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Apr 25th, 2014
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  1. //===========================================
  2.  
  3. //Low Ammo Pulse
  4. event HudLowAmmoPulse
  5. {
  6. Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075
  7. Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075
  8. Animate AmmoInClip fgcolor "255 89 90 255" Linear 0.0 0.0
  9. Animate AmmoNoClip fgcolor "255 89 90 255" Linear 0.0 0.0
  10. Animate AmmoInReserve fgcolor "200 200 200 255" Linear 0.0 0.0
  11. Animate AmmoInClipShadow fgcolor "125 125 125 200" Linear 0.0 0.0
  12. Animate AmmoNoClipShadow fgcolor "125 125 125 200" Linear 0.0 0.0
  13.  
  14. RunEvent HudLowAmmoPulseLoop 0.25
  15. }
  16.  
  17. // call to loop HudLowAmmoPulse
  18. event HudLowAmmoPulseLoop
  19. {
  20. RunEvent HudLowAmmoPulse 0.0
  21. }
  22.  
  23. event HudLowAmmoPulseStop
  24. {
  25. StopEvent HudLowAmmoPulse 0.0
  26. StopEvent HudLowAmmoPulseLoop 0.0
  27. Animate AmmoInClip fgcolor "255 255 255 255" Linear 0.0 0.0
  28. Animate AmmoNoClip fgcolor "255 255 255 255" Linear 0.0 0.0
  29. Animate AmmoInReserve fgcolor "8 150 70 255" Linear 0.0 0.0
  30. }
  31.  
  32. //===========================================
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