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- package me.jinxx1042.donor;
- import org.bukkit.Material;
- import org.bukkit.command.Command;
- import org.bukkit.command.CommandSender;
- import org.bukkit.enchantments.Enchantment;
- import org.bukkit.entity.Player;
- import org.bukkit.event.Listener;
- import org.bukkit.inventory.ItemStack;
- import org.bukkit.inventory.PlayerInventory;
- import org.bukkit.plugin.java.JavaPlugin;
- public class Donor
- extends JavaPlugin
- implements Listener
- {
- public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args)
- {
- Player p = (Player)sender;
- if (cmd.getName().equalsIgnoreCase("vip")) {
- if (p.hasPermission("kits.donor.vip"))
- {
- ItemStack ihelm = new ItemStack(Material.IRON_HELMET);
- ihelm.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1);
- ItemStack ichestplate = new ItemStack(Material.IRON_CHESTPLATE);
- ichestplate.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1);
- ItemStack ileggings = new ItemStack(Material.IRON_LEGGINGS);
- ileggings.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1);
- ItemStack iboots = new ItemStack(Material.IRON_BOOTS);
- iboots.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1);
- p.getInventory().setHelmet(ihelm);
- p.getInventory().setChestplate(ichestplate);
- p.getInventory().setLeggings(ileggings);
- p.getInventory().setBoots(iboots);
- p.getInventory().addItem(new ItemStack[] { new ItemStack(Material.DIAMOND_SWORD) });
- p.getInventory().addItem(new ItemStack[] { new ItemStack(Material.FISHING_ROD) });
- }
- }
- if (cmd.getName().equalsIgnoreCase("vipplus")) {
- if (p.hasPermission("kits.donor.vipplus"))
- {
- ItemStack sword5 = new ItemStack(Material.DIAMOND_SWORD);
- sword5.addEnchantment(Enchantment.DAMAGE_ALL, 2);
- ItemStack sword6 = new ItemStack(Material.DIAMOND_HELMET);
- sword6.addEnchantment(Enchantment.PROTECTION_FIRE, 1);
- ItemStack sword7 = new ItemStack(Material.DIAMOND_CHESTPLATE);
- sword7.addEnchantment(Enchantment.PROTECTION_FIRE, 1);
- ItemStack sword8 = new ItemStack(Material.DIAMOND_LEGGINGS);
- sword8.addEnchantment(Enchantment.PROTECTION_FIRE, 1);
- ItemStack sword9 = new ItemStack(Material.DIAMOND_BOOTS);
- sword9.addEnchantment(Enchantment.PROTECTION_FIRE, 1);
- ItemStack sword10 = new ItemStack(Material.BOW);
- sword10.addEnchantment(Enchantment.ARROW_INFINITE, 1);
- sword10.addEnchantment(Enchantment.ARROW_DAMAGE, 1);
- p.getInventory().setHelmet(sword6);
- p.getInventory().setChestplate(sword7);
- p.getInventory().setLeggings(sword8);
- p.getInventory().setBoots(sword9);
- p.getInventory().addItem(new ItemStack[] { sword5 });
- p.getInventory().addItem(new ItemStack[] { sword10 });
- p.getInventory().addItem(new ItemStack[] { new ItemStack(Material.ARROW) });
- p.getInventory().addItem(new ItemStack[] { new ItemStack(Material.FISHING_ROD) });
- p.getInventory().addItem(new ItemStack[] { new ItemStack(Material.FLINT_AND_STEEL) });
- p.getInventory().addItem(new ItemStack[] { new ItemStack(Material.GOLDEN_APPLE) });
- p.getInventory().addItem(new ItemStack[] { new ItemStack(Material.GOLDEN_APPLE) });
- p.getInventory().addItem(new ItemStack[] { new ItemStack(Material.GOLDEN_APPLE) });
- p.getInventory().addItem(new ItemStack[] { new ItemStack(Material.GOLDEN_APPLE) });
- p.getInventory().addItem(new ItemStack[] { new ItemStack(Material.GOLDEN_APPLE) });
- }
- }
- if (cmd.getName().equalsIgnoreCase("original")) {
- if (p.hasPermission("kits.donor.original"))
- {
- ItemStack sword = new ItemStack(Material.IRON_SWORD);
- sword.addEnchantment(Enchantment.DAMAGE_ALL, 1);
- ItemStack sword1 = new ItemStack(Material.DIAMOND_HELMET);
- sword1.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1);
- ItemStack sword2 = new ItemStack(Material.DIAMOND_CHESTPLATE);
- sword2.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1);
- ItemStack sword3 = new ItemStack(Material.DIAMOND_LEGGINGS);
- sword3.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1);
- ItemStack sword4 = new ItemStack(Material.DIAMOND_BOOTS);
- sword4.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1);
- p.getInventory().setHelmet(sword1);
- p.getInventory().setChestplate(sword2);
- p.getInventory().setLeggings(sword3);
- p.getInventory().setBoots(sword4);
- p.getInventory().addItem(new ItemStack[] { sword });
- p.getInventory().addItem(new ItemStack[] { new ItemStack(Material.FISHING_ROD) });
- p.getInventory().addItem(new ItemStack[] { new ItemStack(Material.GOLDEN_APPLE) });
- p.getInventory().addItem(new ItemStack[] { new ItemStack(Material.GOLDEN_APPLE) });
- p.getInventory().addItem(new ItemStack[] { new ItemStack(Material.GOLDEN_APPLE) });
- }
- }
- return true;
- }
- }
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