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- HackyAI@TestAI:
- Name: Test AI V2
- MinimumExcessPower: 90
- BuildingCommonNames:
- ConstructionYard: gacnst
- Refinery: proc
- Power: gapowr, napowr, naapwr
- Barracks: gapile, nahand
- VehiclesFactory: gaweap, naweap
- Production: gapile, nahand, gaweap, naweap
- Silo: gasilo
- UnitsCommonNames:
- Mcv: mcv
- BuildingLimits:
- proc: 4
- gasilo: 2
- -gapowr: 8
- -napowr: 8
- -naapwr: 8
- -gapowrup: 16
- gapile: 1
- nahand: 1
- gaweap: 1
- naweap: 1
- garadr: 1
- naradr: 1
- gahpad: 4
- nahpad: 4
- gadept: 1
- gatech: 1
- natech: 1
- gaplug: 1
- natmpl: 1
- nastlh: 1
- nawast: 1
- -gavulc: 8
- -garock: 2
- -gacsam: 4
- -naobel: 2
- -nalasr: 8
- -nasam: 4
- -gactwr: 14
- gaplug2: 1
- gaplug3: 1
- namisl: 1
- napuls: 2
- BuildingFractions:
- proc: 30%
- gapowr: 35%
- napowr: 35%
- gapowrup: 35%
- naapwr: 35%
- gapile: 25%
- nahand: 25%
- gaweap: 25%
- naweap: 25%
- garadr: 20%
- naradr: 20%
- gahpad: 10%
- nahpad: 10%
- gadept: 1%
- gatech: 5%
- natech: 5%
- gaplug: 10%
- natmpl: 10%
- nastlh: 1%
- nawast: 1%
- nalasr: 10%
- gavulc: 10%
- garock: 3%
- gacsam: 6%
- nasam: 6%
- naobel: 3%
- gactwr: 30%
- gaplug2: 10%
- gaplug3: 10%
- namisl: 10%
- napuls: 10%
- UnitsToBuild:
- e1: 80%
- e2: 25%
- e3: 25%
- cyborg: 15%
- jumpjet: 15%
- repair: 2%
- medic: 2%
- ghost: 1%
- cyc2: 2%
- mhijack: 3%
- engineer: 3%
- weed: 10%
- harv: 10%
- mcv: 10%
- lpst: 1%
- art2: 5%
- mmch: 15%
- ttnk: 15%
- smech: 25%
- bggy: 25%
- hvr: 20%
- bike: 20%
- subtank: 10%
- sonic: 10%
- stnk: 8%
- apc: 2%
- sapc: 2%
- hmec: 1%
- orca: 20%
- orcab:10%
- apache: 20%
- scrin:10%
- UnitLimits:
- harv: 12
- weed: 4
- medic: 3
- repair: 3
- mhijack: 4
- engineer: 4
- SquadSize: 20
- RestrictMCVDeploymentFallbackToBase: False
- ShouldRepairBuildings: True
- CapturingActorTypes: engineer
- CapturableActorTypes:
- CheckCaptureTargetsForVisibility: true
- MaximumCaptureTargetOptions: 15
- SupportPowerDecision@IonCannonPower:
- OrderName: IonCannonPowerInfoOrder
- MinimumAttractiveness: 1000
- FineScanRadius: 2
- Consideration@1:
- Against: Enemy
- Types: Air, Tank, Vehicle, Infantry, Water
- Attractiveness: 2
- TargetMetric: Value
- CheckRadius: 2c0
- Consideration@2:
- Against: Enemy
- Types: Structure
- Attractiveness: 1
- TargetMetric: Value
- CheckRadius: 2c0
- Consideration@3:
- Against: Ally
- Types: Ground, Water
- Attractiveness: -10
- TargetMetric: Value
- CheckRadius: 3c0
- SupportPowerDecision@NukePower:
- OrderName: NukePowerInfoOrder
- MinimumAttractiveness: 1000
- FineScanRadius: 10
- Consideration@1:
- Against: Enemy
- Types: Structure
- Attractiveness: 10
- TargetMetric: Value
- CheckRadius: 5c0
- Consideration@2:
- Against: Ally
- Types: Air, Ground, Water
- Attractiveness: -10
- TargetMetric: Value
- CheckRadius: 7c0
- SupportPowerDecision@EMPPower:
- OrderName: AttackOrderPowerInfoOrder
- MinimumAttractiveness: 100
- FineScanRadius: 2
- Consideration@1:
- Against: Enemy
- Types: Air, Tank, Vehicle, Infantry, Water
- Attractiveness: 2
- TargetMetric: Value
- CheckRadius: 2c0
- Consideration@2:
- Against: Ally
- Types: Air, Ground, Water
- Attractiveness: -1
- TargetMetric: Value
- CheckRadius: 3c0
- SupportPowerDecision@HunterSeekerPower:
- OrderName: ProduceActorPowerInfoOrder
- MinimumAttractiveness: 1
- FineScanRadius: 2
- Consideration@1:
- Against: Enemy
- Types: Structure
- Attractiveness: 1
- TargetMetric: None
- CheckRadius: 2c0
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