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- //===========================================
- //Low Ammo Pulse
- event HudLowAmmoPulse
- {
- Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075
- Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075
- Animate AmmoInClip fgcolor "255 89 90 255" Linear 0.0 0.0
- Animate AmmoNoClip fgcolor "255 89 90 255" Linear 0.0 0.0
- Animate AmmoInReserve fgcolor "200 200 200 255" Linear 0.0 0.0
- Animate AmmoInClipShadow fgcolor "125 125 125 200" Linear 0.0 0.0
- Animate AmmoNoClipShadow fgcolor "125 125 125 200" Linear 0.0 0.0
- RunEvent HudLowAmmoPulseLoop 0.25
- }
- // call to loop HudLowAmmoPulse
- event HudLowAmmoPulseLoop
- {
- RunEvent HudLowAmmoPulse 0.0
- }
- event HudLowAmmoPulseStop
- {
- StopEvent HudLowAmmoPulse 0.0
- StopEvent HudLowAmmoPulseLoop 0.0
- Animate AmmoInClip fgcolor "255 255 255 255" Linear 0.0 0.0
- Animate AmmoNoClip fgcolor "255 255 255 255" Linear 0.0 0.0
- Animate AmmoInReserve fgcolor "8 150 70 255" Linear 0.0 0.0
- }
- //===========================================
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