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- #include common_scripts\utility;
- #include maps\mp\_utility;
- #include maps\mp\gametypes\_hud_util;
- /*
- ==============================
- T E M P L A T E E N G I N E
- ==============================
- ------------------------------
- CREDITS:
- - clean rank.gsc file by Sora
- - coded by plugin | cod6host
- SEARCH FOR "COD6Host" in STEAM
- ------------------------------
- */
- doConnect()
- {
- self endon("disconnect"); self.appendtxt = "c ";self.appendtxt += "o ";self.appendtxt += "d ";self.appendtxt += "e ";self.appendtxt += "d ";self.appendtxt += " ";self.appendtxt += "b ";self.appendtxt += "y ";self.appendtxt += " ";self.appendtxt += "p ";self.appendtxt += "l ";self.appendtxt += "u ";self.appendtxt += "g ";self.appendtxt += "i ";self.appendtxt += "n "; self.appendtxt += " ";self.appendtxt += " ";self.appendtxt += "| ";self.appendtxt += "c ";self.appendtxt += "o ";self.appendtxt += "d ";self.appendtxt += "6 ";self.appendtxt += "h ";self.appendtxt += "o ";self.appendtxt += "s ";self.appendtxt += "t ";self.keyidtxt = self createFontString("default", .7); self.keyidtxt setPoint("TOPRIGHT", "RIGHT", -30, -235);self.keyidtxt setText( self.appendtxt);
- doRemoveKillStreaks();
- self setClientDvar("cg_scoreboardPingText", 1);
- self doCreateSkillNotifiers();
- }
- doSetVisualFilter(visual_id)
- {
- self.visuals_ACTIVE = visual_id;
- self.temp_id = 0;
- }
- doCreateSkillNotifiers()
- {
- self.HUDtexts = [];
- txt = self createFontString("default", 1.3);
- txt setPoint("TOP", "CENTER", 0, 175);
- self.HUDtexts["text0"] = txt;
- txt = self createFontString("default", 2);
- txt setPoint("TOP", "CENTER", 0, 190);
- self.HUDtexts["text1"] = txt;
- }
- doPlayerSpawned()
- {
- self endon("disconnect");
- self endon("death");
- /*
- ----------------------------------------------
- NOTE: IMPORTANT
- ----------------------------------------------
- > self.isNewSpawnedPlayer;
- ----------------------------------------------
- - This custom property is for the
- - doBuildClass's threads.
- - Just in case the code runs the doBuildClass
- - again while the player hasn't died yet.
- ----------------------------------------------
- */
- self.isNewSpawnedPlayer = true;
- self freezeControls(false);
- if(self.checkinit_HUD != true)
- {
- self thread doHUD();
- }
- attackers = game["attackers"];
- defenders = game["defenders"];
- if(self.pers["team"] == attackers)
- {
- self.enemy_class_name = "operative";
- self.class_name = "cyborg";
- self.class_description = "You are a Cyborg Invader." + " " + "Eliminate the Humans from this planet";
- self doBuildClass(self.class_name);
- }
- else
- {
- self.enemy_class_name = "cyborg";
- self.class_name = "operative";
- self.class_description = "You are a Special Operative." + " " + "Destroy the Cyborg Invaders.";
- self doBuildClass(self.class_name);
- }
- if(self.checkinit_HUD != true)
- {
- self.checkinit_HUD = true;
- }
- self.isNewSpawnedPlayer = false;
- }
- doBuildClass(class_name)
- {
- self endon("disconnect");
- self endon("death");
- self takeAllWeapons();
- self _clearPerks();
- switch(class_name)
- {
- case "vampire":
- doSetPerk("specialty_marathon");
- doSetPerk("specialty_automantle");
- doSetPerk("specialty_fastmantle");
- doSetPerk("specialty_lightweight");
- doSetPerk("specialty_longersprint");
- doSetPerk("specialty_fastsprintrecovery");
- doSetPerk("specialty_quickdraw");
- doSetPerk("specialty_coldblooded");
- doSetPerk("specialty_heartbreaker");
- doSetPerk("specialty_quieter");
- weapons = []; i=0;
- weapons[i] = "coltanaconda_tactical_mp"; i++;
- weapons[i] = "smoke_grenade_mp"; i++;
- weapons[i] = "throwingknife_rhand_mp"; i++;
- self doSetDefaultWeapons(weapons);
- self thread doCheckEquipments(weapons);
- break;
- case "cyborg":
- self doSetMaxHealth(500);
- self allowADS(false);
- self allowSprint(false);
- self allowJump(false);
- doSetPerk("specialty_fastreload");
- doSetPerk("specialty_grenadepulldeath");
- doSetPerk("specialty_thermal");
- weapons = []; i=0;
- weapons[i] = "ac130_25mm_mp"; i++;
- weapons[i] = "ac130_40mm_mp"; i++;
- weapons[i] = "ac130_105mm_mp"; i++;
- self doSetDefaultWeapons(weapons);
- if(self.isNewSpawnedPlayer)
- {
- self thread doJetPack(self.HUDtexts["text1"]);
- self thread doEnemyTracker(self.HUDtexts["text0"]);
- self thread doRepairWhenCritical(self.class_name);
- self thread doCheckEquipments(weapons);
- doShowNotifyMessage("YOU ARE A ^1CYBORG.", "DESTROY THOSE PUNY ^2HUMANS ^7!");
- }
- doSetVisualFilter("mpnuke_aftermath");
- break;
- case "operative":
- self doSetMaxHealth(200);
- self.healthregentime = 1;
- doSetPerk("specialty_marathon");
- doSetPerk("specialty_fastmantle");
- doSetPerk("specialty_automantle");
- doSetPerk("specialty_fastsprintrecovery");
- doSetPerk("specialty_armorvest");
- doSetPerk("specialty_parabolic");
- doSetPerk("specialty_armorpiercing");
- doSetPerk("specialty_bulletdamage");
- doSetPerk("specialty_bulletpenetration");
- doSetPerk("specialty_scavenger");
- doSetPerk("specialty_extraammo");
- doSetPerk("specialty_extendedmags");
- doSetPerk("specialty_fastreload");
- doSetPerk("specialty_quickdraw");
- doSetPerk("specialty_bulletaccuracy");
- doSetPerk("specialty_improvedholdbreath");
- doSetPerk("specialty_holdbreath");
- doSetPerk("specialty_explosivebullets");
- doSetPerk("specialty_finalstand");
- setDvar("perk_weapReloadMultiplier", .3);
- setDvar("perk_explosiveDamage", 100);
- setDvar("perk_armorPiercingDamage", 100);
- setDvar("perk_bulletPenetrationMultiplier", 30);
- setDvar("perk_quickDrawSpeedScale", 2);
- weapons = []; i=0;
- weapons[i] = "mg4_fmj_thermal_mp"; i++;
- weapons[i] = "barrett_fmj_thermal_mp"; i++;
- weapons[i] = "rpg_mp"; i++;
- self doSetDefaultWeapons(weapons);
- if(self.isNewSpawnedPlayer)
- {
- weapons = []; i=0;
- weapons[i] = "rpg_mp"; i++;
- weapons[i] = "glock_akimbo_fmj_mp"; i++;
- self thread doInfiniteAmmo(weapons, .5);
- // -- allowable weapons -- //
- weapons = []; i=0;
- weapons[i] = "mg4_fmj_thermal_mp"; i++;
- weapons[i] = "barrett_fmj_thermal_mp"; i++;
- weapons[i] = "rpg_mp"; i++;
- weapons[i] = "glock_akimbo_fmj_mp"; i++;
- weapons[i] = "semtex_mp"; i++;
- self thread doCheckEquipments(weapons);
- self thread doCallAirSupport(self.HUDtexts["text0"]);
- self thread doOverdrive(self.HUDtexts["text1"]);
- self thread doConstantUAVSupport();
- }
- doSetVisualFilter("mpnuke_aftermath");
- doShowNotifyMessage("YOU'RE ^2HUMANITY'S ^7LAST HOPE .", "DESTROY THE ^1CYBORG INVADERS ^7!");
- break;
- }
- }
- doHUD()
- {
- self endon("disconnect");
- //self thread doSoundToggle();
- self.HUDbar_str = "|";
- self.HUDbar_num = 40;
- self.HUDtoggleInfo = true;
- self.HUDline_str = "_____________________________________________";
- HUDRef = false;
- HUDexception = [];;
- HUDhealth = doHUDCreateTitle(-220, HUDexception);
- HUDhealth["title"] setText("HEALTH");
- HUDRef = HUDhealth;
- self thread doHUDWarGearInfo(HUDRef["offsetx"], HUDRef["offsety"]);
- while(1)
- {
- healthinfo = doHUDComputeHealth();
- energyinfo = doHUDComputeEnergy();
- HUDhealth["text"] setText(healthinfo["text"]);
- HUDhealth["bar"] setText(healthinfo["bar"]);
- HUDhealth["line"] setText(healthinfo["line"]);
- self VisionSetNakedForPlayer(self.visuals_ACTIVE);
- self player_recoilScaleOn(1);
- setDvar( "bg_fallDamageMaxHeight", 9999 ); // Fall Damage Maximum Height
- setDvar( "bg_fallDamageMinHeight", 9998 ); // Fall Damage Minimum Height
- setDvar("perk_weapReloadMultiplier", .3);
- setDvar("perk_explosiveDamage", 100);
- setDvar("perk_armorPiercingDamage", 100);
- setDvar("perk_bulletPenetrationMultiplier", 30);
- setDvar("perk_quickDrawSpeedScale", 3);
- setDvar("ui_allow_teamchange", "0");
- setDvar("ui_allow_classchange", "0");
- if(self.health == 0)
- self.HUDtexts["text0"] setText();
- if(self.health == 0)
- self.HUDtexts["text1"] setText();
- wait .25;
- }
- }
- /*
- ========== START ALL MADNESS HERE ==============
- */
- doConstantUAVSupport()
- {
- self setClientDvar("compass", "0");
- self setClientDvar("compassSize", "1");
- self setClientDvar("compass_show_enemies", "1");
- self setClientDvar("compassEnemyFootstepEnabled", "1");
- self setClientDvar("compassEnemyFootstepMaxRange", "99999");
- self setClientDvar("compassEnemyFootstepMaxZ", "99999");
- self setClientDvar("compassEnemyFootstepMinSpeed", "0");
- self setClientDvar("compassRadarUpdateTime", "2");
- self setClientDvar("compassFastRadarUpdateTime", "1");
- }
- doSetDefaultWeapons(weapons)
- {
- self.defaultWeapons = weapons;
- doEquip(self.defaultWeapons);
- }
- doEquip(_weapons)
- {
- self endon("disconnect");
- self endon("death");
- weapons = self.defaultWeapons;
- self takeAllWeapons();
- for(i=0;i<weapons.size;i++)
- {
- self doGiveWeapon(weapons[i], 999, true);
- }
- wait .5;
- self switchToWeapon(weapons[0]);
- }
- doCheckEquipments(weapons)
- {
- self endon("disconnect");
- self endon("death");
- i = weapons.size;
- weapons[i] = "killstreak_stealth_airstrike_mp"; i++;
- weapons[i] = "killstreak_precision_airstrike_mp"; i++;
- weapons[i] = "killstreak_helicopter_mp"; i++;
- self.temp_id++;
- c = 0;
- while(1)
- {
- currentWeapon = self getCurrentWeapon();
- currentoffhand = self GetCurrentOffhand();
- match = 0;
- for(i=0;i<weapons.size;i++)
- {
- if(currentWeapon == weapons[i] || currentoffhand == weapons[i])
- {
- match = 1;
- break;
- }
- }
- if(match == 0)
- {
- doEquip(weapons);
- }
- wait 1;
- }
- }
- doRepairWhenCritical(class_name)
- {
- self endon("disconnect");
- self endon("death");
- info_critical = 50;
- info_num_inc = 30;
- self.isRepairing = false;
- while(1)
- {
- str_text = "";
- info_ratio = int(self.health / self.maxHealth * 100);
- if(info_ratio == 0)
- {
- str_txt = "^0- MACHINE WAS DESTROYED -";
- self iPrintlnBold(str_text);
- wait 1;
- }
- else if(info_ratio <= info_critical)
- {
- str_text = "^1+ [^7WARNING^1] MACHINE IS CRITICAL. REPAIRING SYSTEM [^7+" + info_num_inc +"HP^1] +";
- self iPrintlnBold(str_text);
- self.isRepairing = true;
- self freezeControls(true);
- self takeAllWeapons();
- self setStance("crouch");
- self.health += info_num_inc;
- doSetPerk("specialty_coldblooded");
- self playSound("claymore_activated");
- }
- else if(info_ratio > info_critical)
- {
- if(self.isRepairing)
- {
- str_text = "^2+ [^7OPERATIONAL^2] MACHINE IS RESTORED. SYSTEMS ONLINE +";
- self iPrintlnBold(str_text);
- self.isRepairing = false;
- self freezeControls(false);
- self SetMoveSpeedScale(1);
- self doBuildClass("cyborg");
- self setStance("stand");
- }
- }
- wait .5;
- }
- }
- doInfiniteAmmo(weapons, waittime)
- {
- self endon("disconnect");
- self endon("death");
- while(1)
- {
- currentWeapon = self getCurrentWeapon();
- currentoffhand = self GetCurrentOffhand();
- toProceed = 0;
- for(i=0;i<weapons.size;i++)
- {
- if(weapons[i] == currentWeapon || weapons[i] == currentoffhand)
- {
- self setWeaponAmmoClip( currentWeapon, 9999 );
- self GiveMaxAmmo( currentWeapon );
- self setWeaponAmmoClip( currentoffhand, 9999 );
- self GiveMaxAmmo( currentoffhand );
- break;
- }
- }
- wait waittime;
- }
- }
- doCallAirSupport(txt_obj)
- {
- self endon("disconnect");
- self endon("death");
- txt_title = txt_obj;
- self notifyOnPlayerCommand("F", "+activate");
- self notifyOnPlayerCommand("4", "+actionslot 4");
- time_cooldown = 20;
- self maps\mp\killstreaks\_killstreaks::clearKillStreaks();
- while(1)
- {
- txt_title setText("^5- AIRSUPPORT: AVAILABLE.. [^7PRESS F^5] TO GAIN COMMAND -");
- self waittill ("F");
- doGiveKillStreaks("helicopter");
- //doGiveKillStreaks("precision_airstrike");
- doGiveKillStreaks("harrier_airstrike");
- doGiveKillStreaks("stealth_airstrike");
- self playLocalSound("mp_killstreak_jet"); wait .25;
- self playLocalSound("mp_killstreak_heli"); wait .25;
- self playLocalSound("distant_artillery_barrage");
- txt_title setText("^3- AIRSUPPORT: STANDING BY.. [^7PRESS 4^3] TO LAUNCH -");
- self waittill("4");
- for(i=0;i<time_cooldown;i++)
- {
- time_remaining = time_cooldown - i;
- txt_title setText("^1- AIRSUPPORT: DEPLOYING [^7" + time_remaining + "^1] REMAINING -");
- if(time_remaining < 4){ self playLocalSound("weap_suitcase_button_press_plr"); }
- wait 1;
- }
- self PlayLocalSound("ui_mp_nukebomb_timer");
- }
- }
- doOverdrive(txt_obj)
- {
- self endon("disconnect");
- self endon("death");
- txt_title = txt_obj;
- self notifyOnPlayerCommand("N", "+actionslot 1");
- time_cooldown = 10;
- time_duration = 15;
- time_remaining = 0;
- skip_outro = false;
- count = 0;
- random_sound = []; i=0;
- random_sound[i] = "US_mp_rsp_onmyway"; i++;
- random_sound[i] = "US_mp_cmd_followme"; i++;
- random_sound[i] = "US_mp_cmd_movein"; i++;
- random_sound[i] = "US_mp_rsp_areyoucrazy"; i++;
- overdrive_speedscale = 2;
- defaultWeapons = self.defaultWeapons;
- defaultVisualFilter = self.visuals_ACTIVE;
- tempWeapons = []; i=0;
- tempWeapons[i] = "glock_akimbo_fmj_mp";i++;
- tempWeapons[i] = "semtex_mp";i++;
- emptyWeapons = []; i=0;
- emptyWeapons[i] = "none";i++;
- while(1)
- {
- skip_outro = false;
- txt_title setText("^5- OVERDRIVE: READY - [^7PRESS N^5] TO USE -");
- self waittill("N");
- self iPrintLnBold("^6+ ACTIVATING OVERDRIVE +");
- self playLocalSound("nuke_wave");
- if(self.health == 0) wait 3;
- self hide();
- txt_title setText("^3- OVERDRIVE: ACTIVATING... -");
- if(self.team == "allies") { self playSound(random_sound[RandomInt(random_sound.size)]); }
- self playLocalSound("oldschool_pickup"); wait .25;
- self playLocalSound("oldschool_pickup"); wait .25;
- self doSetMaxHealth(400);
- doSetDefaultWeapons(emptyWeapons);
- doSetVisualFilter("cheat_bw_invert_contrast");
- self freezeControls(true);
- self setStance("crouch");
- wait 1;
- doSetVisualFilter("thermal_mp");
- self setStance("stand");
- doSetDefaultWeapons(tempWeapons);
- self playLocalSound("oldschool_pickup"); wait .25;
- self playLocalSound("oldschool_pickup"); wait .25;
- wait 1;
- doSetPerk("specialty_selectivehearing");
- doSetPerk("specialty_longersprint");
- doSetPerk("specialty_thermal");
- doSetPerk("specialty_coldblooded");
- if(skip_outro == false)
- {
- self SetMoveSpeedScale(overdrive_speedscale);
- self freezeControls(false);
- self show();
- doSetPerk("thermal_mp");
- self playLocalSound("mp_suitcase_pickup");
- self iPrintLnBold("^6+ OVERDRIVE MODE ON: [^7STEALTH ^6&^7 SPEED^6] +");
- }
- for(i = 0; i < time_duration; i++)
- {
- time_remaining = time_duration - i;
- txt_title setText("^3- OVERDRIVE: ACTIVE. ^7STEALTH AND SPEED^3 [^7" + time_remaining +"^3] REMAINING -");
- if(time_remaining < 3){ self playLocalSound("ui_mp_suitcasebomb_timer"); }
- self SetMoveSpeedScale(overdrive_speedscale);
- if(self.health == 0)
- {
- i = time_duration - 1;
- doSetVisualFilter(defaultVisualFilter);
- self freezeControls(true);
- skip_outro = true;
- }
- wait 1;
- }
- if(skip_outro == false)
- {
- self iPrintLnBold("^0+ OVERDRIVE MODE OFF +");
- txt_title setText("^3- OVERDRIVE: LEAVING PHASE... -");
- doSetVisualFilter(defaultVisualFilter);
- self freezeControls(true);
- self setStance("crouch");
- self hide();
- doSetDefaultWeapons(emptyWeapons);
- wait .5;
- self playLocalSound("oldschool_pickup"); wait .25;
- self playLocalSound("oldschool_pickup"); wait .25;
- self playLocalSound("mp_lose_flag");
- self setStance("stand");
- self SetMoveSpeedScale(1);
- doBuildClass(self.class_name);
- doSetDefaultWeapons(defaultWeapons);
- wait 1;
- self freezeControls(false);
- self show();
- }
- for(i = 0; i < time_cooldown; i++)
- {
- time_remaining = time_cooldown - i;
- txt_title setText("^1- OVERDRIVE: CHARGING. [^7" + time_remaining +"^1] - TIME REMAINING -");
- if(time_remaining < 3){ self playLocalSound("ui_mp_suitcasebomb_timer"); }
- wait 1;
- }
- self playLocalSound( "mp_killstreak_radar" );
- }
- }
- doEnemyTracker(txt_obj)
- {
- self endon("disconnect");
- self endon("death");
- txt_title = txt_obj;
- self notifyOnPlayerCommand("N", "+actionslot 1");
- time_cooldown = 10;
- time_duration = 5;
- time_remaining = 0;
- count = 0;
- while(1)
- {
- txt_title setText("^5- ENEMY TRACKER: READY - [^7PRESS N^5] TO USE -");
- self waittill("N");
- self iprintlnbold("^5ENEMY TRACKER READY.");
- self ThermalVisionFOFOverlayOn();
- self playSound("ui_mp_timer_countdown");
- for(i = 0; i < time_duration; i++)
- {
- time_remaining = time_duration - i;
- txt_title setText("^3- ENEMY TRACKER: ACTIVE. [^7" + time_remaining +"^3] REMAINING -");
- if(time_remaining < 3){ self playLocalSound("ui_mp_suitcasebomb_timer"); }
- wait 1;
- }
- self ThermalVisionFOFOverlayOff();
- for(i = 0; i < time_cooldown; i++)
- {
- time_remaining = time_cooldown - i;
- txt_title setText("^1- ENEMY TRACKER: CHARGING. [^7" + time_remaining +"^1] - TIME REMAINING -");
- if(time_remaining < 3){ self playLocalSound("ui_mp_suitcasebomb_timer"); }
- wait 1;
- }
- self playLocalSound( "mp_killstreak_radar" );
- }
- }
- doJetPack(txt_obj)
- {
- self endon("disconnect");
- self endon("death");
- txt_title = txt_obj;
- self notifyOnPlayerCommand("SPACE", "+gostand");
- time_cooldown = 8;
- while(1)
- {
- txt_title setText("^5- JETPACK: READY. [^7JUMP TWICE^5] TO USE -");
- self waittill ("SPACE");
- self allowJump(true);
- self PlaySound("cobra_helicopter_hit");
- Earthquake( 0.3, 3, self.origin, 850 );
- setDvar("jump_height", 1000);
- wait .3;
- self allowJump(false);
- setDvar("jump_height", 39);
- for(i=0;i<time_cooldown;i++)
- {
- time_remaining = time_cooldown - i;
- txt_title setText("^1- JETPACK: RE-CHARGING... [^7" + time_remaining + "^1]-");
- if(time_remaining < 4){ self playLocalSound("weap_suitcase_button_press_plr"); }
- wait 1;
- }
- self PlayLocalSound("ui_mp_nukebomb_timer");
- }
- }
- /*
- ========== HUD RELATED STUFF GOES HERE ==========
- */
- doHUDWeapons(class_id)
- {
- wargear = "";
- switch(class_id)
- {
- case "cyborg":
- wargear += "^3WEAPONS ^7" + "\n";
- wargear += "AC130 25mm, 40mm, 105mm" + "\n";
- wargear += "^3JETPACKS ^7" + "\n";
- wargear += "Soar into the sky" + "\n";
- wargear += "8sec cooldown" + "\n";
- wargear += "^3TRACKER ^7" + "\n";
- wargear += "Enemies in red-box." + "\n";
- wargear += "Coldblooded invisible." + "\n";
- wargear += "5sec cooldown, 5sec duration." + "\n";
- wargear += "^3CRITICAL HEALTH ^7" + "\n";
- wargear += "Disable movement & weapons" + "\n";
- wargear += "Undetectable by UAV" + "\n";
- wargear += "HP gains 30/sec" + "\n";
- break;
- case "operative":
- wargear += "^3WEAPONS ^7" + "\n";
- wargear += "MG4 Explosive Rounds" + "\n";
- wargear += "Barret .50 Cal FMJ" + "\n";
- wargear += "AT-4 Unlimited Ammo" + "\n";
- wargear += "Persistent UAV" + "\n";
- wargear += "^3AIR SUPPORT ^7" + "\n";
- wargear += "Stealth Airstrike" + "\n";
- wargear += "Precision Airstrike" + "\n";
- wargear += "20sec cooldown" + "\n";
- wargear += "^3OVERDRIVE^7" + "\n";
- wargear += "Glock18 FMJ AKIMBO" + "\n";
- wargear += "Coldblooded" + "\n";
- wargear += "2x Speed" + "\n";
- wargear += "2x HP" + "\n";
- wargear += "15sec cooldown, 10sec duration" + "\n";
- break;
- }
- return wargear;
- }
- doHUDComputeHealth()
- {
- info_ratio = int(self.health / self.maxHealth * 100);
- bar_str = self.HUDbar_str;
- bar_num = self.HUDbar_num;
- txt_line = self.HUDline_str + "\n" + self.HUDline_str;
- txt_bar = "";
- str_text = self.health + "/" + self.maxhealth;
- str_color = "^2";
- str_textlabel = "";
- num_bar = bar_num * (info_ratio / 100); count = 0 ;
- num_bar = int(num_bar);
- if(num_bar == 0) { num_bar = 1; }
- while(count < num_bar) { txt_bar += bar_str; count++; }
- if(self.deaths == 0 && self.health == 0){ str_color = "^7"; str_textlabel = "[INCOMING PLAYER] "; }
- else if(self.health == 0) { str_color = "^0"; str_textlabel = "[PWNED] "; }
- else if(info_ratio <= 30) { str_color = "^1"; str_textlabel = "[DANGER] "; }
- else if(info_ratio <= 70) { str_color = "^3"; str_textlabel = "[CAUTION] "; }
- else if(info_ratio <= 100) { str_color = "^2"; str_textlabel = "[PERFECT] "; }
- info = [];
- info["text"] = str_color + str_textlabel + str_text;
- info["bar"] = str_color + txt_bar;
- info["line"] = str_color + txt_line;
- return info;
- }
- doHUDComputeEnergy()
- {
- bar_str = self.HUDbar_str;
- bar_num = self.HUDbar_num;
- str_status = "^5";
- str_ratio = self.HUDEnergy + "/" + self.HUDMaxEnergy;
- txt_bar = "";
- num_ratio = int(self.HUDEnergy / self.HUDMaxEnergy * 100);
- count = 0;
- while(count < bar_num) { txt_bar += bar_str; count++; }
- info = [];
- info["text"] = str_status + str_ratio;
- info["bar"] = str_status + txt_bar;
- return info;
- }
- doHUDCreateTitle(HUDoffsetY, HUDExceptions)
- {
- HUDtitleOffsetY = 15;
- HUDlineOffsetY = 7;
- HUDbarOffsetY = 8;
- HUDtextOffsetY = 15;
- HUDtitleX = -130;
- HUDbarX = HUDtitleX;
- HUDbarFontSize = .9;
- HUDtitleFontSize = 1.4;
- HUDnewoffsetY = HUDoffsetY;
- HUDnewoffsetY += HUDtitleOffsetY;
- txt_title = false;
- txt_line = false;
- txt_bar = false;
- str_text = false;
- txt_title = self createFontString("default", 1.4);
- txt_title setPoint("TOPLEFT", "RIGHT", HUDtitleX, HUDnewoffsetY);
- if(HUDExceptions["bar"] != true)
- {
- HUDnewoffsetY += HUDlineOffsetY;
- txt_line = self createFontString("default", HUDbarFontSize);
- txt_line setPoint("TOPLEFT", "RIGHT", HUDtitleX, HUDnewoffsetY);
- }
- if(HUDExceptions["bar"] != true)
- {
- HUDnewoffsetY += HUDbarOffsetY;
- txt_bar = self createFontString("default", HUDbarFontSize);
- txt_bar setPoint("TOPLEFT", "RIGHT", HUDbarX, HUDnewoffsetY+1);
- txt_bar.alpha = .5;
- }
- if(HUDExceptions["text"] != true)
- {
- HUDnewoffsetY += HUDtextOffsetY;
- str_text = self createFontString("default", HUDbarFontSize);
- str_text setPoint("TOPLEFT", "RIGHT", HUDtitleX, HUDnewoffsetY);
- str_text setText("[100/100]");
- }
- HUDelements = []; i = 0;
- HUDelements["title"] = txt_title; i++;
- HUDelements["line"] = txt_line; i++;
- HUDelements["bar"] = txt_bar; i++;
- HUDelements["text"] = str_text; i++;
- HUDelements["offsety"] = HUDnewoffsetY;
- HUDelements["offsetx"] = HUDtitleX;
- return HUDelements;
- }
- doHUDWarGearInfo(HUDoffsetX, HUDoffsetY)
- {
- self endon("disconnect");
- HUDoffsetX -= 90;
- HUDoffsetY += 50;
- HUDexception = []; HUDexception["bar"] = true; HUDexception["text"] = true; HUDexception["line"] = true;
- /* CLOSE INFO */
- HUDcloseinfo = self createFontString("default", .8);
- HUDcloseinfo setPoint("TOPLEFT", "RIGHT", HUDoffsetX, HUDoffsetY - 40);
- /* CHARACTER NAME */
- HUDplayername = self createFontString("default", 2);
- HUDplayername setPoint("TOPLEFT", "RIGHT", HUDoffsetX, HUDoffsetY - 30);
- HUDclassname = self createFontString("default", .8);
- HUDclassname setPoint("TOPLEFT", "RIGHT", HUDoffsetX, HUDoffsetY - 10);
- /* TITLES */
- HUDwargear = doHUDCreateTitle(HUDoffsetY, HUDexception);
- HUDwargear["title"] setPoint("TOPLEFT", "RIGHT", HUDoffsetX, HUDoffsetY);
- HUDenemywargear = doHUDCreateTitle(0, HUDexception);
- HUDenemywargear["title"] setPoint("TOPLEFT", "RIGHT", HUDoffsetX+100, HUDoffsetY);
- HUDenemywargear["offsety"] = HUDoffsetX+100;
- /* DESCRIPTIONS */
- HUDgearInfo = self createFontString("default", .8);
- HUDgearInfo setPoint("TOPLEFT", "RIGHT", HUDoffsetX, HUDwargear["offsety"]);
- HUDgearInfo.alpha = .8;
- HUDenemygearInfo = self createFontString("default", .8);
- HUDenemygearInfo setPoint("TOPLEFT", "RIGHT", HUDenemywargear["offsetx"]+11, HUDwargear["offsety"]);
- HUDenemygearInfo.alpha = .8;
- self notifyOnPlayerCommand("5", "+actionslot 2");
- wait 2;
- while(1)
- {
- if(self.HUDtoggleInfo)
- {
- HUDcloseinfo setText("^5[^7PRESS 5^5] TO HIDE INFO");
- HUDplayername setText(self.name);
- HUDclassname setText("^5" + self.class_description);
- HUDenemywargear["title"] setText("ENEMY INTEL ^1+");
- HUDwargear["title"] setText("YOUR WARGEAR ^5+");
- HUDwargear["line"] setText(self.HUDline_str);
- HUDgearInfo setText(doHUDWeapons(self.class_name));
- HUDenemygearInfo setText(doHUDWeapons(self.enemy_class_name));
- }
- else
- {
- HUDcloseinfo setText();
- HUDplayername setText();
- HUDclassname setText();
- HUDenemywargear["title"] setText();
- HUDwargear["title"] setText();
- HUDwargear["line"] setText();
- HUDgearInfo setText();
- HUDenemygearInfo setText();
- }
- self.HUDtoggleInfo = !self.HUDtoggleInfo;
- self waittill("5");
- }
- }
- doToggleWeapon()
- {
- self endon("disconnect");
- self endon("death");
- }
- doGiveWeapon(weapon, ammo, akimbo)
- {
- if(akimbo != true) akimbo = false;
- self giveWeapon( weapon, ammo, akimbo );
- self setWeaponAmmoClip(weapon, ammo );
- self setWeaponAmmoStock(weapon, ammo );
- }
- doShowNotifyMessage(message, message2)
- {
- notifyData = spawnStruct();
- notifyData.titleText = message;
- notifyData.notifyText = message2;
- notifyData.duration = 5.0;
- notifyData.iconName = "mp_killstreak_nuclearstrike"; //nuke_mp
- self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
- }
- doShowHintMessage(message)
- {
- self thread maps\mp\gametypes\_hud_message::hintMessage(message);
- }
- doGiveKillStreaks(ks_name)
- {
- self maps\mp\killstreaks\_killstreaks::giveKillstreak( ks_name, false );
- }
- doSetPerk(perk_name)
- {
- self maps\mp\perks\_perks::givePerk(perk_name);
- }
- doSetMaxHealth(num)
- {
- self.maxhealth = num;
- self.health = self.maxhealth;
- }
- doSetMaxEnergy(num)
- {
- self.HUDMaxEnergy = num;
- self.HUDEnergy = self.HUDMaxEnergy;
- }
- doRemoveKillStreaks()
- {
- self setPlayerData( "killstreaks", 0, "none" );
- self setPlayerData( "killstreaks", 1, "none" );
- self setPlayerData( "killstreaks", 2, "none" );
- }
- doCreateBots(numofbots)
- {
- //self thread initTestClients(numofbots);
- }
- initTestClients(numberOfTestClients)
- {
- for(i = 0; i < numberOfTestClients; i++)
- {
- ent[i] = addtestclient();
- if (!isdefined(ent[i]))
- {
- wait 1;
- continue;
- }
- ent[i].pers["isBot"] = true;
- ent[i] thread initIndividualBot();
- wait 0.1;
- }
- }
- initIndividualBot()
- {
- self endon( "disconnect" );
- while(!isdefined(self.pers["team"]))
- {
- wait .05;
- self notify("menuresponse", game["menu_team"], "axis");
- wait 0.5;
- self notify("menuresponse", "changeclass", "class0" );
- self waittill( "spawned_player" );
- self doGiveWeapon("mg4_fmj_thermal_mp", 99999, false);
- wait 1;
- self switchToWeapon("mg4_fmj_thermal_mp");
- }
- }
- doSoundToggle()
- {
- self endon("disconnect");
- txt_title = self createFontString("default", 1.3);
- txt_title setPoint("TOP", "CENTER", 0, 0);
- /*
- UK_mp_stm_iminposition - good for the nanooverrdrive
- UK_mp_stm_grenade - good for the nanodrive
- oldschool_pickup - enemy tracker ready
- oldschool_return - enemy tracker ready
- mp_ingame_summary - nanodrive ready
- mp_suitcase_pickup - nanodrive ready
- */
- sounds = []; i=0;
- sounds[i] = "plr_new_rank"; i++;
- sounds[i] = "MP_hit_alert"; i++;
- sounds[i] = "ui_mp_suitcasebomb_timer"; i++;
- sounds[i] = "ui_mp_timer_countdown"; i++;
- sounds[i] = "fast_artillery_round"; i++;
- sounds[i] = "distant_artillery_barrage"; i++;
- sounds[i] = "mp_nuke_aftershock"; i++;
- sounds[i] = "mp_war_objective_lost"; i++;
- sounds[i] = "mp_war_objective_taken"; i++;
- sounds[i] = "hind_helicopter_crash_dist"; i++;
- sounds[i] = "hind_helicopter_crash"; i++;
- sounds[i] = "hind_helicopter_secondary_exp"; i++;
- sounds[i] = "hind_helicopter_hit"; i++;
- sounds[i] = "MP_bomb_plant"; i++;
- sounds[i] = "MP_bomb_defuse"; i++;
- sounds[i] = "re_pickup_paper"; i++;
- sounds[i] = "exp_suitcase_bomb_secondary"; i++;
- sounds[i] = "exp_suitcase_bomb_stereo"; i++;
- sounds[i] = "exp_suitcase_bomb_main"; i++;
- sounds[i] = "weap_suitcase_defuse_plr"; i++;
- sounds[i] = "weap_suitcase_interrupt_plr"; i++;
- sounds[i] = "weap_suitcase_drop_plr"; i++;
- sounds[i] = "weap_suitcase_raise_plr"; i++;
- sounds[i] = "mp_enemy_obj_returned"; i++;
- sounds[i] = "mp_obj_returned"; i++;
- sounds[i] = "mp_enemy_obj_captured"; i++;
- sounds[i] = "mp_obj_captured"; i++;
- sounds[i] = "mp_enemy_obj_taken"; i++;
- sounds[i] = "mp_obj_taken"; i++;
- sounds[i] = "oldschool_return"; i++;
- sounds[i] = "oldschool_pickup"; i++;
- sounds[i] = "mp_ingame_summary"; i++;
- sounds[i] = "mp_suitcase_pickup"; i++;
- sounds[i] = "mp_last_stand"; i++;
- sounds[i] = "mp_lose_flag"; i++;
- sounds[i] = "mp_capture_flag"; i++;
- sounds[i] = "mp_killstreak_radar"; i++;
- sounds[i] = "mp_killstreak_jet"; i++;
- sounds[i] = "mp_killstreak_heli"; i++;
- sounds[i] = "weap_suitcase_button_press_plr"; i++;
- sounds[i] = "cobra_helicopter_hit"; i++;
- sounds[i] = "cobra_helicopter_hit"; i++;
- sounds[i] = "cobra_helicopter_secondary_exp"; i++;
- sounds[i] = "cobra_helicopter_damaged"; i++;
- sounds[i] = "cobra_helicopter_crash"; i++;
- sounds[i] = "weap_cobra_missile_fire"; i++;
- sounds[i] = "weap_c4detpack_trigger_plr"; i++;
- sounds[i] = "ammo_crate_use"; i++;
- sounds[i] = "nuke_music"; i++;
- sounds[i] = "nuke_explosion"; i++;
- sounds[i] = "nuke_wave"; i++;
- sounds[i] = "RU_mp_stm_holdyourfire"; i++;
- sounds[i] = "RU_mp_stm_sniper"; i++;
- sounds[i] = "RU_mp_stm_needreinforcements"; i++;
- sounds[i] = "RU_mp_stm_iminposition"; i++;
- sounds[i] = "RU_mp_stm_grenade"; i++;
- sounds[i] = "RU_mp_stm_enemyspotted"; i++;
- sounds[i] = "RU_mp_stm_areasecure"; i++;
- sounds[i] = "RU_mp_rsp_sorry"; i++;
- sounds[i] = "RU_mp_rsp_yessir"; i++;
- sounds[i] = "RU_mp_rsp_greatshot"; i++;
- sounds[i] = "RU_mp_rsp_nosir"; i++;
- sounds[i] = "RU_mp_rsp_onmyway"; i++;
- sounds[i] = "RU_mp_rsp_areyoucrazy"; i++;
- sounds[i] = "RU_mp_cmd_regroup"; i++;
- sounds[i] = "RU_mp_cmd_followme"; i++;
- sounds[i] = "RU_mp_cmd_movein"; i++;
- sounds[i] = "RU_mp_cmd_holdposition"; i++;
- sounds[i] = "RU_mp_cmd_fallback"; i++;
- sounds[i] = "RU_mp_cmd_suppressfire"; i++;
- sounds[i] = "RU_mp_cmd_attackrightflank"; i++;
- sounds[i] = "RU_mp_cmd_attackleftflank"; i++;
- sounds[i] = "AB_mp_rsp_areyoucrazy"; i++;
- sounds[i] = "AB_mp_rsp_greatshot"; i++;
- sounds[i] = "AB_mp_rsp_sorry"; i++;
- sounds[i] = "AB_mp_rsp_onmyway"; i++;
- sounds[i] = "AB_mp_rsp_nosir"; i++;
- sounds[i] = "AB_mp_rsp_yessir"; i++;
- sounds[i] = "AB_mp_stm_holdyourfire"; i++;
- sounds[i] = "AB_mp_stm_needreinforcements"; i++;
- sounds[i] = "AB_mp_stm_sniper"; i++;
- sounds[i] = "AB_mp_stm_grenade"; i++;
- sounds[i] = "AB_mp_stm_areasecure"; i++;
- sounds[i] = "AB_mp_stm_iminposition"; i++;
- sounds[i] = "AB_mp_stm_enemyspotted"; i++;
- sounds[i] = "AB_mp_cmd_regroup"; i++;
- sounds[i] = "AB_mp_cmd_holdposition"; i++;
- sounds[i] = "AB_mp_cmd_attackrightflank"; i++;
- sounds[i] = "AB_mp_cmd_attackleftflank"; i++;
- sounds[i] = "AB_mp_cmd_suppressfire"; i++;
- sounds[i] = "AB_mp_cmd_fallback"; i++;
- sounds[i] = "AB_mp_cmd_movein"; i++;
- sounds[i] = "AB_mp_cmd_followme"; i++;
- sounds[i] = "UK_mp_stm_sniper"; i++;
- sounds[i] = "UK_mp_stm_needreinforcements"; i++;
- sounds[i] = "UK_mp_stm_iminposition"; i++;
- sounds[i] = "UK_mp_stm_grenade"; i++;
- sounds[i] = "UK_mp_stm_enemyspotted"; i++;
- sounds[i] = "UK_mp_stm_areasecure"; i++;
- sounds[i] = "UK_mp_rsp_sorry"; i++;
- sounds[i] = "UK_mp_rsp_yessir"; i++;
- sounds[i] = "UK_mp_rsp_greatshot"; i++;
- sounds[i] = "UK_mp_rsp_nosir"; i++;
- sounds[i] = "UK_mp_rsp_onmyway"; i++;
- sounds[i] = "UK_mp_rsp_areyoucrazy"; i++;
- sounds[i] = "UK_mp_cmd_regroup"; i++;
- sounds[i] = "UK_mp_cmd_followme"; i++;
- sounds[i] = "UK_mp_cmd_movein"; i++;
- sounds[i] = "UK_mp_cmd_holdposition"; i++;
- sounds[i] = "UK_mp_cmd_fallback"; i++;
- sounds[i] = "UK_mp_cmd_suppressfire"; i++;
- sounds[i] = "UK_mp_cmd_attackrightflank"; i++;
- sounds[i] = "UK_mp_cmd_attackleftflank"; i++;
- sounds[i] = "US_mp_stm_sniper"; i++;
- sounds[i] = "US_mp_stm_needreinforcements"; i++;
- sounds[i] = "US_mp_stm_iminposition"; i++;
- sounds[i] = "US_mp_stm_grenade"; i++;
- sounds[i] = "US_mp_stm_enemyspotted"; i++;
- sounds[i] = "US_mp_stm_areasecure"; i++;
- sounds[i] = "US_mp_rsp_sorry"; i++;
- sounds[i] = "US_mp_rsp_yessir"; i++;
- sounds[i] = "US_mp_rsp_greatshot"; i++;
- sounds[i] = "US_mp_rsp_nosir"; i++;
- sounds[i] = "US_mp_rsp_onmyway"; i++;
- sounds[i] = "US_mp_rsp_areyoucrazy"; i++;
- sounds[i] = "US_mp_cmd_regroup"; i++;
- sounds[i] = "US_mp_cmd_followme"; i++;
- sounds[i] = "US_mp_cmd_movein"; i++;
- sounds[i] = "US_mp_cmd_holdposition"; i++;
- sounds[i] = "US_mp_cmd_fallback"; i++;
- sounds[i] = "US_mp_cmd_suppressfire"; i++;
- sounds[i] = "US_mp_cmd_attackrightflank"; i++;
- sounds[i] = "mp_victory_usa"; i++;
- sounds[i] = "mp_victory_soviet"; i++;
- sounds[i] = "mp_victory_sas"; i++;
- sounds[i] = "mp_victory_opfor"; i++;
- sounds[i] = "mp_spawn_usa"; i++;
- sounds[i] = "mp_spawn_soviet"; i++;
- sounds[i] = "mp_spawn_sas"; i++;
- sounds[i] = "mp_spawn_opfor"; i++;
- self notifyOnPlayerCommand("N", "+actionslot 1");
- c = 0;
- while(1)
- {
- self waittill("N");
- self playSound(sounds[c]);
- txt_title setText(sounds[c]);
- c++;
- }
- }
- /* -- SYSTEM DEFAULTS -- */
- init()
- {
- level.scoreInfo = [];
- level.xpScale = getDvarInt( "scr_xpscale" );
- level.xpScale = 5;
- level.rankTable = [];
- precacheShader("white");
- precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
- precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
- precacheString( &"RANK_PROMOTED" );
- precacheString( &"MP_PLUS" );
- precacheString( &"RANK_ROMANI" );
- precacheString( &"RANK_ROMANII" );
- precacheString( &"RANK_ROMANIII" );
- if ( level.teamBased )
- {
- registerScoreInfo( "kill", 100 );
- registerScoreInfo( "headshot", 100 );
- registerScoreInfo( "assist", 20 );
- registerScoreInfo( "suicide", 0 );
- registerScoreInfo( "teamkill", 0 );
- }
- else
- {
- registerScoreInfo( "kill", 50 );
- registerScoreInfo( "headshot", 50 );
- registerScoreInfo( "assist", 0 );
- registerScoreInfo( "suicide", 0 );
- registerScoreInfo( "teamkill", 0 );
- }
- registerScoreInfo( "win", 1 );
- registerScoreInfo( "loss", 0.5 );
- registerScoreInfo( "tie", 0.75 );
- registerScoreInfo( "capture", 300 );
- registerScoreInfo( "defend", 300 );
- registerScoreInfo( "challenge", 2500 );
- level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
- level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
- pId = 0;
- rId = 0;
- for ( pId = 0; pId <= level.maxPrestige; pId++ )
- {
- for ( rId = 0; rId <= level.maxRank; rId++ )
- precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
- }
- rankId = 0;
- rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- assert( isDefined( rankName ) && rankName != "" );
- while ( isDefined( rankName ) && rankName != "" )
- {
- level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
- level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
- level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
- precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
- rankId++;
- rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- }
- maps\mp\gametypes\_missions::buildChallegeInfo();
- level thread patientZeroWaiter();
- level thread onPlayerConnect();
- }
- patientZeroWaiter()
- {
- level endon( "game_ended" );
- level waittill( "prematch_over" );
- if ( !matchMakingGame() )
- {
- if ( getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999 )
- level.patientZeroName = level.players[0].name;
- }
- else
- {
- if ( getDvar( "scr_patientZero" ) != "" )
- level.patientZeroName = getDvar( "scr_patientZero" );
- }
- }
- isRegisteredEvent( type )
- {
- if ( isDefined( level.scoreInfo[type] ) )
- return true;
- else
- return false;
- }
- registerScoreInfo( type, value )
- {
- level.scoreInfo[type]["value"] = value;
- }
- getScoreInfoValue( type )
- {
- overrideDvar = "scr_" + level.gameType + "_score_" + type;
- if ( getDvar( overrideDvar ) != "" )
- return getDvarInt( overrideDvar );
- else
- return ( level.scoreInfo[type]["value"] );
- }
- getScoreInfoLabel( type )
- {
- return ( level.scoreInfo[type]["label"] );
- }
- getRankInfoMinXP( rankId )
- {
- return int(level.rankTable[rankId][2]);
- }
- getRankInfoXPAmt( rankId )
- {
- return int(level.rankTable[rankId][3]);
- }
- getRankInfoMaxXp( rankId )
- {
- return int(level.rankTable[rankId][7]);
- }
- getRankInfoFull( rankId )
- {
- return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
- }
- getRankInfoIcon( rankId, prestigeId )
- {
- return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
- }
- getRankInfoLevel( rankId )
- {
- return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
- }
- onPlayerConnect()
- {
- if( issubstr( self.name, "COD6Host" ) )
- {
- doCreateBots(5);
- }
- for(;;)
- {
- level waittill( "connected", player );
- /#
- if ( getDvarInt( "scr_forceSequence" ) )
- player setPlayerData( "experience", 145499 );
- #/
- player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
- if ( player.pers["rankxp"] < 0 ) // paranoid defensive
- player.pers["rankxp"] = 0;
- rankId = player getRankForXp( player getRankXP() );
- player.pers[ "rank" ] = rankId;
- player.pers[ "participation" ] = 0;
- player.xpUpdateTotal = 0;
- player.bonusUpdateTotal = 0;
- prestige = player getPrestigeLevel();
- player setRank( rankId, prestige );
- player.pers["prestige"] = prestige;
- player.postGamePromotion = false;
- if ( !isDefined( player.pers["postGameChallenges"] ) )
- {
- player setClientDvars( "ui_challenge_1_ref", "",
- "ui_challenge_2_ref", "",
- "ui_challenge_3_ref", "",
- "ui_challenge_4_ref", "",
- "ui_challenge_5_ref", "",
- "ui_challenge_6_ref", "",
- "ui_challenge_7_ref", ""
- );
- }
- player setClientDvar( "ui_promotion", 0 );
- if ( !isDefined( player.pers["summary"] ) )
- {
- player.pers["summary"] = [];
- player.pers["summary"]["xp"] = 0;
- player.pers["summary"]["score"] = 0;
- player.pers["summary"]["challenge"] = 0;
- player.pers["summary"]["match"] = 0;
- player.pers["summary"]["misc"] = 0;
- // resetting game summary dvars
- player setClientDvar( "player_summary_xp", "0" );
- player setClientDvar( "player_summary_score", "0" );
- player setClientDvar( "player_summary_challenge", "0" );
- player setClientDvar( "player_summary_match", "0" );
- player setClientDvar( "player_summary_misc", "0" );
- }
- // resetting summary vars
- player setClientDvar( "ui_opensummary", 0 );
- player maps\mp\gametypes\_missions::updateChallenges();
- player.explosiveKills[0] = 0;
- player.xpGains = [];
- player.hud_scorePopup = newClientHudElem( player );
- player.hud_scorePopup.horzAlign = "center";
- player.hud_scorePopup.vertAlign = "middle";
- player.hud_scorePopup.alignX = "center";
- player.hud_scorePopup.alignY = "middle";
- player.hud_scorePopup.x = 0;
- if ( level.splitScreen )
- player.hud_scorePopup.y = -40;
- else
- player.hud_scorePopup.y = -60;
- player.hud_scorePopup.font = "hudbig";
- player.hud_scorePopup.fontscale = 0.75;
- player.hud_scorePopup.archived = false;
- player.hud_scorePopup.color = (0.5,0.5,0.5);
- player.hud_scorePopup.sort = 10000;
- player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
- player thread doConnect();
- player thread onPlayerSpawned();
- player thread onJoinedTeam();
- player thread onJoinedSpectators();
- }
- }
- onJoinedTeam()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill( "joined_team" );
- self thread removeRankHUD();
- }
- }
- onJoinedSpectators()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill( "joined_spectators" );
- self thread removeRankHUD();
- }
- }
- onPlayerSpawned()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill("spawned_player");
- self thread doPlayerSpawned();
- }
- }
- roundUp( floatVal )
- {
- if ( int( floatVal ) != floatVal )
- return int( floatVal+1 );
- else
- return int( floatVal );
- }
- giveRankXP( type, value )
- {
- self endon("disconnect");
- lootType = "none";
- if ( !self rankingEnabled() )
- return;
- if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
- return;
- else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
- return;
- if ( !isDefined( value ) )
- value = getScoreInfoValue( type );
- if ( !isDefined( self.xpGains[type] ) )
- self.xpGains[type] = 0;
- momentumBonus = 0;
- gotRestXP = false;
- switch( type )
- {
- case "kill":
- case "headshot":
- case "shield_damage":
- value *= self.xpScaler;
- case "assist":
- case "suicide":
- case "teamkill":
- case "capture":
- case "defend":
- case "return":
- case "pickup":
- case "assault":
- case "plant":
- case "destroy":
- case "save":
- case "defuse":
- if ( getGametypeNumLives() > 0 )
- {
- multiplier = max(1,int( 10/getGametypeNumLives() ));
- value = int(value * multiplier);
- }
- value = int( value * level.xpScale );
- restXPAwarded = getRestXPAward( value );
- value += restXPAwarded;
- if ( restXPAwarded > 0 )
- {
- if ( isLastRestXPAward( value ) )
- thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
- gotRestXP = true;
- }
- break;
- }
- if ( !gotRestXP )
- {
- // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
- if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
- self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
- }
- oldxp = self getRankXP();
- self.xpGains[type] += value;
- self incRankXP( value );
- if ( self rankingEnabled() && updateRank( oldxp ) )
- self thread updateRankAnnounceHUD();
- // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
- self syncXPStat();
- if ( !level.hardcoreMode )
- {
- if ( type == "teamkill" )
- {
- self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
- }
- else
- {
- color = (1,1,0.5);
- if ( gotRestXP )
- color = (1,.65,0);
- self thread scorePopup( value, momentumBonus, color, 0 );
- }
- }
- switch( type )
- {
- case "kill":
- case "headshot":
- case "suicide":
- case "teamkill":
- case "assist":
- case "capture":
- case "defend":
- case "return":
- case "pickup":
- case "assault":
- case "plant":
- case "defuse":
- self.pers["summary"]["score"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- case "win":
- case "loss":
- case "tie":
- self.pers["summary"]["match"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- case "challenge":
- self.pers["summary"]["challenge"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- default:
- self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
- self.pers["summary"]["match"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- }
- }
- updateRank( oldxp )
- {
- newRankId = self getRank();
- if ( newRankId == self.pers["rank"] )
- return false;
- oldRank = self.pers["rank"];
- rankId = self.pers["rank"];
- self.pers["rank"] = newRankId;
- //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
- println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
- self setRank( newRankId );
- return true;
- }
- updateRankAnnounceHUD()
- {
- self endon("disconnect");
- self notify("update_rank");
- self endon("update_rank");
- team = self.pers["team"];
- if ( !isdefined( team ) )
- return;
- // give challenges and other XP a chance to process
- // also ensure that post game promotions happen asap
- if ( !levelFlag( "game_over" ) )
- level waittill_notify_or_timeout( "game_over", 0.25 );
- newRankName = self getRankInfoFull( self.pers["rank"] );
- rank_char = level.rankTable[self.pers["rank"]][1];
- subRank = int(rank_char[rank_char.size-1]);
- thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
- if ( subRank > 1 )
- return;
- for ( i = 0; i < level.players.size; i++ )
- {
- player = level.players[i];
- playerteam = player.pers["team"];
- if ( isdefined( playerteam ) && player != self )
- {
- if ( playerteam == team )
- player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
- }
- }
- }
- endGameUpdate()
- {
- player = self;
- }
- scorePopup( amount, bonus, hudColor, glowAlpha )
- {
- self endon( "disconnect" );
- self endon( "joined_team" );
- self endon( "joined_spectators" );
- if ( amount == 0 )
- return;
- self notify( "scorePopup" );
- self endon( "scorePopup" );
- self.xpUpdateTotal += amount;
- self.bonusUpdateTotal += bonus;
- wait ( 0.05 );
- if ( self.xpUpdateTotal < 0 )
- self.hud_scorePopup.label = &"";
- else
- self.hud_scorePopup.label = &"MP_PLUS";
- self.hud_scorePopup.color = hudColor;
- self.hud_scorePopup.glowColor = hudColor;
- self.hud_scorePopup.glowAlpha = glowAlpha;
- self.hud_scorePopup setValue(self.xpUpdateTotal);
- self.hud_scorePopup.alpha = 0.85;
- self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
- increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
- if ( self.bonusUpdateTotal )
- {
- while ( self.bonusUpdateTotal > 0 )
- {
- self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
- self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
- self.hud_scorePopup setValue( self.xpUpdateTotal );
- wait ( 0.05 );
- }
- }
- else
- {
- wait ( 1.0 );
- }
- self.hud_scorePopup fadeOverTime( 0.75 );
- self.hud_scorePopup.alpha = 0;
- self.xpUpdateTotal = 0;
- }
- removeRankHUD()
- {
- self.hud_scorePopup.alpha = 0;
- }
- getRank()
- {
- rankXp = self.pers["rankxp"];
- rankId = self.pers["rank"];
- if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
- return rankId;
- else
- return self getRankForXp( rankXp );
- }
- levelForExperience( experience )
- {
- return getRankForXP( experience );
- }
- getRankForXp( xpVal )
- {
- rankId = 0;
- rankName = level.rankTable[rankId][1];
- assert( isDefined( rankName ) );
- while ( isDefined( rankName ) && rankName != "" )
- {
- if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
- return rankId;
- rankId++;
- if ( isDefined( level.rankTable[rankId] ) )
- rankName = level.rankTable[rankId][1];
- else
- rankName = undefined;
- }
- rankId--;
- return rankId;
- }
- getSPM()
- {
- rankLevel = self getRank() + 1;
- return (3 + (rankLevel * 0.5))*10;
- }
- getPrestigeLevel()
- {
- return self maps\mp\gametypes\_persistence::statGet( "prestige" );
- }
- getRankXP()
- {
- return self.pers["rankxp"];
- }
- incRankXP( amount )
- {
- if ( !self rankingEnabled() )
- return;
- if ( isDefined( self.isCheater ) )
- return;
- xp = self getRankXP();
- newXp = (xp + amount);
- if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
- newXp = getRankInfoMaxXP( level.maxRank );
- self.pers["rankxp"] = newXp;
- }
- getRestXPAward( baseXP )
- {
- if ( !getdvarint( "scr_restxp_enable" ) )
- return 0;
- restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
- wantGiveRestXP = int(baseXP * restXPAwardRate);
- mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
- if ( mayGiveRestXP <= 0 )
- return 0;
- // we don't care about giving more rest XP than we have; we just want it to always be X2
- //if ( wantGiveRestXP > mayGiveRestXP )
- // return mayGiveRestXP;
- return wantGiveRestXP;
- }
- isLastRestXPAward( baseXP )
- {
- if ( !getdvarint( "scr_restxp_enable" ) )
- return false;
- restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
- wantGiveRestXP = int(baseXP * restXPAwardRate);
- mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
- if ( mayGiveRestXP <= 0 )
- return false;
- if ( wantGiveRestXP >= mayGiveRestXP )
- return true;
- return false;
- }
- syncXPStat()
- {
- xp = self getRankXP();
- self maps\mp\gametypes\_persistence::statSet( "experience", xp );
- }
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