->140, regen doubled
- ==Chargeman
- -Walk frames fixed
- ==Ra Thor
- -A few buffs before release reverted
- -Soul drop sprites shifted upwards
- -Item can now be turned off
- --Attack has protections on orb/waves
- -Grab positions adjusted to flow better
- -Throw method, pain based->weapon based
- -Grounding stun ends early if hit
- --Damage 11->6, rock fx added to slam
- ================
- Version 9 - E
- ================
- ==ACS
- -Scripts adjusted for v5d core
- --Removed some ACS fixes due to core applying those fixes (such as HUDNUM)
- -Several ACS renamed/moved around
- ==CopyWeapons
- -Maestro ProtoBuster team charge added
- ==General
- -Several core changes applied to files
- --Such as painstate changes
- -Pain recoil of -1 has been removed
- -Join game menu improved?
- -Several old class sprites removed
- --Various sprites cleaned up/renamed
- -Several hud sprites updated by Pegg
- --Quickman, Magnetman, Freezeman, Junkman, Turboman, Grenademan
- ==Rock
- -Updated balls due to core changes
- --Due to above, after balls bounce off the floor, you can jump off them
- -Dropped balls copy momentum
- --After drops, kicks boost you forward
- ==Auto **NEW**
- -Made by Celebi
- ==Cutman
- -Cutter direct damage 2->0
- --Damager duration 2->1, damage 6->14
- --Returning damager 7->14
- ==Iceman
- -Pretty actors touched up
- -Mainfire delay before shot 6->4
- --Extra refire checks to wind down
- -Altfire total delay 20->18 tics
- -IceSlasher hitstun removed
- -Icy laser damage 2->4
- -Cloud icicle damage 2->4
- -Statue explosion damage 10->15
- ==Bombman
- -Health 125->135
- -Fuse explosion damage in hand 40->35
- --Set explosion size 16->18
- -Tossed bomb fuse EXPL damage 55->45
- --Set explosion size 24->28, speed 35->32
- ==Fireman
- -Max ammo 42->28
- -Ammo regen 2 every 10 -> 1 every 7 tics
- ==Metalman
- -Item removed, moved to holding jump
- ==Bubbleman
- -Using item enables swimming
- -Bubble flood gravity division 1.6->3.2
- --Range check starts after 24->3 tics
- ---Range starts small and scales up
- ==Heatman
- -Legacy sprites/actors removed
- -Hud updated?
- --Shot offsets 8->0
- -Now regens 1 ammo every 8 tics
- --Pillar firing gives 2 ammo
- -Tackle start delay 12->6
- -Bonus shot on tackle end removed
- ==Magnetman
- -Ammo regen doesn't stop during mainfire
- -Current charge FX changed due to above
- ==Hardman
- -Mainfire delay before firing 8->6
- --Firing FX adjusted to follow user
- -Left fist delay matches right fist
- ==Shadowman
- -Weapon 2 removed, moved to item
- -Item caltrop toss needs 50% ammo
- --Has its own ammobar
- -Tossed caltrop damage 4->3
- --Placed caltrop duration 110->360
- --Allies no longer destroy the traps
- ==Snakeman
- -Stamina changed to Bubble/Splash method
- ==Ringman
- -Fixed state jump errors
- ==Skullman
- -Weapon cleaned up?
- -Buster radius/height 5->6
- --Rage shot damage 15->12
- -Successful counters now blast shots and players away from Skullman
- ==Darkman2
- -Shield now uses warping method
- --Shield radius 6->8
- ==Darkman4
- -Same shield changes as Darkman2
- ==Centaurman
- -Item dash reverted back to instant
- --Dash is now aimable
- ==Freezeman
- -Alt charge can now be canceled
- --Movespeed during charge 0->33%
- --Jump power during charge 0->50%
- ==Tenguman
- -Item removed, hold jump to hover now
- -Dunk melee spawns shot after 4->3 tics
- -Kamaitachi no longer bounces
- --Shot now slides across floors
- --Upwards thrust when going up 4->3
- --Explosion scaling Z check removed
- ---EXPL size 56->48, set size 28->24
- -Tornado hold actors cleaned up
- --THold spawns more tornados like core
- --Sliding THold delay before moving 2->1
- ---Speed 5->6, can now fall off ledges
- ---No longer bounces off shields
- -Tornado held foes suffer only 1 damage from further THold hits when rising
- ==Searchman
- -Actors/ACS optimized?
- -For now, missiles use actual homing
- -Distance between bushes 100->120
- ==Aquaman
- -No ammo fire delay 20->12
- --No ammo shot damage 11->7
- ---Radius/Height 10->8
- -Water Cannon cleaned up
- --Protection added for extra hits
- ---This does not reset on every hit
- --No longer misses at specific points
- --Dropped balloons are no longer random
- ---Balloon damage 5->7/5/3 size based
- -Water Tower constant damage 2->3
- --Rises faster and size based drops
- ==EvilRobot
- -Laser optimized and sprites adjusted
- --Damage rate is now consistent
- ---Protection matches older rate 3->6
- --Hitbox, direct hit->explosion
- ---Box size 11 -> 28 explosion size
- ==Concreteman
- -Charge up for leap removed
- --Holding jump before a dash does a leap
- --No movement after alt does no dash
- -Leap quake stun halved, 35->18
- ==Hornetman
- -Item removed, now hold jump to hover
- ==Magmaman
- -Hud desync fixed?
- -Ammo needed to fire large shots 1->4
- ==Blademan
- -Basic shots no longer fall
- -All attacks no longer hitstun
- ==Commandoman
- -Health 135->155
- -Alt slam land explosion damage 25->15
- ==Nitroman
- -Can use altfire anytime
- -Wheel bouncing is now dynamic
- ==Mars
- -Health 155->135
- -Rocket jump fuel use, 10->33
- -Mortar fire pattern, around->ahead
- ==Neptune
- -Leaps underwater no longer auto hop
- --The hop only occurs if jump is held
- -Salty leaping now thrusts constantly
- ==Ra Thor **NEW**
- -Made by Pegg
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement