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Renegade X UDKSystemSettings.ini optimized for Linux

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Jul 14th, 2014
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=False
  5. DecalCullDistanceScale=1.000000
  6. DynamicLights=False
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=False
  10. SHSecondaryLighting=False
  11. DirectionalLightmaps=True
  12. MotionBlur=False
  13. MotionBlurPause=False
  14. MotionBlurSkinning=1
  15. DepthOfField=False
  16. AmbientOcclusion=False
  17. Bloom=False
  18. bAllowLightShafts=False
  19. Distortion=False
  20. FilteredDistortion=False
  21. DropParticleDistortion=True
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=False
  24. SpeedTreeFronds=False
  25. OnlyStreamInTextures=False
  26. LensFlares=False
  27. FogVolumes=False
  28. FloatingPointRenderTargets=False
  29. OneFrameThreadLag=True
  30. UseVsync=False
  31. UpscaleScreenPercentage=False
  32. Fullscreen=False
  33. AllowOpenGL=False
  34. AllowRadialBlur=False
  35. AllowSubsurfaceScattering=False
  36. AllowImageReflections=False
  37. AllowImageReflectionShadowing=False
  38. bAllowSeparateTranslucency=False
  39. bAllowPostprocessMLAA=False
  40. bAllowHighQualityMaterials=False
  41. MaxFilterBlurSampleCount=16
  42. SkeletalMeshLODBias=3
  43. ParticleLODBias=3
  44. DetailMode=3
  45. MaxDrawDistanceScale=1.000000
  46. ShadowFilterQualityBias=3
  47. MaxAnisotropy=0
  48. MaxMultiSamples=0
  49. bAllowD3D9MSAA=False
  50. bAllowTemporalAA=False
  51. TemporalAA_MinDepth=500.000000
  52. TemporalAA_StartDepthVelocityScale=100.000000
  53. MinShadowResolution=64
  54. MinPreShadowResolution=8
  55. MaxShadowResolution=1024
  56. MobileShadowTextureResolution=1120
  57. MaxWholeSceneDominantShadowResolution=1280
  58. ShadowFadeResolution=128
  59. PreShadowFadeResolution=16
  60. ShadowFadeExponent=0.250000
  61. ResX=1360
  62. ResY=768
  63. ScreenPercentage=100.000000
  64. SceneCaptureStreamingMultiplier=1.000000
  65. ShadowTexelsPerPixel=1.300000
  66. PreShadowResolutionFactor=0.500000
  67. bEnableBranchingPCFShadows=False
  68. bAllowHardwareShadowFiltering=False
  69. TessellationAdaptivePixelsPerTriangle=48.000000
  70. bEnableForegroundShadowsOnWorld=True
  71. bEnableForegroundSelfShadowing=True
  72. bAllowWholeSceneDominantShadows=False
  73. bUseConservativeShadowBounds=False
  74. ShadowFilterRadius=2.000000
  75. ShadowDepthBias=0.012000
  76. PerObjectShadowTransition=60.000000
  77. PerSceneShadowTransition=600.000000
  78. CSMSplitPenumbraScale=0.500000
  79. CSMSplitSoftTransitionDistanceScale=4.000000
  80. CSMSplitDepthBiasScale=0.500000
  81. CSMMinimumFOV=40.000000
  82. CSMFOVRoundFactor=4.000000
  83. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  84. UnbuiltNumWholeSceneDynamicShadowCascades=3
  85. WholeSceneShadowUnbuiltInteractionThreshold=50
  86. bAllowFracturedDamage=True
  87. NumFracturedPartsScale=1.000000
  88. FractureDirectSpawnChanceScale=1.000000
  89. FractureRadialSpawnChanceScale=1.000000
  90. FractureCullDistanceScale=1.000000
  91. bForceCPUAccessToGPUSkinVerts=false
  92. bDisableSkeletalInstanceWeights=false
  93. HighPrecisionGBuffers=False
  94. AllowSecondaryDisplays=False
  95. SecondaryDisplayMaximumWidth=1280
  96. SecondaryDisplayMaximumHeight=720
  97. AllowPerFrameSleep=True
  98. AllowPerFrameYield=True
  99. MobileFeatureLevel=0
  100. MobileFog=False
  101. MobileHeightFog=False
  102. MobileSpecular=False
  103. MobileBumpOffset=False
  104. MobileNormalMapping=True
  105. MobileEnvMapping=True
  106. MobileRimLighting=False
  107. MobileColorBlending=False
  108. MobileColorGrading=False
  109. MobileVertexMovement=False
  110. MobileOcclusionQueries=False
  111. MobileGlobalGammaCorrection=False
  112. MobileAllowGammaCorrectionWorldOverride=False
  113. MobileAllowDepthPrePass=False
  114. MobileGfxGammaCorrection=False
  115. MobileLODBias=-0.500000
  116. MobileBoneCount=75
  117. MobileBoneWeightCount=2
  118. MobileUsePreprocessedShaders=False
  119. MobileFlashRedForUncachedShaders=False
  120. MobileWarmUpPreprocessedShaders=False
  121. MobileCachePreprocessedShaders=False
  122. MobileProfilePreprocessedShaders=False
  123. MobileUseCPreprocessorOnShaders=False
  124. MobileLoadCPreprocessedShaders=False
  125. MobileSharePixelShaders=False
  126. MobileShareVertexShaders=False
  127. MobileShareShaderPrograms=False
  128. MobileEnableMSAA=False
  129. MobileContentScaleFactor=1.000000
  130. MobileVertexScratchBufferSize=150
  131. MobileIndexScratchBufferSize=10
  132. MobileLightShaftScale=2.000000
  133. MobileLightShaftFirstPass=0.500000
  134. MobileLightShaftSecondPass=1.000000
  135. MobileModShadows=False
  136. MobileTiltShift=False
  137. MobileMaxMemory=100
  138. MobilePostProcessBlurAmount=32.0
  139. bMobileUsingHighResolutionTiming=True
  140. MobileTiltShiftPosition=0.500000
  141. MobileTiltShiftFocusWidth=0.300000
  142. MobileTiltShiftTransitionWidth=0.500000
  143. MobileMaxShadowRange=500.000000
  144. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  145. MobileClearDepthBetweenDPG=False
  146. MobileSceneDepthResolveForShadows=TRUE
  147. MobileLandscapeLodBias=0
  148. MobileUseShaderGroupForStartupObjects=FALSE
  149. MobileMinimizeFogShaders=FALSE
  150. MobileFXAAQuality=0
  151. ApexLODResourceBudget=1000000020040877300000.000000
  152. ApexDestructionMaxChunkIslandCount=2500
  153. ApexDestructionMaxShapeCount=0
  154. ApexDestructionMaxChunkSeparationLOD=1.000000
  155. ApexDestructionMaxActorCreatesPerFrame=-1
  156. ApexDestructionMaxFracturesProcessedPerFrame=-1
  157. ApexDestructionSortByBenefit=True
  158. ApexGRBEnable=false
  159. ApexGRBGPUMemSceneSize=128
  160. ApexGRBGPUMemTempDataSize=128
  161. ApexGRBMeshCellSize=7.500000
  162. ApexGRBNonPenSolverPosIterCount=9
  163. ApexGRBFrictionSolverPosIterCount=3
  164. ApexGRBFrictionSolverVelIterCount=3
  165. ApexGRBSkinWidth=0.025000
  166. ApexGRBMaxLinearAcceleration=1000000.000000
  167. bEnableParallelAPEXClothingFetch=True
  168. bApexClothingAsyncFetchResults=False
  169. ApexClothingAvgSimFrequencyWindow=60
  170. ApexClothingAllowAsyncCooking=True
  171. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  172. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  173. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  174. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  175. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  176. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  177. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  178. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  179. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  180. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  181. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  182. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_Lightmap=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_Shadowmap=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_RenderTarget=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_MobileFlattened=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  198. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  199. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  200.  
  201. [SystemSettingsBucket1]
  202. BasedOn=SystemSettings
  203. MaxMultiSamples=0
  204. MaxAnisotropy=0
  205. UseVsync=False
  206. MotionBlur=False
  207. DynamicLights=False
  208. DynamicShadows=False
  209. DetailMode=3
  210. SkeletalMeshLODBias=3
  211. ParticleLODBias=3
  212. ShadowFilterQualityBias=3
  213. LightEnvironmentShadows=False
  214. CompositeDynamicLights=True
  215. DirectionalLightmaps=false
  216. Bloom=False ;(*)
  217. DepthOfField=False ;(*)
  218. AmbientOcclusion=False
  219. LensFlares=False
  220. Distortion=false
  221. DropParticleDistortion=False
  222. SpeedTreeLeaves=False
  223. SpeedTreeFronds=False
  224. StaticDecals=False
  225. DynamicDecals=true
  226. OneFrameThreadLag=True
  227. TEXTUREGROUP_World=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=linear, MipFilter=linear)
  228. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=linear, MipFilter=linear)
  229. TEXTUREGROUP_WorldSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=linear, MipFilter=linear)
  230. TEXTUREGROUP_Character=(MinLODSize=256, MaxLODSize=4096, LODBias=2, MinMagFilter=linear, MipFilter=linear)
  231. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=2, MinMagFilter=linear, MipFilter=linear)
  232. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=2, MinMagFilter=linear, MipFilter=linear)
  233. TEXTUREGROUP_Weapon=(MinLODSize=256, MaxLODSize=4096, LODBias=2, MinMagFilter=linear, MipFilter=linear)
  234. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=2, MinMagFilter=linear, MipFilter=linear)
  235. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=2, MinMagFilter=linear, MipFilter=linear)
  236. TEXTUREGROUP_Vehicle=(MinLODSize=256, MaxLODSize=4096, LODBias=2, MinMagFilter=linear, MipFilter=linear)
  237. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=2, MinMagFilter=linear, MipFilter=linear)
  238. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=2, MinMagFilter=linear, MipFilter=linear)
  239. TEXTUREGROUP_Cinematic=(MinLODSize=256, MaxLODSize=4096, LODBias=1, MinMagFilter=linear, MipFilter=linear)
  240. TEXTUREGROUP_Effects=(MinLODSize=256, MaxLODSize=4096, LODBias=2, MinMagFilter=linear, MipFilter=point)
  241. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256, MaxLODSize=4096, LODBias=2, MinMagFilter=linear, MipFilter=point)
  242. TEXTUREGROUP_Skybox=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=linear, MipFilter=point)
  243. TEXTUREGROUP_UI=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=linear, MipFilter=point)
  244. TEXTUREGROUP_Lightmap=(MinLODSize=256, MaxLODSize=4096, LODBias=1, MinMagFilter=linear, MipFilter=linear)
  245. TEXTUREGROUP_Shadowmap=(MinLODSize=256, MaxLODSize=4096, LODBias=1, MinMagFilter=linear, MipFilter=linear, NumStreamedMips=3)
  246. TEXTUREGROUP_RenderTarget=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=linear, MipFilter=point)
  247. TEXTUREGROUP_MobileFlattened=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=linear, MipFilter=linear)
  248. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=256, MaxLODSize=1024, LODBias=1, MinMagFilter=linear, MipFilter=linear)
  249. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1, MaxLODSize=256, LODBias=1, MinMagFilter=linear, MipFilter=linear)
  250. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=linear, MipFilter=linear)
  251. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=linear, MipFilter=linear)
  252. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256, MaxLODSize=4096, LODBias=2, MinMagFilter=linear, MipFilter=linear, MipGenSettings=TMGS_Blur5)
  253. TEXTUREGROUP_Bokeh=(MinLODSize=1, MaxLODSize=256, LODBias=2, MinMagFilter=linear, MipFilter=linear)
  254.  
  255. [SystemSettingsBucket2]
  256. BasedOn=SystemSettings
  257. MaxMultiSamples=2
  258. MaxAnisotropy=4
  259. UseVsync=False
  260. MotionBlur=False
  261. DynamicLights=false
  262. DynamicShadows=false
  263. DetailMode=3
  264. SkeletalMeshLODBias=2
  265. ParticleLODBias=2
  266. ShadowFilterQualityBias=2
  267. LightEnvironmentShadows=False
  268. CompositeDynamicLights=True
  269. DirectionalLightmaps=True
  270. Bloom=True
  271. DepthOfField=True
  272. AmbientOcclusion=False
  273. LensFlares=False
  274. Distortion=true
  275. DropParticleDistortion=False
  276. SpeedTreeLeaves=False
  277. SpeedTreeFronds=False
  278. StaticDecals=True
  279. DynamicDecals=true
  280. OneFrameThreadLag=True
  281. TEXTUREGROUP_World=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  282. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  283. TEXTUREGROUP_WorldSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  284. TEXTUREGROUP_Character=(MinLODSize=256, MaxLODSize=4096, LODBias=1, MinMagFilter=aniso, MipFilter=linear)
  285. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=1, MinMagFilter=aniso, MipFilter=linear)
  286. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=1, MinMagFilter=aniso, MipFilter=linear)
  287. TEXTUREGROUP_Weapon=(MinLODSize=256, MaxLODSize=4096, LODBias=1, MinMagFilter=aniso, MipFilter=linear)
  288. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=1, MinMagFilter=aniso, MipFilter=linear)
  289. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=1, MinMagFilter=aniso, MipFilter=linear)
  290. TEXTUREGROUP_Vehicle=(MinLODSize=256, MaxLODSize=4096, LODBias=1, MinMagFilter=aniso, MipFilter=linear)
  291. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=1, MinMagFilter=aniso, MipFilter=linear)
  292. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=1, MinMagFilter=aniso, MipFilter=linear)
  293. TEXTUREGROUP_Cinematic=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  294. TEXTUREGROUP_Effects=(MinLODSize=256, MaxLODSize=4096, LODBias=1, MinMagFilter=linear, MipFilter=point)
  295. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256, MaxLODSize=4096, LODBias=1, MinMagFilter=aniso, MipFilter=point)
  296. TEXTUREGROUP_Skybox=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point)
  297. TEXTUREGROUP_UI=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=linear, MipFilter=point)
  298. TEXTUREGROUP_Lightmap=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  299. TEXTUREGROUP_Shadowmap=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear, NumStreamedMips=3)
  300. TEXTUREGROUP_RenderTarget=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point)
  301. TEXTUREGROUP_MobileFlattened=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  302. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=256, MaxLODSize=1024, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  303. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1, MaxLODSize=256, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  304. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  305. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  306. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256, MaxLODSize=4096, LODBias=1, MinMagFilter=aniso, MipFilter=linear, MipGenSettings=TMGS_Blur5)
  307. TEXTUREGROUP_Bokeh=(MinLODSize=1, MaxLODSize=256, LODBias=1, MinMagFilter=aniso, MipFilter=linear)
  308.  
  309. [SystemSettingsBucket3]
  310. BasedOn=SystemSettings
  311. MaxMultiSamples=2
  312. MaxAnisotropy=4
  313. UseVsync=False
  314. MotionBlur=False
  315. DynamicLights=true
  316. DynamicShadows=false
  317. DetailMode=3
  318. SkeletalMeshLODBias=1
  319. ParticleLODBias=1
  320. ShadowFilterQualityBias=1
  321. LightEnvironmentShadows=true
  322. CompositeDynamicLights=True
  323. DirectionalLightmaps=True
  324. Bloom=true
  325. DepthOfField=true
  326. AmbientOcclusion=False
  327. LensFlares=true
  328. Distortion=True
  329. DropParticleDistortion=False
  330. SpeedTreeLeaves=false
  331. SpeedTreeFronds=false
  332. StaticDecals=True
  333. DynamicDecals=True
  334. OneFrameThreadLag=True
  335. TEXTUREGROUP_World=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  336. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  337. TEXTUREGROUP_WorldSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  338. TEXTUREGROUP_Character=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  339. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  340. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  341. TEXTUREGROUP_Weapon=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  342. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  343. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  344. TEXTUREGROUP_Vehicle=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  345. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  346. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  347. TEXTUREGROUP_Cinematic=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  348. TEXTUREGROUP_Effects=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=linear, MipFilter=point)
  349. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point)
  350. TEXTUREGROUP_Skybox=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point)
  351. TEXTUREGROUP_UI=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=linear, MipFilter=point)
  352. TEXTUREGROUP_Lightmap=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  353. TEXTUREGROUP_Shadowmap=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear, NumStreamedMips=3)
  354. TEXTUREGROUP_RenderTarget=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point)
  355. TEXTUREGROUP_MobileFlattened=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  356. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=256, MaxLODSize=1024, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  357. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1, MaxLODSize=256, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  358. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  359. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  360. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear, MipGenSettings=TMGS_Blur5)
  361. TEXTUREGROUP_Bokeh=(MinLODSize=1, MaxLODSize=256, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  362.  
  363. [SystemSettingsBucket4]
  364. BasedOn=SystemSettings
  365. MaxMultiSamples=4
  366. MaxAnisotropy=8
  367. UseVsync=true
  368. MotionBlur=True
  369. DynamicLights=true
  370. DynamicShadows=true
  371. DetailMode=3
  372. SkeletalMeshLODBias=1
  373. ParticleLODBias=1
  374. ShadowFilterQualityBias=1
  375. LightEnvironmentShadows=True
  376. CompositeDynamicLights=True
  377. DirectionalLightmaps=True
  378. Bloom=True
  379. DepthOfField=True
  380. AmbientOcclusion=true
  381. LensFlares=True
  382. Distortion=True
  383. DropParticleDistortion=False
  384. SpeedTreeLeaves=false
  385. SpeedTreeFronds=false
  386. StaticDecals=True
  387. DynamicDecals=True
  388. OneFrameThreadLag=True
  389. TEXTUREGROUP_World=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  390. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  391. TEXTUREGROUP_WorldSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  392. TEXTUREGROUP_Character=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  393. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  394. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  395. TEXTUREGROUP_Weapon=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  396. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  397. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  398. TEXTUREGROUP_Vehicle=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  399. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  400. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  401. TEXTUREGROUP_Cinematic=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  402. TEXTUREGROUP_Effects=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=point)
  403. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=point)
  404. TEXTUREGROUP_Skybox=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=point)
  405. TEXTUREGROUP_UI=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=linear, MipFilter=point)
  406. TEXTUREGROUP_Lightmap=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  407. TEXTUREGROUP_Shadowmap=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear, NumStreamedMips=3)
  408. TEXTUREGROUP_RenderTarget=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=point)
  409. TEXTUREGROUP_MobileFlattened=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  410. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=256, MaxLODSize=1024, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  411. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1, MaxLODSize=256, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  412. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  413. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  414. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear, MipGenSettings=TMGS_Blur5)
  415. TEXTUREGROUP_Bokeh=(MinLODSize=1, MaxLODSize=256, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  416.  
  417. [SystemSettingsBucket5]
  418. BasedOn=SystemSettings
  419. MaxMultiSamples=8
  420. MaxAnisotropy=16
  421. UseVsync=true
  422. MotionBlur=True
  423. DynamicLights=True
  424. DynamicShadows=True
  425. DetailMode=3
  426. SkeletalMeshLODBias=0
  427. ParticleLODBias=0
  428. ShadowFilterQualityBias=0
  429. LightEnvironmentShadows=True
  430. CompositeDynamicLights=True
  431. DirectionalLightmaps=True
  432. Bloom=True
  433. DepthOfField=True
  434. AmbientOcclusion=True
  435. LensFlares=true
  436. Distortion=True
  437. DropParticleDistortion=False
  438. SpeedTreeLeaves=false
  439. SpeedTreeFronds=false
  440. StaticDecals=True
  441. DynamicDecals=True
  442. OneFrameThreadLag=True
  443. TEXTUREGROUP_World=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  444. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  445. TEXTUREGROUP_WorldSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  446. TEXTUREGROUP_Character=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  447. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  448. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  449. TEXTUREGROUP_Weapon=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  450. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  451. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  452. TEXTUREGROUP_Vehicle=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  453. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  454. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  455. TEXTUREGROUP_Cinematic=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  456. TEXTUREGROUP_Effects=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=point)
  457. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=point)
  458. TEXTUREGROUP_Skybox=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=point)
  459. TEXTUREGROUP_UI=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=linear, MipFilter=point)
  460. TEXTUREGROUP_Lightmap=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  461. TEXTUREGROUP_Shadowmap=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear, NumStreamedMips=3)
  462. TEXTUREGROUP_RenderTarget=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=point)
  463. TEXTUREGROUP_MobileFlattened=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  464. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=256, MaxLODSize=1024, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  465. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1, MaxLODSize=256, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  466. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  467. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  468. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256, MaxLODSize=4096, LODBias=-1, MinMagFilter=aniso, MipFilter=linear, MipGenSettings=TMGS_Blur5)
  469. TEXTUREGROUP_Bokeh=(MinLODSize=1, MaxLODSize=256, LODBias=-1, MinMagFilter=aniso, MipFilter=linear)
  470.  
  471. [SystemSettingsScreenshot]
  472. BasedOn=SystemSettings
  473. MaxAnisotropy=16
  474. ShadowFilterQualityBias=1
  475. MinShadowResolution=16
  476. ShadowFadeResolution=1
  477. MinPreShadowResolution=16
  478. PreShadowFadeResolution=1
  479. ShadowTexelsPerPixel=4.0f
  480. PreShadowResolutionFactor=1.0
  481. MaxShadowResolution=4096
  482. MaxWholeSceneDominantShadowResolution=4096
  483. CompositeDynamicLights=FALSE
  484. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  485. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  486. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  487. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  488. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  489. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  490. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  491. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  492. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  493. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  494. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  495. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  496. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  497. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  498. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  499. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  500. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  501. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  502. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  503. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  504. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  505. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  506. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  507. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  508. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  509.  
  510. [SystemSettingsEditor]
  511. BasedOn=SystemSettings
  512.  
  513. [SystemSettingsSplitScreen2]
  514. BasedOn=SystemSettings
  515. bAllowWholeSceneDominantShadows=False
  516. bAllowLightShafts=False
  517. DetailMode=1
  518.  
  519. [SystemSettingsMobile]
  520. BasedOn=SystemSettings
  521. Fullscreen=True
  522. DirectionalLightmaps=False
  523. DynamicLights=False
  524. SHSecondaryLighting=False
  525. StaticDecals=True
  526. DynamicDecals=False
  527. UnbatchedDecals=False
  528. MotionBlur=FALSE
  529. MotionBlurPause=FALSE
  530. DepthOfField=FALSE
  531. AmbientOcclusion=FALSE
  532. Bloom=FALSE
  533. Distortion=FALSE
  534. FilteredDistortion=FALSE
  535. DropParticleDistortion=TRUE
  536. FloatingPointRenderTargets=FALSE
  537. MaxAnisotropy=2
  538. bAllowLightShafts=FALSE
  539. MobileModShadows=False
  540. MobileClearDepthBetweenDPG=False
  541. MaxFilterBlurSampleCount=4
  542. DynamicShadows=False
  543. MobileMaxMemory=100
  544. MobileLandscapeLodBias=0
  545. AllowRadialBlur=False
  546.  
  547. [SystemSettingsMobilePreviewer]
  548. BasedOn=SystemSettingsMobile
  549. Fullscreen=False
  550.  
  551. [SystemSettingsMobileTextureBias]
  552. BasedOn=SystemSettingsMobile
  553. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  554. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  555. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  556. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  557. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  558. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  559. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  560. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  561. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  562. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  563. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  564. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  565. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  566. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  567. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  568. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  569. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  570. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  571. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  572. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  573. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  574. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  575. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  576. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  577. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  578.  
  579. [SystemSettingsAndroid]
  580. BasedOn=SystemSettingsMobileTextureBias
  581.  
  582. [SystemSettingsAndroid_Performance1_MemoryLow]
  583. BasedOn=SystemSettingsMobileTextureBias
  584. MobileFeatureLevel=1
  585. MobileFog=False
  586. MobileSpecular=False
  587. MobileBumpOffset=False
  588. MobileNormalMapping=False
  589. MobileEnvMapping=False
  590. MobileRimLighting=False
  591. MobileContentScaleFactor=0.9375
  592.  
  593. [SystemSettingsAndroid_Performance2_MemoryLow]
  594. BasedOn=SystemSettingsMobileTextureBias
  595. MobileBumpOffset=False
  596. MobileNormalMapping=False
  597. MobileContentScaleFactor=0.9375
  598.  
  599. [SystemSettingsAndroid_Performance1_Memory1024]
  600. BasedOn=SystemSettingsMobile
  601. MobileFeatureLevel=1
  602. MobileFog=False
  603. MobileSpecular=False
  604. MobileBumpOffset=False
  605. MobileNormalMapping=False
  606. MobileEnvMapping=False
  607. MobileRimLighting=False
  608. MobileContentScaleFactor=0.9375
  609.  
  610. [SystemSettingsAndroid_Performance2_Memory1024]
  611. BasedOn=SystemSettingsMobile
  612. MobileBumpOffset=False
  613. MobileNormalMapping=False
  614. MobileContentScaleFactor=0.9375
  615.  
  616. [SystemSettingsFlash]
  617. BasedOn=SystemSettingsMobileTextureBias
  618. MotionBlur=FALSE
  619. MotionBlurPause=FALSE
  620. DepthOfField=FALSE
  621. AmbientOcclusion=FALSE
  622. Bloom=FALSE
  623. Distortion=FALSE
  624. FilteredDistortion=FALSE
  625. bAllowLightShafts=FALSE
  626. MobileModShadows=True
  627. DynamicShadows=True
  628. MobileClearDepthBetweenDPG=True
  629. DirectionalLightmaps=False
  630. MobileHeightFog=False
  631.  
  632. [SystemSettingsIPhone]
  633. BasedOn=SystemSettingsMobileTextureBias
  634. bMobileUsingHighResolutionTiming=False
  635.  
  636. [SystemSettingsIPhone3GS]
  637. BasedOn=SystemSettingsMobileTextureBias
  638. LensFlares=False
  639. DetailMode=1
  640. MobileEnableMSAA=True
  641. MobileMaxMemory=100
  642. bMobileUsingHighResolutionTiming=False
  643. MobileLandscapeLodBias=2
  644.  
  645. [SystemSettingsIPhone4]
  646. BasedOn=SystemSettingsMobile
  647. MobileContentScaleFactor=2.0
  648. LensFlares=False
  649. bMobileUsingHighResolutionTiming=False
  650. MobileLandscapeLodBias=1
  651.  
  652. [SystemSettingsIPhone4S]
  653. BasedOn=SystemSettingsMobile
  654. MobileEnableMSAA=True
  655. bAllowLightShafts=True
  656. MobileModShadows=True
  657. DynamicShadows=False
  658. ShadowDepthBias=0.025
  659. MobileContentScaleFactor=2.0
  660. MaxShadowResolution=256
  661. MobileShadowTextureResolution=256
  662.  
  663. [SystemSettingsIPhone5]
  664. BasedOn=SystemSettingsMobile
  665. MobileEnableMSAA=True
  666. bAllowLightShafts=True
  667. MobileModShadows=True
  668. DynamicShadows=False
  669. ShadowDepthBias=0.025
  670. MobileContentScaleFactor=2.0
  671. MaxShadowResolution=256
  672. MobileShadowTextureResolution=1024
  673. AllowRadialBlur=True
  674.  
  675. [SystemSettingsIPodTouch4]
  676. BasedOn=SystemSettingsMobileTextureBias
  677. MobileContentScaleFactor=2.0
  678. LensFlares=False
  679. MobileMaxMemory=100
  680. bMobileUsingHighResolutionTiming=False
  681. MobileLandscapeLodBias=2
  682.  
  683. [SystemSettingsIPodTouch5]
  684. BasedOn=SystemSettingsMobile
  685. MobileEnableMSAA=True
  686. bAllowLightShafts=True
  687. MobileModShadows=True
  688. DynamicShadows=False
  689. ShadowDepthBias=0.025
  690. MobileContentScaleFactor=2.0
  691. MaxShadowResolution=256
  692. MobileShadowTextureResolution=256
  693.  
  694. [SystemSettingsIPad]
  695. BasedOn=SystemSettingsMobileTextureBias
  696. MobileFeatureLevel=1
  697. MobileFog=False
  698. MobileSpecular=False
  699. MobileBumpOffset=False
  700. MobileNormalMapping=False
  701. MobileEnvMapping=False
  702. MobileRimLighting=False
  703. MobileMaxMemory=100
  704. bMobileUsingHighResolutionTiming=False
  705. MobileLandscapeLodBias=1
  706. MobileContentScaleFactor=0.9375
  707.  
  708. [SystemSettingsIPad2]
  709. BasedOn=SystemSettingsMobile
  710. MobileEnableMSAA=False
  711. bAllowLightShafts=True
  712. MobileModShadows=True
  713. DynamicShadows=False
  714. ShadowDepthBias=0.016
  715. MobileContentScaleFactor=1.0
  716. MaxShadowResolution=256
  717. MobileShadowTextureResolution=256
  718.  
  719. [SystemSettingsIPad3]
  720. BasedOn=SystemSettingsMobile
  721. MobileEnableMSAA=False
  722. bAllowLightShafts=True
  723. MobileModShadows=True
  724. DynamicShadows=True
  725. ShadowDepthBias=0.016
  726. MobileContentScaleFactor=1.40625
  727. MaxShadowResolution=256
  728. MobileShadowTextureResolution=256
  729. MobileMaxMemory=100
  730.  
  731. [SystemSettingsIPad4]
  732. BasedOn=SystemSettingsMobile
  733. MobileEnableMSAA=False
  734. bAllowLightShafts=True
  735. MobileModShadows=True
  736. DynamicShadows=True
  737. ShadowDepthBias=0.016
  738. MobileContentScaleFactor=2.0
  739. MaxShadowResolution=512
  740. MobileShadowTextureResolution=512
  741. MobileMaxMemory=100
  742. AllowRadialBlur=True
  743.  
  744. [SystemSettingsIPadMini]
  745. BasedOn=SystemSettingsMobile
  746. MobileEnableMSAA=False
  747. bAllowLightShafts=True
  748. MobileModShadows=True
  749. DynamicShadows=False
  750. ShadowDepthBias=0.016
  751. MobileContentScaleFactor=1.0
  752. MaxShadowResolution=256
  753. MobileShadowTextureResolution=256
  754.  
  755. [SystemSettingsIPad2_Detail]
  756. BasedOn=SystemSettingsIPad2
  757.  
  758. [Configuration]
  759.  
  760. [OpenAutomateBenchmarks]
  761.  
  762. [SystemSettingsBucket6]
  763. MaxMultiSamples=16
  764. MaxAnisotropy=16
  765. UseVsync=True
  766. MotionBlur=True
  767. DynamicLights=True
  768. DynamicShadows=True
  769. DetailMode=3
  770. SkeletalMeshLODBias=0
  771. ParticleLODBias=0
  772. ShadowFilterQualityBias=0
  773. LightEnvironmentShadows=True
  774. CompositeDynamicLights=True
  775. DirectionalLightmaps=True
  776. Bloom=True
  777. DepthOfField=True
  778. AmbientOcclusion=True
  779. LensFlares=True
  780. Distortion=True
  781. DropParticleDistortion=True
  782. SpeedTreeLeaves=false
  783. SpeedTreeFronds=false
  784. StaticDecals=True
  785. DynamicDecals=True
  786. OneFrameThreadLag=False
  787. TEXTUREGROUP_World=(MinLODSize=256, MaxLODSize=4096, LODBias=-5, MinMagFilter=aniso, MipFilter=linear)
  788. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear)
  789. TEXTUREGROUP_WorldSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=-5, MinMagFilter=aniso, MipFilter=linear)
  790. TEXTUREGROUP_Character=(MinLODSize=256, MaxLODSize=4096, LODBias=-5, MinMagFilter=aniso, MipFilter=linear)
  791. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=-5, MinMagFilter=aniso, MipFilter=linear)
  792. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=-5, MinMagFilter=aniso, MipFilter=linear)
  793. TEXTUREGROUP_Weapon=(MinLODSize=256, MaxLODSize=4096, LODBias=-5, MinMagFilter=aniso, MipFilter=linear)
  794. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=-5, MinMagFilter=aniso, MipFilter=linear)
  795. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=-5, MinMagFilter=aniso, MipFilter=linear)
  796. TEXTUREGROUP_Vehicle=(MinLODSize=256, MaxLODSize=4096, LODBias=-5, MinMagFilter=aniso, MipFilter=linear)
  797. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=-5, MinMagFilter=aniso, MipFilter=linear)
  798. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=-5, MinMagFilter=aniso, MipFilter=linear)
  799. TEXTUREGROUP_Cinematic=(MinLODSize=256, MaxLODSize=4096, LODBias=-5, MinMagFilter=aniso, MipFilter=linear)
  800. TEXTUREGROUP_Effects=(MinLODSize=256, MaxLODSize=4096, LODBias=-5, MinMagFilter=aniso, MipFilter=point)
  801. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256, MaxLODSize=4096, LODBias=-5, MinMagFilter=aniso, MipFilter=point)
  802. TEXTUREGROUP_Skybox=(MinLODSize=256, MaxLODSize=4096, LODBias=-5, MinMagFilter=aniso, MipFilter=point)
  803. TEXTUREGROUP_UI=(MinLODSize=256, MaxLODSize=4096, LODBias=-5, MinMagFilter=linear, MipFilter=point)
  804. TEXTUREGROUP_Lightmap=(MinLODSize=256, MaxLODSize=4096, LODBias=-5, MinMagFilter=aniso, MipFilter=linear)
  805. TEXTUREGROUP_Shadowmap=(MinLODSize=256, MaxLODSize=4096, LODBias=-5, MinMagFilter=aniso, MipFilter=linear, NumStreamedMips=3)
  806. TEXTUREGROUP_RenderTarget=(MinLODSize=256, MaxLODSize=4096, LODBias=-5, MinMagFilter=aniso, MipFilter=point)
  807. TEXTUREGROUP_MobileFlattened=(MinLODSize=256, MaxLODSize=4096, LODBias=-5, MinMagFilter=aniso, MipFilter=linear)
  808. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=256, MaxLODSize=1024, LODBias=-5, MinMagFilter=aniso, MipFilter=linear)
  809. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1, MaxLODSize=256, LODBias=-5, MinMagFilter=aniso, MipFilter=linear)
  810. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=256, MaxLODSize=4096, LODBias=-5, MinMagFilter=aniso, MipFilter=linear)
  811. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=256, MaxLODSize=4096, LODBias=-5, MinMagFilter=aniso, MipFilter=linear)
  812. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096, LODBias=-5, MinMagFilter=aniso, MipFilter=linear, MipGenSettings=TMGS_Blur5)
  813. TEXTUREGROUP_Bokeh=(MinLODSize=1, MaxLODSize=256, LODBias=-5, MinMagFilter=aniso, MipFilter=linear)
  814.  
  815. [SystemSettingsTextureFilteringLevel3]
  816. MaxAnisotropy=16
  817. TEXTUREGROUP_World=(MinMagFilter=aniso, MipFilter=linear)
  818. TEXTUREGROUP_WorldNormalMap=(MinMagFilter=aniso, MipFilter=linear)
  819. TEXTUREGROUP_WorldSpecular=(MinMagFilter=aniso, MipFilter=linear)
  820. TEXTUREGROUP_Character=(MinMagFilter=aniso, MipFilter=linear)
  821. TEXTUREGROUP_CharacterNormalMap=(MinMagFilter=aniso, MipFilter=linear)
  822. TEXTUREGROUP_CharacterSpecular=(MinMagFilter=aniso, MipFilter=linear)
  823. TEXTUREGROUP_Weapon=(MinMagFilter=aniso, MipFilter=linear)
  824. TEXTUREGROUP_WeaponNormalMap=(MinMagFilter=aniso, MipFilter=linear)
  825. TEXTUREGROUP_WeaponSpecular=(MinMagFilter=aniso, MipFilter=linear)
  826. TEXTUREGROUP_Vehicle=(MinMagFilter=aniso, MipFilter=linear)
  827. TEXTUREGROUP_VehicleNormalMap=(MinMagFilter=aniso, MipFilter=linear)
  828. TEXTUREGROUP_VehicleSpecular=(MinMagFilter=aniso, MipFilter=linear)
  829. TEXTUREGROUP_Cinematic=(MinMagFilter=aniso, MipFilter=linear)
  830. TEXTUREGROUP_Effects=(MinMagFilter=aniso, MipFilter=point)
  831. TEXTUREGROUP_EffectsNotFiltered=(MinMagFilter=aniso, MipFilter=point)
  832. TEXTUREGROUP_Skybox=(MinMagFilter=aniso, MipFilter=point)
  833. TEXTUREGROUP_UI=(MinMagFilter=linear, MipFilter=point)
  834. TEXTUREGROUP_Lightmap=(MinMagFilter=aniso, MipFilter=linear)
  835. TEXTUREGROUP_Shadowmap=(MinMagFilter=aniso, MipFilter=linear)
  836. TEXTUREGROUP_RenderTarget=(MinMagFilter=aniso, MipFilter=point)
  837. TEXTUREGROUP_MobileFlattened=(MinMagFilter=aniso, MipFilter=linear)
  838. TEXTUREGROUP_ProcBuilding_Face=(MinMagFilter=aniso, MipFilter=linear)
  839. TEXTUREGROUP_ProcBuilding_LightMap=(MinMagFilter=aniso, MipFilter=linear)
  840. TEXTUREGROUP_ImageBasedReflection=(MinMagFilter=aniso, MipFilter=linear)
  841. TEXTUREGROUP_Bokeh=(MinMagFilter=aniso, MipFilter=linear)
  842.  
  843. [SystemSettingsTextureFilteringLevel2]
  844. MaxAnisotropy=8
  845. TEXTUREGROUP_World=(MinMagFilter=aniso, MipFilter=linear)
  846. TEXTUREGROUP_WorldNormalMap=(MinMagFilter=aniso, MipFilter=linear)
  847. TEXTUREGROUP_WorldSpecular=(MinMagFilter=aniso, MipFilter=linear)
  848. TEXTUREGROUP_Character=(MinMagFilter=aniso, MipFilter=linear)
  849. TEXTUREGROUP_CharacterNormalMap=(MinMagFilter=aniso, MipFilter=linear)
  850. TEXTUREGROUP_CharacterSpecular=(MinMagFilter=aniso, MipFilter=linear)
  851. TEXTUREGROUP_Weapon=(MinMagFilter=aniso, MipFilter=linear)
  852. TEXTUREGROUP_WeaponNormalMap=(MinMagFilter=aniso, MipFilter=linear)
  853. TEXTUREGROUP_WeaponSpecular=(MinMagFilter=aniso, MipFilter=linear)
  854. TEXTUREGROUP_Vehicle=(MinMagFilter=aniso, MipFilter=linear)
  855. TEXTUREGROUP_VehicleNormalMap=(MinMagFilter=aniso, MipFilter=linear)
  856. TEXTUREGROUP_VehicleSpecular=(MinMagFilter=aniso, MipFilter=linear)
  857. TEXTUREGROUP_Cinematic=(MinMagFilter=aniso, MipFilter=linear)
  858. TEXTUREGROUP_Effects=(MinMagFilter=linear, MipFilter=point)
  859. TEXTUREGROUP_EffectsNotFiltered=(MinMagFilter=aniso, MipFilter=point)
  860. TEXTUREGROUP_Skybox=(MinMagFilter=aniso, MipFilter=point)
  861. TEXTUREGROUP_UI=(MinMagFilter=linear, MipFilter=point)
  862. TEXTUREGROUP_Lightmap=(MinMagFilter=aniso, MipFilter=linear)
  863. TEXTUREGROUP_Shadowmap=(MinMagFilter=aniso, MipFilter=linear)
  864. TEXTUREGROUP_RenderTarget=(MinMagFilter=aniso, MipFilter=point)
  865. TEXTUREGROUP_MobileFlattened=(MinMagFilter=aniso, MipFilter=linear)
  866. TEXTUREGROUP_ProcBuilding_Face=(MinMagFilter=aniso, MipFilter=linear)
  867. TEXTUREGROUP_ProcBuilding_LightMap=(MinMagFilter=aniso, MipFilter=linear)
  868. TEXTUREGROUP_ImageBasedReflection=(MinMagFilter=aniso, MipFilter=linear)
  869. TEXTUREGROUP_Bokeh=(MinMagFilter=aniso, MipFilter=linear)
  870.  
  871. [SystemSettingsTextureFilteringLevel1]
  872. MaxAnisotropy=4
  873. TEXTUREGROUP_World=(MinMagFilter=aniso, MipFilter=linear)
  874. TEXTUREGROUP_WorldNormalMap=(MinMagFilter=aniso, MipFilter=linear)
  875. TEXTUREGROUP_WorldSpecular=(MinMagFilter=aniso, MipFilter=linear)
  876. TEXTUREGROUP_Character=(MinMagFilter=aniso, MipFilter=linear)
  877. TEXTUREGROUP_CharacterNormalMap=(MinMagFilter=aniso, MipFilter=linear)
  878. TEXTUREGROUP_CharacterSpecular=(MinMagFilter=aniso, MipFilter=linear)
  879. TEXTUREGROUP_Weapon=(MinMagFilter=aniso, MipFilter=linear)
  880. TEXTUREGROUP_WeaponNormalMap=(MinMagFilter=aniso, MipFilter=linear)
  881. TEXTUREGROUP_WeaponSpecular=(MinMagFilter=aniso, MipFilter=linear)
  882. TEXTUREGROUP_Vehicle=(MinMagFilter=aniso, MipFilter=linear)
  883. TEXTUREGROUP_VehicleNormalMap=(MinMagFilter=aniso, MipFilter=linear)
  884. TEXTUREGROUP_VehicleSpecular=(MinMagFilter=aniso, MipFilter=linear)
  885. TEXTUREGROUP_Cinematic=(MinMagFilter=aniso, MipFilter=linear)
  886. TEXTUREGROUP_Effects=(MinMagFilter=linear, MipFilter=point)
  887. TEXTUREGROUP_EffectsNotFiltered=(MinMagFilter=aniso, MipFilter=point)
  888. TEXTUREGROUP_Skybox=(MinMagFilter=aniso, MipFilter=point)
  889. TEXTUREGROUP_UI=(MinMagFilter=linear, MipFilter=point)
  890. TEXTUREGROUP_Lightmap=(MinMagFilter=aniso, MipFilter=linear)
  891. TEXTUREGROUP_Shadowmap=(MinMagFilter=aniso, MipFilter=linear)
  892. TEXTUREGROUP_RenderTarget=(MinMagFilter=aniso, MipFilter=point)
  893. TEXTUREGROUP_MobileFlattened=(MinMagFilter=aniso, MipFilter=linear)
  894. TEXTUREGROUP_ProcBuilding_Face=(MinMagFilter=aniso, MipFilter=linear)
  895. TEXTUREGROUP_ProcBuilding_LightMap=(MinMagFilter=aniso, MipFilter=linear)
  896. TEXTUREGROUP_ImageBasedReflection=(MinMagFilter=aniso, MipFilter=linear)
  897. TEXTUREGROUP_Bokeh=(MinMagFilter=aniso, MipFilter=linear)
  898.  
  899. [SystemSettingsTextureFilteringLevel0]
  900. MaxAnisotropy=0
  901. TEXTUREGROUP_World=(MinMagFilter=linear, MipFilter=linear)
  902. TEXTUREGROUP_WorldNormalMap=(MinMagFilter=linear, MipFilter=linear)
  903. TEXTUREGROUP_WorldSpecular=(MinMagFilter=linear, MipFilter=linear)
  904. TEXTUREGROUP_Character=(MinMagFilter=linear, MipFilter=linear)
  905. TEXTUREGROUP_CharacterNormalMap=(MinMagFilter=linear, MipFilter=linear)
  906. TEXTUREGROUP_CharacterSpecular=(MinMagFilter=linear, MipFilter=linear)
  907. TEXTUREGROUP_Weapon=(MinMagFilter=linear, MipFilter=linear)
  908. TEXTUREGROUP_WeaponNormalMap=(MinMagFilter=linear, MipFilter=linear)
  909. TEXTUREGROUP_WeaponSpecular=(MinMagFilter=linear, MipFilter=linear)
  910. TEXTUREGROUP_Vehicle=(MinMagFilter=linear, MipFilter=linear)
  911. TEXTUREGROUP_VehicleNormalMap=(MinMagFilter=linear, MipFilter=linear)
  912. TEXTUREGROUP_VehicleSpecular=(MinMagFilter=linear, MipFilter=linear)
  913. TEXTUREGROUP_Cinematic=(MinMagFilter=linear, MipFilter=linear)
  914. TEXTUREGROUP_Effects=(MinMagFilter=linear, MipFilter=point)
  915. TEXTUREGROUP_EffectsNotFiltered=(MinMagFilter=linear, MipFilter=point)
  916. TEXTUREGROUP_Skybox=(MinMagFilter=linear, MipFilter=point)
  917. TEXTUREGROUP_UI=(MinMagFilter=linear, MipFilter=point)
  918. TEXTUREGROUP_Lightmap=(MinMagFilter=linear, MipFilter=linear)
  919. TEXTUREGROUP_Shadowmap=(MinMagFilter=linear, MipFilter=linear)
  920. TEXTUREGROUP_RenderTarget=(MinMagFilter=linear, MipFilter=point)
  921. TEXTUREGROUP_MobileFlattened=(MinMagFilter=linear, MipFilter=linear)
  922. TEXTUREGROUP_ProcBuilding_Face=(MinMagFilter=linear, MipFilter=linear)
  923. TEXTUREGROUP_ProcBuilding_LightMap=(MinMagFilter=linear, MipFilter=linear)
  924. TEXTUREGROUP_ImageBasedReflection=(MinMagFilter=linear, MipFilter=linear)
  925. TEXTUREGROUP_Bokeh=(MinMagFilter=linear, MipFilter=linear)
  926.  
  927. [SystemSettingsTextureDetail4]
  928. TEXTUREGROUP_World=(LODBias=-5)
  929. TEXTUREGROUP_WorldNormalMap=(LODBias=0)
  930. TEXTUREGROUP_WorldSpecular=(LODBias=-5)
  931. TEXTUREGROUP_Character=(LODBias=-5)
  932. TEXTUREGROUP_CharacterNormalMap=(LODBias=-5)
  933. TEXTUREGROUP_CharacterSpecular=(LODBias=-5)
  934. TEXTUREGROUP_Weapon=(LODBias=-5)
  935. TEXTUREGROUP_WeaponNormalMap=(LODBias=-5)
  936. TEXTUREGROUP_WeaponSpecular=(LODBias=-5)
  937. TEXTUREGROUP_Vehicle=(LODBias=-5)
  938. TEXTUREGROUP_VehicleNormalMap=(LODBias=-5)
  939. TEXTUREGROUP_VehicleSpecular=(LODBias=-5)
  940. TEXTUREGROUP_Cinematic=(LODBias=-5)
  941. TEXTUREGROUP_Effects=(LODBias=-5)
  942. TEXTUREGROUP_EffectsNotFiltered=(LODBias=-5)
  943. TEXTUREGROUP_Skybox=(LODBias=-5)
  944. TEXTUREGROUP_UI=(LODBias=-5)
  945. TEXTUREGROUP_Lightmap=(LODBias=-5)
  946. TEXTUREGROUP_Shadowmap=(LODBias=-5)
  947. TEXTUREGROUP_RenderTarget=(LODBias=-5)
  948. TEXTUREGROUP_MobileFlattened=(LODBias=-5)
  949. TEXTUREGROUP_ProcBuilding_Face=(LODBias=-5)
  950. TEXTUREGROUP_ProcBuilding_LightMap=(LODBias=-5)
  951.  
  952. [SystemSettingsTextureDetail3]
  953. TEXTUREGROUP_World=(LODBias=-1)
  954. TEXTUREGROUP_WorldNormalMap=(LODBias=0)
  955. TEXTUREGROUP_WorldSpecular=(LODBias=-1)
  956. TEXTUREGROUP_Character=(LODBias=-1)
  957. TEXTUREGROUP_CharacterNormalMap=(LODBias=-1)
  958. TEXTUREGROUP_CharacterSpecular=(LODBias=-1)
  959. TEXTUREGROUP_Weapon=(LODBias=-1)
  960. TEXTUREGROUP_WeaponNormalMap=(LODBias=-1)
  961. TEXTUREGROUP_WeaponSpecular=(LODBias=-1)
  962. TEXTUREGROUP_Vehicle=(LODBias=-1)
  963. TEXTUREGROUP_VehicleNormalMap=(LODBias=-1)
  964. TEXTUREGROUP_VehicleSpecular=(LODBias=-1)
  965. TEXTUREGROUP_Cinematic=(LODBias=-1)
  966. TEXTUREGROUP_Effects=(LODBias=-1)
  967. TEXTUREGROUP_EffectsNotFiltered=(LODBias=-1)
  968. TEXTUREGROUP_Skybox=(LODBias=-1)
  969. TEXTUREGROUP_UI=(LODBias=-1)
  970. TEXTUREGROUP_Lightmap=(LODBias=-1)
  971. TEXTUREGROUP_Shadowmap=(LODBias=-1)
  972. TEXTUREGROUP_RenderTarget=(LODBias=-1)
  973. TEXTUREGROUP_MobileFlattened=(LODBias=-1)
  974. TEXTUREGROUP_ProcBuilding_Face=(LODBias=-1)
  975. TEXTUREGROUP_ProcBuilding_LightMap=(LODBias=-1)
  976.  
  977. [SystemSettingsTextureDetail2]
  978. TEXTUREGROUP_World=(LODBias=0)
  979. TEXTUREGROUP_WorldNormalMap=(LODBias=0)
  980. TEXTUREGROUP_WorldSpecular=(LODBias=0)
  981. TEXTUREGROUP_Character=(LODBias=0)
  982. TEXTUREGROUP_CharacterNormalMap=(LODBias=0)
  983. TEXTUREGROUP_CharacterSpecular=(LODBias=0)
  984. TEXTUREGROUP_Weapon=(LODBias=0)
  985. TEXTUREGROUP_WeaponNormalMap=(LODBias=0)
  986. TEXTUREGROUP_WeaponSpecular=(LODBias=0)
  987. TEXTUREGROUP_Vehicle=(LODBias=0)
  988. TEXTUREGROUP_VehicleNormalMap=(LODBias=0)
  989. TEXTUREGROUP_VehicleSpecular=(LODBias=0)
  990. TEXTUREGROUP_Cinematic=(LODBias=0)
  991. TEXTUREGROUP_Effects=(LODBias=0)
  992. TEXTUREGROUP_EffectsNotFiltered=(LODBias=0)
  993. TEXTUREGROUP_Skybox=(LODBias=0)
  994. TEXTUREGROUP_UI=(LODBias=0)
  995. TEXTUREGROUP_Lightmap=(LODBias=0)
  996. TEXTUREGROUP_Shadowmap=(LODBias=0)
  997. TEXTUREGROUP_RenderTarget=(LODBias=0)
  998. TEXTUREGROUP_MobileFlattened=(LODBias=0)
  999. TEXTUREGROUP_ProcBuilding_Face=(LODBias=0)
  1000. TEXTUREGROUP_ProcBuilding_LightMap=(LODBias=0)
  1001.  
  1002. [SystemSettingsTextureDetail1]
  1003. TEXTUREGROUP_World=(LODBias=0)
  1004. TEXTUREGROUP_WorldNormalMap=(LODBias=0)
  1005. TEXTUREGROUP_WorldSpecular=(LODBias=0)
  1006. TEXTUREGROUP_Character=(LODBias=1)
  1007. TEXTUREGROUP_CharacterNormalMap=(LODBias=1)
  1008. TEXTUREGROUP_CharacterSpecular=(LODBias=1)
  1009. TEXTUREGROUP_Weapon=(LODBias=1)
  1010. TEXTUREGROUP_WeaponNormalMap=(LODBias=1)
  1011. TEXTUREGROUP_WeaponSpecular=(LODBias=1)
  1012. TEXTUREGROUP_Vehicle=(LODBias=1)
  1013. TEXTUREGROUP_VehicleNormalMap=(LODBias=1)
  1014. TEXTUREGROUP_VehicleSpecular=(LODBias=1)
  1015. TEXTUREGROUP_Cinematic=(LODBias=0)
  1016. TEXTUREGROUP_Effects=(LODBias=1)
  1017. TEXTUREGROUP_EffectsNotFiltered=(LODBias=1)
  1018. TEXTUREGROUP_Skybox=(LODBias=0)
  1019. TEXTUREGROUP_UI=(LODBias=0)
  1020. TEXTUREGROUP_Lightmap=(LODBias=0)
  1021. TEXTUREGROUP_Shadowmap=(LODBias=0)
  1022. TEXTUREGROUP_RenderTarget=(LODBias=0)
  1023. TEXTUREGROUP_MobileFlattened=(LODBias=0)
  1024. TEXTUREGROUP_ProcBuilding_Face=(LODBias=0)
  1025. TEXTUREGROUP_ProcBuilding_LightMap=(LODBias=0)
  1026.  
  1027. [SystemSettingsTextureDetail0]
  1028. TEXTUREGROUP_World=(LODBias=0)
  1029. TEXTUREGROUP_WorldNormalMap=(LODBias=0)
  1030. TEXTUREGROUP_WorldSpecular=(LODBias=0)
  1031. TEXTUREGROUP_Character=(LODBias=2)
  1032. TEXTUREGROUP_CharacterNormalMap=(LODBias=2)
  1033. TEXTUREGROUP_CharacterSpecular=(LODBias=2)
  1034. TEXTUREGROUP_Weapon=(LODBias=2)
  1035. TEXTUREGROUP_WeaponNormalMap=(LODBias=2)
  1036. TEXTUREGROUP_WeaponSpecular=(LODBias=2)
  1037. TEXTUREGROUP_Vehicle=(LODBias=2)
  1038. TEXTUREGROUP_VehicleNormalMap=(LODBias=2)
  1039. TEXTUREGROUP_VehicleSpecular=(LODBias=2)
  1040. TEXTUREGROUP_Cinematic=(LODBias=1)
  1041. TEXTUREGROUP_Effects=(LODBias=2)
  1042. TEXTUREGROUP_EffectsNotFiltered=(LODBias=2)
  1043. TEXTUREGROUP_Skybox=(LODBias=0)
  1044. TEXTUREGROUP_UI=(LODBias=0)
  1045. TEXTUREGROUP_Lightmap=(LODBias=1)
  1046. TEXTUREGROUP_Shadowmap=(LODBias=1)
  1047. TEXTUREGROUP_RenderTarget=(LODBias=0)
  1048. TEXTUREGROUP_MobileFlattened=(LODBias=0)
  1049. TEXTUREGROUP_ProcBuilding_Face=(LODBias=1)
  1050. TEXTUREGROUP_ProcBuilding_LightMap=(LODBias=1)
  1051.  
  1052. [IniVersion]
  1053. 0=1360207820.000000
  1054. 1=1393687404.000000
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