
Java2D_InputHandler
By: a guest on
Nov 11th, 2012 | syntax:
None | size: 1.34 KB | hits: 5 | expires: Never
package j2dgame.game;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class InputHandler implements KeyListener {
public InputHandler(Game game) {
game.addKeyListener(this);
}
public class Key {
private int numTimesPressed = 0;
private boolean pressed = false;
public int getNumTimesPressed() {
return numTimesPressed;
}
public boolean isPressed() {
return pressed;
}
public void toggle(boolean isPressed) {
pressed = isPressed;
if (isPressed)
numTimesPressed++;
}
}
public Key up = new Key();
public Key down = new Key();
public Key left = new Key();
public Key right = new Key();
public void keyPressed(KeyEvent e) {
toggleKey(e.getKeyCode(), true);
}
public void keyReleased(KeyEvent e) {
toggleKey(e.getKeyCode(), false);
}
public void keyTyped(KeyEvent arg0) {
}
public void toggleKey(int keyCode, boolean isPressed) {
if (keyCode == KeyEvent.VK_W || keyCode == KeyEvent.VK_UP) {
up.toggle(isPressed);
}
if (keyCode == KeyEvent.VK_S || keyCode == KeyEvent.VK_DOWN) {
down.toggle(isPressed);
}
if (keyCode == KeyEvent.VK_A || keyCode == KeyEvent.VK_LEFT) {
left.toggle(isPressed);
}
if (keyCode == KeyEvent.VK_D || keyCode == KeyEvent.VK_RIGHT) {
right.toggle(isPressed);
}
}
}