Guest User

Untitled

a guest
Feb 19th, 2015
436
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 20.36 KB | None | 0 0
  1. [wpn_ak47m]:identity_immunities,weapon_probability,default_weapon_params
  2. GroupControlSection = spawn_group
  3. $spawn = "weapons\ak-74" ; name and section in level editor
  4. $npc = on
  5. $prefetch = 8
  6. scheduled = off ; option for ALife Simulator
  7. cform = skeleton
  8. class = WP_AK74 ; class of the weapon that corresponding to CPP class
  9. description = st_wpn_ak47m_descr
  10.  
  11. ef_main_weapon_type = 2
  12. ef_weapon_type = 8
  13.  
  14. default_to_ruck = false
  15. sprint_allowed = true
  16.  
  17. ;-------------------------------------------------------------------------------
  18. cost = 21320 ; the price of the item
  19. weapon_class = assault_rifle ; the type of the box that will be used in buy-menu in multiplayer mode
  20. inv_weight = 3.3 ; weight in inventory
  21.  
  22. upgrades = up_gr_firstab_ak47m, up_gr_seconab_ak47m, up_gr_thirdab_ak47m, up_gr_fourtab_ak47m, up_gr_fifthab_ak47m, up_gr_fifthcd_ak47m
  23. installed_upgrades =
  24. upgrade_scheme = upgrade_scheme_ak74
  25.  
  26. ;-ŇŇŐ---------------------------------------------------------------------------
  27. hit_power = 0.535, 0.535, 0.535, 0.535
  28. hit_impulse = 34 ; size of physic impulse by bullet
  29. hit_type = fire_wound ; [] type of the wound
  30. fire_distance = 1000
  31. bullet_speed = 715 ; starting bullet speed
  32. rpm = 600 ; max round per minute
  33. rpm_empty_click = 200
  34.  
  35. use_aim_bullet = false ;Ďîääĺđćčâŕĺňń˙ ëč ďĺđâŕ˙ ńóďďĺđ ďóë˙
  36. time_to_aim = 3.0
  37.  
  38. hud = wpn_akm_hud
  39.  
  40. misfire_probability = 0.005
  41. misfire_start_condition = 0.75
  42. misfire_end_condition = 0.05
  43. misfire_start_prob = 0.003 ; = 0.0052
  44. misfire_end_prob = 0.02 ; = 0.05
  45. condition_shot_dec = 0.0008
  46. condition_queue_shot_dec = 0.0008
  47.  
  48. ammo_elapsed = 30 ; obsolete
  49. ammo_mag_size = 30 ; clip (magazine) size
  50. fire_modes = 1, -1
  51.  
  52. ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_ap ; name of the ltx-section of used ammo
  53. grenade_class = ammo_vog-25 ; name of the ltx-section of used grenades
  54.  
  55. launch_speed = 0
  56. hand_dependence = 1
  57. single_handed = 0
  58.  
  59. ;-Äîô----------------------------------------------------------------------
  60. zoom_dof = 0.5, 1.0, 180
  61. reload_dof = 0.0, 0.5, 5, 2;1.7
  62.  
  63. ;-Äčńďĺđńč˙----------------------------------------------------------------------
  64. ;params of weapon recoil
  65. fire_dispersion_base = 0.45 ;óăîë (â ăđŕäóńŕő) áŕçîâîé äčńďĺđńčč îđóćč˙ (îđóćč˙ çŕćŕňîăî â ňčńęŕő)
  66. control_inertion_factor = 1.54f
  67. crosshair_inertion = 6.3
  68.  
  69. ;îňäŕ÷ŕ
  70. cam_return = 0 ; = 1
  71. cam_relax_speed = 10 ;ńęîđîńňü âîçâđŕňŕ â čńőîäíîĺ ďîëîćĺíčĺ
  72. cam_relax_speed_ai = 360
  73. cam_dispersion = 1.4
  74. cam_dispersion_inc = 1.2
  75. cam_dispersion_frac = 1.0 ;ńňâîë áóäĺň ďîäűěŕňüń˙ íŕ cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
  76. cam_max_angle = 50.0 ;ěŕęńčěŕëüíűé óăîë îňäŕ÷č
  77. cam_max_angle_horz = 50.0 ;(degree) maximum shot horizontal degree
  78. cam_step_angle_horz = 1.38 ;(degree) size of step camera moved in horizontal position while shooting
  79.  
  80. zoom_cam_relax_speed = 10 ; scope & ironsight
  81. zoom_cam_relax_speed_ai = 360
  82. zoom_cam_dispersion = 1.1
  83. zoom_cam_dispersion_inc = 0.88
  84. zoom_cam_dispersion_frac = 0.7
  85. zoom_cam_max_angle = 50.0
  86. zoom_cam_max_angle_horz = 50.0
  87. zoom_cam_step_angle_horz = 1.28
  88.  
  89. PDM_disp_base = 1.15
  90. PDM_disp_vel_factor = 2.5
  91. PDM_disp_accel_factor = 2.5
  92. PDM_disp_crouch = 1.0 ; = 1.165
  93. PDM_disp_crouch_no_acc = 1.0 ; = 1.325
  94.  
  95. fire_dispersion_condition_factor = 0.001 ;= 0.01 ; 18
  96.  
  97. ;-------------------------------------------------------------------------------
  98. holder_range_modifier = 1.0 ; âî ńęîëüęî đŕç óâĺëč÷čâŕĺňń˙ eye_range
  99. holder_fov_modifier = 1.0 ; âî ńęîëüęî đŕç óâĺëč÷čâŕĺňń˙ eye_fov
  100.  
  101. min_radius = 0 ; = 30 ; [] for AI
  102. max_radius = 500 ; = 250 ; = 100 ; [] for AI
  103.  
  104. hit_probability_gd_novice = 1.00 ; = 0.80
  105. hit_probability_gd_stalker = 1.00 ; = 0.80
  106. hit_probability_gd_veteran = 1.00 ; = 0.80
  107. hit_probability_gd_master = 1.00 ; = 0.80
  108.  
  109. ;-------------------------------------------------------------------------------
  110. slot = 2 ; // secondary
  111. animation_slot = 2 ; type of the animation that will be used
  112.  
  113. position = -0.026, 0.013, -0.02 ;3rd
  114. orientation = 0, 0, 0
  115.  
  116. fire_point = 0,0.050,0.656 ; position (3rd person view) for particles of fire
  117. fire_point2 = 0,0.161,0.583 ; position (3rd person view) for particles of fire (when shooting with secondary fire)
  118.  
  119. ;flame_particles = weapons\generic_weapon05 ; particles for shooting effects
  120. smoke_particles = weapons\generic_shoot_00
  121. grenade_flame_particles = weapons\generic_weapon01
  122.  
  123. shell_point = 0,0.216,0.174 ; position (3rd person view) for shell to throw out
  124. ;shell_particles = weapons\generic_shells ; name of the particles for shells
  125. shell_particles = amik\weapons\data\5_45x39\5_45x39_r
  126.  
  127. ;-------------------------------------------------------------------------------
  128. inv_name = st_wpn_ak47m ; name in inventory
  129. inv_name_short = st_wpn_ak47m
  130.  
  131. inv_grid_width = 5
  132. inv_grid_height = 2
  133. inv_grid_x = 15
  134. inv_grid_y = 75
  135.  
  136. upgr_icon_x = 1724 ; 304
  137. upgr_icon_y = 802 ; 627
  138. upgr_icon_width = 167 ; 295
  139. upgr_icon_height = 159 ; 110
  140.  
  141. kill_msg_x = 0
  142. kill_msg_y = 28
  143. kill_msg_width = 84
  144. kill_msg_height = 28
  145.  
  146. ;--STRAP PARAMETERS-----------------------------------------------------------------
  147. ;ďîä ěčřęîé
  148. strap_position = -0.2,-0.13,0.1 ; position (offset) and orientation of the weapon when it is strapped
  149. strap_orientation = -15,-9,110 ; (3rd person view in degrees)
  150. strap_bone0 = bip01_spine2
  151. strap_bone1 = bip01_spine1
  152.  
  153. startup_ammo = 90
  154. visual = dynamics\weapons\wpn_akm\wpn_akm.ogf
  155.  
  156. light_disabled = false
  157. light_color = 0.6,0.5,0.3
  158. light_range = 5
  159. light_var_color = 0.05
  160. light_var_range = 0.5
  161. light_time = 0.2
  162.  
  163. ph_mass = 4
  164.  
  165. ;addons
  166. scope_status = 0 ; 0 - no addon ; UPGRADABLE
  167. silencer_status = 2 ; 1 - permanent
  168. grenade_launcher_status = 2 ; 2 - attachable
  169.  
  170. zoom_enabled = true ; (on,off)zoom mode (right mouse button)
  171. zoom_rotate_time = 0.25
  172. scope_zoom_factor = 58.6 ; fov for zoom mode
  173.  
  174. silencer_name = wpn_addon_silencer_762x39 ; section name for the attachable silencer
  175. silencer_x = 235 ; offset in inventory icon
  176. silencer_y = 10
  177. grenade_launcher_name = wpn_addon_grenade_launcher
  178. grenade_launcher_x = 127
  179. grenade_launcher_y = 18
  180. scopes_sect = scope_akm, scope_akm_worn, scope_akm_moist, scope_x2.7_akm, scope_live_detector_akm, scope_night_akm, scope_vsk_akm
  181.  
  182. ;çâóęč
  183. snd_draw = weapons\generic\rifle_draw_02
  184. snd_holster = weapons\ak47m\ak_holster
  185. snd_shoot = weapons\ak47m\aks47_shot
  186. snd_shoot1 = weapons\ak47m\aks47_shot_1
  187. snd_shoot2 = weapons\ak47m\aks47_shot
  188. snd_shoot3 = weapons\ak47m\aks47_shot_2
  189. snd_shoot4 = weapons\ak47m\aks47_shot
  190. snd_empty = weapons\generic\rifle_historic_empty, 0.9
  191. snd_reload = weapons\generic\type2_reload, 0.7
  192. snd_shoot_grenade = weapons\explo\grenade_launch_explo
  193. snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
  194. snd_switch = weapons\groza_switch, 1.0, 0.5
  195. snd_bore = weapons\generic\eastern_bore, 0.7
  196. snd_silncer_shot = weapons\silencers\silencer_762x39
  197. snd_silncer_shot1 = weapons\silencers\silencer_762x39
  198. snd_silncer_shot2 = weapons\silencers\silencer_762x39
  199. snd_silncer_shot3 = weapons\silencers\silencer_762x39
  200. snd_silncer_shot4 = weapons\silencers\silencer_762x39
  201.  
  202. ;silencer_flame_particles = weapons\generic_weapon01
  203. silencer_smoke_particles = weapons\generic_shoot_00
  204.  
  205. silencer_light_color = 0.6,0.5,0.3
  206. silencer_light_range = 0.01
  207. silencer_light_var_color = 0.05
  208. silencer_light_var_range = 0.5
  209. silencer_light_time = 0.2
  210.  
  211.  
  212. [wpn_akm_hud]
  213. zoom_hide_crosshair = true
  214. attach_place_idx = 0
  215. item_visual = dynamics\weapons\wpn_akm\wpn_akm_hud.ogf
  216.  
  217. hands_position = -0.120500,-0.180999,0.132501
  218. hands_orientation = -2.599998,0.000000,-2.549999
  219.  
  220. hands_position_16x9 = -0.119500,-0.199000,0.091000
  221. hands_orientation_16x9 = -0.750000,1.700000,-4.199999
  222.  
  223. item_position = 0.004111,0.008527,-0.005906
  224. item_orientation = -15.488927,-3.320898,367.220154
  225.  
  226. shell_point = 0.03,0.054,0.35 ;0.017,0.054,0.17
  227. shell_dir = 0.0, 1.0, 0.0
  228. shell_bone = wpn_body
  229.  
  230. fire_point = 0,0.042,0.684
  231. fire_bone = wpn_body
  232. fire_point2 = 0.0,-0.011,0.553
  233. fire_bone2 = wpn_body
  234.  
  235. anm_show = ak74_draw
  236. anm_hide = ak74_holster
  237. anm_idle = ak74_idle
  238. anm_idle_sprint = ak74_idle_sprint
  239. anm_idle_moving = ak74_idle_moving
  240. anm_shots = ak74_shoot
  241. anm_reload = ak74_reload_right_w_rot, ak74_reload
  242. anm_idle_aim = ak74_idle_aim
  243.  
  244. anm_switch = ak74_switch_off ;abakan_switch_off
  245. anm_switch_g = ak74_switch_on ;abakan_switch_on
  246. anm_bore = ak74_idle_bore_no_z, ak74_idle_bore
  247.  
  248. anm_hide_w_gl = ak74_holster_w_gl
  249. anm_show_w_gl = ak74_draw_w_gl
  250. anm_idle_w_gl = ak74_idle_w_gl
  251. anm_shots_w_gl = ak74_shoot_w_gl
  252. anm_reload_w_gl = ak74_reload_right_w_gl_rot, ak74_reload_w_gl
  253. anm_idle_w_gl_aim = ak74_idle_aim_w_gl
  254. anm_idle_sprint_w_gl = ak74_idle_sprint_w_gl
  255. anm_idle_moving_w_gl = ak74_idle_moving_w_gl
  256. anm_bore_w_gl = ak74_idle_bore_w_gl_no_z, ak74_idle_bore_w_gl
  257.  
  258. anm_show_g = ak74_draw_w_gl ;abakan_draw_grenade
  259. anm_hide_g = ak74_holster_w_gl ;abakan_holster_grenade
  260. anm_idle_g = ak74_idle_w_gl ;abakan_idle_grenade
  261. anm_reload_g = ak74_reload_grenade
  262. anm_idle_g_aim = ak74_idle_aim_w_gl ;abakan_idle_grenade
  263. anm_shots_g = ak74_shoot_grenade
  264. anm_idle_sprint_g = ak74_idle_sprint_w_gl ;abakan_idle_sprint_grenade
  265. anm_idle_moving_g = ak74_idle_moving_w_gl ;abakan_idle_moving_grenade
  266. anm_bore_g = ak74_idle_bore_w_gl_no_z, ak74_idle_bore_w_gl
  267.  
  268. aim_hud_offset_pos = -0.101990,0.039820,-0.022500
  269. aim_hud_offset_rot = -0.010500,-0.032500,0.011400
  270. gl_hud_offset_pos = -0.000400,-0.000300,0.000000
  271. gl_hud_offset_rot = 0.000000,0.000000,0.000000
  272.  
  273. aim_hud_offset_pos_16x9 = -0.101800,0.057100,-0.116000
  274. aim_hud_offset_rot_16x9 = 0.019300,-0.000800,-0.007500
  275. gl_hud_offset_pos_16x9 = -0.075900, 0.041500, -0.074000
  276. gl_hud_offset_rot_16x9 = -0.030400,-0.001000, -0.007500
  277.  
  278. [scope_akm]
  279. scope_name = wpn_addon_scope
  280. scope_x = 43 ; offset in inventory icon
  281. scope_y = -3
  282.  
  283. [scope_akm_moist]
  284. scope_name = wpn_addon_scope_moist
  285. scope_x = 43 ; offset in inventory icon
  286. scope_y = -3
  287.  
  288. [scope_akm_worn]
  289. scope_name = wpn_addon_scope_worn
  290. scope_x = 43 ; offset in inventory icon
  291. scope_y = -3
  292.  
  293. [scope_x2.7_akm]
  294. scope_name = wpn_addon_scope_x2.7
  295. scope_x = 68 ; offset in inventory icon
  296. scope_y = -5
  297.  
  298. [scope_live_detector_akm]
  299. scope_name = wpn_addon_scope_detector
  300. scope_x = 43 ; offset in inventory icon
  301. scope_y = -3
  302.  
  303. [scope_night_akm]
  304. scope_name = wpn_addon_scope_night
  305. scope_x = 43 ; offset in inventory icon
  306. scope_y = -3
  307.  
  308. [scope_vsk_akm]
  309. scope_name = wpn_addon_scope_vsk
  310. scope_x = 43 ; offset in inventory icon
  311. scope_y = -3
  312.  
  313. ;-----------------------------------------------------------------------------
  314. ; Óíčęŕëüíűĺ
  315. ;-----------------------------------------------------------------------------
  316.  
  317. ;=====================================================================================================================================================
  318. [wpn_ak47m_modern]:wpn_ak47m
  319. cost = 26980
  320.  
  321. inv_weight = 3.2
  322.  
  323. inv_name = st_wpn_ak47m_modern
  324. inv_name_short = st_wpn_ak47m_modern
  325.  
  326. upgrades = up_gr_firstab_ak47m_modern, up_gr_seconab_ak47m_modern, up_gr_thirdab_ak47m_modern, up_gr_fourtab_ak47m_modern, up_gr_fifthab_ak47m_modern, up_gr_fifthcd_ak47m_modern
  327. installed_upgrades = up_fourta_ak47m_modern, up_fiftha_ak47m_modern
  328.  
  329. hit_power = 0.555, 0.555, 0.555, 0.555
  330. hit_impulse = 34 ; size of physic impulse by bullet
  331. hit_type = fire_wound ; [] type of the wound
  332. fire_distance = 1000 ; maximum fire distance that bullet can fly
  333. bullet_speed = 735 ; starting bullet speed
  334. rpm = 600
  335.  
  336. hud = wpn_ak47m_modern_hud
  337.  
  338. misfire_start_condition = 0.73
  339. misfire_end_condition = 0.04
  340. misfire_start_prob = 0.003 ; = 0.0052
  341. misfire_end_prob = 0.02 ; = 0.05
  342. condition_shot_dec = 0.0007
  343. condition_queue_shot_dec = 0.0007
  344.  
  345. ammo_mag_size = 30 ; clip (magazine) size
  346. fire_modes = 1, -1
  347.  
  348. fire_dispersion_base = 0.42 ;óăîë (â ăđŕäóńŕő) áŕçîâîé äčńďĺđńčč îđóćč˙ (îđóćč˙ çŕćŕňîăî â ňčńęŕő)
  349.  
  350. inv_grid_width = 5
  351. inv_grid_height = 2
  352. inv_grid_x = 10
  353. inv_grid_y = 77
  354.  
  355. visual = dynamics\weapons\wpn_akm\wpn_aka.ogf
  356.  
  357. snd_reload = weapons\generic\type2_reload, 0.7
  358.  
  359. [wpn_ak47m_modern_hud]:wpn_akm_hud
  360.  
  361. item_visual = dynamics\weapons\wpn_akm\wpn_aka_hud.ogf
  362. ;=====================================================================================================================================================
  363. [wpn_ak47m_camo]:wpn_ak47m
  364. cost = 35780
  365.  
  366. inv_weight = 3.27
  367.  
  368. inv_name = st_wpn_ak47m_camo
  369. inv_name_short = st_wpn_ak47m_camo
  370.  
  371. upgrades = up_gr_firstab_ak47m_camo, up_gr_seconab_ak47m_camo, up_gr_thirdab_ak47m_camo, up_gr_fourtab_ak47m_camo, up_gr_fifthab_ak47m_camo, up_gr_fifthcd_ak47m_camo
  372. installed_upgrades = up_secona_ak47m_camo, up_thirda_ak47m_camo, up_fiftha_ak47m_camo, up_fourta_ak47m_camo, up_fiftha_ak47m_camo
  373.  
  374. hit_power = 0.585, 0.585, 0.585, 0.585
  375. hit_impulse = 34 ; size of physic impulse by bullet
  376. hit_type = fire_wound ; [] type of the wound
  377. fire_distance = 1000 ; maximum fire distance that bullet can fly
  378. bullet_speed = 745 ; starting bullet speed
  379. rpm = 610
  380.  
  381. hud = wpn_ak47m_camo_hud
  382.  
  383. misfire_start_condition = 0.70
  384. misfire_end_condition = 0.03
  385. misfire_start_prob = 0.003 ; = 0.004
  386. misfire_end_prob = 0.02 ; = 0.035
  387. condition_shot_dec = 0.0006
  388. condition_queue_shot_dec = 0.0006
  389.  
  390. ammo_mag_size = 30 ; clip (magazine) size
  391. fire_modes = 1, -1
  392.  
  393. fire_dispersion_base = 0.39
  394.  
  395. inv_grid_width = 5
  396. inv_grid_height = 2
  397. inv_grid_x = 10
  398. inv_grid_y = 75
  399.  
  400. visual = dynamics\weapons\wpn_akm\wpn_akb.ogf
  401.  
  402. snd_reload = weapons\generic\type2_reload, 0.7
  403.  
  404. [wpn_ak47m_camo_hud]:wpn_akm_hud
  405.  
  406. item_visual = dynamics\weapons\wpn_akm\wpn_akb_hud.ogf
  407. ;=====================================================================================================================================================
  408. [wpn_ak47m_alt]:wpn_ak47m
  409. cost = 22440
  410.  
  411. inv_weight = 3.35
  412.  
  413. inv_name = st_wpn_ak47m_alt
  414. inv_name_short = st_wpn_ak47m_alt
  415.  
  416. upgrades = up_gr_firstab_ak47m_alt, up_gr_seconab_ak47m_alt, up_gr_thirdab_ak47m_alt, up_gr_fourtab_ak47m_alt, up_gr_fifthab_ak47m_alt, up_gr_fifthcd_ak47m_alt
  417. installed_upgrades = up_fiftha_ak47m_alt
  418.  
  419. hit_power = 0.539, 0.539, 0.539, 0.539
  420. hit_impulse = 34 ; size of physic impulse by bullet
  421. hit_type = fire_wound ; [] type of the wound
  422. fire_distance = 1000 ; maximum fire distance that bullet can fly
  423. bullet_speed = 720 ; starting bullet speed
  424. rpm = 620 ; max round per minute
  425.  
  426. hud = wpn_ak47m_alt_hud
  427.  
  428. misfire_start_condition = 0.75
  429. misfire_end_condition = 0.05
  430. misfire_start_prob = 0.003 ; = 0.0052
  431. misfire_end_prob = 0.02 ; = 0.05
  432. condition_shot_dec = 0.0008
  433. condition_queue_shot_dec = 0.0008
  434.  
  435. ammo_mag_size = 30 ; clip (magazine) size
  436. fire_modes = 1, -1
  437.  
  438. fire_dispersion_base = 0.5 ;óăîë (â ăđŕäóńŕő) áŕçîâîé äčńďĺđńčč îđóćč˙ (îđóćč˙ çŕćŕňîăî â ňčńęŕő)
  439.  
  440. inv_grid_width = 5
  441. inv_grid_height = 2
  442. inv_grid_x = 15
  443. inv_grid_y = 77
  444.  
  445. visual = dynamics\weapons\wpn_akm\wpn_akc.ogf
  446.  
  447. snd_reload = weapons\generic\type2_reload, 0.7
  448.  
  449. [wpn_ak47m_alt_hud]:wpn_akm_hud
  450.  
  451. item_visual = dynamics\weapons\wpn_akm\wpn_akc_hud.ogf
  452. ;=====================================================================================================================================================
  453. [wpn_ak47m_worn]:wpn_ak47m
  454. cost = 17720
  455.  
  456. inv_weight = 3.3
  457.  
  458. inv_name = st_wpn_ak47m_worn
  459. inv_name_short = st_wpn_ak47m_worn
  460. description = st_wpn_ak47m_worn_descr
  461.  
  462. upgrades = up_gr_firstab_ak47m_worn, up_gr_seconab_ak47m_worn, up_gr_thirdab_ak47m_worn, up_gr_fourtab_ak47m_worn, up_gr_fifthab_ak47m_worn, up_gr_fifthcd_ak47m_worn
  463.  
  464. hit_power = 0.45, 0.45, 0.45, 0.45
  465. hit_impulse = 34 ; size of physic impulse by bullet
  466. hit_type = fire_wound ; [] type of the wound
  467. fire_distance = 900 ; maximum fire distance that bullet can fly
  468. bullet_speed = 650 ; starting bullet speed
  469. rpm = 590 ; max round per minute
  470.  
  471. hud = wpn_ak47m_worn_hud
  472.  
  473. misfire_start_condition = 0.85
  474. misfire_end_condition = 0.12
  475. misfire_start_prob = 0.003 ; = 0.0082
  476. misfire_end_prob = 0.02 ; = 0.077
  477. condition_shot_dec = 0.0010
  478. condition_queue_shot_dec = 0.0010
  479.  
  480. silencer_status = 0
  481.  
  482. ammo_mag_size = 30 ; clip (magazine) size
  483. fire_modes = 1, -1
  484.  
  485. fire_dispersion_base = 0.75 ;óăîë (â ăđŕäóńŕő) áŕçîâîé äčńďĺđńčč îđóćč˙ (îđóćč˙ çŕćŕňîăî â ňčńęŕő)
  486.  
  487. inv_grid_width = 5 ; position and size of the icon that will be used to display weapon in the inventory menu
  488. inv_grid_height = 2 ; all icons are on the texture ui_icon_equipment.dds,
  489. inv_grid_x = 0 ; position and size are in terms of 64x64 squares
  490. inv_grid_y = 38
  491.  
  492. visual = dynamics\weapons\wpn_akm\wpn_akd.ogf
  493.  
  494. snd_reload = weapons\generic\type2_reload, 0.7
  495.  
  496. [wpn_ak47m_worn_hud]:wpn_akm_hud
  497.  
  498. item_visual = dynamics\weapons\wpn_akm\wpn_akd_hud.ogf
  499. ;=====================================================================================================================================================
  500. [wpn_ak47m_custom]:wpn_ak47m
  501. cost = 32240
  502.  
  503. inv_weight = 3.21
  504.  
  505. inv_name = st_wpn_ak47m_custom
  506. inv_name_short = st_wpn_ak47m_custom
  507.  
  508. upgrades = up_gr_firstab_ak47m_custom, up_gr_seconab_ak47m_custom, up_gr_thirdab_ak47m_custom, up_gr_fourtab_ak47m_custom, up_gr_fifthab_ak47m_custom, up_gr_fifthcd_ak47m_custom
  509. installed_upgrades = up_thirda_ak47m_custom, up_thirdc_ak47m_custom, up_fourta_ak47m_custom, up_fiftha_ak47m_custom
  510.  
  511. hit_power = 0.565, 0.565, 0.565, 0.565
  512. hit_impulse = 34 ; size of physic impulse by bullet
  513. hit_type = fire_wound ; [] type of the wound
  514. fire_distance = 1000 ; maximum fire distance that bullet can fly
  515. bullet_speed = 765 ; starting bullet speed
  516. rpm = 600 ; max round per minute
  517.  
  518. hud = wpn_ak47m_custom_hud
  519.  
  520. misfire_start_condition = 0.7
  521. misfire_end_condition = 0.1
  522. misfire_start_prob = 0.003 ; = 0.0042
  523. misfire_end_prob = 0.02 ; = 0.038
  524. condition_shot_dec = 0.0007
  525. condition_queue_shot_dec = 0.0007
  526.  
  527. ammo_mag_size = 30 ; clip (magazine) size
  528. fire_modes = 1, -1
  529.  
  530. fire_dispersion_base = 0.38 ;óăîë (â ăđŕäóńŕő) áŕçîâîé äčńďĺđńčč îđóćč˙ (îđóćč˙ çŕćŕňîăî â ňčńęŕő)
  531.  
  532. inv_grid_width = 5
  533. inv_grid_height = 2
  534. inv_grid_x = 15
  535. inv_grid_y = 73
  536.  
  537. visual = dynamics\weapons\wpn_akm\wpn_ake.ogf
  538.  
  539. snd_reload = weapons\generic\type2_reload, 0.7
  540.  
  541. [wpn_ak47m_custom_hud]:wpn_akm_hud
  542.  
  543. item_visual = dynamics\weapons\wpn_akm\wpn_ake_hud.ogf
Advertisement
Add Comment
Please, Sign In to add comment