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- Vendor: ATI
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- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Assembly-CSharp.dll (this message is harmless)
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- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Facepunch.Actor.dll (this message is harmless)
- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Facepunch.Actor.dll into Unity Child Domain
- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Facepunch.Cursor.dll (this message is harmless)
- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Facepunch.Cursor.dll into Unity Child Domain
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- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Facepunch.Geometry.dll into Unity Child Domain
- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Facepunch.HitBox.dll (this message is harmless)
- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Facepunch.HitBox.dll into Unity Child Domain
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- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Facepunch.ID.dll into Unity Child Domain
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- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Facepunch.MeshBatch.dll into Unity Child Domain
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- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Facepunch.Prefetch.dll into Unity Child Domain
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- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Facepunch.Utility.dll into Unity Child Domain
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- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\LitJSON.dll into Unity Child Domain
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- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\UnityEngine.Cloud.Analytics.dll into Unity Child Domain
- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll (this message is harmless)
- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll into Unity Child Domain
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- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Google.ProtocolBuffers.dll into Unity Child Domain
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- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Google.ProtocolBuffers.Serialization.dll into Unity Child Domain
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- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\EasyRoads3D.dll into Unity Child Domain
- - Completed reload, in 0.222 seconds
- desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
- <RI> Initializing input.
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- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\System.Core.dll (this message is harmless)
- Missing Bundle bundles/navmesh.000.unity3d
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You are trying to load data from a www stream which had the following error when downloading.
- Could not resolve host: bundles; Host not found
- (Filename: Line: 1075)
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- The referenced script on this Behaviour is missing!
- (Filename: Line: 1783)
- Instantiator for prefab 'barrel_A1_01' already exists
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 38 / Dirty serialized files: 0)
- Unloading 28795 unused Assets to reduce memory usage. Loaded Objects now: 7694.
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- Loaded cfg/client.cfg
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- GameUI Loaded
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- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\RustBuster2016.dll (this message is harmless)
- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\AgileDotNet.VMRuntime.dll (this message is harmless)
- Checking for updates, and downloading if needed...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\System.Configuration.dll (this message is harmless)
- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Mono.Security.dll (this message is harmless)
- Master Server Version: 1.3.6 Your version: 1.3.6
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [color yellow]RustBuster System provided by DreTaX & Snake V1.3.6
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You are running: Windows 8 (6.2.9200) 64bit
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- ===Welcome to RustBuster!===
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Boo.Lang.dll (this message is harmless)
- RustBuster loaded.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 5.023822 ms
- Unloading 0 Unused Serialized files (Serialized files now loaded: 38 / Dirty serialized files: 0)
- Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 11037.
- Total: 16.981068 ms (FindLiveObjects: 0.897111 ms CreateObjectMapping: 0.969955 ms MarkObjects: 13.821380 ms DeleteObjects: 0.302133 ms)
- Connecting to whavyas.zapto.org:28015
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\SSQLib.dll (this message is harmless)
- [color green]Name: RustBuster - 76561197961785941
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [color green]Server: 213.112.31.109 - 28015 - 28017
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Failed to ping the server!: System.NullReferenceException: Object reference not set to an instance of an object
- at lXU=.t3U=.u3U= (System.Exception exception) [0x00000] in <filename unknown>:0
- at lXU=.ZXY=.cXY= (System.Object& instance, System.Object[] methodArgs, Boolean isNullNullable, System.Reflection.MethodBase methodBase, Boolean isVirtualCall) [0x00000] in <filename unknown>:0
- at lXU=.9Xo=./no= (lXU=.KXY= ) [0x00000] in <filename unknown>:0
- at lXU=.t3U=.unU= (lXU=.KXY= ctx) [0x00000] in <filename unknown>:0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [color red] Retrying connection... (1x)
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Failed to ping the server!: System.NullReferenceException: Object reference not set to an instance of an object
- at lXU=.t3U=.u3U= (System.Exception exception) [0x00000] in <filename unknown>:0
- at lXU=.ZXY=.cXY= (System.Object& instance, System.Object[] methodArgs, Boolean isNullNullable, System.Reflection.MethodBase methodBase, Boolean isVirtualCall) [0x00000] in <filename unknown>:0
- at lXU=.9Xo=./no= (lXU=.KXY= ) [0x00000] in <filename unknown>:0
- at lXU=.t3U=.unU= (lXU=.KXY= ctx) [0x00000] in <filename unknown>:0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [color red] Retrying connection... (2x)
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Failed to ping the server!: System.NullReferenceException: Object reference not set to an instance of an object
- at lXU=.t3U=.u3U= (System.Exception exception) [0x00000] in <filename unknown>:0
- at lXU=.ZXY=.cXY= (System.Object& instance, System.Object[] methodArgs, Boolean isNullNullable, System.Reflection.MethodBase methodBase, Boolean isVirtualCall) [0x00000] in <filename unknown>:0
- at lXU=.9Xo=./no= (lXU=.KXY= ) [0x00000] in <filename unknown>:0
- at lXU=.t3U=.unU= (lXU=.KXY= ctx) [0x00000] in <filename unknown>:0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [color red] Connection timed out!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Failed to connect!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LoadingScreen: connecting..
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LoadingScreen: connected!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Server Name: "[color yellow][RB 1.3.6] [color #FFFFFF]Whavya's Gaming"
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Level Name: "rust_island_2013"
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Send Rate: 5
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LoadingScreen: loading rust_island_2013
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
- WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
- LoadingScreen: activating rust_island_2013
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 2.376978 ms
- Unloading 3 Unused Serialized files (Serialized files now loaded: 38 / Dirty serialized files: 0)
- Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 49973.
- Total: 26.659115 ms (FindLiveObjects: 2.768578 ms CreateObjectMapping: 1.260355 ms MarkObjects: 20.323112 ms DeleteObjects: 1.102444 ms)
- LoadingScreen: loading trees
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LoadingScreen: loading gui
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LoadingScreen: loading shared
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LoadingScreen: growing trees
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LoadingScreen: waiting for server
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- NullReferenceException: Object reference not set to an instance of an object
- at lXU=.t3U=.u3U= (System.Exception exception) [0x00000] in <filename unknown>:0
- at lXU=.t3U=.unU= (lXU=.KXY= ctx) [0x00000] in <filename unknown>:0
- at VMRuntime.Libraries.CSVMRuntime.oXY= (lXU=.onY= vmMethod, lXU=.KXY= ctx) [0x00000] in <filename unknown>:0
- at VMRuntime.Libraries.CSVMRuntime.oHY= (System.Reflection.Assembly asm, System.String id, System.Object[] args) [0x00000] in <filename unknown>:0
- at VMRuntime.Libraries.CSVMRuntime.RunMethod (System.String id, System.Object[] args) [0x00000] in <filename unknown>:0
- at RustBuster2016.Hooks.uLinkDisconnectionEnstabilished (.ClientConnect cc, NetworkDisconnection netDisconnect) [0x00000] in <filename unknown>:0
- at ClientConnect.uLink_OnDisconnectedFromServer (NetworkDisconnection netDisconnect) [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- #=qSBVG6i3HoKQx$z3bwADYIgVX_kCktQP8JwBh1CI$O_8=:#=qnBC8vvHltGiAoAcoGPaaAA==(String, Object)
- #=qSBVG6i3HoKQx$z3bwADYIgVX_kCktQP8JwBh1CI$O_8=:#=qopOwgPOjk_HOzOwWVDsWIQ==(String, Object)
- #=qr9YotdsWVwSdbrj6D5OlmHWwwJVhBeBIJ5J461Az$DQ=:#=qM25p$Ei_tgo0VZPqr5NeJg==(String, Object)
- #=qjg$mq9k6hZwR1eaAS3eQ4dux$3oD_j8CRZte$f$nFV0=:#=qwqj8LHLUH8hCgPWejLoXSVt_fsH4tFRVNywH8G3ra_s=()
- #=qZti1eKpmgEiH8RyJbFvrtbtjuOoTgnfxK4EfJn_O0Rw=:#=qTpfSJmSNd7SRNBQvQEZ92qHTqMG3Ivjxwkc5Azcemr6i4aCITGKP44$u67EXKuA4(String)
- #=qZti1eKpmgEiH8RyJbFvrtbtjuOoTgnfxK4EfJn_O0Rw=:#=qbALDlImRPVH$apW7J7B$T4ByqISnlyoVJVtD$28d2cg=(#=qq5POMwDvPOQ_$JMUEZloJfZKa3ioKAD2cwQ6zb_LPMl_m8L3ckcYIQPaicv$CkTE, String)
- #=qZti1eKpmgEiH8RyJbFvrtbtjuOoTgnfxK4EfJn_O0Rw=:#=qBJbY7Rvju_MJxDnWLOQuYufOeJyKrm7ov2fiKefxxhc=()
- #=qZti1eKpmgEiH8RyJbFvrtbtjuOoTgnfxK4EfJn_O0Rw=:#=queaDNRLAGdOgw3nB9XdoFA==()
- #=qjg$mq9k6hZwR1eaAS3eQ4dux$3oD_j8CRZte$f$nFV0=:#=qqJfJJIU5OocEzCry9eP0ew==()
- #=qSBVG6i3HoKQx$z3bwADYIgVX_kCktQP8JwBh1CI$O_8=:#=qK4rBLHQlJi1c$9ISNO6Z6w==()
- uLink.InternalHelper:LateUpdate()
- (Filename: Line: -1)
- Facepunch_Kick_RCON
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LostConnection
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 233.791595 ms
- Unloading 4 Unused Serialized files (Serialized files now loaded: 38 / Dirty serialized files: 0)
- Unloading 797 unused Assets to reduce memory usage. Loaded Objects now: 12024.
- Total: 57.892761 ms (FindLiveObjects: 0.595955 ms CreateObjectMapping: 1.210489 ms MarkObjects: 17.404934 ms DeleteObjects: 36.589916 ms)
- LoadingScreen: becoming ready
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- NullReferenceException: Object reference not set to an instance of an object
- at RustLevel+<LoadRoutine>c__Iterator30.MoveNext () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Connect already in progress!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Connect already in progress!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Connect already in progress!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Connect already in progress!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Connect already in progress!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Connect already in progress!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Connect already in progress!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Initialize engine version: 4.5.5f1 (7684ad0c5a44)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1404]
- Renderer: AMD Radeon HD 6900 Series
- Vendor: ATI
- VRAM: 2032 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
- Begin MonoManager ReloadAssembly
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- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Facepunch.Actor.dll (this message is harmless)
- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Facepunch.Actor.dll into Unity Child Domain
- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Facepunch.Cursor.dll (this message is harmless)
- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Facepunch.Cursor.dll into Unity Child Domain
- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Facepunch.Geometry.dll (this message is harmless)
- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Facepunch.Geometry.dll into Unity Child Domain
- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Facepunch.HitBox.dll (this message is harmless)
- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Facepunch.HitBox.dll into Unity Child Domain
- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Facepunch.ID.dll (this message is harmless)
- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Facepunch.ID.dll into Unity Child Domain
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- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Facepunch.Utility.dll into Unity Child Domain
- Platform assembly: C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\LitJSON.dll (this message is harmless)
- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\LitJSON.dll into Unity Child Domain
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- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Google.ProtocolBuffers.dll into Unity Child Domain
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- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\Google.ProtocolBuffers.Serialization.dll into Unity Child Domain
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- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\uLink.dll into Unity Child Domain
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- Loading C:\Users\Sjöberg\Desktop\Rust_RustBuster2016\rust_Data\Managed\dfScriptLite.dll into Unity Child Domain
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- Missing Bundle bundles/navmesh.000.unity3d
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- GameUI Loaded
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- [color yellow]RustBuster System provided by DreTaX & Snake V1.3.6
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You are running: Windows 8 (6.2.9200) 64bit
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- ===Welcome to RustBuster!===
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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- RustBuster loaded.
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- Connecting to whavyas.zapto.org:28015
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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- [color green]Name: RustBuster - 76561197961785941
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [color green]Server: 213.112.31.109 - 28015 - 28017
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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- at lXU=.ZXY=.cXY= (System.Object& instance, System.Object[] methodArgs, Boolean isNullNullable, System.Reflection.MethodBase methodBase, Boolean isVirtualCall) [0x00000] in <filename unknown>:0
- at lXU=.9Xo=./no= (lXU=.KXY= ) [0x00000] in <filename unknown>:0
- at lXU=.t3U=.unU= (lXU=.KXY= ctx) [0x00000] in <filename unknown>:0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [color red] Retrying connection... (1x)
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Failed to ping the server!: System.NullReferenceException: Object reference not set to an instance of an object
- at lXU=.t3U=.u3U= (System.Exception exception) [0x00000] in <filename unknown>:0
- at lXU=.ZXY=.cXY= (System.Object& instance, System.Object[] methodArgs, Boolean isNullNullable, System.Reflection.MethodBase methodBase, Boolean isVirtualCall) [0x00000] in <filename unknown>:0
- at lXU=.9Xo=./no= (lXU=.KXY= ) [0x00000] in <filename unknown>:0
- at lXU=.t3U=.unU= (lXU=.KXY= ctx) [0x00000] in <filename unknown>:0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [color red] Retrying connection... (2x)
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Failed to ping the server!: System.NullReferenceException: Object reference not set to an instance of an object
- at lXU=.t3U=.u3U= (System.Exception exception) [0x00000] in <filename unknown>:0
- at lXU=.ZXY=.cXY= (System.Object& instance, System.Object[] methodArgs, Boolean isNullNullable, System.Reflection.MethodBase methodBase, Boolean isVirtualCall) [0x00000] in <filename unknown>:0
- at lXU=.9Xo=./no= (lXU=.KXY= ) [0x00000] in <filename unknown>:0
- at lXU=.t3U=.unU= (lXU=.KXY= ctx) [0x00000] in <filename unknown>:0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [color red] Connection timed out!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Failed to connect!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LoadingScreen: connecting..
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LoadingScreen: connected!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Server Name: "[color yellow][RB 1.3.6] [color #FFFFFF]Whavya's Gaming"
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- Level Name: "rust_island_2013"
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- Send Rate: 5
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- LoadingScreen: loading rust_island_2013
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
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- LoadingScreen: activating rust_island_2013
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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- LoadingScreen: loading trees
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LoadingScreen: loading gui
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- LoadingScreen: loading shared
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LoadingScreen: growing trees
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- LoadingScreen: becoming ready
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- LoadingScreen: waiting for character
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- LoadingScreen: finished
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