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Feb 22nd, 2017
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  1. this is t:a pixelated ini with all the hud elements (well almost all) disabled cause i use tamods anyways
  2.  
  3. should work in 1.4
  4.  
  5.  
  6. [SystemSettings]
  7. StaticDecals=False
  8. DynamicDecals=False
  9. UnbatchedDecals=False
  10. DecalCullDistanceScale=0.100000
  11. DynamicLights=False
  12. DynamicShadows=False
  13. LightEnvironmentShadows=False
  14. CompositeDynamicLights=False
  15. SHSecondaryLighting=False
  16. DirectionalLightmaps=False
  17. MotionBlur=False
  18. MotionBlurPause=False
  19. MotionBlurSkinning=0
  20. DepthOfField=False
  21. AmbientOcclusion=False
  22. Bloom=False
  23. bAllowLightShafts=False
  24. Distortion=False
  25. FilteredDistortion=False
  26. DropParticleDistortion=True
  27. bAllowDownsampledTranslucency=False
  28. SpeedTreeLeaves=False
  29. SpeedTreeFronds=False
  30. LensFlares=False
  31. FogVolumes=False
  32. UseVsync=False
  33. Fullscreen=True
  34. AllowD3D10=False
  35. AllowD3D11=False
  36. AllowRadialBlur=False
  37. AllowSubsurfaceScattering=False
  38. SkeletalMeshLODBias=10
  39. ParticleLODBias=10
  40. DetailMode=0
  41. ShadowFilterQualityBias=-1
  42. MaxAnisotropy=0
  43. MaxMultisamples=1
  44. MinShadowResolution=0
  45. MinPreShadowResolution=8
  46. MaxShadowResolution=0
  47. MaxWholeSceneDominantShadowResolution=0
  48. ShadowFadeResolution=8
  49. PreShadowFadeResolution=8
  50. ShadowFadeExponent=0.100000
  51. PlayerShadowFadeResolution=18
  52. ResX=1024
  53. ResY=768
  54. SceneCaptureStreamingMultiplier=1.000000
  55. ShadowTexelsPerPixel=0.000000
  56. PreShadowResolutionFactor=0.100000
  57. bAllowBetterModulatedShadows=False
  58. bAllowWholeSceneDominantShadows=False
  59. Borderless=False
  60. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_Weapon=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_WeaponSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_Cinematic=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_Effects=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_Skybox=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_UI=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_MobileFlattened=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  85. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  86. TEXTUREGROUP_ColorLookupTable=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  87. m_TrShadowLODGroup=0
  88. m_TrTextureLODGroup=0
  89. OnlyStreamInTextures=True
  90. FloatingPointRenderTargets=False
  91. bEnableForegroundShadowsOnWorld=False
  92. bEnableForegroundSelfShadowing=False
  93. Trilinear=False
  94. EnableHighPolyChars=False
  95. OneFrameThreadLag=False
  96. bCombineSimilarMappings=False
  97.  
  98. [TribesGame.TrAudioSettings]
  99. m_nVolumeMaster=85
  100. m_nVolumeEffects=50
  101. m_nVolumeMusic=0
  102. m_nVolumeVoice=55
  103.  
  104. [WinDrv.WindowsClient]
  105. DisplayGamma=2.2
  106.  
  107. [TribesGame.TrGameEngine]
  108. bSmoothFrameRate=True
  109. MaxSmoothedFrameRate=122.000000
  110. AllowScreenDoorFade=False
  111. AllowNvidiaStereo3d=False
  112. bForceStaticTerrain=False
  113.  
  114. [Engine.GameViewportClient]
  115. bUseHardwareCursorWhenWindowed=TRUE
  116.  
  117. [TribesGame.TrDevice]
  118. m_bTinyWeaponsEnabled=True
  119.  
  120. [Engine.Engine]
  121. bForceStaticTerrain=False
  122.  
  123. [Engine.ISVHacks]
  124. bInitializeShadersOnDemand=False
  125. DisableATITextureFilterOptimizationChecks=True
  126. UseMinimalNVIDIADriverShaderOptimization=True
  127. PumpWindowMessagesWhenRenderThreadStalled=False
  128.  
  129. [TextureStreaming]
  130. PoolSize=250
  131. MemoryMargin=20
  132. MemoryLoss=0
  133. HysteresisLimit=20
  134. DropMipLevelsLimit=16
  135. StopIncreasingLimit=12
  136. StopStreamingLimit=8
  137. MinEvictSize=10
  138. MinFudgeFactor=1
  139. FudgeFactorIncreaseRateOfChange=0.5
  140. FudgeFactorDecreaseRateOfChange=-0.4
  141. MinRequestedMipsToConsider=11
  142. MinTimeToGuaranteeMinMipCount=2
  143. MaxTimeToGuaranteeMinMipCount=12
  144. UseTextureFileCache=TRUE
  145. LoadMapTimeLimit=5.0
  146. LightmapStreamingFactor=0.04
  147. ShadowmapStreamingFactor=0.04
  148. MaxLightmapRadius=2000.0
  149. AllowStreamingLightmaps=True
  150. TextureFileCacheBulkDataAlignment=1
  151. UsePriorityStreaming=True
  152. bAllowSwitchingStreamingSystem=False
  153. UseDynamicStreaming=True
  154. bEnableAsyncDefrag=False
  155. bEnableAsyncReallocation=False
  156. MaxDefragRelocations=256
  157. MaxDefragDownShift=128
  158.  
  159. [XAudio2.XAudio2Device]
  160. MaxChannels=32
  161. m_bEnableBassBoost=True
  162.  
  163. [TribesGame.TrPlayerController]
  164. m_bEnableChatFilter=False
  165. m_bShowHUDObjectives=true
  166. m_bShowHUDNotifications=true
  167. m_bShowHUDFriendStateNotifications=true
  168. m_bEnableOverheadDamageIndicators=true
  169. m_bShowHUDObjectives=False
  170. m_bShowHUDReticule=True
  171. m_bShowHUDCredits=False
  172. m_bShowHUDAccolades=False
  173. m_bShowHUDBadges=False
  174. m_bShowHUDScores=False
  175. m_bShowHUDHealthBar=False
  176. m_bShowHUDVisor=False
  177. m_bShowHUDChat=False
  178. m_bShowHUDCombatLog=False
  179. m_bShowHUDKillbox=False
  180. m_bShowHUDDeathcam=True
  181. m_bShowHUDHeroText=False
  182. m_bShowHUDPromptPanel=False
  183. m_bShowHUDRespawnTimer=False
  184. m_bShowHUDSkiBars=False
  185. m_bShowHUDFriendColoring=true
  186. m_bShowHUDCracks=False
  187. m_WhisperFilter=0
  188. EnableAlienFX=false
  189. m_bAnimMenu=true
  190. m_bAllowSimulatedProjectiles=True
  191. m_bShowHUDWeapons=False
  192.  
  193. [TribesGame.TrEntryPlayerController]
  194. m_bEnableChatFilter=false
  195. m_bShowHUDObjectives=true
  196. m_bShowHUDNotifications=true
  197. m_bShowHUDFriendStateNotifications=true
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