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- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PocoLibrary.cpp
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\Source\Basement\BasementGameMode.cpp(78) : error C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/SharedPtr.h(126) : error C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/SharedPtr.h(122) : while compiling class template member function 'Poco::SharedPtr<TDelegate,Poco::ReferenceCounter,Poco::ReleasePolicy<C>>::SharedPtr(C *)'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: with
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TDelegate=Poco::AbstractDelegate<bool>
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: , C=Poco::AbstractDelegate<bool>
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ]
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/DefaultStrategy.h(69) : see reference to function template instantiation 'Poco::SharedPtr<TDelegate,Poco::ReferenceCounter,Poco::ReleasePolicy<C>>::SharedPtr(C *)' being compiled
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: with
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TDelegate=Poco::AbstractDelegate<bool>
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: , C=Poco::AbstractDelegate<bool>
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ]
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/DefaultStrategy.h(63) : see reference to class template instantiation 'Poco::SharedPtr<TDelegate,Poco::ReferenceCounter,Poco::ReleasePolicy<C>>' being compiled
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: with
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TDelegate=Poco::AbstractDelegate<bool>
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: , C=Poco::AbstractDelegate<bool>
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ]
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/DefaultStrategy.h(60) : while compiling class template member function 'void Poco::DefaultStrategy<TArgs,Poco::AbstractDelegate<TArgs>>::notify(const void *,TArgs &)'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: with
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TArgs=bool
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ]
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/AbstractEvent.h(346) : see reference to class template instantiation 'Poco::DefaultStrategy<TArgs,Poco::AbstractDelegate<TArgs>>' being
- MainFrameActions: Packaging (Windows (64-bit)): compiled
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: with
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TArgs=bool
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ]
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/BasicEvent.h(43) : see reference to class template instantiation 'Poco::AbstractEvent<TArgs,Poco::DefaultStrategy<TArgs,Poco::AbstractDelegate<TArgs>>,Poco::AbstractDelegate<TArgs>,TMutex>' being compiled
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: with
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TArgs=bool
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: , TMutex=Poco::FastMutex
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ]
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/FIFOBuffer.h(56) : see reference to class template instantiation 'Poco::BasicEvent<bool,Poco::FastMutex>' being compiled
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/FIFOBuffer.h(533) : see reference to class template instantiation 'Poco::BasicFIFOBuffer<T>' being compiled
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: BasementCharacter.cpp
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: BasementProjectile.cpp
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/SharedPtr.h(126) : error C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/SharedPtr.h(122) : while compiling class template member function 'Poco::SharedPtr<TDelegate,Poco::ReferenceCounter,Poco::ReleasePolicy<C>>::SharedPtr(C *)'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: with
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TDelegate=Poco::AbstractDelegate<bool>
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: , C=Poco::AbstractDelegate<bool>
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ]
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/DefaultStrategy.h(69) : see reference to function template instantiation 'Poco::SharedPtr<TDelegate,Poco::ReferenceCounter,Poco::ReleasePolicy<C>>::SharedPtr(C *)' being compiled
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: with
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TDelegate=Poco::AbstractDelegate<bool>
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: , C=Poco::AbstractDelegate<bool>
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ]
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/DefaultStrategy.h(63) : see reference to class template instantiation 'Poco::SharedPtr<TDelegate,Poco::ReferenceCounter,Poco::ReleasePolicy<C>>' being compiled
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: with
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TDelegate=Poco::AbstractDelegate<bool>
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: , C=Poco::AbstractDelegate<bool>
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ]
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/DefaultStrategy.h(60) : while compiling class template member function 'void Poco::DefaultStrategy<TArgs,Poco::AbstractDelegate<TArgs>>::notify(const void *,TArgs &)'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: with
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TArgs=bool
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ]
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/AbstractEvent.h(346) : see reference to class template instantiation 'Poco::DefaultStrategy<TArgs,Poco::AbstractDelegate<TArgs>>' being compiled
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: with
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TArgs=bool
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ]
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/BasicEvent.h(43) : see reference to class template instantiation 'Poco::AbstractEvent<TArgs,Poco::DefaultStrategy<TArgs,Poco::AbstractDelegate<TArgs>>,Poco::AbstractDelegate<TArgs>,TMutex>' being compiled
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: with
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TArgs=bool
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: , TMutex=Poco::FastMutex
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ]
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/FIFOBuffer.h(56) : see reference to class template instantiation 'Poco::BasicEvent<bool,Poco::FastMutex>' being compiled
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/FIFOBuffer.h(533) : see reference to class template instantiation 'Poco::BasicFIFOBuffer<T>' being compiled
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Basement.cpp
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\Binaries\Win64\Basement-Win64-DebugGame.exe
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Cumulative action seconds (8 processors): 0.00 building projects, 15.77 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.00 linking, 0.00 other
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UBT execution time: 24.77 seconds
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 24.9307192s to run UnrealBuildTool.exe, ExitCode=2
- MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe Basement Win64 DebugGame C:\Users\Az\Documents\Code\InteriorAutomation\Basement\Basement.uproject -nox
- MainFrameActions: Packaging (Windows (64-bit)): ge -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
- MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe Basement Win64 DebugGame C:\Users\Az\Documents\Code\InteriorAutomation\Basement\Basement.uproject -nox
- MainFrameActions: Packaging (Windows (64-bit)): ge -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
- MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars)
- MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
- MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute()
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe Basement Win64 DebugGame C:\Users\Az\Documents\Code\InteriorAutomation\Basement\Basement.uproject -noxge -rocket -NoHotReloadFromID
- MainFrameActions: Packaging (Windows (64-bit)): E. See logfile for details: 'UnrealBuildTool.txt'
- MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=2
- MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
- MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
- MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
- MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
- MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
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