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- function oraora(key)
- key:lower()
- if key == 'q' and not pressed1 and not pressed2 and not pressed3 and tool.Parent == char and energy.Value > 0
- and not cooldown and not blocking and char.Torso.Anchored == false then
- eregen.Disabled = true
- eregen2.Disabled = true
- oraanim:Play()
- pressed1 = true
- pressed2 = true
- pressed3 = true
- attacking = true
- dora:Play()
- chag = 0
- while attacking == true and char.Torso.Anchored == false do chag = chag +1 wait(0.03)
- energy.Value = energy.Value - energy.MaxValue/95
- end
- local x = Instance.new("Part")
- x.Shape = "Ball"
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- game.Debris:AddItem(x,(4+x.Size.X))
- local crz = char.Torso.CFrame *CFrame.new(0, 0, -3)
- crz = CFrame.new(Vector3.new(crz.X,crz.Y,crz.Z), mouse.Hit.p)
- local sb = script.Parent.ShadowBall:Clone()
- sb.Parent = x
- sb.Size = NumberSequence.new(1)
- sb.Enabled = true
- if super == false then
- sb.Size = NumberSequence.new(1 +chag/50)
- x.Size = Vector3.new(1+(math.floor(chag/10)), 1+(math.floor(chag/10)), 1+(math.floor(chag/10)))
- x.Transparency = 0.8 - chag/110
- elseif super == true then
- sb.Size = NumberSequence.new(5 +chag/20)
- x.Size = Vector3.new(4+(math.floor(chag/5)), 4+(math.floor(chag/5)), 4+(math.floor(chag/5)))
- x.Transparency = 0.9 -chag/120
- sb.Enabled = true
- end
- local v = Instance.new("BodyVelocity", x)
- v.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- v.Parent = x
- x.BrickColor = BrickColor.new("Really black")
- x.Parent = workspace
- x.CanCollide = false
- x.CFrame = stand.Torso.CFrame *CFrame.new(0, 0, -2)
- v.velocity = x.CFrame.lookVector *40
- rekt2 = true
- end
- end
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