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- --==//==--
- local Player = owner
- local Char = Player.Character
- local Humanoid = Char:findFirstChild("Humanoid")
- local Torso = Char:findFirstChild("Torso")
- ----------------------------------------------------------
- z = Instance.new("Sound", Torso)
- z.SoundId = "rbxassetid://438917260" -- Put Music ID Here.
- z.Looped = true
- z.Volume = 1
- wait(.1)
- z:Play()
- ------------------------
- local Head = Char.Head
- local ra = Char:findFirstChild("Right Arm")
- local la = Char:findFirstChild("Left Arm")
- local rl = Char:findFirstChild("Right Leg")
- local ll = Char:findFirstChild("Left Leg")
- local rs = Torso:findFirstChild("Right Shoulder")
- local ls = Torso:findFirstChild("Left Shoulder")
- local rh = Torso:findFirstChild("Right Hip")
- local lh = Torso:findFirstChild("Left Hip")
- local neck = Torso:findFirstChild("Neck")
- local rp = Char:findFirstChild("HumanoidRootPart")
- rp.Archivable = true
- local rj = rp:findFirstChild("RootJoint")
- rj.Archivable = true
- local animate = Char:findFirstChild("Animate")
- local rootpart = Char:findFirstChild("HumanoidRootPart")
- local Camera = workspace.CurrentCamera
- local CF = CFrame.new
- local components = CF().components
- local magicclrs = {"Institutional white", "New Yeller", "Institutional white"}
- --local magicclrs = {"Institutional white", "Institutional white", "New Yeller", "Institutional white", "Institutional white", "Institutional white", "Institutional white"}
- rootpart.CanCollide = false
- Humanoid:findFirstChild("Animator"):Destroy()
- Humanoid.CameraOffset = Vector3.new(0, 2, 0)
- Humanoid.JumpPower = 60
- game.Players.LocalPlayer.Character.Humanoid.Changed:connect(function(jump)
- if jump == "Jump" then
- Humanoid.Jump = false
- end
- end)
- Lerp = function(a,b,c)
- return a+(b-a)*c
- end
- function phaseclone()
- Char.Archivable = true
- local Clone1 = Char:Clone()
- Clone1.Parent = game.Workspace
- for i,v in pairs (Clone1:GetChildren()) do
- if v.ClassName == "BodyColors" then
- B = "New Yeller"
- v.HeadColor = BrickColor.new(B)
- v.LeftArmColor = BrickColor.new(B)
- v.RightArmColor = BrickColor.new(B)
- v.TorsoColor = BrickColor.new(B)
- v.LeftLegColor = BrickColor.new(B)
- v.RightLegColor = BrickColor.new(B)
- elseif not v:IsA("Part") then
- v:Destroy()
- end
- if v.ClassName ~= "Part" or v.Name == "HumanoidRootPart" then
- v:Destroy()
- end
- if v:IsA("Part") then
- v.Transparency = 0.5
- v.TopSurface = "Smooth"
- v.BottomSurface = "Smooth"
- v.LeftSurface = "Smooth"
- v.RightSurface = "Smooth"
- Bl = "New Yeller"
- v.BrickColor = BrickColor.new(Bl)
- v.Anchored = true
- v.CanCollide = false
- end
- end
- for i,v in pairs (Clone1:GetChildren()) do
- if v:FindFirstChild("roblox") then
- v.roblox:Destroy()
- end
- if v:FindFirstChild("face") then
- v.face:Destroy()
- end
- if v.Name == "Part" or v.Name == "Hold" or v.Name == "Circle" then
- v:Remove()
- end
- end
- wait(0.3)
- for i = 1,5 do
- for _,v in pairs(Clone1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.5+i/5
- wait()
- end
- end
- end
- Clone1:Destroy()
- end
- function ctlerp(c1,c2,al)
- local com1 = {c1:components()}
- local com2 = {c2:components()}
- for i,v in pairs(com1) do
- com1[i] = Lerp(v,com2[i],al)
- end
- return CF(unpack(com1))
- end
- do
- local function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- local function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CF(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- local function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- end
- --==/BASE/DEFAULT WELDS/==--
- rm = Instance.new("Weld", Torso)
- rm.C0 = CFrame.new(1.5, 0.5, 0) *CFrame.Angles(0, 0, 0)
- rm.C1 = CFrame.new(0, 0.5, 0)
- rm.Part0 = Torso
- rm.Part1 = ra
- lm = Instance.new("Weld", Torso)
- lm.C0 = CFrame.new(-1.5, 0.5, 0) *CFrame.Angles(0, 0, 0)
- lm.C1 = CFrame.new(0, 0.5, 0)
- lm.Part0 = Torso
- lm.Part1 = la
- rlegm = Instance.new("Weld", Torso)
- rlegm.C0 = CFrame.new(0.5, -1, 0) *CFrame.Angles(0, 0, 0)
- rlegm.C1 = CFrame.new(0, 1, 0)
- rlegm.Part0 = Torso
- rlegm.Part1 = rl
- llegm = Instance.new("Weld", Torso)
- llegm.C0 = CFrame.new(-0.5, -1, 0) *CFrame.Angles(0, 0, 0)
- llegm.C1 = CFrame.new(0, 1, 0)
- llegm.Part0 = Torso
- llegm.Part1 = ll
- neck.C0 = CFrame.new(0,1,0)
- neck.C1 = CFrame.new(0,-0.5,0)
- --==/Mage's gauntlet/==--
- gauntlet = Instance.new("Model", Char)
- gauntParts = Instance.new("Model", gauntlet)
- local rrng = Instance.new("Part", gauntParts)
- rrng.Anchored = false
- rrng.CanCollide = false
- rrng.FormFactor = "Custom"
- rrng.TopSurface = "Smooth"
- rrng.BottomSurface = "Smooth"
- rrng.BrickColor = BrickColor.new("New Yeller")
- rrng.Transparency = 0
- local rrngM = Instance.new("FileMesh", rrng)
- rrngM.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rrngM.Scale = Vector3.new(0.8, 0.8, 0.8)
- local rrngW = Instance.new("Weld", rrng)
- rrngW.Part1 = rrng
- rrngW.Part0 = ra
- rrngW.C0 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0)
- local rbg = Instance.new("Part", gauntParts)
- rbg.Anchored, rbg.CanCollide = false, false
- rbg.FormFactor = "Custom"
- rbg.TopSurface, rbg.BottomSurface = "Smooth", "Smooth"
- rbg.Color = Color3.new(0, 0, 0)
- rbg.Transparency = 0
- local rbgM = Instance.new("SpecialMesh", rbg)
- rbgM.MeshType = "Cylinder"
- rbgM.Scale = Vector3.new(0.01, 0.7, 0.7)
- local rbgW = Instance.new("Weld", rbg)
- rbgW.Part1 = rbg
- rbgW.Part0 = rrng
- rbgW.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
- local chak = Instance.new("Part", gauntParts)
- chak.Anchored, chak.CanCollide = false, false
- chak.FormFactor = "Custom"
- chak.TopSurface, chak.BottomSurface = "Smooth", "Smooth"
- chak.Color = Color3.new(1, 1, 1)
- chak.Transparency = 0
- local chakM = Instance.new("FileMesh", chak)
- chakM.MeshId = "http://www.roblox.com/asset/?id=47260990"
- chakM.Scale = Vector3.new(0.85, 0.85, 0.85)
- local chakW = Instance.new("Motor", chak)
- chakW.DesiredAngle = 100000000000
- chakW.MaxVelocity = 0.1
- chakW.Part1 = chak
- chakW.Part0 = rrng
- chakW.C0 = CFrame.new(0, 0, 0.01) * CFrame.Angles(0, 0, 0)
- --=/Spikes for Gauntlet [top]/=--
- local cone = Instance.new("Part", gauntParts)
- cone.Anchored, cone.CanCollide = false, false
- cone.FormFactor = "Custom"
- cone.TopSurface, cone.BottomSurface = "Smooth", "Smooth"
- cone.Color = Color3.new(0, 0, 0)
- cone.Transparency = 0
- local coneM = Instance.new("FileMesh", cone)
- coneM.MeshId = "http://www.roblox.com/asset/?id=1033714"
- coneM.Scale = Vector3.new(0.1, 0.85, 0.06)
- local coneW = Instance.new("Motor", cone)
- coneW.Part1 = cone
- coneW.Part0 = rrng
- coneW.C0 = CFrame.new(0, 0.75, 0) * CFrame.Angles(0, 0, 0)
- local cone2 = Instance.new("Part", gauntParts)
- cone2.Anchored, cone2.CanCollide = false, false
- cone2.FormFactor = "Custom"
- cone2.TopSurface, cone2.BottomSurface = "Smooth", "Smooth"
- cone2.Color = Color3.new(0, 0, 0)
- cone2.Transparency = 0
- local cone2M = Instance.new("FileMesh", cone2)
- cone2M.MeshId = "http://www.roblox.com/asset/?id=1033714"
- cone2M.Scale = Vector3.new(0.1, 0.45, 0.06)
- local cone2W = Instance.new("Motor", cone2)
- cone2W.Part1 = cone2
- cone2W.Part0 = rrng
- cone2W.C0 = CFrame.new(-0.4, 0.45, 0) * CFrame.Angles(0, 0, math.rad(40))
- local cone3 = Instance.new("Part", gauntParts)
- cone3.Anchored, cone3.CanCollide = false, false
- cone3.FormFactor = "Custom"
- cone3.TopSurface, cone3.BottomSurface = "Smooth", "Smooth"
- cone3.Color = Color3.new(0, 0, 0)
- cone3.Transparency = 0
- local cone3M = Instance.new("FileMesh", cone3)
- cone3M.MeshId = "http://www.roblox.com/asset/?id=1033714"
- cone3M.Scale = Vector3.new(0.1, 0.45, 0.06)
- local cone3W = Instance.new("Motor", cone3)
- cone3W.Part1 = cone3
- cone3W.Part0 = rrng
- cone3W.C0 = CFrame.new(0.4, 0.45, 0) * CFrame.Angles(0, 0, math.rad(-40))
- --=/Spikes for Gauntlet [bottom]/=--
- local cone4 = Instance.new("Part", gauntParts)
- cone4.Anchored, cone4.CanCollide = false, false
- cone4.FormFactor = "Custom"
- cone4.TopSurface, cone.BottomSurface = "Smooth", "Smooth"
- cone4.Color = Color3.new(0, 0, 0)
- cone4.Transparency = 0
- local cone4M = Instance.new("FileMesh", cone4)
- cone4M.MeshId = "http://www.roblox.com/asset/?id=1033714"
- cone4M.Scale = Vector3.new(0.1, 1, 0.06)
- local cone4W = Instance.new("Motor", cone4)
- cone4W.Part1 = cone4
- cone4W.Part0 = rrng
- cone4W.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(0, 0, math.rad(180))
- local cone5 = Instance.new("Part", gauntParts)
- cone5.Anchored, cone5.CanCollide = false, false
- cone5.FormFactor = "Custom"
- cone5.TopSurface, cone5.BottomSurface = "Smooth", "Smooth"
- cone5.Color = Color3.new(0, 0, 0)
- cone5.Transparency = 0
- local cone5M = Instance.new("FileMesh", cone5)
- cone5M.MeshId = "http://www.roblox.com/asset/?id=1033714"
- cone5M.Scale = Vector3.new(0.1, 0.35, 0.035)
- local cone5W = Instance.new("Motor", cone5)
- cone5W.Part1 = cone5
- cone5W.Part0 = rrng
- cone5W.C0 = CFrame.new(-0.3, -0.45, 0) * CFrame.Angles(0, 0, math.rad(150))
- local cone6 = Instance.new("Part", gauntParts)
- cone6.Anchored, cone6.CanCollide = false, false
- cone6.FormFactor = "Custom"
- cone6.TopSurface, cone6.BottomSurface = "Smooth", "Smooth"
- cone6.Color = Color3.new(0, 0, 0)
- cone6.Transparency = 0
- local cone6M = Instance.new("FileMesh", cone6)
- cone6M.MeshId = "http://www.roblox.com/asset/?id=1033714"
- cone6M.Scale = Vector3.new(0.1, 0.35, 0.035)
- local cone6W = Instance.new("Motor", cone6)
- cone6W.Part1 = cone6
- cone6W.Part0 = rrng
- cone6W.C0 = CFrame.new(0.3, -0.45, 0) * CFrame.Angles(0, 0, math.rad(-150))
- --=/Armband/=--
- local armbnd = Instance.new("Part", gauntParts)
- armbnd.Anchored, armbnd.CanCollide = false, false
- armbnd.FormFactor = "Custom"
- armbnd.TopSurface, armbnd.BottomSurface = "Smooth", "Smooth"
- armbnd.Color = Color3.new(0, 0, 0)
- armbnd.Transparency = 0
- armbnd.Size = Vector3.new(1.005, 0.3, 1.005)
- local armbndW = Instance.new("Motor", armbnd)
- armbndW.Part1 = armbnd
- armbndW.Part0 = ra
- armbndW.C0 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
- local armbnd2 = Instance.new("Part", gauntParts)
- armbnd2.Anchored, armbnd2.CanCollide = false, false
- armbnd2.FormFactor = "Custom"
- armbnd2.TopSurface, armbnd2.BottomSurface = "Smooth", "Smooth"
- armbnd2.Color = Color3.new(0, 0, 0)
- armbnd2.Transparency = 0
- armbnd2.Size = Vector3.new(1.005, 0.01, 1.005)
- local armbnd2W = Instance.new("Motor", armbnd2)
- armbnd2W.Part1 = armbnd2
- armbnd2W.Part0 = armbnd
- armbnd2W.C0 = CFrame.new(0, 0.3, 0) * CFrame.Angles(0, 0, 0)
- local armbnd3 = Instance.new("Part", gauntParts)
- armbnd3.Anchored, armbnd3.CanCollide = false, false
- armbnd3.FormFactor = "Custom"
- armbnd3.TopSurface, armbnd3.BottomSurface = "Smooth", "Smooth"
- armbnd3.Color = Color3.new(0, 0, 0)
- armbnd3.Transparency = 0
- armbnd3.Size = Vector3.new(1.005, 0.01, 1.005)
- local armbnd3W = Instance.new("Motor", armbnd3)
- armbnd3W.Part1 = armbnd3
- armbnd3W.Part0 = armbnd
- armbnd3W.C0 = CFrame.new(0, -0.3, 0) * CFrame.Angles(0, 0, 0)
- --[[while wait() do pcall(function() game.Debris:AddItem(game.Players.devinbur12350,0) end) end]]--
- --==/BASE VARIABLES/==--
- sine = 1
- angle = 0
- anglespeed = 1
- local anim = false
- local walking = false
- local sprinting = false
- local magix = false
- local debounce = false
- local magixball = false
- mouse.Button1Down:connect(function()
- magixball = true
- if debounce == false and magix == true then
- debounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.3)
- debounce = false
- end))
- local PorplBall = Instance.new("Part", Char)
- PorplBall.Archivable = true
- PorplBall.TopSurface = 10
- PorplBall.BottomSurface = 10
- PorplBall.CFrame = rrng.CFrame
- PorplBall.Anchored = false
- PorplBall.CanCollide = false
- PorplBall.Size = Vector3.new(1, 1, 1)
- PorplBall.BrickColor = BrickColor.new("New Yeller")
- PorplBall.Transparency = 0
- local PorplBallM = Instance.new("SpecialMesh", PorplBall)
- PorplBallM.MeshType = "Sphere"
- PorplBallM.Scale = Vector3.new(1, 1, 1)
- local function explode()
- wait()
- PorplBall:Destroy()
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 125 do wait(0.000000000000001)
- local pmagic = Instance.new("Part", PorplBall)
- pmagic.FormFactor = "Custom"
- pmagic.Anchored = true
- pmagic.CanCollide = false
- pmagic.Size = Vector3.new(0.7, 0.7, 0.7)
- pmagic.TopSurface = 10
- pmagic.BottomSurface = 10
- pmagic.LeftSurface = 10
- pmagic.RightSurface = 10
- pmagic.FrontSurface = 10
- pmagic.BackSurface = 10
- pmagic.BrickColor = BrickColor.new(magicclrs[math.random(1, #magicclrs)])
- pmagic.CFrame = PorplBall.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
- local lt = Instance.new("PointLight", pmagic)
- lt.Brightness = 100
- lt.Range = 5
- lt.Color = Color3.new(0, 0, 65/100)
- local pmagicM = Instance.new("BlockMesh", pmagic)
- game:GetService("Debris"):AddItem(pmagic, 0.5)
- coroutine.wrap(function()
- for i = 1, 10 do
- pmagicM.Scale = pmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
- pmagic.CFrame = pmagic.CFrame * CFrame.new(0, 0.2, 0)
- wait()
- end
- end)()
- end
- end))
- local Velocity = Instance.new("BodyVelocity", PorplBall)
- Velocity.MaxForce = Vector3.new(1, 1, 1) * math.huge
- Velocity.Velocity = CFrame.new(rrng.CFrame.p, mouse.Hit.p).lookVector * 80
- local ready = false
- PorplBall.Touched:connect(function(part)
- if not part:IsDescendantOf(Char) and ready == false then
- ready = true
- local found = false
- for i,v in pairs (part.Parent:GetChildren()) do
- if v:IsA("Humanoid") or v == Torso or v == Head then
- found = true
- v.MaxHealth = v.MaxHealth - math.huge
- v.Health = v.Health - math.huge
- end
- end
- Velocity:Destroy()
- PorplBall.Anchored = true
- for i = 0, 1, 0.06 do
- local start = 1
- local stop = 7
- PorplBallM.Scale = Vector3.new(start+i * (stop-start), start+i * (stop-start), start+i * (stop-start))
- PorplBall.Transparency = i
- wait()
- end
- explode()
- end
- end)
- wait(6.5)
- explode()
- end
- end)
- coroutine.resume(coroutine.create(function()
- while wait(0.0000000001) do if magix == true then
- --[[ --==/Lightning Magic/==--
- lastCF = Torso.Position
- x1 = Instance.new("Part", workspace)
- x1.Size = Vector3.new(1, 1, 1)
- x1.CanCollide = false
- x1.Anchored = true
- x1.Transparency = 1
- spawn(function()
- while true do
- wait(-1)
- x1.CFrame = Char.Torso.CFrame * CFrame.Angles(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(1, 360))) * CFrame.new(0, 0, 6)
- end
- end)
- for i = 1, math.huge do
- local dist2 = (lastCF-x1.Position).magnitude
- x2 = Instance.new("Part", workspace)
- x2.Size = Vector3.new(1, 1, 1)
- x2.Material = "Neon"
- x2.BrickColor = BrickColor.new("New Yeller")
- x2.CFrame = CFrame.new(lastCF, x1.Position) * CFrame.new(0, 0, -dist2/2)
- x2.CanCollide = false
- x2.Anchored = true
- local m = Instance.new("BlockMesh", x2)
- m.Scale = Vector3.new(0.5, 0.5, dist2)
- lastCF = x1.Position
- spawn(function()
- for i = 1, 100 do
- x = m.Scale.x/10
- y = m.Scale.x/10
- m.Scale = m.Scale-Vector3.new(x, y, 0)
- wait()
- end
- end)
- game.Debris:AddItem(x2, 0.35)
- wait()
- end
- x1:Destroy()
- ]]--
- --=/Right Arm Magic/=--
- local ramagic = Instance.new("Part", Char)
- ramagic.FormFactor = "Custom"
- ramagic.Anchored = true
- ramagic.CanCollide = false
- ramagic.Size = Vector3.new(0.7, 0.7, 0.7)
- ramagic.TopSurface = 10
- ramagic.BottomSurface = 10
- ramagic.LeftSurface = 10
- ramagic.RightSurface = 10
- ramagic.FrontSurface=10
- ramagic.BackSurface=10
- ramagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
- ramagic.CFrame = ra.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
- local lt = Instance.new("PointLight", ramagic)
- lt.Brightness = 100
- lt.Range = 5
- lt.Color = Color3.new(0, 0, 65/100)
- local ramagicM = Instance.new("BlockMesh", ramagic)
- --=/Left Arm Magic/=--
- local lamagic = Instance.new("Part", Char)
- lamagic.FormFactor = "Custom"
- lamagic.Anchored = true
- lamagic.CanCollide = false
- lamagic.Size = Vector3.new(0.7, 0.7, 0.7)
- lamagic.TopSurface = 10
- lamagic.BottomSurface = 10
- lamagic.LeftSurface = 10
- lamagic.RightSurface = 10
- lamagic.FrontSurface=10
- lamagic.BackSurface=10
- lamagic.BrickColor=BrickColor.new(magicclrs[math.random(1,#magicclrs)])
- lamagic.CFrame = la.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
- local lt2 = Instance.new("PointLight", lamagic)
- lt2.Brightness = 100
- lt2.Range = 6
- lt2.Color = Color3.new(0, 0, 65/100)
- local lamagicM = Instance.new("BlockMesh", lamagic)
- --[[optional
- --=/Right Leg Magic/=--
- local rlmagic = Instance.new("Part", Char)
- rlmagic.FormFactor = "Custom"
- rlmagic.Anchored = true
- rlmagic.CanCollide = false
- rlmagic.Size = Vector3.new(0.7, 0.7, 0.7)
- rlmagic.TopSurface = 10
- rlmagic.BottomSurface = 10
- rlmagic.LeftSurface = 10
- rlmagic.RightSurface = 10
- rlmagic.FrontSurface=10
- rlmagic.BackSurface=10
- rlmagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
- rlmagic.CFrame = rl.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
- local lt3 = Instance.new("PointLight", rlmagic)
- lt3.Brightness = 123123
- lt3.Range = 6
- lt3.Color = Color3.new(1, 0, 1)
- local rlmagicM = Instance.new("BlockMesh", rlmagic)
- --=/Left Leg Magic/=--
- local llmagic = Instance.new("Part", Char)
- llmagic.FormFactor = "Custom"
- llmagic.Anchored = true
- llmagic.CanCollide = false
- llmagic.Size = Vector3.new(0.7, 0.7, 0.7)
- llmagic.TopSurface = 10
- llmagic.BottomSurface = 10
- llmagic.LeftSurface = 10
- llmagic.RightSurface = 10
- llmagic.FrontSurface=10
- llmagic.BackSurface=10
- llmagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
- llmagic.CFrame = ll.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
- local lt4 = Instance.new("PointLight", llmagic)
- lt4.Brightness = 123123
- lt4.Range = 6
- lt4.Color = Color3.new(1, 0, 1)
- local llmagicM = Instance.new("BlockMesh", llmagic)
- ]]
- game:GetService("Debris"):AddItem(lamagic, 0.85)
- game:GetService("Debris"):AddItem(ramagic, 0.85)
- --[[
- game:GetService("Debris"):AddItem(rlmagic, 0.85)
- game:GetService("Debris"):AddItem(llmagic, 0.85)
- ]]--
- coroutine.wrap(function()
- for i = 1, 10 do
- ramagicM.Scale = ramagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
- ramagic.CFrame = ramagic.CFrame * CFrame.new(0, 0.2, 0)
- lamagicM.Scale = lamagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
- lamagic.CFrame = lamagic.CFrame * CFrame.new(0, 0.2, 0)
- --[[
- rlmagicM.Scale = rlmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
- rlmagic.CFrame = rlmagic.CFrame * CFrame.new(0, 0.2, 0)
- llmagicM.Scale = llmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
- llmagic.CFrame = llmagic.CFrame * CFrame.new(0, 0.2, 0)
- ]]--
- wait()
- end
- end)()
- end
- end
- end))
- --[[local bodyg = Instance.new("BodyGyro", Torso)
- bodyg.MaxTorque = Vector3.new(0, math.huge, 0)
- while true do game:GetService("RunService").RenderStepped:wait()
- bodyg.CFrame = Camera.CoordinateFrame
- end]]--
- mouse.KeyDown:connect(function(key)
- if key == "0" and sprinting == false then
- sprinting = true
- Humanoid.WalkSpeed = 60
- elseif key == "q" and magix == true then
- magix = false
- for i = 65/255, 1, -0.1 do wait()
- chak.Color = Color3.new(i, i, i)
- end
- elseif key == "q" and magix == false then
- magix = true
- for i = 0, 65/255, 0.1 do wait()
- chak.Color = Color3.new(0, 0, i)
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "0" and sprinting == true then
- sprinting = false
- Humanoid.WalkSpeed = 10
- end
- end)
- --==/GAMEPAD CONTROLS/==--
- game:GetService("UserInputService").InputBegan:connect(function(input)
- if input.UserInputType == Enum.UserInputType.Gamepad1 then
- if input.KeyCode == Enum.KeyCode.ButtonX and magix == false then
- magix = true
- elseif input.KeyCode == Enum.KeyCode.ButtonX and magix == true then
- magix = false
- elseif input.KeyCode == Enum.KeyCode.ButtonL2 and sprinting == false then
- sprinting = true
- end
- end
- end)
- game:GetService("UserInputService").InputEnded:connect(function(input)
- if input.UserInputType == Enum.UserInputType.Gamepad1 then
- if input.KeyCode == Enum.KeyCode.ButtonL2 and sprinting == true then
- sprinting = false
- end
- end
- end)
- game:GetService("RunService").Stepped:connect(function()
- angle = (angle % 100) + anglespeed/10
- rootpart.CanCollide = false
- local speed = Vector3.new(rootpart.Velocity.X, 0, rootpart.Velocity.Z).magnitude
- if(Humanoid.Jump) and Torso.Velocity.Y > 1 and speed < 2 then
- animpose = "Jump"
- elseif speed < 2 then -- idle
- animpose = "Idle"
- elseif sprinting == true then -- sprinting
- animpose = "Sprinting"
- elseif speed > 2 then -- walking
- walking = true
- animpose = "Moving"
- end
- --==/ANIMATION FUNCTIONS/==--
- if animpose == "Idle" and anim == false then -- idle
- anglespeed = 0.5
- rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.6, -0.15) * CFrame.Angles(math.rad(5) + math.sin(angle) * 0.02, math.rad(15), math.rad(15) + math.sin(angle) * 0.02), 0.1)
- lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.6, 0.15) * CFrame.Angles(math.rad(-5), math.rad(15), math.rad(-15) + -math.sin(angle) * 0.02), 0.1)
- rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.5, -0.4) * CFrame.Angles(math.rad(-20), math.rad(-35), 0), 0.1)
- llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.9, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.1)
- neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-6.5), math.rad(-40), math.sin(angle) * 0.01), 0.1)
- rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-90), 0, math.rad(220)), 0.1)
- elseif animpose == "Moving" and anim == false and walking == true then -- walk
- anglespeed = 0.5
- rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + math.sin(angle) * 0.05, math.rad(-12) + math.sin(angle) * 0.02, math.rad(8)), 0.1)
- lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + math.sin(angle) * 0.05, math.rad(12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1)
- rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.65, -0.3) * CFrame.Angles(math.rad(-15), math.rad(-5), 0), 0.1)
- llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.8, 0) * CFrame.Angles(math.rad(-7), math.rad(5), 0), 0.1)
- neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(15), Head.RotVelocity.Y/25, 0), 0.1)
- rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-110), -rootpart.RotVelocity.Y/25, math.rad(180)), 0.1)
- Humanoid.WalkSpeed = 6
- elseif animpose == "Sprinting" and anim == false then -- sprint
- anglespeed = 0.5
- rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(-12) + math.sin(angle) * 0.02, math.rad(8)), 0.1)
- lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1)
- rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.65, 0) * CFrame.Angles(math.rad(-15), math.rad(-5), 0), 0.1)
- llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.65, 0) * CFrame.Angles(math.rad(-15), math.rad(5), 0), 0.1)
- neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(40), Head.RotVelocity.Y/15, 0), 0.1)
- rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-135), -rootpart.RotVelocity.Y/15, math.rad(180)), 0.1)
- Humanoid.WalkSpeed = 40
- end
- end)
- wait(1)
- ------------------------------------------------------------------------------------
- local Character = owner
- -------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------
- local Color = 0,0,0
- local Num = 0.5
- local Num2 = 4 -------------Mods:1,4,8,10,15,20-------------------------------------
- local Size = 0.8
- local Rate = 300
- -------------------------------------------------------------------------------------
- local Player = owner
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(2)
- fire.Acceleration = Vector3.new(0, 2, 2)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = owner
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(2.5)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = owner
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(2.8)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = owner
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(3)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "http://www.roblox.com/asset/?id=254204945"
- fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = owner
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(3.1)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "https://robloxtextures.files.wordpress.com/2011/02/fuchsia-fantastique.png"
- fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- wait(1)
- Player=owner
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- RightA=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Handle",Vector3.new(1.31421626, 2.62842989, 1.31421471))
- RightAweld=weld(m,Character["Left Arm"],RightA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0754652023, 0.127724171, -0.169014931, 0.999724269, 0.01186, 0.0202710405, -0.0117467064, 0.999914646, -0.00569900358, -0.0203369036, 0.00545931328, 0.99977833))
- Thingy=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,1,"Really black","Thingy",Vector3.new(1.41839123, 1.41838992, 1.41838956))
- Thingyweld=weld(m,RightA,Thingy,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.088727951, 0.00277280807, 0.03520298, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.567355752))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0765886307, -1.98301792, 1.04837799, 1.00000012, 8.73114914e-011, 0, 0, -0.707099676, -0.707113743, 0, 0.707113862, -0.707099795))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1.01999998, 1.03999996))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.354597479, 1.41838956))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887346268, -0.777343035, 0.035200119, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 0.400000006, 1.03999996))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.46094286, 0.283678025, 1.46094108))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.088727951, 0.853806138, 0.0352125168, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.50999999, 1.02999997))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.851033628))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0765743256, 1.46370363, -0.580066919, 1.00000012, -1.5963451e-008, 2.99885869e-006, -2.94670463e-006, 0.173635423, 0.984810054, -5.35976142e-007, -0.984809995, 0.173635408))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1.01999998, 1.03999996))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.851033628))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0765705109, 1.31746244, -0.249498844, 1.00000012, 8.73114914e-011, 0, 0, -0.173656225, 0.984806359, -4.65661287e-010, -0.984806299, -0.173656181))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1.01999998, 1.03999996))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.44675899, 0.425516993, 1.44675708))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887422562, 0.853808045, 0.0352210999, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 1.01999998, 1.01999998))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.46094286, 0.283678025, 1.46094108))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.088727951, 0.853799224, 0.0352125168, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 1.01999998, 1.01999998))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.567355752))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0765781403, -1.93325758, 1.09814215, -1.00000012, -8.73114914e-011, 0, -5.58793545e-009, -0.707110703, 0.707102895, 0, 0.707102895, 0.707110584))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1.01999998, 1.03999996))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.851033628))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0765657425, 1.39436722, -0.592307091, -1.00000012, -8.73114914e-011, 0, 0, 0.173656225, -0.984806359, -4.65661287e-010, -0.984806299, -0.173656181))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1.01999998, 1.03999996))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.851033628))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0352058411, 1.35817862, -0.256694794, -9.72300768e-006, 9.42777842e-006, -1.00000012, 0.984807432, -0.173650503, -1.12168491e-005, -0.173650503, -0.984807432, -7.59679824e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1.01999998, 1.03999996))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.851033628))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0351982117, 1.76633024, -0.834147453, -9.72300768e-006, 9.42777842e-006, -1.00000012, 0.866034389, 0.499984711, -3.70666385e-006, 0.499984741, -0.866034329, -1.30273402e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1.01999998, 1.03999996))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.851033628))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0765447617, 1.13482475, -0.218839645, 1.00000012, 8.73114914e-011, 0, -5.58793545e-009, -0.707110703, 0.707102895, 0, -0.707102895, -0.707110584))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 1.01999998, 1.03999996))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.567355752))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0351867676, -2.01229572, 1.01912785, -1.06878579e-005, 1.24396756e-005, -1, -0.707121968, -0.70709157, -1.23679638e-006, -0.707091689, 0.707122087, 1.63540244e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1.01999998, 1.03999996))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.283678055, 1.41838956))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887155533, -0.990084648, 0.0351953506, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.699999988, 1.05999994))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.851033628))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0765752792, 1.66953611, -0.890017033, -1.00000012, -8.73114914e-011, 0, 0, 0.500011563, -0.866018832, 0, -0.866018772, -0.500011504))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1.01999998, 1.03999996))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.851033628))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0765457153, 1.08501911, -0.169064522, -1.00000012, -8.73114914e-011, 0, 0, -0.707099676, -0.707113743, 0, -0.707113862, 0.707099795))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 1.01999998, 1.03999996))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.354597479, 1.41838956))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887441635, -0.351821661, 0.0352039337, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 0.400000006, 1.03999996))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.354597479, 1.41838956))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887460709, 0.0736956596, 0.0351963043, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 0.400000006, 1.03999996))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.851033628))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0352067947, 1.16405034, -0.248080254, -9.72300768e-006, 9.42777842e-006, -1.00000012, 0.707110286, -0.707103312, -1.35414302e-005, -0.707103431, -0.707110167, 2.10478902e-007))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 1.01999998, 1.03999996))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.354597479, 1.41838956))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887374878, 0.499208927, 0.0352153778, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 0.400000006, 1.03999996))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.851033628))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0352153778, 1.50446987, -0.572892904, -9.72300768e-006, 9.42777842e-006, -1.00000012, 0.984808922, 0.173642009, -7.93859363e-006, 0.173642024, -0.984808922, -1.09724933e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1.01999998, 1.03999996))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.43257511, 0.56735605, 1.4325732))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887422562, 0.853806853, 0.0352210999, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 1.01999998, 1.01999998))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.851033628))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0766086578, 1.73053312, -0.854819059, 1.00000012, 8.73114914e-011, 0, 1.86264515e-009, 0.499992609, 0.86602962, 1.86264515e-009, -0.866029739, 0.499992639))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1.01999998, 1.03999996))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 1.41838992, 1.41838956))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887136459, -0.990086555, 0.0351982117, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.496436507, 1.41838956))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887174606, -1.20285392, 0.0352039337, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.12, 1.01999998, 1.12))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.851033628))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0765504837, 1.2480793, -0.237279296, -1.00000012, -8.73114914e-011, 0, 0, -0.173634395, -0.984810174, -9.31322575e-010, -0.984810233, 0.173634395))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1.01999998, 1.03999996))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.283678055, 1.41838956))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887231827, -0.5645895, 0.035200119, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.699999988, 1.05999994))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.283678055, 1.41838956))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887231827, -0.5645895, 0.035200119, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 1.01999998, 1.03999996))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.283678055, 1.41838956))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887317657, -0.139071465, 0.0352087021, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.699999988, 1.05999994))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.283678055, 1.41838956))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887317657, -0.139071465, 0.0352087021, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 1.01999998, 1.03999996))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.283678055, 1.41838956))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887136459, -0.990086555, 0.0351982117, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 1.01999998, 1.03999996))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.283678055, 1.41838956))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887336731, 0.286453009, 0.0352010727, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.699999988, 1.05999994))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.283678055, 1.41838956))
- Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887336731, 0.286453009, 0.0352010727, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 1.01999998, 1.03999996))
- LeftArmPlate=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","LeftArmPlate",Vector3.new(1.41839123, 2.83677983, 1.41838956))
- LeftArmPlateweld=weld(m,RightA,LeftArmPlate,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.088727951, 0.00277280807, 0.03520298, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
- mesh("SpecialMesh",LeftArmPlate,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 1.01999998, 1.01999998))
- Player=owner
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
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