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- reverseButtons: false
- sell: true
- distance: 1
- position: 'ANY'
- protection: true
- #reverseButtons - If true, people buy with left click and sell with right click.
- #sell - Do you want to let people create/use shops, that buy things from players?
- #distance - Distance between the chest and the sign. (Warning, chests that aren't exactly that far WON'T work as shops)
- #position - Position of the chest, relative to the sign. ANY for anything in radius of 1 block, other: goo.gl/YItRO
- #protection - Do you want to use built-in shop protection?
- LWCprotection: true
- signLWCprotection: false
- #LWCprotection - Do you want to protect the chests with LWC?
- #signLWCprotection - Do you want to protection signs with LWC? (Warning, gives LWC message when using shop!)
- log: true
- logToFile: false
- logFilePath: "plugins/iConomyChestShop/iConomyChestShop.log"
- #log - Do you want to log transactions and shop creating?
- #logToFile - Do you want to save the log to file? (Warning, this lags a bit - I reccomend turning this off, as server.log will have these informations too.)
- #logFilePath - Path to log file.
- sneakMode: true
- allowUsedItemsToBeSold: false
- stackUnstackableItems: false
- #sneakMode - Do you want to let people to shop using left mouse button, and destroy the shop signs when sneaking?
- #allowUsedItemsToBeSold - Do you want to let people sell used tools to the shop? (Warning, the tools will be "fresh" if player sells them. NOT RECCOMENDED)
- #stackUnstackableItems - Do you want to stack all items in chest?
- useDB: true
- howLongToStoreInformationInDB: 600
- intervalBetweenTransactions: 100
- #useDB - Do you want to use bukkit's built-in database to log the transactions? (Must be turned on, if you want to generate price list)
- #howLongToStoreInformationInDB - How old the transation must be before being deleted? (In seconds)
- #intervalBetweenTransaction - How often can one person buy or sell to the shop? (In miliseconds: 1000ms = 1 sec)
- generateTransactionList: false
- intervalBetweenGeneratingTransactionList: 5
- showUnusedItemsInGeneratedList: false
- #generateTransactionList - Do you want to generate average price, amount of bought, sold items page? (Currently in ALPHA state)
- #intervalBetweenGeneratingTransactionList - Interval between generating the list. (In seconds)
- #showUnusedItemsInGeneratedList - Do you want to show items, that were not bought/sold on the list?
- separatingLineAfterTransaction: false
- doNotRemoveSignIfNotCorrect: false
- serverAccountName: ""
- #separatingLineAfterTransaction - Do you want to show a line in the chat after transaction?
- #doNotRemoveSignIfNotCorrect - Do you want to keep the sign, if it's not correct?
- #serverAccountName - Account of the server to use with AdminShops, blank if you don't want to use one
- #Messages:
- showOutOfStock: false
- showMoneyAfterTransaction: false
- #showOutOfStock - Do you want to show "Out of stock" messages?
- #showMoneyAfterTransaction - Do you want to show your balance after transaction?
- # If you want to translate this file, do it yourself, or copy the "lang:" part from another translation.
- # Prefix will be dispayed at the beggining of every message.
- # You can use terms like <buyer>, <amount> or <item> in messages, however
- # only certain messagess offer this.
- #
- # <buyer> - nick of the person who bought from shop.
- # <seller> - nick of the person who sold to shop.
- # <owner> - nick of the person who own the shop.
- # <amount> - amount of item
- # <item> - name of item
- # <money> - amount of money with iConomy currency
- # <cost> - cost of the item
- #
- # You can always use hMod colors, like
- # &1, &f etc...
- # For example: This is my&6 golden text.
- #MAXIMUM OF 55 CHARACTERS WITH PREFIX!
- #Experimental: Try changing the prefix to ' &a[Shop] &f '
- #The text will be centered!
- lang:
- prefix: '&a[Shop] &f'
- Somebody_sold_items_to_your_shop: '<seller> sold <amount> <item> for <cost> to your shop!'
- Somebody_bought_items_from_your_shop: '<buyer> bought <amount> <item> for <cost>!'
- Your_shop_is_out_of_stock: 'Your <item> shop is out of stock!'
- You_cannot_use_your_own_shop: "You can't use your own shop!"
- You_bought_items: 'You bought <amount> <item> from <owner> for <cost>.'
- Your_inventory_is_full: 'Your inventory is full!'
- You_have_got_not_enough_money: "You don't have enough money!"
- Shop_is_out_of_stock: 'This shop is out of stock!'
- You_have_not_enough_items: 'You have not enough items to sell!'
- You_sold_items: "You sold <amount> <item> for <cost> to <owner>'s shop."
- Chest_is_full: 'This chest is full!'
- Seller_has_not_enough_money: "Seller has not enough money!"
- Seller_has_no_account: "Seller's account doesn't exist!"
- No_selling_to_this_shop: "Shop owner doesn't want you to sell here!"
- No_buying_from_this_shop: "Shop owner doesn't want you to buy here!"
- Your_balance: 'After transaction you have <money>.'
- Shop_is_created: 'Your shop has been successfully created!'
- Shop_cannot_be_created: "You have no chest set up!"
- Shop_was_LWC_protected: "Your shop was successfully protected with LWC."
- Mode_changed_to_sell: 'Mode set to selling!'
- Mode_changed_to_buy: 'Mode set to buying!'
- You_tried_to_steal: "Don't steal!"
- wait: "&4Wait!"
- iteminfo: "&aItem ID and names:"
- incorrectID: "Incorrect item ID!"
- Couldnt_fit_on_sign: "Couldn't fit something on the sign!"
- Negative_price: "Can't make shop with negative buy/sell price!"
- Incorrect_item_amount: "The item amount you specified is invalid!"
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