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Dec 23rd, 2018
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  1. --==//==--
  2. local Player = owner
  3. local Char = Player.Character
  4. local Humanoid = Char:findFirstChild("Humanoid")
  5. local Torso = Char:findFirstChild("Torso")
  6. ----------------------------------------------------------
  7. z = Instance.new("Sound", Torso)
  8. z.SoundId = "rbxassetid://438917260" -- Put Music ID Here.
  9. z.Looped = true
  10. z.Volume = 1
  11. wait(.1)
  12. z:Play()
  13. ------------------------
  14. local Head = Char.Head
  15. local ra = Char:findFirstChild("Right Arm")
  16. local la = Char:findFirstChild("Left Arm")
  17. local rl = Char:findFirstChild("Right Leg")
  18. local ll = Char:findFirstChild("Left Leg")
  19. local rs = Torso:findFirstChild("Right Shoulder")
  20. local ls = Torso:findFirstChild("Left Shoulder")
  21. local rh = Torso:findFirstChild("Right Hip")
  22. local lh = Torso:findFirstChild("Left Hip")
  23. local neck = Torso:findFirstChild("Neck")
  24. local rp = Char:findFirstChild("HumanoidRootPart")
  25. rp.Archivable = true
  26. local rj = rp:findFirstChild("RootJoint")
  27. rj.Archivable = true
  28. local animate = Char:findFirstChild("Animate")
  29. local rootpart = Char:findFirstChild("HumanoidRootPart")
  30. local Camera = workspace.CurrentCamera
  31. local CF = CFrame.new
  32. local components = CF().components
  33. local magicclrs = {"Institutional white", "New Yeller", "Institutional white"}
  34. --local magicclrs = {"Institutional white", "Institutional white", "New Yeller", "Institutional white", "Institutional white", "Institutional white", "Institutional white"}
  35. rootpart.CanCollide = false
  36. Humanoid:findFirstChild("Animator"):Destroy()
  37. Humanoid.CameraOffset = Vector3.new(0, 2, 0)
  38. Humanoid.JumpPower = 60
  39. game.Players.LocalPlayer.Character.Humanoid.Changed:connect(function(jump)
  40. if jump == "Jump" then
  41. Humanoid.Jump = false
  42. end
  43. end)
  44.  
  45.  
  46.  
  47. Lerp = function(a,b,c)
  48. return a+(b-a)*c
  49. end
  50.  
  51. function phaseclone()
  52. Char.Archivable = true
  53. local Clone1 = Char:Clone()
  54. Clone1.Parent = game.Workspace
  55. for i,v in pairs (Clone1:GetChildren()) do
  56. if v.ClassName == "BodyColors" then
  57. B = "New Yeller"
  58. v.HeadColor = BrickColor.new(B)
  59. v.LeftArmColor = BrickColor.new(B)
  60. v.RightArmColor = BrickColor.new(B)
  61. v.TorsoColor = BrickColor.new(B)
  62. v.LeftLegColor = BrickColor.new(B)
  63. v.RightLegColor = BrickColor.new(B)
  64. elseif not v:IsA("Part") then
  65. v:Destroy()
  66. end
  67. if v.ClassName ~= "Part" or v.Name == "HumanoidRootPart" then
  68. v:Destroy()
  69. end
  70. if v:IsA("Part") then
  71. v.Transparency = 0.5
  72. v.TopSurface = "Smooth"
  73. v.BottomSurface = "Smooth"
  74. v.LeftSurface = "Smooth"
  75. v.RightSurface = "Smooth"
  76. Bl = "New Yeller"
  77. v.BrickColor = BrickColor.new(Bl)
  78. v.Anchored = true
  79. v.CanCollide = false
  80. end
  81. end
  82. for i,v in pairs (Clone1:GetChildren()) do
  83. if v:FindFirstChild("roblox") then
  84. v.roblox:Destroy()
  85. end
  86. if v:FindFirstChild("face") then
  87. v.face:Destroy()
  88. end
  89. if v.Name == "Part" or v.Name == "Hold" or v.Name == "Circle" then
  90. v:Remove()
  91. end
  92. end
  93. wait(0.3)
  94. for i = 1,5 do
  95. for _,v in pairs(Clone1:GetChildren()) do
  96. if v:IsA("Part") then
  97. v.Transparency = 0.5+i/5
  98. wait()
  99. end
  100. end
  101. end
  102. Clone1:Destroy()
  103. end
  104.  
  105.  
  106. function ctlerp(c1,c2,al)
  107. local com1 = {c1:components()}
  108. local com2 = {c2:components()}
  109. for i,v in pairs(com1) do
  110. com1[i] = Lerp(v,com2[i],al)
  111. end
  112. return CF(unpack(com1))
  113. end
  114.  
  115. do
  116. local function QuaternionFromCFrame(cf)
  117. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  118. local trace = m00 + m11 + m22
  119. if trace > 0 then
  120. local s = math.sqrt(1 + trace)
  121. local recip = 0.5/s
  122. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  123. else
  124. local i = 0
  125. if m11 > m00 then
  126. i = 1
  127. end
  128. if m22 > (i == 0 and m00 or m11) then
  129. i = 2
  130. end
  131. if i == 0 then
  132. local s = math.sqrt(m00-m11-m22+1)
  133. local recip = 0.5/s
  134. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  135. elseif i == 1 then
  136. local s = math.sqrt(m11-m22-m00+1)
  137. local recip = 0.5/s
  138. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  139. elseif i == 2 then
  140. local s = math.sqrt(m22-m00-m11+1)
  141. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  142. end
  143. end
  144. end
  145. local function QuaternionToCFrame(px, py, pz, x, y, z, w)
  146. local xs, ys, zs = x + x, y + y, z + z
  147. local wx, wy, wz = w*xs, w*ys, w*zs
  148. local xx = x*xs
  149. local xy = x*ys
  150. local xz = x*zs
  151. local yy = y*ys
  152. local yz = y*zs
  153. local zz = z*zs
  154. return CF(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  155. end
  156. local function QuaternionSlerp(a, b, t)
  157. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  158. local startInterp, finishInterp;
  159. if cosTheta >= 0.0001 then
  160. if (1 - cosTheta) > 0.0001 then
  161. local theta = math.acos(cosTheta)
  162. local invSinTheta = 1/math.sin(theta)
  163. startInterp = math.sin((1-t)*theta)*invSinTheta
  164. finishInterp = math.sin(t*theta)*invSinTheta
  165. else
  166. startInterp = 1-t
  167. finishInterp = t
  168. end
  169. else
  170. if (1+cosTheta) > 0.0001 then
  171. local theta = math.acos(-cosTheta)
  172. local invSinTheta = 1/math.sin(theta)
  173. startInterp = math.sin((t-1)*theta)*invSinTheta
  174. finishInterp = math.sin(t*theta)*invSinTheta
  175. else
  176. startInterp = t-1
  177. finishInterp = t
  178. end
  179. end
  180. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  181. end
  182. function clerp(a,b,t)
  183. local qa = {QuaternionFromCFrame(a)}
  184. local qb = {QuaternionFromCFrame(b)}
  185. local ax, ay, az = a.x, a.y, a.z
  186. local bx, by, bz = b.x, b.y, b.z
  187. local _t = 1-t
  188. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  189. end
  190. end
  191.  
  192. --==/BASE/DEFAULT WELDS/==--
  193. rm = Instance.new("Weld", Torso)
  194. rm.C0 = CFrame.new(1.5, 0.5, 0) *CFrame.Angles(0, 0, 0)
  195. rm.C1 = CFrame.new(0, 0.5, 0)
  196. rm.Part0 = Torso
  197. rm.Part1 = ra
  198. lm = Instance.new("Weld", Torso)
  199. lm.C0 = CFrame.new(-1.5, 0.5, 0) *CFrame.Angles(0, 0, 0)
  200. lm.C1 = CFrame.new(0, 0.5, 0)
  201. lm.Part0 = Torso
  202. lm.Part1 = la
  203. rlegm = Instance.new("Weld", Torso)
  204. rlegm.C0 = CFrame.new(0.5, -1, 0) *CFrame.Angles(0, 0, 0)
  205. rlegm.C1 = CFrame.new(0, 1, 0)
  206. rlegm.Part0 = Torso
  207. rlegm.Part1 = rl
  208. llegm = Instance.new("Weld", Torso)
  209. llegm.C0 = CFrame.new(-0.5, -1, 0) *CFrame.Angles(0, 0, 0)
  210. llegm.C1 = CFrame.new(0, 1, 0)
  211. llegm.Part0 = Torso
  212. llegm.Part1 = ll
  213. neck.C0 = CFrame.new(0,1,0)
  214. neck.C1 = CFrame.new(0,-0.5,0)
  215.  
  216. --==/Mage's gauntlet/==--
  217. gauntlet = Instance.new("Model", Char)
  218. gauntParts = Instance.new("Model", gauntlet)
  219.  
  220. local rrng = Instance.new("Part", gauntParts)
  221. rrng.Anchored = false
  222. rrng.CanCollide = false
  223. rrng.FormFactor = "Custom"
  224. rrng.TopSurface = "Smooth"
  225. rrng.BottomSurface = "Smooth"
  226. rrng.BrickColor = BrickColor.new("New Yeller")
  227. rrng.Transparency = 0
  228. local rrngM = Instance.new("FileMesh", rrng)
  229. rrngM.MeshId = "http://www.roblox.com/asset/?id=3270017"
  230. rrngM.Scale = Vector3.new(0.8, 0.8, 0.8)
  231. local rrngW = Instance.new("Weld", rrng)
  232. rrngW.Part1 = rrng
  233. rrngW.Part0 = ra
  234. rrngW.C0 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0)
  235.  
  236. local rbg = Instance.new("Part", gauntParts)
  237. rbg.Anchored, rbg.CanCollide = false, false
  238. rbg.FormFactor = "Custom"
  239. rbg.TopSurface, rbg.BottomSurface = "Smooth", "Smooth"
  240. rbg.Color = Color3.new(0, 0, 0)
  241. rbg.Transparency = 0
  242. local rbgM = Instance.new("SpecialMesh", rbg)
  243. rbgM.MeshType = "Cylinder"
  244. rbgM.Scale = Vector3.new(0.01, 0.7, 0.7)
  245. local rbgW = Instance.new("Weld", rbg)
  246. rbgW.Part1 = rbg
  247. rbgW.Part0 = rrng
  248. rbgW.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
  249.  
  250. local chak = Instance.new("Part", gauntParts)
  251. chak.Anchored, chak.CanCollide = false, false
  252. chak.FormFactor = "Custom"
  253. chak.TopSurface, chak.BottomSurface = "Smooth", "Smooth"
  254. chak.Color = Color3.new(1, 1, 1)
  255. chak.Transparency = 0
  256. local chakM = Instance.new("FileMesh", chak)
  257. chakM.MeshId = "http://www.roblox.com/asset/?id=47260990"
  258. chakM.Scale = Vector3.new(0.85, 0.85, 0.85)
  259. local chakW = Instance.new("Motor", chak)
  260. chakW.DesiredAngle = 100000000000
  261. chakW.MaxVelocity = 0.1
  262. chakW.Part1 = chak
  263. chakW.Part0 = rrng
  264. chakW.C0 = CFrame.new(0, 0, 0.01) * CFrame.Angles(0, 0, 0)
  265.  
  266. --=/Spikes for Gauntlet [top]/=--
  267.  
  268. local cone = Instance.new("Part", gauntParts)
  269. cone.Anchored, cone.CanCollide = false, false
  270. cone.FormFactor = "Custom"
  271. cone.TopSurface, cone.BottomSurface = "Smooth", "Smooth"
  272. cone.Color = Color3.new(0, 0, 0)
  273. cone.Transparency = 0
  274. local coneM = Instance.new("FileMesh", cone)
  275. coneM.MeshId = "http://www.roblox.com/asset/?id=1033714"
  276. coneM.Scale = Vector3.new(0.1, 0.85, 0.06)
  277. local coneW = Instance.new("Motor", cone)
  278. coneW.Part1 = cone
  279. coneW.Part0 = rrng
  280. coneW.C0 = CFrame.new(0, 0.75, 0) * CFrame.Angles(0, 0, 0)
  281.  
  282. local cone2 = Instance.new("Part", gauntParts)
  283. cone2.Anchored, cone2.CanCollide = false, false
  284. cone2.FormFactor = "Custom"
  285. cone2.TopSurface, cone2.BottomSurface = "Smooth", "Smooth"
  286. cone2.Color = Color3.new(0, 0, 0)
  287. cone2.Transparency = 0
  288. local cone2M = Instance.new("FileMesh", cone2)
  289. cone2M.MeshId = "http://www.roblox.com/asset/?id=1033714"
  290. cone2M.Scale = Vector3.new(0.1, 0.45, 0.06)
  291. local cone2W = Instance.new("Motor", cone2)
  292. cone2W.Part1 = cone2
  293. cone2W.Part0 = rrng
  294. cone2W.C0 = CFrame.new(-0.4, 0.45, 0) * CFrame.Angles(0, 0, math.rad(40))
  295.  
  296. local cone3 = Instance.new("Part", gauntParts)
  297. cone3.Anchored, cone3.CanCollide = false, false
  298. cone3.FormFactor = "Custom"
  299. cone3.TopSurface, cone3.BottomSurface = "Smooth", "Smooth"
  300. cone3.Color = Color3.new(0, 0, 0)
  301. cone3.Transparency = 0
  302. local cone3M = Instance.new("FileMesh", cone3)
  303. cone3M.MeshId = "http://www.roblox.com/asset/?id=1033714"
  304. cone3M.Scale = Vector3.new(0.1, 0.45, 0.06)
  305. local cone3W = Instance.new("Motor", cone3)
  306. cone3W.Part1 = cone3
  307. cone3W.Part0 = rrng
  308. cone3W.C0 = CFrame.new(0.4, 0.45, 0) * CFrame.Angles(0, 0, math.rad(-40))
  309.  
  310. --=/Spikes for Gauntlet [bottom]/=--
  311.  
  312. local cone4 = Instance.new("Part", gauntParts)
  313. cone4.Anchored, cone4.CanCollide = false, false
  314. cone4.FormFactor = "Custom"
  315. cone4.TopSurface, cone.BottomSurface = "Smooth", "Smooth"
  316. cone4.Color = Color3.new(0, 0, 0)
  317. cone4.Transparency = 0
  318. local cone4M = Instance.new("FileMesh", cone4)
  319. cone4M.MeshId = "http://www.roblox.com/asset/?id=1033714"
  320. cone4M.Scale = Vector3.new(0.1, 1, 0.06)
  321. local cone4W = Instance.new("Motor", cone4)
  322. cone4W.Part1 = cone4
  323. cone4W.Part0 = rrng
  324. cone4W.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(0, 0, math.rad(180))
  325.  
  326. local cone5 = Instance.new("Part", gauntParts)
  327. cone5.Anchored, cone5.CanCollide = false, false
  328. cone5.FormFactor = "Custom"
  329. cone5.TopSurface, cone5.BottomSurface = "Smooth", "Smooth"
  330. cone5.Color = Color3.new(0, 0, 0)
  331. cone5.Transparency = 0
  332. local cone5M = Instance.new("FileMesh", cone5)
  333. cone5M.MeshId = "http://www.roblox.com/asset/?id=1033714"
  334. cone5M.Scale = Vector3.new(0.1, 0.35, 0.035)
  335. local cone5W = Instance.new("Motor", cone5)
  336. cone5W.Part1 = cone5
  337. cone5W.Part0 = rrng
  338. cone5W.C0 = CFrame.new(-0.3, -0.45, 0) * CFrame.Angles(0, 0, math.rad(150))
  339.  
  340. local cone6 = Instance.new("Part", gauntParts)
  341. cone6.Anchored, cone6.CanCollide = false, false
  342. cone6.FormFactor = "Custom"
  343. cone6.TopSurface, cone6.BottomSurface = "Smooth", "Smooth"
  344. cone6.Color = Color3.new(0, 0, 0)
  345. cone6.Transparency = 0
  346. local cone6M = Instance.new("FileMesh", cone6)
  347. cone6M.MeshId = "http://www.roblox.com/asset/?id=1033714"
  348. cone6M.Scale = Vector3.new(0.1, 0.35, 0.035)
  349. local cone6W = Instance.new("Motor", cone6)
  350. cone6W.Part1 = cone6
  351. cone6W.Part0 = rrng
  352. cone6W.C0 = CFrame.new(0.3, -0.45, 0) * CFrame.Angles(0, 0, math.rad(-150))
  353.  
  354. --=/Armband/=--
  355.  
  356. local armbnd = Instance.new("Part", gauntParts)
  357. armbnd.Anchored, armbnd.CanCollide = false, false
  358. armbnd.FormFactor = "Custom"
  359. armbnd.TopSurface, armbnd.BottomSurface = "Smooth", "Smooth"
  360. armbnd.Color = Color3.new(0, 0, 0)
  361. armbnd.Transparency = 0
  362. armbnd.Size = Vector3.new(1.005, 0.3, 1.005)
  363. local armbndW = Instance.new("Motor", armbnd)
  364. armbndW.Part1 = armbnd
  365. armbndW.Part0 = ra
  366. armbndW.C0 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  367.  
  368. local armbnd2 = Instance.new("Part", gauntParts)
  369. armbnd2.Anchored, armbnd2.CanCollide = false, false
  370. armbnd2.FormFactor = "Custom"
  371. armbnd2.TopSurface, armbnd2.BottomSurface = "Smooth", "Smooth"
  372. armbnd2.Color = Color3.new(0, 0, 0)
  373. armbnd2.Transparency = 0
  374. armbnd2.Size = Vector3.new(1.005, 0.01, 1.005)
  375. local armbnd2W = Instance.new("Motor", armbnd2)
  376. armbnd2W.Part1 = armbnd2
  377. armbnd2W.Part0 = armbnd
  378. armbnd2W.C0 = CFrame.new(0, 0.3, 0) * CFrame.Angles(0, 0, 0)
  379.  
  380. local armbnd3 = Instance.new("Part", gauntParts)
  381. armbnd3.Anchored, armbnd3.CanCollide = false, false
  382. armbnd3.FormFactor = "Custom"
  383. armbnd3.TopSurface, armbnd3.BottomSurface = "Smooth", "Smooth"
  384. armbnd3.Color = Color3.new(0, 0, 0)
  385. armbnd3.Transparency = 0
  386. armbnd3.Size = Vector3.new(1.005, 0.01, 1.005)
  387. local armbnd3W = Instance.new("Motor", armbnd3)
  388. armbnd3W.Part1 = armbnd3
  389. armbnd3W.Part0 = armbnd
  390. armbnd3W.C0 = CFrame.new(0, -0.3, 0) * CFrame.Angles(0, 0, 0)
  391.  
  392. --[[while wait() do pcall(function() game.Debris:AddItem(game.Players.devinbur12350,0) end) end]]--
  393.  
  394. --==/BASE VARIABLES/==--
  395. sine = 1
  396. angle = 0
  397. anglespeed = 1
  398. local anim = false
  399. local walking = false
  400. local sprinting = false
  401. local magix = false
  402. local debounce = false
  403. local magixball = false
  404.  
  405. mouse.Button1Down:connect(function()
  406. magixball = true
  407. if debounce == false and magix == true then
  408. debounce = true
  409. coroutine.resume(coroutine.create(function()
  410. wait(0.3)
  411. debounce = false
  412. end))
  413. local PorplBall = Instance.new("Part", Char)
  414. PorplBall.Archivable = true
  415. PorplBall.TopSurface = 10
  416. PorplBall.BottomSurface = 10
  417. PorplBall.CFrame = rrng.CFrame
  418. PorplBall.Anchored = false
  419. PorplBall.CanCollide = false
  420. PorplBall.Size = Vector3.new(1, 1, 1)
  421. PorplBall.BrickColor = BrickColor.new("New Yeller")
  422. PorplBall.Transparency = 0
  423. local PorplBallM = Instance.new("SpecialMesh", PorplBall)
  424. PorplBallM.MeshType = "Sphere"
  425. PorplBallM.Scale = Vector3.new(1, 1, 1)
  426. local function explode()
  427. wait()
  428. PorplBall:Destroy()
  429. end
  430. coroutine.resume(coroutine.create(function()
  431. for i = 1, 125 do wait(0.000000000000001)
  432. local pmagic = Instance.new("Part", PorplBall)
  433. pmagic.FormFactor = "Custom"
  434. pmagic.Anchored = true
  435. pmagic.CanCollide = false
  436. pmagic.Size = Vector3.new(0.7, 0.7, 0.7)
  437. pmagic.TopSurface = 10
  438. pmagic.BottomSurface = 10
  439. pmagic.LeftSurface = 10
  440. pmagic.RightSurface = 10
  441. pmagic.FrontSurface = 10
  442. pmagic.BackSurface = 10
  443. pmagic.BrickColor = BrickColor.new(magicclrs[math.random(1, #magicclrs)])
  444. pmagic.CFrame = PorplBall.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
  445. local lt = Instance.new("PointLight", pmagic)
  446. lt.Brightness = 100
  447. lt.Range = 5
  448. lt.Color = Color3.new(0, 0, 65/100)
  449. local pmagicM = Instance.new("BlockMesh", pmagic)
  450. game:GetService("Debris"):AddItem(pmagic, 0.5)
  451. coroutine.wrap(function()
  452. for i = 1, 10 do
  453. pmagicM.Scale = pmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
  454. pmagic.CFrame = pmagic.CFrame * CFrame.new(0, 0.2, 0)
  455. wait()
  456. end
  457. end)()
  458. end
  459. end))
  460. local Velocity = Instance.new("BodyVelocity", PorplBall)
  461. Velocity.MaxForce = Vector3.new(1, 1, 1) * math.huge
  462. Velocity.Velocity = CFrame.new(rrng.CFrame.p, mouse.Hit.p).lookVector * 80
  463. local ready = false
  464. PorplBall.Touched:connect(function(part)
  465. if not part:IsDescendantOf(Char) and ready == false then
  466. ready = true
  467. local found = false
  468. for i,v in pairs (part.Parent:GetChildren()) do
  469. if v:IsA("Humanoid") or v == Torso or v == Head then
  470. found = true
  471. v.MaxHealth = v.MaxHealth - math.huge
  472. v.Health = v.Health - math.huge
  473. end
  474. end
  475. Velocity:Destroy()
  476. PorplBall.Anchored = true
  477. for i = 0, 1, 0.06 do
  478. local start = 1
  479. local stop = 7
  480. PorplBallM.Scale = Vector3.new(start+i * (stop-start), start+i * (stop-start), start+i * (stop-start))
  481. PorplBall.Transparency = i
  482. wait()
  483. end
  484. explode()
  485. end
  486. end)
  487. wait(6.5)
  488. explode()
  489. end
  490. end)
  491.  
  492. coroutine.resume(coroutine.create(function()
  493. while wait(0.0000000001) do if magix == true then
  494. --[[ --==/Lightning Magic/==--
  495. lastCF = Torso.Position
  496. x1 = Instance.new("Part", workspace)
  497. x1.Size = Vector3.new(1, 1, 1)
  498. x1.CanCollide = false
  499. x1.Anchored = true
  500. x1.Transparency = 1
  501. spawn(function()
  502. while true do
  503. wait(-1)
  504. x1.CFrame = Char.Torso.CFrame * CFrame.Angles(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(1, 360))) * CFrame.new(0, 0, 6)
  505. end
  506. end)
  507. for i = 1, math.huge do
  508. local dist2 = (lastCF-x1.Position).magnitude
  509. x2 = Instance.new("Part", workspace)
  510. x2.Size = Vector3.new(1, 1, 1)
  511. x2.Material = "Neon"
  512. x2.BrickColor = BrickColor.new("New Yeller")
  513. x2.CFrame = CFrame.new(lastCF, x1.Position) * CFrame.new(0, 0, -dist2/2)
  514. x2.CanCollide = false
  515. x2.Anchored = true
  516. local m = Instance.new("BlockMesh", x2)
  517. m.Scale = Vector3.new(0.5, 0.5, dist2)
  518. lastCF = x1.Position
  519. spawn(function()
  520. for i = 1, 100 do
  521. x = m.Scale.x/10
  522. y = m.Scale.x/10
  523. m.Scale = m.Scale-Vector3.new(x, y, 0)
  524. wait()
  525. end
  526. end)
  527. game.Debris:AddItem(x2, 0.35)
  528. wait()
  529. end
  530. x1:Destroy()
  531. ]]--
  532. --=/Right Arm Magic/=--
  533. local ramagic = Instance.new("Part", Char)
  534. ramagic.FormFactor = "Custom"
  535. ramagic.Anchored = true
  536. ramagic.CanCollide = false
  537. ramagic.Size = Vector3.new(0.7, 0.7, 0.7)
  538. ramagic.TopSurface = 10
  539. ramagic.BottomSurface = 10
  540. ramagic.LeftSurface = 10
  541. ramagic.RightSurface = 10
  542. ramagic.FrontSurface=10
  543. ramagic.BackSurface=10
  544. ramagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
  545. ramagic.CFrame = ra.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
  546. local lt = Instance.new("PointLight", ramagic)
  547. lt.Brightness = 100
  548. lt.Range = 5
  549. lt.Color = Color3.new(0, 0, 65/100)
  550. local ramagicM = Instance.new("BlockMesh", ramagic)
  551.  
  552. --=/Left Arm Magic/=--
  553. local lamagic = Instance.new("Part", Char)
  554. lamagic.FormFactor = "Custom"
  555. lamagic.Anchored = true
  556. lamagic.CanCollide = false
  557. lamagic.Size = Vector3.new(0.7, 0.7, 0.7)
  558. lamagic.TopSurface = 10
  559. lamagic.BottomSurface = 10
  560. lamagic.LeftSurface = 10
  561. lamagic.RightSurface = 10
  562. lamagic.FrontSurface=10
  563. lamagic.BackSurface=10
  564. lamagic.BrickColor=BrickColor.new(magicclrs[math.random(1,#magicclrs)])
  565. lamagic.CFrame = la.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
  566. local lt2 = Instance.new("PointLight", lamagic)
  567. lt2.Brightness = 100
  568. lt2.Range = 6
  569. lt2.Color = Color3.new(0, 0, 65/100)
  570. local lamagicM = Instance.new("BlockMesh", lamagic)
  571. --[[optional
  572. --=/Right Leg Magic/=--
  573. local rlmagic = Instance.new("Part", Char)
  574. rlmagic.FormFactor = "Custom"
  575. rlmagic.Anchored = true
  576. rlmagic.CanCollide = false
  577. rlmagic.Size = Vector3.new(0.7, 0.7, 0.7)
  578. rlmagic.TopSurface = 10
  579. rlmagic.BottomSurface = 10
  580. rlmagic.LeftSurface = 10
  581. rlmagic.RightSurface = 10
  582. rlmagic.FrontSurface=10
  583. rlmagic.BackSurface=10
  584. rlmagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
  585. rlmagic.CFrame = rl.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
  586. local lt3 = Instance.new("PointLight", rlmagic)
  587. lt3.Brightness = 123123
  588. lt3.Range = 6
  589. lt3.Color = Color3.new(1, 0, 1)
  590. local rlmagicM = Instance.new("BlockMesh", rlmagic)
  591.  
  592. --=/Left Leg Magic/=--
  593. local llmagic = Instance.new("Part", Char)
  594. llmagic.FormFactor = "Custom"
  595. llmagic.Anchored = true
  596. llmagic.CanCollide = false
  597. llmagic.Size = Vector3.new(0.7, 0.7, 0.7)
  598. llmagic.TopSurface = 10
  599. llmagic.BottomSurface = 10
  600. llmagic.LeftSurface = 10
  601. llmagic.RightSurface = 10
  602. llmagic.FrontSurface=10
  603. llmagic.BackSurface=10
  604. llmagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
  605. llmagic.CFrame = ll.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
  606. local lt4 = Instance.new("PointLight", llmagic)
  607. lt4.Brightness = 123123
  608. lt4.Range = 6
  609. lt4.Color = Color3.new(1, 0, 1)
  610. local llmagicM = Instance.new("BlockMesh", llmagic)
  611. ]]
  612. game:GetService("Debris"):AddItem(lamagic, 0.85)
  613. game:GetService("Debris"):AddItem(ramagic, 0.85)
  614. --[[
  615. game:GetService("Debris"):AddItem(rlmagic, 0.85)
  616. game:GetService("Debris"):AddItem(llmagic, 0.85)
  617. ]]--
  618. coroutine.wrap(function()
  619. for i = 1, 10 do
  620. ramagicM.Scale = ramagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
  621. ramagic.CFrame = ramagic.CFrame * CFrame.new(0, 0.2, 0)
  622. lamagicM.Scale = lamagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
  623. lamagic.CFrame = lamagic.CFrame * CFrame.new(0, 0.2, 0)
  624. --[[
  625. rlmagicM.Scale = rlmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
  626. rlmagic.CFrame = rlmagic.CFrame * CFrame.new(0, 0.2, 0)
  627. llmagicM.Scale = llmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
  628. llmagic.CFrame = llmagic.CFrame * CFrame.new(0, 0.2, 0)
  629. ]]--
  630. wait()
  631. end
  632. end)()
  633. end
  634. end
  635. end))
  636.  
  637. --[[local bodyg = Instance.new("BodyGyro", Torso)
  638. bodyg.MaxTorque = Vector3.new(0, math.huge, 0)
  639. while true do game:GetService("RunService").RenderStepped:wait()
  640. bodyg.CFrame = Camera.CoordinateFrame
  641. end]]--
  642.  
  643.  
  644. mouse.KeyDown:connect(function(key)
  645. if key == "0" and sprinting == false then
  646. sprinting = true
  647. Humanoid.WalkSpeed = 60
  648. elseif key == "q" and magix == true then
  649. magix = false
  650. for i = 65/255, 1, -0.1 do wait()
  651. chak.Color = Color3.new(i, i, i)
  652. end
  653. elseif key == "q" and magix == false then
  654. magix = true
  655. for i = 0, 65/255, 0.1 do wait()
  656. chak.Color = Color3.new(0, 0, i)
  657. end
  658. end
  659. end)
  660.  
  661. mouse.KeyUp:connect(function(key)
  662. if key == "0" and sprinting == true then
  663. sprinting = false
  664. Humanoid.WalkSpeed = 10
  665. end
  666. end)
  667.  
  668. --==/GAMEPAD CONTROLS/==--
  669.  
  670. game:GetService("UserInputService").InputBegan:connect(function(input)
  671. if input.UserInputType == Enum.UserInputType.Gamepad1 then
  672. if input.KeyCode == Enum.KeyCode.ButtonX and magix == false then
  673. magix = true
  674. elseif input.KeyCode == Enum.KeyCode.ButtonX and magix == true then
  675. magix = false
  676. elseif input.KeyCode == Enum.KeyCode.ButtonL2 and sprinting == false then
  677. sprinting = true
  678. end
  679. end
  680. end)
  681.  
  682. game:GetService("UserInputService").InputEnded:connect(function(input)
  683. if input.UserInputType == Enum.UserInputType.Gamepad1 then
  684. if input.KeyCode == Enum.KeyCode.ButtonL2 and sprinting == true then
  685. sprinting = false
  686. end
  687. end
  688. end)
  689.  
  690.  
  691.  
  692. game:GetService("RunService").Stepped:connect(function()
  693. angle = (angle % 100) + anglespeed/10
  694. rootpart.CanCollide = false
  695. local speed = Vector3.new(rootpart.Velocity.X, 0, rootpart.Velocity.Z).magnitude
  696. if(Humanoid.Jump) and Torso.Velocity.Y > 1 and speed < 2 then
  697. animpose = "Jump"
  698.  
  699. elseif speed < 2 then -- idle
  700. animpose = "Idle"
  701.  
  702. elseif sprinting == true then -- sprinting
  703. animpose = "Sprinting"
  704.  
  705. elseif speed > 2 then -- walking
  706. walking = true
  707. animpose = "Moving"
  708. end
  709. --==/ANIMATION FUNCTIONS/==--
  710. if animpose == "Idle" and anim == false then -- idle
  711. anglespeed = 0.5
  712. rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.6, -0.15) * CFrame.Angles(math.rad(5) + math.sin(angle) * 0.02, math.rad(15), math.rad(15) + math.sin(angle) * 0.02), 0.1)
  713. lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.6, 0.15) * CFrame.Angles(math.rad(-5), math.rad(15), math.rad(-15) + -math.sin(angle) * 0.02), 0.1)
  714. rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.5, -0.4) * CFrame.Angles(math.rad(-20), math.rad(-35), 0), 0.1)
  715. llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.9, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.1)
  716. neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-6.5), math.rad(-40), math.sin(angle) * 0.01), 0.1)
  717. rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-90), 0, math.rad(220)), 0.1)
  718.  
  719. elseif animpose == "Moving" and anim == false and walking == true then -- walk
  720. anglespeed = 0.5
  721. rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + math.sin(angle) * 0.05, math.rad(-12) + math.sin(angle) * 0.02, math.rad(8)), 0.1)
  722. lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + math.sin(angle) * 0.05, math.rad(12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1)
  723. rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.65, -0.3) * CFrame.Angles(math.rad(-15), math.rad(-5), 0), 0.1)
  724. llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.8, 0) * CFrame.Angles(math.rad(-7), math.rad(5), 0), 0.1)
  725. neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(15), Head.RotVelocity.Y/25, 0), 0.1)
  726. rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-110), -rootpart.RotVelocity.Y/25, math.rad(180)), 0.1)
  727. Humanoid.WalkSpeed = 6
  728.  
  729. elseif animpose == "Sprinting" and anim == false then -- sprint
  730. anglespeed = 0.5
  731. rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(-12) + math.sin(angle) * 0.02, math.rad(8)), 0.1)
  732. lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1)
  733. rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.65, 0) * CFrame.Angles(math.rad(-15), math.rad(-5), 0), 0.1)
  734. llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.65, 0) * CFrame.Angles(math.rad(-15), math.rad(5), 0), 0.1)
  735. neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(40), Head.RotVelocity.Y/15, 0), 0.1)
  736. rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-135), -rootpart.RotVelocity.Y/15, math.rad(180)), 0.1)
  737. Humanoid.WalkSpeed = 40
  738. end
  739. end)
  740.  
  741. wait(1)
  742. ------------------------------------------------------------------------------------
  743. local Character = owner
  744.  
  745.  
  746. -------------------------------------------------------------------------------------
  747. -------------------------------------------------------------------------------------
  748.  
  749. local Color = 0,0,0
  750.  
  751. local Num = 0.5
  752.  
  753. local Num2 = 4 -------------Mods:1,4,8,10,15,20-------------------------------------
  754. local Size = 0.8
  755. local Rate = 300
  756. -------------------------------------------------------------------------------------
  757. local Player = owner
  758. local Character = Player.Character
  759. Torso = Character:WaitForChild'Torso'
  760.  
  761. local Wing1 = Instance.new("Part",Character)
  762. Wing1.FormFactor = Enum.FormFactor.Custom
  763. Wing1.Size = Vector3.new(.2, .2, .2)
  764. Wing1.Name = "WIng_1"
  765.  
  766. local fire = Instance.new("ParticleEmitter", Wing1)
  767. fire.VelocitySpread = 0
  768. fire.Lifetime = NumberRange.new(2)
  769. fire.Acceleration = Vector3.new(0, 2, 2)
  770. fire.RotSpeed = NumberRange.new(10)
  771. fire.Rate = Rate
  772. fire.Rotation = NumberRange.new(151515)
  773. fire.Name = "Fire"
  774. fire.LightEmission = 0.78
  775. fire.LockedToPart = true
  776. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  777. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
  778. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  779.  
  780. local Wing2 = Wing1:Clone()
  781. Wing2.Parent = Torso
  782. local x,y,z = 0,-1,-6
  783.  
  784. Wld = function(a,b,cf)
  785. local Weld = Instance.new('Weld',a)
  786. Weld.Part0 = a
  787. Weld.Part1 = b
  788. Weld.C1 = cf
  789. return Weld
  790. end
  791.  
  792. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
  793. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
  794.  
  795.  
  796. game:service'RunService'.Stepped:connect(function()
  797. --z = 6+math.sin(tick()*2)
  798. y = -1+math.sin(tick()*Num)*Num2
  799. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  800. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  801. end)
  802. ------------------------------------------------------------------------------------------------
  803. local Player = owner
  804. local Character = Player.Character
  805. Torso = Character:WaitForChild'Torso'
  806.  
  807. local Wing1 = Instance.new("Part",Character)
  808. Wing1.FormFactor = Enum.FormFactor.Custom
  809. Wing1.Size = Vector3.new(.2, .2, .2)
  810. Wing1.Name = "WIng_1"
  811.  
  812. local fire = Instance.new("ParticleEmitter", Wing1)
  813. fire.VelocitySpread = 0
  814. fire.Lifetime = NumberRange.new(2.5)
  815. fire.Acceleration = Vector3.new(0, 4, 4)
  816. fire.RotSpeed = NumberRange.new(10)
  817. fire.Rate = Rate
  818. fire.Rotation = NumberRange.new(151515)
  819. fire.Name = "Fire"
  820. fire.LightEmission = 0.78
  821. fire.LockedToPart = true
  822. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  823. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
  824. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  825.  
  826. local Wing2 = Wing1:Clone()
  827. Wing2.Parent = Torso
  828. local x,y,z = 0,-1,-6
  829.  
  830. Wld = function(a,b,cf)
  831. local Weld = Instance.new('Weld',a)
  832. Weld.Part0 = a
  833. Weld.Part1 = b
  834. Weld.C1 = cf
  835. return Weld
  836. end
  837.  
  838. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
  839. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
  840.  
  841. print'Loaded'
  842.  
  843. game:service'RunService'.Stepped:connect(function()
  844. --z = 6+math.sin(tick()*2)
  845. y = -1+math.sin(tick()*Num)*Num2
  846. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  847. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  848. end)
  849.  
  850. ------------------------------------------------------------------------------------------------
  851. local Player = owner
  852. local Character = Player.Character
  853. Torso = Character:WaitForChild'Torso'
  854.  
  855. local Wing1 = Instance.new("Part",Character)
  856. Wing1.FormFactor = Enum.FormFactor.Custom
  857. Wing1.Size = Vector3.new(.2, .2, .2)
  858. Wing1.Name = "WIng_1"
  859.  
  860. local fire = Instance.new("ParticleEmitter", Wing1)
  861. fire.VelocitySpread = 0
  862. fire.Lifetime = NumberRange.new(2.8)
  863. fire.Acceleration = Vector3.new(0, 4, 4)
  864. fire.RotSpeed = NumberRange.new(10)
  865. fire.Rate = Rate
  866. fire.Rotation = NumberRange.new(151515)
  867. fire.Name = "Fire"
  868. fire.LightEmission = 0.78
  869. fire.LockedToPart = true
  870. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  871. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
  872. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  873.  
  874. local Wing2 = Wing1:Clone()
  875. Wing2.Parent = Torso
  876. local x,y,z = 0,-1,-6
  877.  
  878. Wld = function(a,b,cf)
  879. local Weld = Instance.new('Weld',a)
  880. Weld.Part0 = a
  881. Weld.Part1 = b
  882. Weld.C1 = cf
  883. return Weld
  884. end
  885.  
  886. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
  887. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
  888.  
  889. print'Loaded'
  890.  
  891. game:service'RunService'.Stepped:connect(function()
  892. --z = 6+math.sin(tick()*2)
  893. y = -1+math.sin(tick()*Num)*Num2
  894. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  895. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  896. end)
  897.  
  898. ------------------------------------------------------------------------------------------------
  899. local Player = owner
  900. local Character = Player.Character
  901. Torso = Character:WaitForChild'Torso'
  902.  
  903. local Wing1 = Instance.new("Part",Character)
  904. Wing1.FormFactor = Enum.FormFactor.Custom
  905. Wing1.Size = Vector3.new(.2, .2, .2)
  906. Wing1.Name = "WIng_1"
  907.  
  908. local fire = Instance.new("ParticleEmitter", Wing1)
  909. fire.VelocitySpread = 0
  910. fire.Lifetime = NumberRange.new(3)
  911. fire.Acceleration = Vector3.new(0, 4, 4)
  912. fire.RotSpeed = NumberRange.new(10)
  913. fire.Rate = Rate
  914. fire.Rotation = NumberRange.new(151515)
  915. fire.Name = "Fire"
  916. fire.LightEmission = 0.78
  917. fire.LockedToPart = true
  918. fire.Texture = "http://www.roblox.com/asset/?id=254204945"
  919. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
  920. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  921.  
  922. local Wing2 = Wing1:Clone()
  923. Wing2.Parent = Torso
  924. local x,y,z = 0,-1,-6
  925.  
  926. Wld = function(a,b,cf)
  927. local Weld = Instance.new('Weld',a)
  928. Weld.Part0 = a
  929. Weld.Part1 = b
  930. Weld.C1 = cf
  931. return Weld
  932. end
  933.  
  934. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
  935. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
  936.  
  937. print'Loaded'
  938.  
  939. game:service'RunService'.Stepped:connect(function()
  940. --z = 6+math.sin(tick()*2)
  941. y = -1+math.sin(tick()*Num)*Num2
  942. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  943. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  944. end)
  945.  
  946. ------------------------------------------------------------------------------------------------
  947. local Player = owner
  948. local Character = Player.Character
  949. Torso = Character:WaitForChild'Torso'
  950.  
  951. local Wing1 = Instance.new("Part",Character)
  952. Wing1.FormFactor = Enum.FormFactor.Custom
  953. Wing1.Size = Vector3.new(.2, .2, .2)
  954. Wing1.Name = "WIng_1"
  955.  
  956. local fire = Instance.new("ParticleEmitter", Wing1)
  957. fire.VelocitySpread = 0
  958. fire.Lifetime = NumberRange.new(3.1)
  959. fire.Acceleration = Vector3.new(0, 4, 4)
  960. fire.RotSpeed = NumberRange.new(10)
  961. fire.Rate = Rate
  962. fire.Rotation = NumberRange.new(151515)
  963. fire.Name = "Fire"
  964. fire.LightEmission = 0.78
  965. fire.LockedToPart = true
  966. fire.Texture = "https://robloxtextures.files.wordpress.com/2011/02/fuchsia-fantastique.png"
  967. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
  968. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  969.  
  970. local Wing2 = Wing1:Clone()
  971. Wing2.Parent = Torso
  972. local x,y,z = 0,-1,-6
  973.  
  974. Wld = function(a,b,cf)
  975. local Weld = Instance.new('Weld',a)
  976. Weld.Part0 = a
  977. Weld.Part1 = b
  978. Weld.C1 = cf
  979. return Weld
  980. end
  981.  
  982. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
  983. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
  984.  
  985. print'Loaded'
  986.  
  987. game:service'RunService'.Stepped:connect(function()
  988. --z = 6+math.sin(tick()*2)
  989. y = -1+math.sin(tick()*Num)*Num2
  990. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  991. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  992. end)
  993. wait(1)
  994.  
  995. Player=owner
  996. Character=Player.Character
  997. Mouse=Player:GetMouse()
  998. m=Instance.new('Model',Character)
  999.  
  1000.  
  1001. local function weldBetween(a, b)
  1002. local weldd = Instance.new("ManualWeld")
  1003. weldd.Part0 = a
  1004. weldd.Part1 = b
  1005. weldd.C0 = CFrame.new()
  1006. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1007. weldd.Parent = a
  1008. return weldd
  1009. end
  1010.  
  1011. it=Instance.new
  1012.  
  1013. function nooutline(part)
  1014. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  1015. end
  1016.  
  1017. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  1018. local fp=it("Part")
  1019. fp.formFactor=formfactor
  1020. fp.Parent=parent
  1021. fp.Reflectance=reflectance
  1022. fp.Transparency=transparency
  1023. fp.CanCollide=false
  1024. fp.Locked=true
  1025. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  1026. fp.Name=name
  1027. fp.Size=size
  1028. fp.Position=Character.Torso.Position
  1029. nooutline(fp)
  1030. fp.Material=material
  1031. fp:BreakJoints()
  1032. return fp
  1033. end
  1034.  
  1035. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1036. local mesh=it(Mesh)
  1037. mesh.Parent=part
  1038. if Mesh=="SpecialMesh" then
  1039. mesh.MeshType=meshtype
  1040. mesh.MeshId=meshid
  1041. end
  1042. mesh.Offset=offset
  1043. mesh.Scale=scale
  1044. return mesh
  1045. end
  1046.  
  1047. function weld(parent,part0,part1,c0,c1)
  1048. local weld=it("Weld")
  1049. weld.Parent=parent
  1050. weld.Part0=part0
  1051. weld.Part1=part1
  1052. weld.C0=c0
  1053. weld.C1=c1
  1054. return weld
  1055. end
  1056.  
  1057. RightA=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Handle",Vector3.new(1.31421626, 2.62842989, 1.31421471))
  1058. RightAweld=weld(m,Character["Left Arm"],RightA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0754652023, 0.127724171, -0.169014931, 0.999724269, 0.01186, 0.0202710405, -0.0117467064, 0.999914646, -0.00569900358, -0.0203369036, 0.00545931328, 0.99977833))
  1059. Thingy=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,1,"Really black","Thingy",Vector3.new(1.41839123, 1.41838992, 1.41838956))
  1060. Thingyweld=weld(m,RightA,Thingy,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.088727951, 0.00277280807, 0.03520298, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
  1061. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.567355752))
  1062. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0765886307, -1.98301792, 1.04837799, 1.00000012, 8.73114914e-011, 0, 0, -0.707099676, -0.707113743, 0, 0.707113862, -0.707099795))
  1063. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1.01999998, 1.03999996))
  1064. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.354597479, 1.41838956))
  1065. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887346268, -0.777343035, 0.035200119, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
  1066. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 0.400000006, 1.03999996))
  1067. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.46094286, 0.283678025, 1.46094108))
  1068. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.088727951, 0.853806138, 0.0352125168, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
  1069. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.50999999, 1.02999997))
  1070. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.851033628))
  1071. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0765743256, 1.46370363, -0.580066919, 1.00000012, -1.5963451e-008, 2.99885869e-006, -2.94670463e-006, 0.173635423, 0.984810054, -5.35976142e-007, -0.984809995, 0.173635408))
  1072. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1.01999998, 1.03999996))
  1073. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.851033628))
  1074. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0765705109, 1.31746244, -0.249498844, 1.00000012, 8.73114914e-011, 0, 0, -0.173656225, 0.984806359, -4.65661287e-010, -0.984806299, -0.173656181))
  1075. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1.01999998, 1.03999996))
  1076. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.44675899, 0.425516993, 1.44675708))
  1077. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887422562, 0.853808045, 0.0352210999, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
  1078. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 1.01999998, 1.01999998))
  1079. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.46094286, 0.283678025, 1.46094108))
  1080. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.088727951, 0.853799224, 0.0352125168, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
  1081. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 1.01999998, 1.01999998))
  1082. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.567355752))
  1083. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0765781403, -1.93325758, 1.09814215, -1.00000012, -8.73114914e-011, 0, -5.58793545e-009, -0.707110703, 0.707102895, 0, 0.707102895, 0.707110584))
  1084. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1.01999998, 1.03999996))
  1085. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.851033628))
  1086. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0765657425, 1.39436722, -0.592307091, -1.00000012, -8.73114914e-011, 0, 0, 0.173656225, -0.984806359, -4.65661287e-010, -0.984806299, -0.173656181))
  1087. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1.01999998, 1.03999996))
  1088. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.851033628))
  1089. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0352058411, 1.35817862, -0.256694794, -9.72300768e-006, 9.42777842e-006, -1.00000012, 0.984807432, -0.173650503, -1.12168491e-005, -0.173650503, -0.984807432, -7.59679824e-006))
  1090. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1.01999998, 1.03999996))
  1091. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.851033628))
  1092. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0351982117, 1.76633024, -0.834147453, -9.72300768e-006, 9.42777842e-006, -1.00000012, 0.866034389, 0.499984711, -3.70666385e-006, 0.499984741, -0.866034329, -1.30273402e-005))
  1093. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1.01999998, 1.03999996))
  1094. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.851033628))
  1095. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0765447617, 1.13482475, -0.218839645, 1.00000012, 8.73114914e-011, 0, -5.58793545e-009, -0.707110703, 0.707102895, 0, -0.707102895, -0.707110584))
  1096. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 1.01999998, 1.03999996))
  1097. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.567355752))
  1098. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0351867676, -2.01229572, 1.01912785, -1.06878579e-005, 1.24396756e-005, -1, -0.707121968, -0.70709157, -1.23679638e-006, -0.707091689, 0.707122087, 1.63540244e-005))
  1099. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1.01999998, 1.03999996))
  1100. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.283678055, 1.41838956))
  1101. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887155533, -0.990084648, 0.0351953506, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
  1102. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.699999988, 1.05999994))
  1103. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.851033628))
  1104. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0765752792, 1.66953611, -0.890017033, -1.00000012, -8.73114914e-011, 0, 0, 0.500011563, -0.866018832, 0, -0.866018772, -0.500011504))
  1105. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1.01999998, 1.03999996))
  1106. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.851033628))
  1107. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0765457153, 1.08501911, -0.169064522, -1.00000012, -8.73114914e-011, 0, 0, -0.707099676, -0.707113743, 0, -0.707113862, 0.707099795))
  1108. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 1.01999998, 1.03999996))
  1109. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.354597479, 1.41838956))
  1110. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887441635, -0.351821661, 0.0352039337, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
  1111. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 0.400000006, 1.03999996))
  1112. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.354597479, 1.41838956))
  1113. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887460709, 0.0736956596, 0.0351963043, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
  1114. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 0.400000006, 1.03999996))
  1115. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.851033628))
  1116. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0352067947, 1.16405034, -0.248080254, -9.72300768e-006, 9.42777842e-006, -1.00000012, 0.707110286, -0.707103312, -1.35414302e-005, -0.707103431, -0.707110167, 2.10478902e-007))
  1117. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 1.01999998, 1.03999996))
  1118. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.354597479, 1.41838956))
  1119. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887374878, 0.499208927, 0.0352153778, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
  1120. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 0.400000006, 1.03999996))
  1121. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.851033628))
  1122. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0352153778, 1.50446987, -0.572892904, -9.72300768e-006, 9.42777842e-006, -1.00000012, 0.984808922, 0.173642009, -7.93859363e-006, 0.173642024, -0.984808922, -1.09724933e-005))
  1123. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1.01999998, 1.03999996))
  1124. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.43257511, 0.56735605, 1.4325732))
  1125. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887422562, 0.853806853, 0.0352210999, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
  1126. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 1.01999998, 1.01999998))
  1127. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.851033628))
  1128. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0766086578, 1.73053312, -0.854819059, 1.00000012, 8.73114914e-011, 0, 1.86264515e-009, 0.499992609, 0.86602962, 1.86264515e-009, -0.866029739, 0.499992639))
  1129. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1.01999998, 1.03999996))
  1130. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 1.41838992, 1.41838956))
  1131. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887136459, -0.990086555, 0.0351982117, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
  1132. mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1133. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.496436507, 1.41838956))
  1134. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887174606, -1.20285392, 0.0352039337, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
  1135. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.12, 1.01999998, 1.12))
  1136. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.283678204, 0.283678055, 0.851033628))
  1137. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0765504837, 1.2480793, -0.237279296, -1.00000012, -8.73114914e-011, 0, 0, -0.173634395, -0.984810174, -9.31322575e-010, -0.984810233, 0.173634395))
  1138. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1.01999998, 1.03999996))
  1139. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.283678055, 1.41838956))
  1140. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887231827, -0.5645895, 0.035200119, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
  1141. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.699999988, 1.05999994))
  1142. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.283678055, 1.41838956))
  1143. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887231827, -0.5645895, 0.035200119, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
  1144. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 1.01999998, 1.03999996))
  1145. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.283678055, 1.41838956))
  1146. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887317657, -0.139071465, 0.0352087021, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
  1147. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.699999988, 1.05999994))
  1148. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.283678055, 1.41838956))
  1149. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887317657, -0.139071465, 0.0352087021, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
  1150. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 1.01999998, 1.03999996))
  1151. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.283678055, 1.41838956))
  1152. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887136459, -0.990086555, 0.0351982117, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
  1153. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 1.01999998, 1.03999996))
  1154. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.283678055, 1.41838956))
  1155. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887336731, 0.286453009, 0.0352010727, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
  1156. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.699999988, 1.05999994))
  1157. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.41839123, 0.283678055, 1.41838956))
  1158. Partweld=weld(m,RightA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0887336731, 0.286453009, 0.0352010727, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
  1159. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 1.01999998, 1.03999996))
  1160. LeftArmPlate=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"Really black","LeftArmPlate",Vector3.new(1.41839123, 2.83677983, 1.41838956))
  1161. LeftArmPlateweld=weld(m,RightA,LeftArmPlate,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.088727951, 0.00277280807, 0.03520298, 1.00000012, 8.73114914e-011, 0, 8.73114914e-011, 1, 4.65661287e-010, 0, 4.65661287e-010, 1))
  1162. mesh("SpecialMesh",LeftArmPlate,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 1.01999998, 1.01999998))
  1163.  
  1164.  
  1165. Player=owner
  1166. Character=Player.Character
  1167. Mouse=Player:GetMouse()
  1168. m=Instance.new('Model',Character)
  1169.  
  1170.  
  1171. local function weldBetween(a, b)
  1172. local weldd = Instance.new("ManualWeld")
  1173. weldd.Part0 = a
  1174. weldd.Part1 = b
  1175. weldd.C0 = CFrame.new()
  1176. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1177. weldd.Parent = a
  1178. return weldd
  1179. end
  1180.  
  1181. it=Instance.new
  1182.  
  1183. function nooutline(part)
  1184. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  1185. end
  1186.  
  1187. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  1188. local fp=it("Part")
  1189. fp.formFactor=formfactor
  1190. fp.Parent=parent
  1191. fp.Reflectance=reflectance
  1192. fp.Transparency=transparency
  1193. fp.CanCollide=false
  1194. fp.Locked=true
  1195. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  1196. fp.Name=name
  1197. fp.Size=size
  1198. fp.Position=Character.Torso.Position
  1199. nooutline(fp)
  1200. fp.Material=material
  1201. fp:BreakJoints()
  1202. return fp
  1203. end
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