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  1. 03:51:49: Open Broadcaster Software v0.591b - 64bit ( ^ω^)
  2. 03:51:49: -------------------------------
  3. 03:51:49: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
  4. 03:51:49: CPU Speed: 3292MHz
  5. 03:51:49: Physical Memory: 8174MB Total, 3397MB Free
  6. 03:51:49: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 03:51:49: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 03:51:49: monitor 2: pos={1920, 0}, size={1280, 1024}
  9. 03:51:49: Windows Version: 6.1 Build 7601 S
  10. 03:51:49: Aero is Disabled
  11. 03:51:49: -------------------------------
  12. 03:51:49: OBS Modules:
  13. 03:51:49: Base Address Module
  14. 03:51:49: 000000003F0C0000 OBS.exe
  15. 03:51:49: 00000000DE870000 OBSApi.dll
  16. 03:51:49: 00000000FB7B0000 DShowPlugin.dll
  17. 03:51:49: 00000000F71B0000 GraphicsCapture.dll
  18. 03:51:49: 00000000FB790000 NoiseGate.dll
  19. 03:51:49: 00000000F72B0000 PSVPlugin.dll
  20. 03:51:49: ------------------------------------------
  21. 03:51:49: Adapter 1
  22. 03:51:49: Video Adapter: AMD Radeon HD 6800 Series
  23. 03:51:49: Video Adapter Dedicated Video Memory: 1060839424
  24. 03:51:49: Video Adapter Shared System Memory: 4017432576
  25. 03:51:49: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  26. 03:51:49: Video Adapter Output 2: pos={1920, 0}, size={1280, 1024}, attached=true
  27. 03:51:49: =====Stream Start: 2013-12-28, 03:51:49===============================================
  28. 03:51:49: Multithreaded optimizations: On
  29. 03:51:49: Base resolution: 1920x1080
  30. 03:51:49: Output resolution: 1096x616
  31. 03:51:49: ------------------------------------------
  32. 03:51:49: Loading up D3D10 on AMD Radeon HD 6800 Series (Adapter 1)...
  33. 03:51:49: ------------------------------------------
  34. 03:51:49: Audio Format: 48000hz
  35. 03:51:49: Playback device Default
  36. 03:51:49: ------------------------------------------
  37. 03:51:49: Using desktop audio input: Speakers (Turtle Beach PLa Headset)
  38. 03:51:49: ------------------------------------------
  39. 03:51:49: Using auxilary audio input: Microphone (Turtle Beach PLa Headset)
  40. 03:51:49: ------------------------------------------
  41. 03:51:49: Audio Encoding: AAC
  42. 03:51:49: bitrate: 128
  43. 03:51:50: Using bitmap image
  44. 03:51:50: Using graphics capture
  45. 03:51:50: Using Monitor Capture
  46. 03:51:50: Scene buffering time set to 700
  47. 03:51:50: ------------------------------------------
  48. 03:51:50: Video Encoding: x264
  49. 03:51:50: fps: 30
  50. 03:51:50: width: 1096, height: 616
  51. 03:51:50: preset: veryfast
  52. 03:51:50: profile: high
  53. 03:51:50: keyint: 60
  54. 03:51:50: CBR: yes
  55. 03:51:50: CFR: yes
  56. 03:51:50: max bitrate: 3296
  57. 03:51:50: buffer size: 3296
  58. 03:51:50: ------------------------------------------
  59. 03:51:50: MMDeviceAudioSource: Frequency for device 'Speakers (Turtle Beach PLa Headset)' is 384000, samples per sec is 48000
  60. 03:51:50: MMDeviceAudioSource: Frequency for device 'Microphone (Turtle Beach PLa Headset)' is 384000, samples per sec is 48000
  61. 03:51:52: SharedTexCapture hooked
  62. 03:51:52: Using RTMP service: Twitch / Justin.tv
  63. 03:51:52: Server selection: rtmp://live.justin.tv/app
  64. 03:51:52: Interface: 802.11n USB Wireless LAN Card (802.11, 210 mbps)
  65. 03:51:53: Completed handshake with rtmp://live.justin.tv/app in 113 ms.
  66. 03:51:53: SO_SNDBUF was at 8192
  67. 03:51:53: SO_SNDBUF is now 65536
  68. 03:51:54: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 26528 / 438272)
  69. 03:51:57: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 438272)
  70. 03:52:20: RTMPPublisher::SocketLoop: Stalled for 1612 ms to write 437723 bytes (buffer: 0 / 438272), unstable connection?
  71. 03:52:22: RTMPPublisher::SocketLoop: Stalled for 1607 ms to write 437743 bytes (buffer: 0 / 438272), unstable connection?
  72. 03:52:24: RTMPPublisher::SocketLoop: Stalled for 1625 ms to write 437604 bytes (buffer: 0 / 438272), unstable connection?
  73. 03:52:24: Total frames encoded: 1002, total frames duplicated: 9 (0.90%)
  74. 03:52:24: Total frames rendered: 992, number of late frames: 2 (0.20%) (it's okay for some frames to be late)
  75. 03:52:25: RTMPPublisher::SocketLoop: Stalled for 1603 ms to write 358414 bytes (buffer: 0 / 438272), unstable connection?
  76. 03:52:25: RTMPPublisher::SocketLoop: Graceful loop exit
  77. 03:52:28: Average send payload: 11709 bytes, average send interval: 29 ms
  78. 03:52:28: Number of times waited to send: 6, Waited for a total of 21252 bytes
  79. 03:52:28: Number of b-frames dropped: 37 (4%), Number of p-frames dropped: 38 (4.1%), Total 75 (8.1%)
  80. 03:52:28: Number of bytes sent: 12399944
  81. 03:52:28:
  82. 03:52:28: Profiler time results:
  83. 03:52:28:
  84. 03:52:28: ==============================================================
  85. 03:52:28: video thread frame - [100%] [avg time: 2.738 ms] [children: 57%] [unaccounted: 43%]
  86. 03:52:28: | scene->Preprocess - [36%] [avg time: 0.987 ms]
  87. 03:52:28: | GPU download and conversion - [21%] [avg time: 0.574 ms] [children: 19.6%] [unaccounted: 1.31%]
  88. 03:52:28: | | flush - [19%] [avg time: 0.521 ms]
  89. 03:52:28: | | CopyResource - [0.548%] [avg time: 0.015 ms]
  90. 03:52:28: | | conversion to 4:2:0 - [0.073%] [avg time: 0.002 ms]
  91. 03:52:28: Convert444Threads - [100%] [avg time: 0.348 ms] [children: 96.8%] [unaccounted: 3.16%]
  92. 03:52:28: | Convert444toNV12 - [96.8%] [avg time: 0.337 ms]
  93. 03:52:28: encoder thread frame - [100%] [avg time: 1.108 ms]
  94. 03:52:28: ==============================================================
  95. 03:52:28:
  96. 03:52:28:
  97. 03:52:28: Profiler CPU results:
  98. 03:52:28:
  99. 03:52:28: ==============================================================
  100. 03:52:28: video thread frame - [cpu time: avg 0.754 ms, total 748.804 ms] [avg calls per frame: 1]
  101. 03:52:28: | scene->Preprocess - [cpu time: avg 0.377 ms, total 374.403 ms] [avg calls per frame: 1]
  102. 03:52:28: | GPU download and conversion - [cpu time: avg 0.11 ms, total 109.2 ms] [avg calls per frame: 1]
  103. 03:52:28: | | flush - [cpu time: avg 0.031 ms, total 31.2 ms] [avg calls per frame: 1]
  104. 03:52:28: | | CopyResource - [cpu time: avg 0.047 ms, total 46.8 ms] [avg calls per frame: 1]
  105. 03:52:28: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  106. 03:52:28: Convert444Threads - [cpu time: avg 0.262 ms, total 514.803 ms] [avg calls per frame: 2]
  107. 03:52:28: | Convert444toNV12 - [cpu time: avg 0.254 ms, total 499.203 ms] [avg calls per frame: 2]
  108. 03:52:28: encoder thread frame - [cpu time: avg 0.429 ms, total 421.202 ms] [avg calls per frame: 1]
  109. 03:52:28: ==============================================================
  110. 03:52:28:
  111. 03:52:28: =====Stream End: 2013-12-28, 03:52:28=================================================
  112.  
  113.  
  114. Last game capture log:
  115. 2013-12-28, 03:51:50: we're booting up:
  116. 03:51:50: CaptureThread: attached to process hl2.exe
  117. 03:51:50: D3D9 Present
  118. 03:51:51: D3D9EndScene called
  119. 03:51:51: D3DPRESENT_PARAMETERS {
  120. 03:51:51: BackBufferWidth: 1600
  121. 03:51:51: BackBufferHeight: 900
  122. 03:51:51: BackBufferFormat: D3DFMT_A8R8G8B8
  123. 03:51:51: BackBufferCount: 1
  124. 03:51:51: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
  125. 03:51:51: MultiSampleQuality: 0
  126. 03:51:51: SwapEffect: D3DSWAPEFFECT_DISCARD
  127. 03:51:51: hDeviceWindow: 4261512
  128. 03:51:51: Windowed: true
  129. 03:51:51: EnableAutoDepthStencil: true
  130. 03:51:51: AutoDepthStencilFormat: D3DFMT_D24S8
  131. 03:51:51: Flags: None
  132. 03:51:51: FullScreen_RefreshRateInHz: 0
  133. 03:51:51: PresentationInterval: 2147483648
  134. 03:51:51: };
  135. 03:51:51: successfully set up d3d9 hooks
  136. 03:51:51: D3D9Present called
  137. 03:51:52: DoD3D9GPUHook: success - d3d9ex
  138. 03:51:52: D3DSURFACE_DESC {
  139. 03:51:52: Format: D3DFMT_A8R8G8B8
  140. 03:51:52: Type: D3DRTYPE_SURFACE
  141. 03:51:52: Usage: D3DUSAGE_RENDERTARGET
  142. 03:51:52: Pool: D3DPOOL_DEFAULT
  143. 03:51:52: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
  144. 03:51:52: MultiSampleQuality: 0
  145. 03:51:52: Width: 1600
  146. 03:51:52: Height: 900
  147. 03:51:52: };
  148. 03:51:52: successfully capturing d3d9 frames via GPU
  149. 03:51:53: NV Capture available
  150. 03:51:53: FBO available
  151. 03:51:53: GL Present
  152. 03:51:53: (half life scientist) everything.. seems to be in order
  153. 03:52:24: ---------------------- Cleared D3D9 Capture ----------------------
  154. 03:52:24: received restart event, capturing
  155. 03:52:24: DoD3D9GPUHook: success - d3d9ex
  156. 03:52:24: D3D9EndScene called
  157. 03:52:25: D3D9Present called
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