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  1. Log file open, 10/06/16 10:55:49
  2. LogInit:Display: Running engine for game: MyProject
  3. LogPlatformFile: Not using cached read wrapper
  4. LogInit:Display: RandInit(-1332059212) SRandInit(-1332059212).
  5. LogInit: Using version manifest at CL 0 with build ID '4de8a1c2-9bfd-4533-823b-9029ea2b0f04'
  6. LogTaskGraph: Started task graph with 5 named threads and 10 total threads with 1 sets of task threads.
  7. LogStats: Stats thread started at 0.112363
  8. LogPluginManager: Loaded Plugin Paper2D, From C:/UnrealEngine-promoted/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
  9. LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/UnrealEngine-promoted/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
  10. LogPluginManager: Loaded Plugin BlankPlugin, From C:/UnrealEngine-promoted/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
  11. LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/UnrealEngine-promoted/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
  12. LogPluginManager: Loaded Plugin GitSourceControl, From C:/UnrealEngine-promoted/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
  13. LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/UnrealEngine-promoted/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
  14. LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/UnrealEngine-promoted/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
  15. LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/UnrealEngine-promoted/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
  16. LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/UnrealEngine-promoted/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
  17. LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/UnrealEngine-promoted/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
  18. LogPluginManager: Loaded Plugin UObjectPlugin, From C:/UnrealEngine-promoted/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
  19. LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/UnrealEngine-promoted/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
  20. LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/UnrealEngine-promoted/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
  21. LogPluginManager: Loaded Plugin AudioCapture, From C:/UnrealEngine-promoted/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
  22. LogPluginManager: Loaded Plugin EpicSurvey, From C:/UnrealEngine-promoted/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
  23. LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/UnrealEngine-promoted/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
  24. LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/UnrealEngine-promoted/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
  25. LogPluginManager: Loaded Plugin PluginBrowser, From C:/UnrealEngine-promoted/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
  26. LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/UnrealEngine-promoted/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
  27. LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/UnrealEngine-promoted/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
  28. LogPluginManager: Loaded Plugin AlembicImporter, From C:/UnrealEngine-promoted/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
  29. LogPluginManager: Loaded Plugin BlueprintStats, From C:/UnrealEngine-promoted/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
  30. LogPluginManager: Loaded Plugin CharacterAI, From C:/UnrealEngine-promoted/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
  31. LogPluginManager: Loaded Plugin CodeEditor, From C:/UnrealEngine-promoted/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
  32. LogPluginManager: Loaded Plugin CodeView, From C:/UnrealEngine-promoted/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
  33. LogPluginManager: Loaded Plugin HTML5Networking, From C:/UnrealEngine-promoted/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
  34. LogPluginManager: Loaded Plugin OSVR, From C:/UnrealEngine-promoted/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
  35. LogPluginManager: Loaded Plugin Phya, From C:/UnrealEngine-promoted/Engine/Plugins/Experimental/Phya/Phya.uplugin
  36. LogPluginManager: Loaded Plugin SignificanceManager, From C:/UnrealEngine-promoted/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
  37. LogPluginManager: Loaded Plugin SimpleHMD, From C:/UnrealEngine-promoted/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
  38. LogPluginManager: Loaded Plugin StereoPanorama, From C:/UnrealEngine-promoted/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
  39. LogPluginManager: Loaded Plugin StructBox, From C:/UnrealEngine-promoted/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
  40. LogPluginManager: Loaded Plugin AndroidMedia, From C:/UnrealEngine-promoted/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
  41. LogPluginManager: Loaded Plugin AvfMedia, From C:/UnrealEngine-promoted/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
  42. LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/UnrealEngine-promoted/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
  43. LogPluginManager: Loaded Plugin WmfMedia, From C:/UnrealEngine-promoted/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
  44. LogPluginManager: Loaded Plugin MessagingDebugger, From C:/UnrealEngine-promoted/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
  45. LogPluginManager: Loaded Plugin TcpMessaging, From C:/UnrealEngine-promoted/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
  46. LogPluginManager: Loaded Plugin UdpMessaging, From C:/UnrealEngine-promoted/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
  47. LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/UnrealEngine-promoted/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
  48. LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/UnrealEngine-promoted/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
  49. LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/UnrealEngine-promoted/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
  50. LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/UnrealEngine-promoted/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
  51. LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From C:/UnrealEngine-promoted/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
  52. LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/UnrealEngine-promoted/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
  53. LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/UnrealEngine-promoted/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
  54. LogPluginManager: Loaded Plugin OnlineFramework, From C:/UnrealEngine-promoted/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
  55. LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/UnrealEngine-promoted/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
  56. LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/UnrealEngine-promoted/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
  57. LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/UnrealEngine-promoted/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
  58. LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/UnrealEngine-promoted/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
  59. LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/UnrealEngine-promoted/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
  60. LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/UnrealEngine-promoted/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
  61. LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/UnrealEngine-promoted/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
  62. LogPluginManager: Loaded Plugin IOSTapJoy, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
  63. LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
  64. LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
  65. LogPluginManager: Loaded Plugin Apsalar, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
  66. LogPluginManager: Loaded Plugin FileLogging, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
  67. LogPluginManager: Loaded Plugin Flurry, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
  68. LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
  69. LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
  70. LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
  71. LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
  72. LogPluginManager: Loaded Plugin CableComponent, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
  73. LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
  74. LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
  75. LogPluginManager: Loaded Plugin GearVR, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
  76. LogPluginManager: Loaded Plugin GoogleVRController, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
  77. LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
  78. LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
  79. LogPluginManager: Loaded Plugin LeapMotion, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
  80. LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
  81. LogPluginManager: Loaded Plugin MIDIDevice, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
  82. LogPluginManager: Loaded Plugin OculusAudio, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
  83. LogPluginManager: Loaded Plugin OculusInput, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
  84. LogPluginManager: Loaded Plugin OculusLibrary, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
  85. LogPluginManager: Loaded Plugin OculusRift, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
  86. LogPluginManager: Loaded Plugin Oodle, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
  87. LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
  88. LogPluginManager: Loaded Plugin SoundMod, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
  89. LogPluginManager: Loaded Plugin SoundVisualizations, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
  90. LogPluginManager: Loaded Plugin SteamController, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
  91. LogPluginManager: Loaded Plugin SteamVR, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
  92. LogPluginManager: Loaded Plugin TwitchLiveStreaming, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/TwitchLiveStreaming/TwitchLiveStreaming.uplugin
  93. LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
  94. LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
  95. LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/UnrealEngine-promoted/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
  96. LogPluginManager: Loaded Plugin ScriptPlugin, From C:/UnrealEngine-promoted/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
  97. LogPluginManager: Loaded Plugin SlateRemote, From C:/UnrealEngine-promoted/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
  98. LogPluginManager: Loaded Plugin EditorTests, From C:/UnrealEngine-promoted/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
  99. LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From C:/UnrealEngine-promoted/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
  100. LogPluginManager: Loaded Plugin FunctionalTestingEditor, From C:/UnrealEngine-promoted/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
  101. LogPluginManager: Loaded Plugin RuntimeTests, From C:/UnrealEngine-promoted/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
  102. LogPluginManager: Loaded Plugin ScreenshotTools, From C:/UnrealEngine-promoted/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
  103. LogModuleManager:Warning: No filename provided for module XMPP
  104. LogModuleManager:Warning: ModuleManager: Unable to load module 'XMPP' because the file 'C:/UnrealEngine-promoted/Engine/Binaries/Win64/' was not found.
  105. LogInit: Using libcurl 7.47.1
  106. LogInit: - built for x86_64-pc-win32
  107. LogInit: - supports SSL with OpenSSL/1.0.2g
  108. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  109. LogInit: - other features:
  110. LogInit: CURL_VERSION_SSL
  111. LogInit: CURL_VERSION_LIBZ
  112. LogInit: CURL_VERSION_IPV6
  113. LogInit: CURL_VERSION_ASYNCHDNS
  114. LogInit: CURL_VERSION_LARGEFILE
  115. LogInit: CURL_VERSION_IDN
  116. LogInit: CurlRequestOptions (configurable via config and command line):
  117. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  118. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  119. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  120. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  121. LogInit: Build: UE4-CL-0
  122. LogInit: Engine Version: 4.14.0-0+UE4
  123. LogInit: Compatible Engine Version: 4.14.0-0+UE4
  124. LogInit: Net CL: 0
  125. LogDevObjectVersion: Number of dev versions registered: 13
  126. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 6
  127. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  128. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
  129. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
  130. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 15
  131. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  132. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  133. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  134. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  135. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  136. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 8
  137. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
  138. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  139. LogInit: Compiled (64-bit): Oct 6 2016 09:45:48
  140. LogInit: Compiled with Visual C++: 19.00.23918.00
  141. LogInit: Build Configuration: Development
  142. LogInit: Branch Name: UE4
  143. LogInit: Command line:
  144. LogInit: Base directory: C:/UnrealEngine-promoted/Engine/Binaries/Win64/
  145. LogInit: Installed Engine Build: 0
  146. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  147. LogInit: Object subsystem initialized
  148. [2016.10.06-15.55.50:492][ 0]LogInit: Selected Device Profile: [Windows]
  149. [2016.10.06-15.55.50:492][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  150. [2016.10.06-15.55.50:503][ 0]LogInit: Computer: MEINZERBOX
  151. [2016.10.06-15.55.50:503][ 0]LogInit: User: Dave
  152. [2016.10.06-15.55.50:503][ 0]LogInit: CPU Page size=65536, Cores=6
  153. [2016.10.06-15.55.50:503][ 0]LogInit: High frequency timer resolution =3.132102 MHz
  154. [2016.10.06-15.55.50:504][ 0]LogMemory: Memory total: Physical=24.0GB (24GB approx)
  155. [2016.10.06-15.55.50:504][ 0]LogMemory: Platform Memory Stats for Windows
  156. [2016.10.06-15.55.50:504][ 0]LogMemory: Process Physical Memory: 263.73 MB used, 263.73 MB peak
  157. [2016.10.06-15.55.50:504][ 0]LogMemory: Process Virtual Memory: 268.58 MB used, 268.58 MB peak
  158. [2016.10.06-15.55.50:504][ 0]LogMemory: Physical Memory: 11658.09 MB used, 12909.02 MB free, 24567.11 MB total
  159. [2016.10.06-15.55.50:504][ 0]LogMemory: Virtual Memory: 671.71 MB used, 12909.02 MB free, 134217728.00 MB total
  160. [2016.10.06-15.55.50:531][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  161. [2016.10.06-15.55.51:239][ 0]LogD3D11RHI: D3D11 adapters:
  162. [2016.10.06-15.55.52:020][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 780' (Feature Level 11_0)
  163. [2016.10.06-15.55.52:020][ 0]LogD3D11RHI: 3039/0/12283 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
  164. [2016.10.06-15.55.52:022][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  165. [2016.10.06-15.55.52:022][ 0]LogD3D11RHI: 0/0/12283 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  166. [2016.10.06-15.55.52:022][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  167. [2016.10.06-15.55.52:026][ 0]LogD3D11RHI: Creating new Direct3DDevice
  168. [2016.10.06-15.55.52:026][ 0]LogD3D11RHI: GPU DeviceId: 0x1004 (for the marketing name, search the web for "GPU Device Id")
  169. [2016.10.06-15.55.52:026][ 0]LogWindows: EnumDisplayDevices:
  170. [2016.10.06-15.55.52:026][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 780' (P:0 D:1)
  171. [2016.10.06-15.55.52:026][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 780' (P:1 D:1)
  172. [2016.10.06-15.55.52:026][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 780' (P:0 D:0)
  173. [2016.10.06-15.55.52:026][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 780' (P:0 D:0)
  174. [2016.10.06-15.55.52:027][ 0]LogWindows: DebugString: FoundDriverCount:4
  175. [2016.10.06-15.55.52:027][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 780
  176. [2016.10.06-15.55.52:027][ 0]LogD3D11RHI: Driver Version: 369.09 (internal:21.21.13.6909, unified:369.09)
  177. [2016.10.06-15.55.52:027][ 0]LogD3D11RHI: Driver Date: 8-1-2016
  178. [2016.10.06-15.55.52:027][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  179. [2016.10.06-15.55.52:761][ 0]LogD3D11RHI: Async texture creation enabled
  180. [2016.10.06-15.55.52:794][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
  181. [2016.10.06-15.55.52:794][ 0]LogShaderCompilers: Guid format shader working directory is -14 characters bigger than the processId version (../../../../Users/Dave/Documents/Unreal Projects/MyProject/Intermediate/Shaders/WorkingDirectory/13056/).
  182. [2016.10.06-15.55.52:794][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Dave/AppData/Local/Temp/UnrealShaderWorkingDir/A2FFC25C467F426F7F272A9F3F0EECE7/'.
  183. [2016.10.06-15.55.52:794][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
  184. [2016.10.06-15.55.53:920][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
  185. [2016.10.06-15.55.53:986][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
  186. [2016.10.06-15.55.54:055][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
  187. [2016.10.06-15.55.54:122][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
  188. [2016.10.06-15.55.54:180][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
  189. [2016.10.06-15.55.54:250][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  190. [2016.10.06-15.55.54:320][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  191. [2016.10.06-15.55.54:388][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  192. [2016.10.06-15.55.54:443][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  193. [2016.10.06-15.55.54:505][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
  194. [2016.10.06-15.55.54:567][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  195. [2016.10.06-15.55.54:630][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  196. [2016.10.06-15.55.54:692][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  197. [2016.10.06-15.55.54:756][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  198. [2016.10.06-15.55.54:820][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  199. [2016.10.06-15.55.54:883][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  200. [2016.10.06-15.55.54:951][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  201. [2016.10.06-15.55.54:998][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
  202. [2016.10.06-15.55.55:099][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
  203. [2016.10.06-15.55.55:142][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
  204. [2016.10.06-15.55.55:142][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  205. [2016.10.06-15.55.55:708][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  206. [2016.10.06-15.55.55:756][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 34MB ../../../../Users/Dave/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc.
  207. [2016.10.06-15.55.55:756][ 0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../../Users/Dave/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc
  208. [2016.10.06-15.55.55:756][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../Users/Dave/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  209. [2016.10.06-15.55.55:756][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  210. [2016.10.06-15.55.55:756][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  211. [2016.10.06-15.55.55:756][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
  212. [2016.10.06-15.55.55:767][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
  213. [2016.10.06-15.55.55:767][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  214. [2016.10.06-15.55.55:767][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  215. [2016.10.06-15.55.56:035][ 0]LogInit: Selected Device Profile: [Windows]
  216. [2016.10.06-15.55.56:039][ 0]LogContentStreaming: Texture pool size is 0.00 MB
  217. [2016.10.06-15.55.56:270][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic mesh reduction
  218. [2016.10.06-15.55.56:270][ 0]LogMeshUtilities: No automatic mesh merging module available
  219. [2016.10.06-15.55.56:270][ 0]LogMeshUtilities: No distributed automatic mesh merging module available
  220. [2016.10.06-15.55.56:821][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 0, ProjectName: myproject, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 1666697174
  221. [2016.10.06-15.55.56:890][ 0]LogAssetRegistry: FAssetRegistry took 0.0213 seconds to start up
  222. [2016.10.06-15.55.56:957][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.030563 seconds
  223. [2016.10.06-15.55.56:963][ 0]LogUObjectArray: 31768 objects as part of root set at end of initial load.
  224. [2016.10.06-15.55.56:963][ 0]LogUObjectAllocator: 6860832 out of 0 bytes used by permanent object pool.
  225. [2016.10.06-15.55.56:963][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  226. [2016.10.06-15.55.57:051][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  227. [2016.10.06-15.55.58:037][ 0]LogSlate: Using Freetype 2.6.0
  228. [2016.10.06-15.55.58:037][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  229. [2016.10.06-15.55.58:037][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  230. [2016.10.06-15.55.59:096][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  231. [2016.10.06-15.55.59:154][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  232. [2016.10.06-15.55.59:555][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
  233. [2016.10.06-15.56.00:093][ 0]SourceControl: Info Source control is disabled
  234. [2016.10.06-15.56.00:094][ 0]SourceControl: Info Source control is disabled
  235. [2016.10.06-15.56.00:161][ 0]SourceControl: Info Source control is disabled
  236. [2016.10.06-15.56.00:228][ 0]SourceControl: Info Source control is disabled
  237. [2016.10.06-15.56.01:948][ 0]LogEngine: Initializing Engine...
  238. [2016.10.06-15.56.01:948][ 0]LogHMD: Failed to initialize OpenVR with code 110
  239. [2016.10.06-15.56.02:258][ 0]LogAIModule: Creating AISystem for world Untitled
  240. [2016.10.06-15.56.02:283][ 0]LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  241. [2016.10.06-15.56.02:295][ 0]LogInit: FAudioDevice initialized.
  242. [2016.10.06-15.56.02:317][ 0]LogDerivedDataCache: Saved boot cache 0.02s 34MB ../../../../Users/Dave/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc.
  243. [2016.10.06-15.56.02:324][ 0]LogInit: Texture streaming: Enabled
  244. [2016.10.06-15.56.02:559][ 0]LogInit: Transaction tracking system initialized
  245. [2016.10.06-15.56.03:005][ 0]BlueprintLog: New page: Editor Load
  246. [2016.10.06-15.56.04:178][ 0]LocalizationService: Info Localization service is disabled
  247. [2016.10.06-15.56.05:205][ 0]LogConsoleResponse:Display:
  248. [2016.10.06-15.56.05:379][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
  249. [2016.10.06-15.56.05:379][ 0]LogCook:Display: Mobile HDR setting 1
  250. [2016.10.06-15.56.06:106][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Dave/Documents/Unreal Projects/MyProject/Content/' took 0.02s
  251. [2016.10.06-15.56.06:699][ 0]SourceControl: Info Source control is disabled
  252. [2016.10.06-15.56.06:699][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
  253. [2016.10.06-15.56.06:700][ 0]LightingResults: New page: Lighting Build
  254. [2016.10.06-15.56.06:754][ 0]MapCheck: New page: Map Check
  255. [2016.10.06-15.56.06:754][ 0]LightingResults: New page: Lighting Build
  256. [2016.10.06-15.56.07:073][ 0]LogAIModule: Creating AISystem for world Untitled_1
  257. [2016.10.06-15.56.07:074][ 0]LogActorComponent: RegisterComponentWithWorld: (/Temp/Untitled_1.Untitled_1:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsPendingKill() == true. Aborting.
  258. [2016.10.06-15.56.07:079][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  259. [2016.10.06-15.56.07:083][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  260. [2016.10.06-15.56.07:135][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 51.29ms to complete.
  261. [2016.10.06-15.56.07:135][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.436
  262. [2016.10.06-15.56.07:300][ 0]LogCollectionManager: Loaded 0 collections in 0.003478 seconds
  263. [2016.10.06-15.56.07:394][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Dave/Documents/Unreal Projects/MyProject/Saved/Collections/' took 0.01s
  264. [2016.10.06-15.56.07:394][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Dave/Documents/Unreal Projects/MyProject/Content/Developers/Dave/Collections/' took 0.01s
  265. [2016.10.06-15.56.07:394][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Dave/Documents/Unreal Projects/MyProject/Content/Collections/' took 0.01s
  266. [2016.10.06-15.56.07:394][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
  267. [2016.10.06-15.56.07:405][ 0]LogContentBrowser: Native class hierarchy populated in 0.0109 seconds. Added 2179 classes and 422 folders.
  268. [2016.10.06-15.56.07:458][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  269. [2016.10.06-15.56.07:458][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  270. [2016.10.06-15.56.07:458][ 0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0006 seconds. Added 13 classes and 0 folders.
  271. [2016.10.06-15.56.07:542][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders.
  272. [2016.10.06-15.56.07:596][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
  273. [2016.10.06-15.56.07:651][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
  274. [2016.10.06-15.56.07:701][ 0]LogCrashTracker: Crashtracker disabled due to settings.
  275. [2016.10.06-15.56.07:707][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  276. [2016.10.06-15.56.07:784][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
  277. [2016.10.06-15.56.07:784][ 0]LogLoad: (Engine Initialization) Total time: 19.19 seconds
  278. [2016.10.06-15.56.07:784][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.11 seconds
  279. [2016.10.06-15.56.07:784][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
  280. [2016.10.06-15.56.08:123][ 0]LogOcInput: OculusInput pre-init called
  281. [2016.10.06-15.56.08:143][ 0]LogContentStreaming: Texture pool size now 1000 MB
  282. [2016.10.06-15.56.08:332][ 0]LogRenderer: Reallocating scene render targets to support 1616x900 NumSamples 1 (Frame:2).
  283. [2016.10.06-15.56.08:801][ 2]LogAssetRegistry: Asset discovery search completed in 11.9316 seconds
  284. [2016.10.06-15.56.08:801][ 2]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
  285. [2016.10.06-15.56.08:801][ 2]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000019 seconds (updated 0 objects)
  286. [2016.10.06-15.56.30:787][ 68]LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere)
  287. [2016.10.06-15.56.42:451][435]LogMaterial: Missing cached shader map for material MAT_AtmoShade_3Color, compiling.
  288. [2016.10.06-15.56.42:786][435]LogMaterial: Missing cached shader map for material MAT_StarCorona, compiling.
  289. [2016.10.06-15.56.42:830][435]LogMaterial: Missing cached shader map for material MAT_StarSurface, compiling.
  290. [2016.10.06-15.56.42:871][435]LogMaterial: Missing cached shader map for material MAT_SolarFlare, compiling.
  291. [2016.10.06-15.56.45:643][435]LogMaterial: Missing cached shader map for material Asteroid_mat, compiling.
  292. [2016.10.06-15.56.46:035][435]LogMaterial: Missing cached shader map for material RadialFlare_FAT, compiling.
  293. [2016.10.06-15.56.46:082][435]LogMaterial: Missing cached shader map for material RadialFlare, compiling.
  294. [2016.10.06-15.56.46:132][435]LogMaterial: Missing cached shader map for material Radial_Fat, compiling.
  295. [2016.10.06-15.56.46:200][435]LogMaterial: Missing cached shader map for material PlanetBase2_CLoudy2, compiling.
  296. [2016.10.06-15.56.46:371][435]LogMaterial: Missing cached shader map for material Phobos_Mat, compiling.
  297. [2016.10.06-15.56.46:566][435]LogMaterial: Missing cached shader map for material PlanetBase2_CLoudy, compiling.
  298. [2016.10.06-15.56.46:715][435]LogMaterial: Missing cached shader map for material Encealdus_Mat, compiling.
  299. [2016.10.06-15.56.46:750][435]LogMaterial: Missing cached shader map for material StarBoxorMaterial, compiling.
  300. [2016.10.06-15.56.46:781][435]LogAIModule: Creating AISystem for world NewSolarSystem
  301. [2016.10.06-15.56.46:782][435]LogActorComponent: RegisterComponentWithWorld: (/Game/NewSolarSystem.NewSolarSystem:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsPendingKill() == true. Aborting.
  302. [2016.10.06-15.56.46:874][435]LogOutputDevice:Warning:
  303.  
  304. Script Stack:
  305. MathOrbit_C.UserConstructionScript
  306.  
  307. [2016.10.06-15.56.46:875][435]LogWindows: Windows GetLastError: The operation completed successfully. (0)
  308. [2016.10.06-15.56.58:138][435]LogWindows:Warning: CreateProc failed (2) ../../../Engine/Binaries/Win64/CrashReportClient.exe "C:/Users/Dave/Documents/Unreal Projects/MyProject/Saved/Logs/UE4CC-Windows-EA6D5D694BE782B5979FE59242DBE222_0000" -AppName=UE4-MyProject -CrashGUID=UE4CC-Windows-EA6D5D694BE782B5979FE59242DBE222_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
  309. [2016.10.06-15.56.58:138][435]LogWindows: Could not start CrashReportClient.exe
  310. [2016.10.06-15.56.58:139][435]LogMemory: Platform Memory Stats for Windows
  311. [2016.10.06-15.56.58:139][435]LogMemory: Process Physical Memory: 1454.82 MB used, 1517.39 MB peak
  312. [2016.10.06-15.56.58:139][435]LogMemory: Process Virtual Memory: 1993.51 MB used, 2048.26 MB peak
  313. [2016.10.06-15.56.58:139][435]LogMemory: Physical Memory: 13218.53 MB used, 11348.58 MB free, 24567.11 MB total
  314. [2016.10.06-15.56.58:139][435]LogMemory: Virtual Memory: 2766.46 MB used, 11348.58 MB free, 134217728.00 MB total
  315. [2016.10.06-15.56.58:139][435]LogCrashTracker:
  316.  
  317.  
  318. [2016.10.06-15.56.58:139][435]LogCrashTracker:
  319.  
  320.  
  321. [2016.10.06-15.56.58:139][435]LogWindows:Error: === Critical error: ===
  322. [2016.10.06-15.56.58:139][435]LogWindows:Error:
  323. [2016.10.06-15.56.58:139][435]LogWindows:Error: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:c:\unrealengine-promoted\engine\source\runtime\core\public\Containers/Array.h] [Line: 634]
  324. [2016.10.06-15.56.58:139][435]LogWindows:Error: Array index out of bounds: -1 from an array of size 0
  325. [2016.10.06-15.56.58:139][435]LogWindows:Error:
  326. [2016.10.06-15.56.58:139][435]LogWindows:Error:
  327. [2016.10.06-15.56.58:139][435]LogWindows:Error: KERNELBASE.dll
  328. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [c:\unrealengine-promoted\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:103]
  329. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [c:\unrealengine-promoted\engine\source\runtime\core\private\misc\outputdevice.cpp:68]
  330. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-Core.dll!FDebug::AssertFailed() [c:\unrealengine-promoted\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
  331. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-Engine.dll!USplineComponent::UpdateSpline() [c:\unrealengine-promoted\engine\source\runtime\engine\private\components\splinecomponent.cpp:157]
  332. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-Engine.dll!USplineComponent::execSetClosedLoop() [c:\unrealengine-promoted\engine\source\runtime\engine\classes\components\splinecomponent.h:128]
  333. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-CoreUObject.dll!UFunction::Invoke() [c:\unrealengine-promoted\engine\source\runtime\coreuobject\private\uobject\class.cpp:4239]
  334. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-CoreUObject.dll!UObject::CallFunction() [c:\unrealengine-promoted\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:700]
  335. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-CoreUObject.dll!UObject::ProcessContextOpcode() [c:\unrealengine-promoted\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2139]
  336. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-CoreUObject.dll!UObject::ProcessInternal() [c:\unrealengine-promoted\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:925]
  337. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-CoreUObject.dll!UFunction::Invoke() [c:\unrealengine-promoted\engine\source\runtime\coreuobject\private\uobject\class.cpp:4239]
  338. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-CoreUObject.dll!UObject::ProcessEvent() [c:\unrealengine-promoted\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1308]
  339. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-Engine.dll!AActor::ProcessEvent() [c:\unrealengine-promoted\engine\source\runtime\engine\private\actor.cpp:654]
  340. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-Engine.dll!AActor::ProcessUserConstructionScript() [c:\unrealengine-promoted\engine\source\runtime\engine\private\actorconstruction.cpp:768]
  341. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-Engine.dll!AActor::ExecuteConstruction() [c:\unrealengine-promoted\engine\source\runtime\engine\private\actorconstruction.cpp:690]
  342. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-Engine.dll!AActor::RerunConstructionScripts() [c:\unrealengine-promoted\engine\source\runtime\engine\private\actorconstruction.cpp:469]
  343. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-Engine.dll!ULevel::IncrementalUpdateComponents() [c:\unrealengine-promoted\engine\source\runtime\engine\private\level.cpp:912]
  344. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-Engine.dll!UWorld::UpdateWorldComponents() [c:\unrealengine-promoted\engine\source\runtime\engine\private\world.cpp:1531]
  345. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-UnrealEd.dll!UEditorEngine::OnAssetLoaded() [c:\unrealengine-promoted\engine\source\editor\unrealed\private\editorengine.cpp:6530]
  346. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-UnrealEd.dll!TBaseUObjectMethodDelegateInstance<0,UEditorEngine,void __cdecl(UObject * __ptr64)>::ExecuteIfSafe() [c:\unrealengine-promoted\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:849]
  347. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-CoreUObject.dll!TBaseMulticastDelegate<void,UObject * __ptr64>::Broadcast() [c:\unrealengine-promoted\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:922]
  348. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-CoreUObject.dll!EndLoad() [c:\unrealengine-promoted\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1595]
  349. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [c:\unrealengine-promoted\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1230]
  350. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackage() [c:\unrealengine-promoted\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1402]
  351. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-CoreUObject.dll!ResolveName() [c:\unrealengine-promoted\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:717]
  352. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-CoreUObject.dll!StaticLoadObjectInternal() [c:\unrealengine-promoted\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:804]
  353. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-CoreUObject.dll!StaticLoadObject() [c:\unrealengine-promoted\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:878]
  354. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-ContentBrowser.dll!FAssetData::GetAsset() [c:\unrealengine-promoted\engine\source\runtime\assetregistry\public\assetdata.h:223]
  355. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-ContentBrowser.dll!SContentBrowser::OnAssetsActivated() [c:\unrealengine-promoted\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1802]
  356. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [c:\unrealengine-promoted\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318]
  357. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [c:\unrealengine-promoted\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:425]
  358. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-ContentBrowser.dll!TBaseDelegate<void,TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() [c:\unrealengine-promoted\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:609]
  359. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-ContentBrowser.dll!SAssetView::OnListMouseButtonDoubleClick() [c:\unrealengine-promoted\engine\source\editor\contentbrowser\private\sassetview.cpp:3648]
  360. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute() [c:\unrealengine-promoted\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318]
  361. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() [c:\unrealengine-promoted\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:425]
  362. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-ContentBrowser.dll!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() [c:\unrealengine-promoted\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:609]
  363. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-ContentBrowser.dll!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [c:\unrealengine-promoted\engine\source\runtime\slate\public\widgets\views\slistview.h:718]
  364. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-ContentBrowser.dll!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [c:\unrealengine-promoted\engine\source\runtime\slate\public\widgets\views\stablerow.h:264]
  365. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-Slate.dll!<lambda_fa141d847ebb1d436d4c36fc89bdf12c>::operator()() [c:\unrealengine-promoted\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5403]
  366. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_fa141d847ebb1d436d4c36fc89bdf12c> >() [c:\unrealengine-promoted\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
  367. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-Slate.dll!FSlateApplication::RoutePointerDoubleClickEvent() [c:\unrealengine-promoted\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5401]
  368. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [c:\unrealengine-promoted\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5386]
  369. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-Slate.dll!FSlateApplication::OnMouseDoubleClick() [c:\unrealengine-promoted\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5364]
  370. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() [c:\unrealengine-promoted\engine\source\runtime\core\private\windows\windowsapplication.cpp:1656]
  371. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-Core.dll!FWindowsApplication::DeferMessage() [c:\unrealengine-promoted\engine\source\runtime\core\private\windows\windowsapplication.cpp:2071]
  372. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() [c:\unrealengine-promoted\engine\source\runtime\core\private\windows\windowsapplication.cpp:814]
  373. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-Core.dll!FWindowsApplication::AppWndProc() [c:\unrealengine-promoted\engine\source\runtime\core\private\windows\windowsapplication.cpp:678]
  374. [2016.10.06-15.56.58:139][435]LogWindows:Error: USER32.dll
  375. [2016.10.06-15.56.58:139][435]LogWindows:Error: USER32.dll
  376. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages() [c:\unrealengine-promoted\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:951]
  377. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor.exe!FEngineLoop::Tick() [c:\unrealengine-promoted\engine\source\runtime\launch\private\launchengineloop.cpp:2799]
  378. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor.exe!GuardedMain() [c:\unrealengine-promoted\engine\source\runtime\launch\private\launch.cpp:152]
  379. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor.exe!GuardedMainWrapper() [c:\unrealengine-promoted\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
  380. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor.exe!WinMain() [c:\unrealengine-promoted\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
  381. [2016.10.06-15.56.58:139][435]LogWindows:Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:255]
  382. [2016.10.06-15.56.58:139][435]LogWindows:Error: KERNEL32.DLL
  383. [2016.10.06-15.56.58:139][435]LogWindows:Error: ntdll.dll
  384. [2016.10.06-15.56.58:139][435]LogWindows:Error: ntdll.dll
  385. [2016.10.06-15.56.58:139][435]LogWindows:Error:
  386. [2016.10.06-15.56.58:160][435]LogExit: Executing StaticShutdownAfterError
  387. [2016.10.06-15.56.58:168][435]LogWindows: FPlatformMisc::RequestExit(1)
  388. [2016.10.06-15.56.58:168][435]Log file closed, 10/06/16 10:56:58
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