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  1. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PocoLibrary.cpp
  2. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\Source\Basement\BasementGameMode.cpp(78) : error C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc
  3. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/SharedPtr.h(126) : error C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc
  4. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/SharedPtr.h(122) : while compiling class template member function 'Poco::SharedPtr<TDelegate,Poco::ReferenceCounter,Poco::ReleasePolicy<C>>::SharedPtr(C *)'
  5. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: with
  6. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [
  7. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TDelegate=Poco::AbstractDelegate<bool>
  8. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: , C=Poco::AbstractDelegate<bool>
  9. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ]
  10. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/DefaultStrategy.h(69) : see reference to function template instantiation 'Poco::SharedPtr<TDelegate,Poco::ReferenceCounter,Poco::ReleasePolicy<C>>::SharedPtr(C *)' being compiled
  11. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: with
  12. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [
  13. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TDelegate=Poco::AbstractDelegate<bool>
  14. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: , C=Poco::AbstractDelegate<bool>
  15. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ]
  16. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/DefaultStrategy.h(63) : see reference to class template instantiation 'Poco::SharedPtr<TDelegate,Poco::ReferenceCounter,Poco::ReleasePolicy<C>>' being compiled
  17. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: with
  18. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [
  19. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TDelegate=Poco::AbstractDelegate<bool>
  20. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: , C=Poco::AbstractDelegate<bool>
  21. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ]
  22. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/DefaultStrategy.h(60) : while compiling class template member function 'void Poco::DefaultStrategy<TArgs,Poco::AbstractDelegate<TArgs>>::notify(const void *,TArgs &)'
  23. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: with
  24. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [
  25. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TArgs=bool
  26. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ]
  27. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/AbstractEvent.h(346) : see reference to class template instantiation 'Poco::DefaultStrategy<TArgs,Poco::AbstractDelegate<TArgs>>' being
  28. MainFrameActions: Packaging (Windows (64-bit)): compiled
  29. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: with
  30. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [
  31. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TArgs=bool
  32. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ]
  33. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/BasicEvent.h(43) : see reference to class template instantiation 'Poco::AbstractEvent<TArgs,Poco::DefaultStrategy<TArgs,Poco::AbstractDelegate<TArgs>>,Poco::AbstractDelegate<TArgs>,TMutex>' being compiled
  34. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: with
  35. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [
  36. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TArgs=bool
  37. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: , TMutex=Poco::FastMutex
  38. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ]
  39. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/FIFOBuffer.h(56) : see reference to class template instantiation 'Poco::BasicEvent<bool,Poco::FastMutex>' being compiled
  40. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/FIFOBuffer.h(533) : see reference to class template instantiation 'Poco::BasicFIFOBuffer<T>' being compiled
  41. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: BasementCharacter.cpp
  42. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: BasementProjectile.cpp
  43. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/SharedPtr.h(126) : error C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc
  44. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/SharedPtr.h(122) : while compiling class template member function 'Poco::SharedPtr<TDelegate,Poco::ReferenceCounter,Poco::ReleasePolicy<C>>::SharedPtr(C *)'
  45. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: with
  46. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [
  47. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TDelegate=Poco::AbstractDelegate<bool>
  48. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: , C=Poco::AbstractDelegate<bool>
  49. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ]
  50. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/DefaultStrategy.h(69) : see reference to function template instantiation 'Poco::SharedPtr<TDelegate,Poco::ReferenceCounter,Poco::ReleasePolicy<C>>::SharedPtr(C *)' being compiled
  51. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: with
  52. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [
  53. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TDelegate=Poco::AbstractDelegate<bool>
  54. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: , C=Poco::AbstractDelegate<bool>
  55. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ]
  56. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/DefaultStrategy.h(63) : see reference to class template instantiation 'Poco::SharedPtr<TDelegate,Poco::ReferenceCounter,Poco::ReleasePolicy<C>>' being compiled
  57. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: with
  58. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [
  59. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TDelegate=Poco::AbstractDelegate<bool>
  60. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: , C=Poco::AbstractDelegate<bool>
  61. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ]
  62. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/DefaultStrategy.h(60) : while compiling class template member function 'void Poco::DefaultStrategy<TArgs,Poco::AbstractDelegate<TArgs>>::notify(const void *,TArgs &)'
  63. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: with
  64. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [
  65. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TArgs=bool
  66. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ]
  67. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/AbstractEvent.h(346) : see reference to class template instantiation 'Poco::DefaultStrategy<TArgs,Poco::AbstractDelegate<TArgs>>' being compiled
  68. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: with
  69. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [
  70. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TArgs=bool
  71. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ]
  72. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/BasicEvent.h(43) : see reference to class template instantiation 'Poco::AbstractEvent<TArgs,Poco::DefaultStrategy<TArgs,Poco::AbstractDelegate<TArgs>>,Poco::AbstractDelegate<TArgs>,TMutex>' being compiled
  73. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: with
  74. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [
  75. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TArgs=bool
  76. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: , TMutex=Poco::FastMutex
  77. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ]
  78. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/FIFOBuffer.h(56) : see reference to class template instantiation 'Poco::BasicEvent<bool,Poco::FastMutex>' being compiled
  79. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\ThirdParty\Poco\Includes\Foundation\Poco/FIFOBuffer.h(533) : see reference to class template instantiation 'Poco::BasicFIFOBuffer<T>' being compiled
  80. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Basement.cpp
  81. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
  82. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Az\Documents\Code\InteriorAutomation\Basement\Binaries\Win64\Basement-Win64-DebugGame.exe
  83. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Cumulative action seconds (8 processors): 0.00 building projects, 15.77 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.00 linking, 0.00 other
  84. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UBT execution time: 24.77 seconds
  85. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 24.9307192s to run UnrealBuildTool.exe, ExitCode=2
  86. MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe Basement Win64 DebugGame C:\Users\Az\Documents\Code\InteriorAutomation\Basement\Basement.uproject -nox
  87. MainFrameActions: Packaging (Windows (64-bit)): ge -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
  88. MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
  89. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
  90. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe Basement Win64 DebugGame C:\Users\Az\Documents\Code\InteriorAutomation\Basement\Basement.uproject -nox
  91. MainFrameActions: Packaging (Windows (64-bit)): ge -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
  92. MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
  93. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  94. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
  95. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars)
  96. MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
  97. MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
  98. MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute()
  99. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  100. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
  101. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
  102. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
  103. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
  104. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe Basement Win64 DebugGame C:\Users\Az\Documents\Code\InteriorAutomation\Basement\Basement.uproject -noxge -rocket -NoHotReloadFromID
  105. MainFrameActions: Packaging (Windows (64-bit)): E. See logfile for details: 'UnrealBuildTool.txt'
  106. MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  107. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=2
  108. MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
  109. MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  110. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
  111. MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  112. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
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