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- public var weatherSpawn : Transform;
- public var weatherParticles : GameObject[];
- private var isSpawningWeather : boolean = false;
- function Awake()
- {
- if(isSpawningWeather == false)
- {
- DoWeather();
- }
- }
- function DoWeather()
- {
- for(var i = 0; i < weatherParticles.Length; i++)
- {
- var doWeather : GameObject = weatherParticles[Random.Range( 0, weatherParticles.Length)];
- Instantiate(doWeather, weatherSpawn.position, weatherSpawn.rotation);
- isSpawningWeather = true;
- }
- }
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