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- [wpn_ak47m]:identity_immunities,weapon_probability,default_weapon_params
- GroupControlSection = spawn_group
- $spawn = "weapons\ak-74" ; name and section in level editor
- $npc = on
- $prefetch = 8
- scheduled = off ; option for ALife Simulator
- cform = skeleton
- class = WP_AK74 ; class of the weapon that corresponding to CPP class
- description = st_wpn_ak47m_descr
- ef_main_weapon_type = 2
- ef_weapon_type = 8
- default_to_ruck = false
- sprint_allowed = true
- ;-------------------------------------------------------------------------------
- cost = 21320 ; the price of the item
- weapon_class = assault_rifle ; the type of the box that will be used in buy-menu in multiplayer mode
- inv_weight = 3.3 ; weight in inventory
- upgrades = up_gr_firstab_ak47m, up_gr_seconab_ak47m, up_gr_thirdab_ak47m, up_gr_fourtab_ak47m, up_gr_fifthab_ak47m, up_gr_fifthcd_ak47m
- installed_upgrades =
- upgrade_scheme = upgrade_scheme_ak74
- ;-ŇŇŐ---------------------------------------------------------------------------
- hit_power = 0.535, 0.535, 0.535, 0.535
- hit_impulse = 34 ; size of physic impulse by bullet
- hit_type = fire_wound ; [] type of the wound
- fire_distance = 1000
- bullet_speed = 715 ; starting bullet speed
- rpm = 600 ; max round per minute
- rpm_empty_click = 200
- use_aim_bullet = false ;Ďîääĺđćčâŕĺňń˙ ëč ďĺđâŕ˙ ńóďďĺđ ďóë˙
- time_to_aim = 3.0
- hud = wpn_akm_hud
- misfire_probability = 0.005
- misfire_start_condition = 0.75
- misfire_end_condition = 0.05
- misfire_start_prob = 0.003 ; = 0.0052
- misfire_end_prob = 0.02 ; = 0.05
- condition_shot_dec = 0.0008
- condition_queue_shot_dec = 0.0008
- ammo_elapsed = 30 ; obsolete
- ammo_mag_size = 30 ; clip (magazine) size
- fire_modes = 1, -1
- ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_ap ; name of the ltx-section of used ammo
- grenade_class = ammo_vog-25 ; name of the ltx-section of used grenades
- launch_speed = 0
- hand_dependence = 1
- single_handed = 0
- ;-Äîô----------------------------------------------------------------------
- zoom_dof = 0.5, 1.0, 180
- reload_dof = 0.0, 0.5, 5, 2;1.7
- ;-Äčńďĺđńč˙----------------------------------------------------------------------
- ;params of weapon recoil
- fire_dispersion_base = 0.45 ;óăîë (â ăđŕäóńŕő) áŕçîâîé äčńďĺđńčč îđóćč˙ (îđóćč˙ çŕćŕňîăî â ňčńęŕő)
- control_inertion_factor = 1.54f
- crosshair_inertion = 6.3
- ;îňäŕ÷ŕ
- cam_return = 0 ; = 1
- cam_relax_speed = 10 ;ńęîđîńňü âîçâđŕňŕ â čńőîäíîĺ ďîëîćĺíčĺ
- cam_relax_speed_ai = 360
- cam_dispersion = 1.4
- cam_dispersion_inc = 1.2
- cam_dispersion_frac = 1.0 ;ńňâîë áóäĺň ďîäűěŕňüń˙ íŕ cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
- cam_max_angle = 50.0 ;ěŕęńčěŕëüíűé óăîë îňäŕ÷č
- cam_max_angle_horz = 50.0 ;(degree) maximum shot horizontal degree
- cam_step_angle_horz = 1.38 ;(degree) size of step camera moved in horizontal position while shooting
- zoom_cam_relax_speed = 10 ; scope & ironsight
- zoom_cam_relax_speed_ai = 360
- zoom_cam_dispersion = 1.1
- zoom_cam_dispersion_inc = 0.88
- zoom_cam_dispersion_frac = 0.7
- zoom_cam_max_angle = 50.0
- zoom_cam_max_angle_horz = 50.0
- zoom_cam_step_angle_horz = 1.28
- PDM_disp_base = 1.15
- PDM_disp_vel_factor = 2.5
- PDM_disp_accel_factor = 2.5
- PDM_disp_crouch = 1.0 ; = 1.165
- PDM_disp_crouch_no_acc = 1.0 ; = 1.325
- fire_dispersion_condition_factor = 0.001 ;= 0.01 ; 18
- ;-------------------------------------------------------------------------------
- holder_range_modifier = 1.0 ; âî ńęîëüęî đŕç óâĺëč÷čâŕĺňń˙ eye_range
- holder_fov_modifier = 1.0 ; âî ńęîëüęî đŕç óâĺëč÷čâŕĺňń˙ eye_fov
- min_radius = 0 ; = 30 ; [] for AI
- max_radius = 500 ; = 250 ; = 100 ; [] for AI
- hit_probability_gd_novice = 1.00 ; = 0.80
- hit_probability_gd_stalker = 1.00 ; = 0.80
- hit_probability_gd_veteran = 1.00 ; = 0.80
- hit_probability_gd_master = 1.00 ; = 0.80
- ;-------------------------------------------------------------------------------
- slot = 2 ; // secondary
- animation_slot = 2 ; type of the animation that will be used
- position = -0.026, 0.013, -0.02 ;3rd
- orientation = 0, 0, 0
- fire_point = 0,0.050,0.656 ; position (3rd person view) for particles of fire
- fire_point2 = 0,0.161,0.583 ; position (3rd person view) for particles of fire (when shooting with secondary fire)
- ;flame_particles = weapons\generic_weapon05 ; particles for shooting effects
- smoke_particles = weapons\generic_shoot_00
- grenade_flame_particles = weapons\generic_weapon01
- shell_point = 0,0.216,0.174 ; position (3rd person view) for shell to throw out
- ;shell_particles = weapons\generic_shells ; name of the particles for shells
- shell_particles = amik\weapons\data\5_45x39\5_45x39_r
- ;-------------------------------------------------------------------------------
- inv_name = st_wpn_ak47m ; name in inventory
- inv_name_short = st_wpn_ak47m
- inv_grid_width = 5
- inv_grid_height = 2
- inv_grid_x = 15
- inv_grid_y = 75
- upgr_icon_x = 1724 ; 304
- upgr_icon_y = 802 ; 627
- upgr_icon_width = 167 ; 295
- upgr_icon_height = 159 ; 110
- kill_msg_x = 0
- kill_msg_y = 28
- kill_msg_width = 84
- kill_msg_height = 28
- ;--STRAP PARAMETERS-----------------------------------------------------------------
- ;ďîä ěčřęîé
- strap_position = -0.2,-0.13,0.1 ; position (offset) and orientation of the weapon when it is strapped
- strap_orientation = -15,-9,110 ; (3rd person view in degrees)
- strap_bone0 = bip01_spine2
- strap_bone1 = bip01_spine1
- startup_ammo = 90
- visual = dynamics\weapons\wpn_akm\wpn_akm.ogf
- light_disabled = false
- light_color = 0.6,0.5,0.3
- light_range = 5
- light_var_color = 0.05
- light_var_range = 0.5
- light_time = 0.2
- ph_mass = 4
- ;addons
- scope_status = 0 ; 0 - no addon ; UPGRADABLE
- silencer_status = 2 ; 1 - permanent
- grenade_launcher_status = 2 ; 2 - attachable
- zoom_enabled = true ; (on,off)zoom mode (right mouse button)
- zoom_rotate_time = 0.25
- scope_zoom_factor = 58.6 ; fov for zoom mode
- silencer_name = wpn_addon_silencer_762x39 ; section name for the attachable silencer
- silencer_x = 235 ; offset in inventory icon
- silencer_y = 10
- grenade_launcher_name = wpn_addon_grenade_launcher
- grenade_launcher_x = 127
- grenade_launcher_y = 18
- scopes_sect = scope_akm, scope_akm_worn, scope_akm_moist, scope_x2.7_akm, scope_live_detector_akm, scope_night_akm, scope_vsk_akm
- ;çâóęč
- snd_draw = weapons\generic\rifle_draw_02
- snd_holster = weapons\ak47m\ak_holster
- snd_shoot = weapons\ak47m\aks47_shot
- snd_shoot1 = weapons\ak47m\aks47_shot_1
- snd_shoot2 = weapons\ak47m\aks47_shot
- snd_shoot3 = weapons\ak47m\aks47_shot_2
- snd_shoot4 = weapons\ak47m\aks47_shot
- snd_empty = weapons\generic\rifle_historic_empty, 0.9
- snd_reload = weapons\generic\type2_reload, 0.7
- snd_shoot_grenade = weapons\explo\grenade_launch_explo
- snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
- snd_switch = weapons\groza_switch, 1.0, 0.5
- snd_bore = weapons\generic\eastern_bore, 0.7
- snd_silncer_shot = weapons\silencers\silencer_762x39
- snd_silncer_shot1 = weapons\silencers\silencer_762x39
- snd_silncer_shot2 = weapons\silencers\silencer_762x39
- snd_silncer_shot3 = weapons\silencers\silencer_762x39
- snd_silncer_shot4 = weapons\silencers\silencer_762x39
- ;silencer_flame_particles = weapons\generic_weapon01
- silencer_smoke_particles = weapons\generic_shoot_00
- silencer_light_color = 0.6,0.5,0.3
- silencer_light_range = 0.01
- silencer_light_var_color = 0.05
- silencer_light_var_range = 0.5
- silencer_light_time = 0.2
- [wpn_akm_hud]
- zoom_hide_crosshair = true
- attach_place_idx = 0
- item_visual = dynamics\weapons\wpn_akm\wpn_akm_hud.ogf
- hands_position = -0.120500,-0.180999,0.132501
- hands_orientation = -2.599998,0.000000,-2.549999
- hands_position_16x9 = -0.119500,-0.199000,0.091000
- hands_orientation_16x9 = -0.750000,1.700000,-4.199999
- item_position = 0.004111,0.008527,-0.005906
- item_orientation = -15.488927,-3.320898,367.220154
- shell_point = 0.03,0.054,0.35 ;0.017,0.054,0.17
- shell_dir = 0.0, 1.0, 0.0
- shell_bone = wpn_body
- fire_point = 0,0.042,0.684
- fire_bone = wpn_body
- fire_point2 = 0.0,-0.011,0.553
- fire_bone2 = wpn_body
- anm_show = ak74_draw
- anm_hide = ak74_holster
- anm_idle = ak74_idle
- anm_idle_sprint = ak74_idle_sprint
- anm_idle_moving = ak74_idle_moving
- anm_shots = ak74_shoot
- anm_reload = ak74_reload_right_w_rot, ak74_reload
- anm_idle_aim = ak74_idle_aim
- anm_switch = ak74_switch_off ;abakan_switch_off
- anm_switch_g = ak74_switch_on ;abakan_switch_on
- anm_bore = ak74_idle_bore_no_z, ak74_idle_bore
- anm_hide_w_gl = ak74_holster_w_gl
- anm_show_w_gl = ak74_draw_w_gl
- anm_idle_w_gl = ak74_idle_w_gl
- anm_shots_w_gl = ak74_shoot_w_gl
- anm_reload_w_gl = ak74_reload_right_w_gl_rot, ak74_reload_w_gl
- anm_idle_w_gl_aim = ak74_idle_aim_w_gl
- anm_idle_sprint_w_gl = ak74_idle_sprint_w_gl
- anm_idle_moving_w_gl = ak74_idle_moving_w_gl
- anm_bore_w_gl = ak74_idle_bore_w_gl_no_z, ak74_idle_bore_w_gl
- anm_show_g = ak74_draw_w_gl ;abakan_draw_grenade
- anm_hide_g = ak74_holster_w_gl ;abakan_holster_grenade
- anm_idle_g = ak74_idle_w_gl ;abakan_idle_grenade
- anm_reload_g = ak74_reload_grenade
- anm_idle_g_aim = ak74_idle_aim_w_gl ;abakan_idle_grenade
- anm_shots_g = ak74_shoot_grenade
- anm_idle_sprint_g = ak74_idle_sprint_w_gl ;abakan_idle_sprint_grenade
- anm_idle_moving_g = ak74_idle_moving_w_gl ;abakan_idle_moving_grenade
- anm_bore_g = ak74_idle_bore_w_gl_no_z, ak74_idle_bore_w_gl
- aim_hud_offset_pos = -0.101990,0.039820,-0.022500
- aim_hud_offset_rot = -0.010500,-0.032500,0.011400
- gl_hud_offset_pos = -0.000400,-0.000300,0.000000
- gl_hud_offset_rot = 0.000000,0.000000,0.000000
- aim_hud_offset_pos_16x9 = -0.101800,0.057100,-0.116000
- aim_hud_offset_rot_16x9 = 0.019300,-0.000800,-0.007500
- gl_hud_offset_pos_16x9 = -0.075900, 0.041500, -0.074000
- gl_hud_offset_rot_16x9 = -0.030400,-0.001000, -0.007500
- [scope_akm]
- scope_name = wpn_addon_scope
- scope_x = 43 ; offset in inventory icon
- scope_y = -3
- [scope_akm_moist]
- scope_name = wpn_addon_scope_moist
- scope_x = 43 ; offset in inventory icon
- scope_y = -3
- [scope_akm_worn]
- scope_name = wpn_addon_scope_worn
- scope_x = 43 ; offset in inventory icon
- scope_y = -3
- [scope_x2.7_akm]
- scope_name = wpn_addon_scope_x2.7
- scope_x = 68 ; offset in inventory icon
- scope_y = -5
- [scope_live_detector_akm]
- scope_name = wpn_addon_scope_detector
- scope_x = 43 ; offset in inventory icon
- scope_y = -3
- [scope_night_akm]
- scope_name = wpn_addon_scope_night
- scope_x = 43 ; offset in inventory icon
- scope_y = -3
- [scope_vsk_akm]
- scope_name = wpn_addon_scope_vsk
- scope_x = 43 ; offset in inventory icon
- scope_y = -3
- ;-----------------------------------------------------------------------------
- ; Óíčęŕëüíűĺ
- ;-----------------------------------------------------------------------------
- ;=====================================================================================================================================================
- [wpn_ak47m_modern]:wpn_ak47m
- cost = 26980
- inv_weight = 3.2
- inv_name = st_wpn_ak47m_modern
- inv_name_short = st_wpn_ak47m_modern
- upgrades = up_gr_firstab_ak47m_modern, up_gr_seconab_ak47m_modern, up_gr_thirdab_ak47m_modern, up_gr_fourtab_ak47m_modern, up_gr_fifthab_ak47m_modern, up_gr_fifthcd_ak47m_modern
- installed_upgrades = up_fourta_ak47m_modern, up_fiftha_ak47m_modern
- hit_power = 0.555, 0.555, 0.555, 0.555
- hit_impulse = 34 ; size of physic impulse by bullet
- hit_type = fire_wound ; [] type of the wound
- fire_distance = 1000 ; maximum fire distance that bullet can fly
- bullet_speed = 735 ; starting bullet speed
- rpm = 600
- hud = wpn_ak47m_modern_hud
- misfire_start_condition = 0.73
- misfire_end_condition = 0.04
- misfire_start_prob = 0.003 ; = 0.0052
- misfire_end_prob = 0.02 ; = 0.05
- condition_shot_dec = 0.0007
- condition_queue_shot_dec = 0.0007
- ammo_mag_size = 30 ; clip (magazine) size
- fire_modes = 1, -1
- fire_dispersion_base = 0.42 ;óăîë (â ăđŕäóńŕő) áŕçîâîé äčńďĺđńčč îđóćč˙ (îđóćč˙ çŕćŕňîăî â ňčńęŕő)
- inv_grid_width = 5
- inv_grid_height = 2
- inv_grid_x = 10
- inv_grid_y = 77
- visual = dynamics\weapons\wpn_akm\wpn_aka.ogf
- snd_reload = weapons\generic\type2_reload, 0.7
- [wpn_ak47m_modern_hud]:wpn_akm_hud
- item_visual = dynamics\weapons\wpn_akm\wpn_aka_hud.ogf
- ;=====================================================================================================================================================
- [wpn_ak47m_camo]:wpn_ak47m
- cost = 35780
- inv_weight = 3.27
- inv_name = st_wpn_ak47m_camo
- inv_name_short = st_wpn_ak47m_camo
- upgrades = up_gr_firstab_ak47m_camo, up_gr_seconab_ak47m_camo, up_gr_thirdab_ak47m_camo, up_gr_fourtab_ak47m_camo, up_gr_fifthab_ak47m_camo, up_gr_fifthcd_ak47m_camo
- installed_upgrades = up_secona_ak47m_camo, up_thirda_ak47m_camo, up_fiftha_ak47m_camo, up_fourta_ak47m_camo, up_fiftha_ak47m_camo
- hit_power = 0.585, 0.585, 0.585, 0.585
- hit_impulse = 34 ; size of physic impulse by bullet
- hit_type = fire_wound ; [] type of the wound
- fire_distance = 1000 ; maximum fire distance that bullet can fly
- bullet_speed = 745 ; starting bullet speed
- rpm = 610
- hud = wpn_ak47m_camo_hud
- misfire_start_condition = 0.70
- misfire_end_condition = 0.03
- misfire_start_prob = 0.003 ; = 0.004
- misfire_end_prob = 0.02 ; = 0.035
- condition_shot_dec = 0.0006
- condition_queue_shot_dec = 0.0006
- ammo_mag_size = 30 ; clip (magazine) size
- fire_modes = 1, -1
- fire_dispersion_base = 0.39
- inv_grid_width = 5
- inv_grid_height = 2
- inv_grid_x = 10
- inv_grid_y = 75
- visual = dynamics\weapons\wpn_akm\wpn_akb.ogf
- snd_reload = weapons\generic\type2_reload, 0.7
- [wpn_ak47m_camo_hud]:wpn_akm_hud
- item_visual = dynamics\weapons\wpn_akm\wpn_akb_hud.ogf
- ;=====================================================================================================================================================
- [wpn_ak47m_alt]:wpn_ak47m
- cost = 22440
- inv_weight = 3.35
- inv_name = st_wpn_ak47m_alt
- inv_name_short = st_wpn_ak47m_alt
- upgrades = up_gr_firstab_ak47m_alt, up_gr_seconab_ak47m_alt, up_gr_thirdab_ak47m_alt, up_gr_fourtab_ak47m_alt, up_gr_fifthab_ak47m_alt, up_gr_fifthcd_ak47m_alt
- installed_upgrades = up_fiftha_ak47m_alt
- hit_power = 0.539, 0.539, 0.539, 0.539
- hit_impulse = 34 ; size of physic impulse by bullet
- hit_type = fire_wound ; [] type of the wound
- fire_distance = 1000 ; maximum fire distance that bullet can fly
- bullet_speed = 720 ; starting bullet speed
- rpm = 620 ; max round per minute
- hud = wpn_ak47m_alt_hud
- misfire_start_condition = 0.75
- misfire_end_condition = 0.05
- misfire_start_prob = 0.003 ; = 0.0052
- misfire_end_prob = 0.02 ; = 0.05
- condition_shot_dec = 0.0008
- condition_queue_shot_dec = 0.0008
- ammo_mag_size = 30 ; clip (magazine) size
- fire_modes = 1, -1
- fire_dispersion_base = 0.5 ;óăîë (â ăđŕäóńŕő) áŕçîâîé äčńďĺđńčč îđóćč˙ (îđóćč˙ çŕćŕňîăî â ňčńęŕő)
- inv_grid_width = 5
- inv_grid_height = 2
- inv_grid_x = 15
- inv_grid_y = 77
- visual = dynamics\weapons\wpn_akm\wpn_akc.ogf
- snd_reload = weapons\generic\type2_reload, 0.7
- [wpn_ak47m_alt_hud]:wpn_akm_hud
- item_visual = dynamics\weapons\wpn_akm\wpn_akc_hud.ogf
- ;=====================================================================================================================================================
- [wpn_ak47m_worn]:wpn_ak47m
- cost = 17720
- inv_weight = 3.3
- inv_name = st_wpn_ak47m_worn
- inv_name_short = st_wpn_ak47m_worn
- description = st_wpn_ak47m_worn_descr
- upgrades = up_gr_firstab_ak47m_worn, up_gr_seconab_ak47m_worn, up_gr_thirdab_ak47m_worn, up_gr_fourtab_ak47m_worn, up_gr_fifthab_ak47m_worn, up_gr_fifthcd_ak47m_worn
- hit_power = 0.45, 0.45, 0.45, 0.45
- hit_impulse = 34 ; size of physic impulse by bullet
- hit_type = fire_wound ; [] type of the wound
- fire_distance = 900 ; maximum fire distance that bullet can fly
- bullet_speed = 650 ; starting bullet speed
- rpm = 590 ; max round per minute
- hud = wpn_ak47m_worn_hud
- misfire_start_condition = 0.85
- misfire_end_condition = 0.12
- misfire_start_prob = 0.003 ; = 0.0082
- misfire_end_prob = 0.02 ; = 0.077
- condition_shot_dec = 0.0010
- condition_queue_shot_dec = 0.0010
- silencer_status = 0
- ammo_mag_size = 30 ; clip (magazine) size
- fire_modes = 1, -1
- fire_dispersion_base = 0.75 ;óăîë (â ăđŕäóńŕő) áŕçîâîé äčńďĺđńčč îđóćč˙ (îđóćč˙ çŕćŕňîăî â ňčńęŕő)
- inv_grid_width = 5 ; position and size of the icon that will be used to display weapon in the inventory menu
- inv_grid_height = 2 ; all icons are on the texture ui_icon_equipment.dds,
- inv_grid_x = 0 ; position and size are in terms of 64x64 squares
- inv_grid_y = 38
- visual = dynamics\weapons\wpn_akm\wpn_akd.ogf
- snd_reload = weapons\generic\type2_reload, 0.7
- [wpn_ak47m_worn_hud]:wpn_akm_hud
- item_visual = dynamics\weapons\wpn_akm\wpn_akd_hud.ogf
- ;=====================================================================================================================================================
- [wpn_ak47m_custom]:wpn_ak47m
- cost = 32240
- inv_weight = 3.21
- inv_name = st_wpn_ak47m_custom
- inv_name_short = st_wpn_ak47m_custom
- upgrades = up_gr_firstab_ak47m_custom, up_gr_seconab_ak47m_custom, up_gr_thirdab_ak47m_custom, up_gr_fourtab_ak47m_custom, up_gr_fifthab_ak47m_custom, up_gr_fifthcd_ak47m_custom
- installed_upgrades = up_thirda_ak47m_custom, up_thirdc_ak47m_custom, up_fourta_ak47m_custom, up_fiftha_ak47m_custom
- hit_power = 0.565, 0.565, 0.565, 0.565
- hit_impulse = 34 ; size of physic impulse by bullet
- hit_type = fire_wound ; [] type of the wound
- fire_distance = 1000 ; maximum fire distance that bullet can fly
- bullet_speed = 765 ; starting bullet speed
- rpm = 600 ; max round per minute
- hud = wpn_ak47m_custom_hud
- misfire_start_condition = 0.7
- misfire_end_condition = 0.1
- misfire_start_prob = 0.003 ; = 0.0042
- misfire_end_prob = 0.02 ; = 0.038
- condition_shot_dec = 0.0007
- condition_queue_shot_dec = 0.0007
- ammo_mag_size = 30 ; clip (magazine) size
- fire_modes = 1, -1
- fire_dispersion_base = 0.38 ;óăîë (â ăđŕäóńŕő) áŕçîâîé äčńďĺđńčč îđóćč˙ (îđóćč˙ çŕćŕňîăî â ňčńęŕő)
- inv_grid_width = 5
- inv_grid_height = 2
- inv_grid_x = 15
- inv_grid_y = 73
- visual = dynamics\weapons\wpn_akm\wpn_ake.ogf
- snd_reload = weapons\generic\type2_reload, 0.7
- [wpn_ak47m_custom_hud]:wpn_akm_hud
- item_visual = dynamics\weapons\wpn_akm\wpn_ake_hud.ogf
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