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- Unexpected crash while playing The error was: <null>
- It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.
- Contents of console.log:
- Time is Sun Aug 12 14:37:24 MDT 2012
- Running client version 3.1.73
- === System information ===
- Executing from C:\Users\USERNAME\Desktop\
- Operating system: Windows 7 (arch: amd64, version: 6.1)
- Java version: 1.6.0_33 (Sun Microsystems Inc.) <http://java.sun.com/>
- Jvm version: 20.8-b03 (Sun Microsystems Inc.) [Java HotSpot(TM) 64-Bit Server VM]
- Available CPUs: 8
- >>> Main thread exiting.
- Loading character Duce
- Loading config default
- Loading props file E:\Games\Wurm\configs\default\gamesettings.txt
- Loading props file E:\Games\Wurm\players\Duce\password.txt
- >>> LoginFrame queue entry exiting.
- Saving props file E:\Games\Wurm\players\Duce\password.txt
- Saving props file E:\Games\Wurm\configs\default\gamesettings.txt
- Loaded pack sound.jar (r1)
- Loaded pack graphics.jar (r928 )
- Options up-to-date!
- Loading props file E:\Games\Wurm\players\Duce\stats.txt
- Preparing to enable console logging.
- Now logging to E:\Games\Wurm\console.Duce.log
- === Wurm options ===
- animation_playback_self = 1
- auto_mipmaps_enabled = 2
- cavedetail = 2
- censor_chat = false
- cloud_shadows = false
- collada_animations = 3
- compressed_textures = false
- compressed_textures_S3TC = true
- customTimer1 = -1|-1
- customTimer2 = -1|-1
- customTimer3 = -1|-1
- customTimer4 = -1|-1
- customTimer5 = -1|-1
- debug_mode = false
- display_settings = false:false:0:1024:768:32:75:true:false
- eigc_enabled = false
- enable_debugs = false
- enable_shift_drag = false
- enable_vsync = true
- engine_multithreaded = 0
- event_log_rotation = 2
- fast_yield = false
- fbo_enabled = 2
- fog_coord_src = 0
- font_antialias = 2
- font_bold = 11
- font_default = 11
- font_header = 24
- font_italian = 11
- font_monospaced = 11
- font_static = 11
- fov_horizontal = 80
- fps_limit = 60
- fps_limit_background = 30
- fps_limit_enabled = true
- game_client_thread_priority = 2
- glsl_enabled = 2
- gui_opacity = 3
- gui_skin = 2
- has_read_eula = true
- hide_menu_examine = false
- hide_menu_no_target = false
- hide_menu_spam_mode = true
- hide_menu_stop = false
- high_res_binoculars = false
- hint_texture_scaling = 1
- impColumn = true
- inverse_mouse = false
- irc_log_rotation = 2
- irc_notif = 0
- item_creature_render_distance = 4
- keyboard_layout = 0
- loadInventoryStartup = true
- local_list_in_event = false
- log_extra_errors = false
- log_gl_errors = false
- mark_text_read = true
- material_as_suffix = true
- max_texture_size = 1
- mega_texture_size = 5
- model_loader_thread_priority = 2
- model_loading_threads = 1
- multidraw_enabled = 2
- no_brightness = false
- no_terrain_render = false
- no_world_render = false
- non_power_of_two = 2
- occlusion_queries_enabled = 2
- offscreen_texture_size = 1
- other_log_rotation = 2
- outline_picking = true
- pbuffer_enabled = true
- player_guest = false
- reflection_texture_size = 1
- reflections = 2
- release_context = false
- release_context_on_jogl_sleep = false
- remember_password = true
- render_distant_terrain = true
- render_glow = false
- render_sun_glare = true
- resident_models = false
- save_skills_on_quit = false
- screenshot_file_format = 1
- season_override = 0
- setting_timestamps = true
- settings_version = 3
- shadow_level = 0
- showKChat = true
- silent_friends_update = false
- skillgain_minimum = 3
- skillgain_no_alignment = true
- skillgain_no_favor = true
- skydetail = 1
- sound_al_gain = 0
- sound_buzzlevel = 0
- sound_cache_enabled = false
- sound_doppler_enabled = false
- sound_engine = 0
- sound_footstepslevel = 0
- sound_play_ambients = true
- sound_play_buzz = true
- sound_play_combat = true
- sound_play_door = false
- sound_play_emotes = false
- sound_play_footsteps = false
- sound_play_music = false
- sound_play_weather = false
- sound_play_work = false
- stipple_enabled = true
- structure_render_distance = 4
- submit_client_data = 0
- terrain_bump = true
- terrain_res = 1
- test_attach_equipment = false
- test_mode = 0
- tile_transitions = true
- tiledecorations = 2
- togglePushToTalk = true
- toolSlot1 = 56290311143682
- toolSlot10 = -1
- toolSlot2 = 1042571769938690
- toolSlot3 = 248366432781058
- toolSlot4 = 103028967342850
- toolSlot5 = 1178385933927170
- toolSlot6 = 2169003430642946
- toolSlot7 = -1
- toolSlot8 = -1
- toolSlot9 = -1
- treelist_outline = true
- trees = 2
- update_optional = true
- use_alpha_particles = true
- use_anisotropic_filtering = 0
- use_color_picking = true
- use_fast_clock_work_around = true
- use_fbo_color_picking = true
- use_fbo_reflections = true
- use_nagles_algorithm = false
- use_nano_timer = false
- use_non_alpha_particles = true
- use_phobia_models = false
- use_smooth_lines = false
- use_smooth_points = false
- use_smooth_polygons = false
- use_tree_models = true
- use_weather_particles = true
- vbo_enabled = 2
- viewport_bob = true
- water_detail = 2
- Setting up dotXSI Model Loader
- Executing E:\Games\Wurm\configs\default\keybindings.txt
- Translating legacy key PAGE_UP to PRIOR
- Translating legacy key PAGE_DOWN to NEXT
- Translating legacy key ENTER to RETURN
- Word filter loaded: 23
- >>> Launch queue entry exiting.
- Using LWJGL display 1024:768:32:75 (true)
- === OpenGL information ===
- LWJGL version: 2.8.3
- Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (8.17.13.142)
- OpenGL vendor: NVIDIA Corporation
- OpenGL renderer: GeForce GTX 590/PCIe/SSE2
- OpenGL version: 4.2.0
- OpenGL extensions:
- GL_AMD_multi_draw_indirect
- GL_ARB_base_instance
- GL_ARB_blend_func_extended
- GL_ARB_color_buffer_float
- GL_ARB_compatibility
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_conservative_depth
- GL_ARB_copy_buffer
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_indirect
- GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_instanced
- GL_ARB_ES2_compatibility
- GL_ARB_explicit_attrib_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_get_program_binary
- GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_imaging
- GL_ARB_instanced_arrays
- GL_ARB_internalformat_query
- GL_ARB_map_buffer_alignment
- GL_ARB_map_buffer_range
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_provoking_vertex
- GL_ARB_robustness
- GL_ARB_sample_shading
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_image_load_store
- GL_ARB_shader_objects
- GL_ARB_shader_precision
- GL_ARB_shader_subroutine
- GL_ARB_shading_language_100
- GL_ARB_shading_language_420pack
- GL_ARB_shading_language_include
- GL_ARB_shading_language_packing
- GL_ARB_shadow
- GL_ARB_sync
- GL_ARB_tessellation_shader
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_float
- GL_ARB_texture_gather
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_storage
- GL_ARB_texture_swizzle
- GL_ARB_timer_query
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ATI_draw_buffers
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_S3_s3tc
- GL_EXT_texture_env_add
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_bindable_uniform
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_Cg_shader
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2
- GL_EXT_draw_instanced
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXTX_framebuffer_mixed_formats
- GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_provoking_vertex
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_separate_shader_objects
- GL_EXT_separate_specular_color
- GL_EXT_shader_image_load_store
- GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_format_BGRA8888
- GL_EXT_texture_integer
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_object
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle
- GL_EXT_texture_type_2_10_10_10_REV
- GL_EXT_timer_query
- GL_EXT_transform_feedback2
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit
- GL_EXT_import_sync_object
- GL_IBM_rasterpos_clip
- GL_IBM_texture_mirrored_repeat
- GL_KTX_buffer_region
- GL_NV_alpha_test
- GL_NV_blend_minmax
- GL_NV_blend_square
- GL_NV_complex_primitives
- GL_NV_conditional_render
- GL_NV_copy_depth_to_color
- GL_NV_copy_image
- GL_NV_depth_buffer_float
- GL_NV_depth_clamp
- GL_NV_explicit_multisample
- GL_NV_fbo_color_attachments
- GL_NV_fence
- GL_NV_float_buffer
- GL_NV_fog_distance
- GL_NV_fragdepth
- GL_NV_fragment_program
- GL_NV_fragment_program_option
- GL_NV_fragment_program2
- GL_NV_framebuffer_multisample_coverage
- GL_NV_geometry_shader4
- GL_NV_gpu_program4
- GL_NV_gpu_program4_1
- GL_NV_gpu_program5
- GL_NV_gpu_program_fp64
- GL_NV_gpu_shader5
- GL_NV_half_float
- GL_NV_light_max_exponent
- GL_NV_multisample_coverage
- GL_NV_multisample_filter_hint
- GL_NV_occlusion_query
- GL_NV_packed_depth_stencil
- GL_NV_parameter_buffer_object
- GL_NV_parameter_buffer_object2
- GL_NV_path_rendering
- GL_NV_pixel_data_range
- GL_NV_point_sprite
- GL_NV_primitive_restart
- GL_NV_register_combiners
- GL_NV_register_combiners2
- GL_NV_shader_atomic_counters
- GL_NV_shader_atomic_float
- GL_NV_shader_buffer_load
- GL_NV_texgen_reflection
- GL_NV_texture_barrier
- GL_NV_texture_compression_vtc
- GL_NV_texture_env_combine4
- GL_NV_texture_expand_normal
- GL_NV_texture_lod_clamp
- GL_NV_texture_multisample
- GL_NV_texture_rectangle
- GL_NV_texture_shader
- GL_NV_texture_shader2
- GL_NV_texture_shader3
- GL_NV_transform_feedback
- GL_NV_transform_feedback2
- GL_NV_vertex_array_range
- GL_NV_vertex_array_range2
- GL_NV_vertex_attrib_integer_64bit
- GL_NV_vertex_buffer_unified_memory
- GL_NV_vertex_program
- GL_NV_vertex_program1_1
- GL_NV_vertex_program2
- GL_NV_vertex_program2_option
- GL_NV_vertex_program3
- GL_NVX_conditional_render
- GL_NVX_gpu_memory_info
- GL_OES_depth24
- GL_OES_depth32
- GL_OES_depth_texture
- GL_OES_element_index_uint
- GL_OES_fbo_render_mipmap
- GL_OES_get_program_binary
- GL_OES_mapbuffer
- GL_OES_packed_depth_stencil
- GL_OES_rgb8_rgba8
- GL_OES_standard_derivatives
- GL_OES_texture_3D
- GL_OES_texture_float
- GL_OES_texture_float_linear
- GL_OES_texture_half_float
- GL_OES_texture_half_float_linear
- GL_OES_texture_npot
- GL_OES_vertex_array_object
- GL_OES_vertex_half_float
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_lod
- GL_SGIX_depth_texture
- GL_SGIX_shadow
- GL_SUN_slice_accum
- GL_WIN_swap_hint
- WGL_EXT_swap_control
- GLSL version: 4.20 NVIDIA via Cg compiler
- Server response: Internal error.
- Starting workaround for fast running clocks
- Using LWJGL timer.
- Initialized mouse with 16 buttons.
- Startup Phase - Setting up..
- Initializing font texture for SansSerif (11). Texture Size: 512
- Initializing font texture for SansSerif (11, italic). Texture Size: 128
- Loading window positions from E:\Games\Wurm\players\Duce\windows_1024x768.txt
- Loading props file E:\Games\Wurm\players\Duce\windows_1024x768.txt
- Gui initialized
- Startup Phase - Preparing terrain
- Startup Phase - Connecting ..
- Disabling Nagles
- Writing to E:\Games\Wurm\players\Duce\logs\_Event.2012-08.txt
- Disabling Nagles
- Writing to E:\Games\Wurm\players\Duce\logs\Alliance.2012-08.txt
- Setting up Collada Model Loader
- Login successful
- Executing E:\Games\Wurm\configs\default\autorun.txt
- Starting update of login splash image...
- Game loop broken due to exception
- java.io.IOException: Network alignment error, reconnecting...
- at class.i.a(SourceFile:212)
- at com.wurmonline.client.j.e(SourceFile:304)
- at com.wurmonline.client.j.run(SourceFile:1300)
- at java.lang.Thread.run(Unknown Source)
- Caused by: java.lang.IllegalArgumentException
- at java.nio.Buffer.limit(Unknown Source)
- at class.kA.c(SourceFile:523)
- at class.i.a(SourceFile:193)
- ... 3 more
- Startup Phase - Disconnected, trying to reconnect...
- Disabling Nagles
- Disabling Nagles
- Login successful
- Execution aborted at connection 2, iteration 51
- Run time 3s, local time Sun Aug 12 14:42:26 MDT 2012
- Destroying game window
- ====== CLIENT CRASH ======
- Unexpected crash while playing
- java.nio.BufferUnderflowException
- at java.nio.HeapByteBuffer.get(Unknown Source)
- at class.i.a(SourceFile:2676)
- at class.i.a(SourceFile:2691)
- at class.i.a(SourceFile:1391)
- at class.kA.c(SourceFile:536)
- at class.i.a(SourceFile:193)
- at com.wurmonline.client.j.e(SourceFile:304)
- at com.wurmonline.client.j.run(SourceFile:1300)
- at java.lang.Thread.run(Unknown Source)
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