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Dec 10th, 2016
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  1. -If you select "looks awsome" graphical setting when booting up the game it doesn't remember the setting but it does when you change the setting in the game itself
  2. -forests die off pretty quickly, due to trees instantly get harvested. late game lumber's barely non existant.
  3. -when making units from construction yard, number doens't update unless you open the GUI again.
  4. -make the limit configurable from settings or wherever, then if you have a low end PC you can just adjust it.
  5. -why is EVERYTHING stacking in terms of cost? Why not just only the flags?
  6. -when upgrading lumber mill (from the tech tree) it doesn't update the max from the worker menu (it does show up from the lumber mill itself though).
  7. Only when making the lumber mill limit go up one the max updates.
  8. -placing walls doesn't delete the surrounding trees (so when upgrading the level of the wall, the gibs just fall off instantly)
  9. -make it so that when upgrading walls, they don't have physics (since maybe half of the time when upgrading the walls,ds it just shatters on it's own, because of the physics)
  10. -you can place stuff in the water (anything, buildings, workers. Unintentional naval combat? :D)
  11. -all building's flags (including the enemy's) are your current colour. Except flags. So like when you're team red, and the enemy's team blue. The enemy's flags will be red on the buildings, same from the blue side.
  12. If you're blue all the enemy's buildings are blue.
  13. -lumber NEEDS reworking/buff. On an average game it's way out of porportion (i.e: 175 lumber;2400 minerals;1800 stone; 5500 building points)
  14. -upgrade stacking is too much, even for the late game.
  15. -no anti air for balloons?
  16. -can't delete balloons after dropping all their bombs, they just float forwards till they crash into the map's limit and explode
  17. -balista's damage themself?
  18. -when workers die, their job's "slot" doesn't die with them or disseaper. The next worker that's build doesn't take the job that's pending and thus creates a hole (you can temporary fix this ingame by setting all workers unassigned and re-assigning them)
  19. -balista's plain don't show up for the other side
  20. -balista's are faster then workers
  21. -victory screen is broken; when the enemy destroy's all my flags, (with invisible balista's haha). he sees the victory screen, I can still play but when he the click "Return to lobby", I get the victory, everybody wins, eh?
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