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  1. BACKGROUND: In the game of Daggerfall, items can be enchanted with the Repair
  2. Objects enchantment which will cause them to automatically repair damaged items
  3. in the character's inventory. The repairs happen automatically, raising the
  4. item's quality by one level every 8 hours, and affects equipped items (e.g.
  5. worn armor and wielded weapons) first.
  6.  
  7. HYPOTHESIS: Multiple items with the Repair Objects enchantment will cause
  8. damaged items in the inventory to repair faster.
  9.  
  10. METHOD: Reviewer opened a save file and backed it up. Using the DAGHEX save
  11. file editor, items in the subject's inventory were altered to cause them to
  12. become damaged, with equipped items enchanted with the "Repair Objects"
  13. enchantment to cause them to be magically repaired. Reviewer then allowed the
  14. game to run, stopping every one minute of real-world time (margin of error
  15. of roughly 10 milliseconds) to check on the items being worn and make note of
  16. visible changes to their quality. Because equipped items are repaired first
  17. and foremost, only equipped items will be altered for the purposes of this
  18. test.
  19.  
  20. SUBJECT: Subject is an Argonian Assassin wielding an Elven Mace and an Ebony
  21. Dagger with a full set of Leather armor, with 89 total miscellaneous items in
  22. inventory including worn weapons and armor. Subject has no knowledge of magic;
  23. however, the reviewer does not expect that this will have any impact on their
  24. ability to use enchanted items. Reviewer notes that the subject is wielding
  25. the dagger in the left hand and the mace in the right, and has the right-hand
  26. weapon readied for use. Subject has expressed displeasure at what he regards
  27. as a frivolous waste of time but agreed to cooperate when offered lager.
  28.  
  29. TEST 1: All worn armor quality set to 1 (broken); ebony dagger set to Mag
  30. Item 1 Ench, enchantment "Repairs Objects," and identified (DAGHEX's utility
  31. offers a convenient one-button command to identify all items in the inventory)
  32.  
  33. In-game start time: 1535
  34.  
  35. First stop at 1546
  36. No visible change; all armor items still display "Broken" when examined
  37.  
  38. Second stop at 1558
  39. No visible change
  40.  
  41. Third stop at 1610
  42. No visible change
  43.  
  44. Fourth stop at 1622
  45. No visible change. It is noted by the reviewer that one minute of real-world
  46. time equates roughly to 12 minutes of in-game time.
  47.  
  48. Fifth stop at 1634
  49. No visible change. Game saved in a separate slot to check on item quality in
  50. DAGHEX. Test halted.
  51.  
  52. RESULTS: Leather Greaves have been increased from 1 to 5 in quality, out of a
  53. maximum of 3072.
  54. No effect on other armor items in the inventory. This suggests that the items
  55. were not increased automatically by the game prior to beginning the test for
  56. any reason.
  57.  
  58. CONCLUSION: Under normal conditions, the dagger while enchanted with the Repair
  59. Objects perk will increase a set of Leather Greaves from quality value 1 to 5
  60. in five real-world minutes or 48 minutes of in-game time. The enchantment only
  61. affects one item at a time, which is consistent with expectations. Reviewer
  62. notes that despite the enchantment's description on the UESP wiki, the game
  63. does not require the character to be resting for the enchantment to work.
  64.  
  65. TEST 2: Original save files restored. All worn armor quality set to 1
  66. (broken); ebony dagger set to Mag Item 1 Ench, enchantment "Repairs Objects,"
  67. and identified; elven mace set to Mag Item 1 Ench, enchantment "Repairs
  68. Objects," and identified
  69.  
  70. Reviewer notes that both weapons appear to be held in the left hand on the
  71. inventory screen. This is likely an error caused by the save file being edited
  72. with a hex editor. Switching weapons confirms that in actuality the mace is
  73. still in the right hand as in Test 1.
  74.  
  75. In-game start time: 1535
  76.  
  77. First stop at 1547
  78. Reviewer notes that time discrepancy is likely caused by pausing to check
  79. the weapon hands at the beginning of the test. Expects this will have minimal,
  80. if any, impact on test results.
  81. No visible change; all armor items still display "Broken" when examined
  82.  
  83. Second stop at 1558
  84. No visible change
  85.  
  86. Third stop at 1611
  87. No visible change
  88.  
  89. Fourth stop at 1623
  90. No visible change
  91.  
  92. Fifth stop at 1634
  93. No visible change. Game saved in a separate slot to check on item quality in
  94. DAGHEX. Test halted.
  95.  
  96. RESULTS: Leather Greaves have been increased from 1 to 18 in quality, out of a
  97. maximum of 3072
  98. No effect on other armor items in the inventory.
  99.  
  100. CONCLUSION: Multiple Repair Objects enchantments appear to still only affect
  101. one item at a time; however, the effect appears to be significantly faster.
  102. Reviewer hypothesizes the discrepancy is caused either by the game increasing
  103. magnitude based on enchantments, or based on the material of the item which has
  104. been enchanted.
  105.  
  106. TEST 3: Original save file restored. All worn armor item quality set to 1;
  107. All equipped armor and weapon items enchanted with Repair Objects enchantment.
  108. Reviewer makes note that the MAGICREPAIR option has been set to ensure that
  109. items will be repaired regardless of their enchantment.
  110.  
  111. Unlike Test 1 and Test 2, this test will run for five minutes uninterrupted and
  112. will be halted immediately after the five minutes have elapsed.
  113.  
  114. In-game start time: 1535
  115.  
  116. Test paused at 20 real-world seconds, in-game time 1539
  117. Game has reported that Subject's Left Pauldron and Cuirass are broken.
  118. Inventory is checked and these two items have disappeared. Test resumes.
  119.  
  120. Test paused at 1 real-world minute and 16 seconds, in-game time 15:50
  121. Subject's Helm and Right Pauldron are broken. Reviewer notes this is because
  122. the items' enchantments are causing the items to degrade as they attempt to
  123. repair the subject's Greaves.
  124. Reviewer further notes that the items appear to be working in pairs, as they
  125. are being broken in pairs.
  126. Reviewer notes subject looks sexy without a shirt on. Subject expresses
  127. flattery.
  128. Game saved into separate slot to be checked in DAGHEX. Test halted.
  129.  
  130. RESULTS: Leather Greaves have been increased in quality from 1 to 20, a marked
  131. change in speed resulting from the multitude of items attempting to repair it.
  132. However, four items have been broken due to the extreme conditions of the test.
  133.  
  134. CONCLUSION: Using multiple objects with the Repairs Objects enchantment shows
  135. a marked improvement in the speed of the repair. However, the reviewer notes
  136. that the character is likely to lose items if they are used for this purpose
  137. while in poor condition. The reason why the items kept breaking in pairs is
  138. unknown and appears to be simply a result of how the game keeps track of item
  139. damage. Because the player can not select which item is to be enchanted, they
  140. are advised that the MAGICREPAIR option does not guarantee that they will not
  141. lose items, especially if they are being used for the repairs. Caution is
  142. recommended when repairing items, especially in dungeons or other situations
  143. where the player is likely to enter combat.
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