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Dec 4th, 2016
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  1. Irresistible Primal Magnetism
  2. Keywords: None
  3. Duration: One Scene
  4. Type: Simple
  5. Cost: 5m 1wp
  6. Mins: Appearance 2, Essence 1
  7. Requirements: New Friend Aroma
  8.  
  9.  
  10. The sheer purity of the Lunar’s form allows them to inspire fire in the bellies of those that witness them. When activated, this charm makes the Lunar seem to be a likable individual and people will find it difficult to show them ill will, as long as they don’t make any explicitly hostile or obviously unpleasant actions. Walking into a party they don’t belong in is no problem. Punching the Satrap’s son in the face is. Mechanically, if the Lunar’s appearance exceeds a target’s resolve, the target feels inclined to like the Lunar.
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  12. Captivating Visage
  13. Keywords: Universal
  14. Duration: Instant
  15. Type: Supplemental
  16. Cost: 1m
  17. Mins: Appearance 2, Essence
  18. Requirements: None
  19.  
  20.  
  21. The Lunar’s appearance is spellbinding, every movement drawing onlookers to their presence. This charm supplements an Appearance action. The Lunar may consider their target’s resolve 1 less for the purpose of gaining bonus dice.
  22.  
  23. Paralyzing Serpent’s Glare
  24. Keywords: Psyche
  25. Duration: One Scene
  26. Type: Simple
  27. Cost: 4m 1wp
  28. Mins: Appearance 2, Essence 1
  29. Requirements: Terrifying Beauty Form, Captivating Visage
  30.  
  31.  
  32. Staring deep into the Lunar’s eyes can trap someone deep under the Lunar’s powers. The ability requires the Lunar to make eye contact with a target. If the Lunar’s appearance exceeds the target’s resolve, the target remains immobilized until eye contact is broken or hostilities begin. The if in combat, maintaining this charm takes up the Lunar’s turn. If at any point they do something else, this charm ends immediately.
  33.  
  34. WITS
  35.  
  36. Brilliant Snap Judgement
  37. Keywords: None
  38. Duration: Instant
  39. Type: Simple
  40. Cost: 3m
  41. Mins: Wits 2, Essence 1
  42. Requirements: None
  43.  
  44.  
  45. The Lunar’s has an innate animalistic understanding of those around them, allowing them to guess their inner desires. The Lunar may use this charm to guess a target’s intimacy. If they are generally correct, the gain two non charm dice on a Read Intentions action to learn it. Whether their guess is successful or not, the Lunar may only use this charm once per target per scene.
  46.  
  47. Thousand Puzzled Threats Estimation
  48. Keywords: None
  49. Duration: One Scene
  50. Type: Reflexive
  51. Cost: 5m
  52. Mins: Wits 2, Essence 1
  53. Requirements: None
  54.  
  55.  
  56. Through sheer primeval understanding of danger, the Lunar may recognize any threats against them effortlessly. Once active, any target in the scene that is both capable of harming the Lunar, and could potentially have reason to, the Lunar is immediately made aware of. If any target is hidden from the Lunar, they do not automatically know where they are, but they do gain 1 non charm die to detect them. The Lunar also gains 1 automatic success on Join Battle actions against these targets.
  57.  
  58. Boar Flight Desperation
  59. Keywords: Universal
  60. Duration: Instant
  61. Type: Supplemental
  62. Cost: 5m
  63. Mins: Wits 2, Essence 1
  64. Requirements: Brilliant Snap Judgement
  65.  
  66.  
  67. Through sheer intuition, the Lunar The Lunar may use this charm to supplement an action for a skill they have no dots in. The Lunar may use Wits instead of the usual attribute for the roll. At essence 3+, the Lunar may add two charm dice to the roll in addition to their Wits.
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