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Double Fine Game Club: Police Quest 1 (part two)

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Jan 12th, 2013
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  1. (06:57:23 AM) current topic is: Double Fine Adventure Chat! | Weekly Game Club starting Saturday January 5th: Police Quest 1! http://goo.gl/uhxwc | Game Club homepage and stream at http://goo.gl/fNHqs (includes countdown timer and links to time zone conversions) | Game Club 2012 Survey! http://goo.gl/qO4tZ
  2. (07:00:10 AM) Fireflower: ready?
  3. (07:00:23 AM) Cheeseness: Has the Steam event gone off yet?
  4. (07:00:40 AM) Cheeseness: Whilst we give more time for people to join, has everybody seen the Game Club survey? http://goo.gl/qO4tZ
  5. (07:00:48 AM) Syd: Yeah, it went off a few minutes ago
  6. (07:00:55 AM) Schmuppinger [5de8c5af@hide-6C77D8AA.mibbit.com] entered the room.
  7. (07:01:21 AM) Cheeseness: Alrighty, let's go then :)
  8. (07:01:27 AM) Cheeseness: Hi Schmuppinger
  9. (07:02:41 AM) Kabukibear: ahhh that sounds
  10. (07:02:43 AM) Kabukibear: sound*
  11. (07:03:07 AM) Fireflower: :)
  12. (07:03:18 AM) Kabukibear: why is the video so small?
  13. (07:03:43 AM) Syd: Dosbox being Dosbox, I think.
  14. (07:04:05 AM) Fireflower: yeah
  15. (07:04:08 AM) Syd: Fireflower, did you ever try running the game in windowed mode and just capturing the window for the stream?
  16. (07:04:30 AM) Kabukibear: what's he using for video capture? I would think you could use it windowed and grab the screen
  17. (07:04:36 AM) RustyB left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  18. (07:04:41 AM) Kabukibear: lol yeah
  19. (07:05:10 AM) Syd: Flash Media Encoder + Something (Might be SCFH DSF)
  20. (07:05:26 AM) Syd: I'm pretty sure SCFH DSF can hook onto individual windows pretty well
  21. (07:05:32 AM) Cheeseness: It's readable for the moment though - something to think about for the next stream :)
  22. (07:06:06 AM) Fireflower: i'll have a look for next time
  23. (07:06:44 AM) Cheeseness: Looks like we'll be having Josh Mandel join us for the next session
  24. (07:06:48 AM) Kabukibear: beat'em!
  25. (07:06:51 AM) Syd: Neat
  26. (07:07:39 AM) Fireflower: :)
  27. (07:07:45 AM) Kabukibear: nothing like a little police brutality
  28. (07:09:41 AM) Cheeseness: The plot is thickening
  29. (07:13:51 AM) Kabukibear: so funky
  30. (07:14:28 AM) Schmuppinger: are those brake and throttle pedals?
  31. (07:14:42 AM) Cheeseness: So this driving mechanic. I'm still not clear on what role it plays if nothing happens if you drive recklessly
  32. (07:14:52 AM) Cheeseness: Schmuppinger: Yeah. It took me a little while to work that out
  33. (07:14:54 AM) Fireflower: damn
  34. (07:14:56 AM) Cheeseness: The arrows are indicators
  35. (07:14:57 AM) Syd: It's simulation-y.
  36. (07:16:10 AM) Syd: Police Quest was basically half adventure game, half police simulator.
  37. (07:17:43 AM) Cheeseness: Yeah, that aspect is awesome
  38. (07:18:01 AM) Cheeseness: It'd be a way better game *and* simulator if you needed to drive appropriately
  39. (07:18:24 AM) Fireflower: did i miss him again?
  40. (07:18:39 AM) Syd: Maybe it was a design choice. Perhaps more realistic driving didn't go over too well in testing.
  41. (07:18:46 AM) Cheeseness: Maybe
  42. (07:19:04 AM) Cheeseness: Something to see if Josh knows about next week :)
  43. (07:20:34 AM) Fireflower: yeah :)
  44. (07:20:36 AM) Schmuppinger: intoxicated motorist
  45. (07:20:40 AM) Cheeseness: Another car!
  46. (07:20:41 AM) Schmuppinger: show him who's boss!
  47. (07:21:14 AM) Schmuppinger is now known as Schmuhf
  48. (07:21:22 AM) Syd: 3rd DUI. This guy doesn't learn.
  49. (07:22:08 AM) Cheeseness: lol, music
  50. (07:22:16 AM) Syd: Drunk music
  51. (07:22:35 AM) Schmuhf: field sobriety test, lol
  52. (07:22:56 AM) Schmuhf: that's an old school method right there
  53. (07:23:00 AM) Cheeseness: He's dancing!
  54. (07:23:02 AM) Syd: Pretty sure he failed the test
  55. (07:24:12 AM) Cheeseness: I'd like to see some of the things that happen if you make the wrong choices
  56. (07:24:29 AM) Cheeseness: Fireflower: Feel free to save and explore some of the dead ends from time to time
  57. (07:24:41 AM) Syd: I wonder if they end with Sonny getting fired for breaking regulations
  58. (07:24:59 AM) Fireflower: ah, ok
  59. (07:25:40 AM) Cheeseness: Forgotten where the station is?
  60. (07:25:40 AM) Cheeseness: :D
  61. (07:26:29 AM) Fireflower: had to check the map :)
  62. (07:26:32 AM) Fireflower: goin to jail
  63. (07:26:39 AM) Cheeseness: Make sure you don't pass Go
  64. (07:26:57 AM) Fireflower: :)
  65. (07:27:05 AM) Cheeseness: At first I thought the brake was a lever
  66. (07:27:14 AM) Cheeseness: (err, a hand lever)
  67. (07:30:53 AM) Cheeseness: 5318008?
  68. (07:31:07 AM) Syd: lol
  69. (07:31:10 AM) Schmuhf: I've never understood why drunkards are thought to have hiccup. I never do when I'm shitfaced
  70. (07:31:13 AM) Cheeseness: Where did the code come from?
  71. (07:31:18 AM) Cheeseness: Did I miss something?
  72. (07:32:04 AM) Syd: That code might have been a DRM check. Sierra liked to sneak them in like that.
  73. (07:32:09 AM) Cheeseness: Ah, k
  74. (07:32:23 AM) Cheeseness: Wow, this guy's on a roll
  75. (07:32:31 AM) Syd: Wait until you're well into the game, then prompt you with something that you have to look into the manual for.
  76. (07:32:38 AM) Cheeseness: Imagine how much you'd enjoy dealing with someone who had a wisecrack like that every single time
  77. (07:32:48 AM) Cheeseness: Yeah
  78. (07:33:07 AM) Schmuhf: haha
  79. (07:33:07 AM) Fireflower: :)
  80. (07:33:10 AM) Cheeseness: Ha, win
  81. (07:33:16 AM) Schmuhf: got your ass kicked by a drunkard?
  82. (07:34:56 AM) Syd: I remember that KQVI had a cliff that was probably about 2/3 into the game, and to solve the puzzles there you needed information from the manual.
  83. (07:35:20 AM) Syd: I suppose Sierra's reasoning for putting stuff like that late into the game was so that people with pirated copies might be so interested that they'd go get a legit one to continue.
  84. (07:35:36 AM) Cheeseness: Yep
  85. (07:36:01 AM) Cheeseness: Are you meant to take the cuffs off once you're in the cell?
  86. (07:36:11 AM) Cheeseness: Ah
  87. (07:36:29 AM) Fireflower: i didn't leave the gun in the locker first time
  88. (07:37:05 AM) Cheeseness: Yeah
  89. (07:37:19 AM) Cheeseness: Still seems weird to uncuff him in the lobby
  90. (07:37:29 AM) Cheeseness: I wonder if there was interesting stuff in the other gun lockers
  91. (07:37:47 AM) Cheeseness: The siren is so quiet compared to the music
  92. (07:38:01 AM) Cheeseness: I like to imagine that Sonny just really has the radio cranking
  93. (07:38:05 AM) Fireflower: yeah
  94. (07:38:23 AM) Cheeseness: Was that a tire squal as you went around the corner at 40?
  95. (07:38:30 AM) Syd: Bass turned up, making windows shake as he drives by.
  96. (07:38:37 AM) Cheeseness: heh
  97. (07:39:11 AM) Fireflower: was it? :)
  98. (07:39:39 AM) Fireflower: it was :)
  99. (07:39:57 AM) Cheeseness: Can you take them faster?
  100. (07:40:12 AM) Fireflower: no, it slows automatically
  101. (07:40:16 AM) Cheeseness: Aww
  102. (07:41:11 AM) Cheeseness: lol
  103. (07:41:18 AM) Fireflower: :)
  104. (07:41:22 AM) Syd: "One-legged man at a butt-kicking contest"
  105. (07:41:56 AM) Cheeseness: lol
  106. (07:41:59 AM) Syd: A chicken in a police station. Nothing unusual about that.
  107. (07:43:37 AM) Schmuhf: oh
  108. (07:43:46 AM) Schmuhf: sexy-time now?
  109. (07:44:15 AM) Cheeseness: >_<
  110. (07:44:23 AM) Syd: Heh
  111. (07:44:24 AM) Fireflower: :)
  112. (07:44:30 AM) Fireflower: drop the soap?
  113. (07:45:15 AM) Cheeseness: Looking nice and casual there
  114. (07:46:27 AM) ion left the room (quit: Broken pipe).
  115. (07:46:34 AM) Fireflower: hmm.. wonder if ishould have entered briefing before...
  116. (07:46:56 AM) Fireflower: probly not
  117. (07:46:56 AM) Cheeseness: Can you get changed again?
  118. (07:47:27 AM) Fireflower: dont think i needed to
  119. (07:47:37 AM) Cheeseness: No worries
  120. (07:48:05 AM) Cheeseness: Will you get pulled over if you speed?
  121. (07:49:57 AM) Fireflower: 55 is max
  122. (07:50:03 AM) Fireflower: and it's allowed
  123. (07:50:07 AM) Cheeseness: Aww
  124. (07:51:14 AM) Cheeseness: That looked a lot like Sid Mier
  125. (07:51:24 AM) Cheeseness: Well, a little
  126. (07:52:42 AM) Fireflower: him?
  127. (07:52:49 AM) Cheeseness: Yeah
  128. (07:52:59 AM) ion [ion@heh.fi] entered the room.
  129. (07:53:11 AM) Cheeseness: I'm seeing it less and less as his face hangs around >_<
  130. (07:54:39 AM) Cheeseness: Balloons!
  131. (07:55:02 AM) Fireflower: and dancing :)
  132. (07:56:16 AM) Cheeseness: >_<
  133. (07:56:48 AM) Cheeseness: That Keith
  134. (07:58:31 AM) Fireflower: macho man :)
  135. (08:00:46 AM) Cheeseness: I like the way the walk icon changes ^_^
  136. (08:00:55 AM) Fireflower: ok, gonna try walking out with towel. they might have removed that for this version though
  137. (08:01:15 AM) Fireflower: :(
  138. (08:01:20 AM) Cheeseness: Aww
  139. (08:03:15 AM) Cheeseness: Ha, I love his arm animation
  140. (08:03:24 AM) Fireflower: :)
  141. (08:04:17 AM) Cheeseness: Ha, did everybody leave and then shut the door whilst you were still in there?
  142. (08:04:24 AM) Fireflower: time to save and quit i think
  143. (08:04:35 AM) Fireflower: yeah :)
  144. (08:04:37 AM) Syd: Alright
  145. (08:04:45 AM) Cheeseness: Thanks for streaming
  146. (08:04:46 AM) current topic is: Double Fine Adventure Chat! | Weekly Game Club starting Saturday January 5th: Police Quest 1! http://goo.gl/uhxwc | Game Club homepage and stream at http://goo.gl/fNHqs (includes countdown timer and links to time zone conversions) | Game Club 2012 Survey! http://goo.gl/qO4tZ
  147. (08:04:54 AM) Syd: Thanks for streaming again, Fireflower. :)
  148. (08:05:06 AM) Fireflower: no problem :)
  149. (08:05:06 AM) Cheeseness: Everybody take time to check out the Game Club survey and give us your feedback as well :) http://goo.gl/qO4tZ
  150. (08:05:10 AM) hng: th-thank you!
  151. (08:05:40 AM) Cheeseness: And we'll be having Josh Mandel (co-designer on the VGA remake) joining us next week!
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