Advertisement
Guest User

Untitled

a guest
Dec 6th, 2016
69
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 15.12 KB | None | 0 0
  1. //// Tateosian Script Quest //// Rebuff if no WW , die Tap Too Town and quest in Loop
  2. var
  3.  
  4. item: TL2Item;
  5.  
  6.  
  7. function buffCheck: Boolean;
  8.  
  9. var buff: TL2Buff;
  10.  
  11. begin
  12. if user.inrange(146272, -58176, -2976, 250, 150) then begin
  13. Engine.MoveTo(147593, -58103, -3007);
  14. Engine.MoveTo(147727, -57141, -2807);
  15. Engine.MoveTo(148012, -55272, -2728);
  16. end;
  17. if user.inrange(145264, -57680, -2976, 250, 150) then begin
  18. Engine.MoveTo(145588, -56926, -3007);
  19. Engine.MoveTo(146673, -56095, -2807);
  20. Engine.MoveTo(147543, -56054, -2807);
  21. Engine.MoveTo(148012, -55272, -2728);
  22. end;
  23. if user.inrange(144810, -55558, -2976, 250, 150) then begin
  24. Engine.MoveTo(145588, -56926, -3007);
  25. Engine.MoveTo(146673, -56095, -2807);
  26. Engine.MoveTo(147543, -56054, -2807);
  27. Engine.MoveTo(148012, -55272, -2728);
  28. end;
  29.  
  30. if User.inrange(144496,-55088,-2976, 250, 150) then begin
  31. Engine.MoveTo(145065, -56666, -2976);
  32. Engine.MoveTo(146673, -56095, -2807);
  33. Engine.MoveTo(147543, -56054, -2807);
  34. Engine.MoveTo(148012, -55272, -2728);
  35. end;
  36.  
  37. if user.inrange(145696, -57696, -2976, 250, 150) then begin
  38. Engine.MoveTo(145510, -56930, -3007);
  39. Engine.MoveTo(146499, -56202, -2807);
  40. Engine.MoveTo(147481, -56031, -2807);
  41. Engine.MoveTo(148012, -55272, -2728);
  42. end;
  43. if user.inrange(144944, -55392, -2976, 250, 150) then begin
  44. Engine.MoveTo(145153, -56813, -3007);
  45. Engine.MoveTo(145569, -56855, -3007);
  46. Engine.MoveTo(146467, -56271, -2807);
  47. Engine.MoveTo(147566, -56034, -2807);
  48. Engine.MoveTo(148012, -55272, -2728);
  49. end;
  50. if user.inrange(144752, -56752, -2976, 250, 150) then begin
  51. Engine.MoveTo(145534, -56884, -3007);
  52. Engine.MoveTo(146265, -56418, -2807);
  53. Engine.MoveTo(147407, -56063, -2807);
  54. Engine.MoveTo(148012, -55272, -2728);
  55. end;
  56. if user.inrange(149120, -58064, -2976, 250, 150) then begin
  57. Engine.MoveTo(147706, -58107, -3007);
  58. Engine.MoveTo(147751, -56737, -2807);
  59. Engine.MoveTo(148012, -55272, -2728);
  60. end;
  61. if user.inrange(150400, -56752, -2976, 250, 150) then begin
  62. Engine.MoveTo(149935, -56870, -3007);
  63. Engine.MoveTo(149139, -56390, -2807);
  64. Engine.MoveTo(147929, -56063, -2807);
  65. Engine.MoveTo(148012, -55272, -2728);
  66. end;
  67. if user.inrange(150704, -55744, -2976, 250, 150) then begin
  68. Engine.MoveTo(149935, -56870, -3007);
  69. Engine.MoveTo(149139, -56390, -2807);
  70. Engine.MoveTo(147929, -56063, -2807);
  71. Engine.MoveTo(148012, -55272, -2728);
  72. end;
  73. if user.inrange(147680, -58208, -2976, 250, 150) then begin
  74. Engine.MoveTo(147727, -57141, -2807);
  75. Engine.MoveTo(148012, -55272, -2728);
  76. end;
  77. if user.inrange(148288, -58304, -2976, 250, 150) then begin
  78. Engine.MoveTo(147738, -58050, -3007);
  79. Engine.MoveTo(147727, -57141, -2807);
  80. Engine.MoveTo(148012, -55272, -2728);
  81. end;
  82. if user.inrange(147232, -58480, -2976, 250, 150) then begin
  83. Engine.MoveTo(147677, -58063, -3007);
  84. Engine.MoveTo(147727, -57141, -2807);
  85. Engine.MoveTo(148012, -55272, -2728);
  86. end;
  87. if user.inrange(149088, -56256, -2776, 250, 150) then begin
  88. Engine.MoveTo(147854, -56054, -2807);
  89. Engine.MoveTo(148012, -55272, -2728);
  90. end;
  91. if user.inrange(146832, -55904, -2776, 250, 150) then begin
  92. Engine.MoveTo(147529, -56046, -2807);
  93. Engine.MoveTo(148012, -55272, -2728);
  94. end;
  95. if user.inrange(146368, -56256, -2776, 250, 150) then begin
  96. Engine.MoveTo(147529, -56046, -2807);
  97. Engine.MoveTo(148012, -55272, -2728);
  98. end;
  99. if user.inrange(147664, -56464, -2776, 250, 150) then begin
  100. Engine.MoveTo(148012, -55272, -2728);
  101. end;
  102. if user.inrange(147680, -56928, -2776, 250, 150) then begin
  103. Engine.MoveTo(147810, -56110, -2807);
  104. Engine.MoveTo(148012, -55272, -2728);
  105. end;
  106. if user.inrange(148560, -55904, -2776, 250, 150) then begin
  107. Engine.MoveTo(148012, -55272, -2728);
  108. end;
  109. if user.inrange(149872, -57424, -2976, 250, 150) then begin
  110. Engine.MoveTo(149897, -56910, -2979);
  111. Engine.MoveTo(149230, -56412, -2779);
  112. Engine.MoveTo(147939, -55999, -2772);
  113. Engine.MoveTo(148012, -55272, -2728);
  114. end;
  115. if user.inrange(144960, -56224, -2976, 250, 150) then begin
  116. Engine.MoveTo(145458, -56853, -2979);
  117. Engine.MoveTo(146343, -56326, -2779);
  118. Engine.MoveTo(147625, -55995, -2772);
  119. Engine.MoveTo(148012, -55272, -2728);
  120. end;
  121. if user.inrange(144496, -55088, -2976, 250, 150) then begin
  122. Engine.MoveTo(145327, -56873, -2979);
  123. Engine.MoveTo(146337, -56445, -2779);
  124. Engine.MoveTo(147533, -55963, -2766);
  125. Engine.MoveTo(148012, -55272, -2728);
  126. end;
  127. if user.inrange(145392, -56960, -2976, 250, 150) then begin
  128. Engine.MoveTo(146347, -56305, -2779);
  129. Engine.MoveTo(147514, -56003, -2772);
  130. Engine.MoveTo(148012, -55272, -2728);
  131. end;
  132.  
  133.  
  134. if not User.Buffs.ByID(1204, buff) then begin
  135.  
  136. Result:=true;
  137.  
  138. Print('Buffs are needed. Buffing...');
  139.  
  140. Delay(500);
  141.  
  142. Engine.SetTarget(35721); //Target NPC BUFF
  143. Delay(1500);
  144. Engine.DlgOpen;
  145. Delay(1500);
  146. Engine.DlgSel(2);
  147. Delay(1500);
  148. Engine.DlgSel(6);
  149. Delay(500);
  150.  
  151.  
  152.  
  153. end;
  154.  
  155. Result:=false;
  156.  
  157. end;
  158.  
  159.  
  160. function deadCheck: Boolean;
  161.  
  162. begin
  163.  
  164. Result := false;
  165.  
  166. if User.Dead then begin
  167.  
  168. Result := true;
  169.  
  170. Print('Dead. Pressing to village.');
  171.  
  172. Delay(1000);
  173.  
  174. Engine.GOHome; ///here change to town or other
  175.  
  176. Delay(10000);
  177.  
  178. end;
  179.  
  180. end;
  181.  
  182.  
  183. function teleport: Boolean;
  184.  
  185. begin
  186.  
  187. if user.inrange(147998, -55929, -2760, 150) and User.Buffs.ByID(1204, buffCheck) then begin
  188.  
  189.  
  190. Delay(500);
  191.  
  192. Engine.SetTarget(31275);
  193.  
  194. Delay(500);
  195.  
  196. Engine.DlgOpen;
  197.  
  198. Delay(1500);
  199.  
  200. Engine.DlgSel(1);
  201.  
  202. Delay(1500);
  203.  
  204. Engine.DlgSel(11);
  205.  
  206. Delay(5000);
  207.  
  208. Engine.MoveTo(149575,-112710,-2060); // same move too for soe and quest function
  209.  
  210. end;
  211.  
  212. Result:=false;
  213.  
  214. end;
  215.  
  216.  
  217. function soe: Boolean;
  218.  
  219. var buff: TL2Buff;
  220.  
  221. begin
  222.  
  223. Result := false;
  224.  
  225. if user.inrange(149575,-112710,-2060, 150) and not User.Buffs.ByID(1204, buff) then begin // same move too for soe and quest function
  226.  
  227. Result := true;
  228.  
  229. Engine.UseItem(736);
  230.  
  231. Delay(15000);
  232.  
  233. end;
  234.  
  235. end;
  236.  
  237.  
  238. function quest: Boolean;
  239.  
  240. var buff: TL2Buff;
  241.  
  242. begin
  243.  
  244. if user.inrange(149575,-112710,-2060, 150) and User.Buffs.ByID(1204, buff) then begin // same move too for soe and quest function
  245.  
  246. delay(500);
  247.  
  248. Engine.MoveTo(149522,-112683,-2090);
  249.  
  250. engine.settarget(31521); // Jeremy
  251.  
  252. engine.dlgopen;
  253.  
  254. delay(1500);
  255.  
  256. Engine.DlgSel(1);
  257.  
  258. Delay(1500);
  259.  
  260. Engine.DlgSel(2);
  261.  
  262. delay(1500);
  263.  
  264. Engine.DlgSel(1);
  265.  
  266. delay(1500);
  267.  
  268. engine.dlgopen;
  269.  
  270. delay(1500);
  271.  
  272. Engine.DlgSel(1);
  273.  
  274. Delay(1500);
  275.  
  276. Engine.DlgSel(1);
  277.  
  278. delay(1500);
  279.  
  280. Engine.DlgSel(1);
  281.  
  282. delay(1500);
  283.  
  284. Engine.MoveTo(149552,-112673,-2090);
  285.  
  286. Engine.MoveTo(149176,-112486,-2090);
  287.  
  288. Engine.MoveTo(147868,-113293,-2112);
  289.  
  290. Engine.MoveTo(147530,-113296,-2138);
  291.  
  292.  
  293. engine.settarget(31547); // Beolin
  294.  
  295. engine.dlgopen;
  296.  
  297. delay(1500);
  298.  
  299. Engine.DlgSel(2);
  300.  
  301. Delay(1500);
  302.  
  303. Engine.DlgSel(1);
  304.  
  305. delay(1500);
  306.  
  307. Engine.MoveTo(147872,-113266,-2146);
  308.  
  309. Engine.MoveTo(149319,-113559,-2073);
  310.  
  311. Engine.MoveTo(150741,-114764,-1712);
  312.  
  313. Engine.MoveTo(153088,-115452,-1593);
  314.  
  315. Engine.MoveTo(154449,-115582,-1513);
  316.  
  317. Engine.MoveTo(157026,-115443,-1914);
  318.  
  319. Engine.MoveTo(157639,-115379,-1930);
  320.  
  321. engine.settarget(31543); // Pulin
  322.  
  323. engine.dlgopen;
  324.  
  325. delay(1500);
  326.  
  327. Engine.DlgSel(2);
  328.  
  329. Delay(1500);
  330.  
  331. Engine.DlgSel(1);
  332.  
  333. delay(1500);
  334.  
  335. Engine.MoveTo(157228,-113369,-1807);
  336.  
  337. Engine.MoveTo(156657,-112526,-1802);
  338.  
  339. Engine.MoveTo(156311,-112206,-1932);
  340.  
  341. Engine.MoveTo(156560,-111860,-2289);
  342.  
  343. Engine.MoveTo(156025,-110567,-2647);
  344.  
  345. Engine.MoveTo(156309,-108862,-2667);
  346.  
  347. Engine.MoveTo(156057,-107188,-2669);
  348.  
  349. Engine.MoveTo(155900,-105806,-2777);
  350.  
  351. Engine.MoveTo(155641,-105708,-2780);
  352.  
  353. engine.settarget(31544); // naff
  354.  
  355. engine.dlgopen;
  356.  
  357. delay(1500);
  358.  
  359. Engine.DlgSel(2);
  360.  
  361. Delay(1500);
  362.  
  363. Engine.DlgSel(1);
  364.  
  365. delay(1500);
  366.  
  367. Engine.MoveTo(155395,-105315,-2763);
  368.  
  369. Engine.MoveTo(154678,-104415,-2824);
  370.  
  371. Engine.MoveTo(153756,-102553,-2989);
  372.  
  373. Engine.MoveTo(153601,-100979,-2952);
  374.  
  375. Engine.MoveTo(150971,-101434,-2924);
  376.  
  377. Engine.MoveTo(148682,-100835,-2975);
  378.  
  379. Engine.MoveTo(146527,-101012,-3184);
  380.  
  381. Engine.MoveTo(144791,-100717,-3307);
  382.  
  383. Engine.MoveTo(144362,-102832,-3567);
  384.  
  385. Engine.MoveTo(143006,-103981,-3615);
  386.  
  387. Engine.MoveTo(141019,-105238,-3641);
  388.  
  389. Engine.MoveTo(140668,-105488,-3658);
  390.  
  391. engine.settarget(31545); // crocus
  392.  
  393. engine.dlgopen;
  394.  
  395. delay(1500);
  396.  
  397. Engine.DlgSel(2);
  398.  
  399. Delay(1500);
  400.  
  401. Engine.DlgSel(1);
  402.  
  403. delay(500);
  404.  
  405. Engine.MoveTo(140696,-105785,-3638);
  406.  
  407. Engine.MoveTo(140919,-106503,-3650);
  408.  
  409. Engine.MoveTo(141726,-108982,-3596);
  410.  
  411. Engine.MoveTo(141726,-108982,-3596);
  412.  
  413. Engine.MoveTo(141643,-109405,-3616);
  414.  
  415. engine.settarget(31546); // kuber
  416.  
  417. engine.dlgopen;
  418.  
  419. delay(1500);
  420.  
  421. Engine.DlgSel(2);
  422.  
  423. Delay(1500);
  424.  
  425. Engine.DlgSel(1);
  426.  
  427. delay(1500);
  428.  
  429. Engine.DlgSel(1);
  430.  
  431. delay(1500);
  432.  
  433. engine.dlgopen;
  434.  
  435. delay(1500);
  436.  
  437. Engine.DlgSel(2);
  438.  
  439. Delay(1500);
  440.  
  441. Engine.DlgSel(2);
  442.  
  443. delay(1500);
  444.  
  445. Engine.DlgSel(1);
  446.  
  447. delay(1500);
  448.  
  449. Engine.MoveTo(141643,-109405,-3616);
  450.  
  451. Engine.MoveTo(141726,-108982,-3596);
  452.  
  453. Engine.MoveTo(141726,-108982,-3596);
  454.  
  455. Engine.MoveTo(140919,-106503,-3650);
  456.  
  457. Engine.MoveTo(140696,-105785,-3638);
  458.  
  459. engine.settarget(31545); // crocus
  460.  
  461. engine.dlgopen;
  462.  
  463. delay(1500);
  464.  
  465. Engine.DlgSel(2);
  466.  
  467. Delay(1500);
  468.  
  469. Engine.DlgSel(1);
  470.  
  471. delay(500);
  472.  
  473. Engine.MoveTo(140668,-105488,-3658);
  474.  
  475. Engine.MoveTo(141019,-105238,-3641);
  476.  
  477. Engine.MoveTo(143006,-103981,-3615);
  478.  
  479. Engine.MoveTo(144362,-102832,-3567);
  480.  
  481. Engine.MoveTo(144791,-100717,-3307);
  482.  
  483. Engine.MoveTo(146527,-101012,-3184);
  484.  
  485. Engine.MoveTo(148682,-100835,-2975);
  486.  
  487. Engine.MoveTo(150971,-101434,-2924);
  488.  
  489. Engine.MoveTo(153601,-100979,-2952);
  490.  
  491. Engine.MoveTo(153756,-102553,-2989);
  492.  
  493. Engine.MoveTo(154678,-104415,-2824);
  494.  
  495. Engine.MoveTo(155395,-105315,-2763);
  496.  
  497. engine.settarget(31544); // naff
  498.  
  499. engine.dlgopen;
  500.  
  501. delay(1500);
  502.  
  503. Engine.DlgSel(2);
  504.  
  505. Delay(1500);
  506.  
  507. Engine.DlgSel(1);
  508.  
  509. delay(1500);
  510.  
  511. Engine.MoveTo(155283,-106772,-2717);
  512.  
  513. Engine.MoveTo(154540,-108539,-2721);
  514.  
  515. Engine.MoveTo(153823,-110242,-2712);
  516.  
  517. Engine.MoveTo(152543,-111234,-2545);
  518.  
  519. Engine.MoveTo(150877,-112526,-2256);
  520.  
  521. Engine.MoveTo(150222,-113490,-2092);
  522.  
  523. Engine.MoveTo(150570,-114863,-1757);
  524.  
  525. Engine.MoveTo(152200,-115119,-1595);
  526.  
  527. Engine.MoveTo(154120,-115346,-1540);
  528.  
  529. Engine.MoveTo(156666,-115444,-1861);
  530.  
  531. Engine.MoveTo(157403,-115510,-1913);
  532.  
  533. Engine.MoveTo(157642,-115377,-1930);
  534.  
  535. engine.settarget(31543); // pulin
  536.  
  537. engine.dlgopen;
  538.  
  539. delay(1500);
  540.  
  541. Engine.DlgSel(2);
  542.  
  543. Delay(1500);
  544.  
  545. Engine.DlgSel(1);
  546.  
  547. delay(1500);
  548.  
  549. Engine.MoveTo(157432,-115484,-1910);
  550.  
  551. Engine.MoveTo(155691,-115366,-1678);
  552.  
  553. Engine.MoveTo(153455,-115389,-1568);
  554.  
  555. Engine.MoveTo(151141,-115269,-1610);
  556.  
  557. Engine.MoveTo(149696,-113813,-2062);
  558.  
  559. Engine.MoveTo(147916,-113193,-2158);
  560.  
  561. Engine.MoveTo(147792,-113288,-2132);
  562.  
  563. Engine.MoveTo(147525,-113310,-2138);
  564. engine.settarget(31547); // beolin
  565.  
  566. engine.dlgopen;
  567.  
  568. delay(1500);
  569.  
  570. Engine.DlgSel(2);
  571.  
  572. Delay(1500);
  573.  
  574. Engine.DlgSel(1);
  575.  
  576. delay(1500);
  577.  
  578. Engine.MoveTo(147838,-113278,-2133);
  579.  
  580. Engine.MoveTo(149157,-112467,-2090);
  581.  
  582. Engine.MoveTo(149549,-112642,-2090);
  583.  
  584. Engine.MoveTo(149550,-112688,-2090);
  585.  
  586. Engine.SetTarget(31521); ///jeremy
  587.  
  588. Engine.DlgOpen;
  589.  
  590. Delay(1500);
  591.  
  592. Engine.DlgSel(1);
  593.  
  594. Delay(1500);
  595.  
  596. Engine.DlgSel(1);
  597.  
  598. Delay(1500);
  599.  
  600. Engine.DlgSel(1);
  601.  
  602. Delay(1500);
  603.  
  604. Engine.DlgOpen;
  605.  
  606. Delay(1500);
  607.  
  608. Engine.DlgSel(1);
  609.  
  610. Delay(1500);
  611.  
  612. Engine.DlgSel(2);
  613.  
  614. Delay(1500);
  615.  
  616. Engine.DlgSel(1);
  617.  
  618. Delay(1500);
  619.  
  620.  
  621.  
  622. end;
  623.  
  624. Result:=false;
  625.  
  626. end;
  627.  
  628.  
  629. begin
  630.  
  631. while true do begin
  632.  
  633. delay(150);
  634.  
  635.  
  636. if User.inrange(150233,-57173,-3002, 250, 150) then begin
  637.  
  638. Engine.MoveTo(149555,-56631,-2907);
  639.  
  640. Engine.MoveTo(148897,-56158,-2807);
  641.  
  642. Engine.MoveTo(147832,-56033,-2799);
  643.  
  644. Engine.MoveTo(147907,-55217,-2759);
  645.  
  646. end;
  647.  
  648. if User.inrange(147732,-58299,-3002, 250, 150) then begin
  649.  
  650. Engine.MoveTo(147708,-57626,-2907);
  651.  
  652. Engine.MoveTo(147753,-56220,-2807);
  653.  
  654. Engine.MoveTo(147843,-55425,-2759);
  655.  
  656. Engine.MoveTo(147907,-55217,-2759);
  657.  
  658. end;
  659.  
  660. if User.inrange(145319,-57016,-3002, 250, 150) then begin
  661.  
  662. Engine.MoveTo(145829,-56632,-2908);
  663.  
  664. Engine.MoveTo(146697,-56154,-2807);
  665.  
  666. Engine.MoveTo(147577,-55974,-2793);
  667.  
  668. Engine.MoveTo(147824,-55523,-2759);
  669.  
  670. Engine.MoveTo(147907,-55217,-2759);
  671.  
  672. end;
  673.  
  674. if User.inrange(144496,-55088,-2976, 250, 150) then begin
  675.  
  676. Engine.MoveTo(145065,-56666,-2976);
  677.  
  678. Engine.MoveTo(146697,-56154,-2807);
  679.  
  680. Engine.MoveTo(147577,-55974,-2793);
  681.  
  682. Engine.MoveTo(147824,-55523,-2759);
  683.  
  684. Engine.MoveTo(147907,-55217,-2759);
  685.  
  686. end;
  687.  
  688. if User.inrange(146087,-58104,-3002, 250, 150) then begin
  689.  
  690. Engine.MoveTo(146043,-58206,-3007);
  691.  
  692. Engine.MoveTo(145356,-57013,-3007);
  693.  
  694. Engine.MoveTo(145843,-56667,-2907);
  695.  
  696. Engine.MoveTo(146544,-56239,-2807);
  697.  
  698. Engine.MoveTo(147573,-55992,-2799);
  699.  
  700. Engine.MoveTo(147829,-55510,-2759);
  701.  
  702. Engine.MoveTo(147907,-55217,-2759);
  703.  
  704. end;
  705.  
  706. if User.inrange(147702,-56295,-2775, 250, 150) then begin
  707.  
  708. Engine.MoveTo(147830,-55546,-2759);
  709.  
  710. Engine.MoveTo(147907,-55217,-2759);
  711.  
  712. end;
  713.  
  714. if User.inrange(148553,-56015,-2776, 250, 150) then begin
  715. Engine.MoveTo(147873,-56091,-2807);
  716.  
  717. Engine.MoveTo(147875,-55489,-2759);
  718.  
  719. Engine.MoveTo(147907,-55217,-2759);
  720.  
  721. end;
  722.  
  723. if user.inrange(147907,-55217,-2759, 500) then begin
  724.  
  725. buffCheck;
  726.  
  727. end;
  728.  
  729. if user.inrange(149575,-112710,-2060, 150) and User.Buffs.ByID(1204, buffCheck) then begin // /loc infront of buffer
  730.  
  731. teleport;
  732.  
  733. end;
  734.  
  735. if user.inrange(149575,-112710,-2060, 150) and not User.Buffs.ByID(1204, soe) then begin // same move too for soe and quest function
  736.  
  737. soe;
  738.  
  739. end;
  740.  
  741. if user.inrange(149575,-112710,-2060, 150) and User.Buffs.ByID(1204, quest) then begin // same move too for soe and quest function
  742.  
  743. quest;
  744.  
  745. end;
  746.  
  747. if User.Dead then begin
  748.  
  749. deadCheck;
  750.  
  751. end;
  752.  
  753. end;
  754. begin
  755. while delay(500) do begin
  756. //move to Buffer after death
  757.  
  758. quest;
  759.  
  760. //move to Gk -> teleport -> move to spot
  761. end;
  762. end;
  763.  
  764. end.
  765.  
  766.  
  767.  
  768. //For Edit Ur Path Point Really easy With Adrenalin u just need open setting of ur char >> Combat Zone >> Moove with Path Point >> Current and Add "do this for all ur loc needed". After just Download NotePad++ and u load ur setting on NotePad++ >> Search >> Replace >> change X=" for Engine.MoveTo( etc for y and z. and u copy paste easy in ur script enjoy :)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement