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May 11th, 2014
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  1. case DIALOG_NAME:
  2. {
  3. if(response)
  4. {
  5. new RPGName[25];
  6. RPGNamen=format(SpielerInfo[playerid][pRPGNamen], MAX_PLAYER_NAME, inputtext);
  7. if(strfind(inputtext," ") == -1)
  8. {
  9. //DIALOG SCHEIßE ^^
  10. return true;
  11. }
  12. SetCameraBehindPlayer(playerid);
  13. TogglePlayerControllable(playerid,1);
  14. }
  15. }
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