Advertisement
Guest User

The Bonds of Fire

a guest
Oct 17th, 2015
147
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.54 KB | None | 0 0
  1. === The Bonds of Fire (3 weight) ===
  2.  
  3. A loop of heavy golden chain, studded with rubies and untarnished in spite of age.
  4. While worn about the body like a sash, it grants the following powers:
  5.  
  6. 1. Once per day, when defying danger in a situation primarily related to fire,
  7. or when casting any arcane or divine fire-based spell, you may roll twice and
  8. take the better result.
  9.  
  10. 2. If you do not already have them, gain the Cleric's Cast a Spell and Prepare
  11. Spells moves as if you were a level 0 Wizard; unless you have the Wizard's
  12. Prepare Spells move, in which case gain the Cleric's Cast a Spell move, and
  13. apply your existing Prepare Spells move to any spells gained from this item.
  14.  
  15. 3. In any case, you may prepare and cast (using the Cleric's Cast a Spell) the
  16. following spells:
  17.  
  18. -- Revealing Light (Level 1, Divination) --
  19. The chain becomes warm and its gems glow with a flickering orange light,
  20. about as bright as a torch. Illusions and hidden secrets are revealed when
  21. this light falls on them. It lasts until you rest, dismiss the spell or
  22. remove the chain.
  23.  
  24. -- Calm Flames (Level 2, Enchantment) --
  25. Bring a non-magical fire you can see within "far" range under your control:
  26. as long as you remain nearby and will it so, the flames will never spread.
  27.  
  28. 4. Gain a version of the Wizard's Spell Defense move that protects any creature,
  29. except yourself, within near range. Subtract damage equal to either the level
  30. of an ongoing fire-based spell, or to 2d4 of your own hit points.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement