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Hoshido LTC Lunatic

Oct 1st, 2015
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  1. Hoshido Lunatic LTC(Low Turn Count)
  2.  
  3. Premonition-2
  4.  
  5. Chapter 1 - 5 (Does a Speed Asset give Kamui a chance to dodge Xander? Would probably be like 2%. Can't remember since its been awhile since I've done +speed)
  6.  
  7. Chapter 2 - 4
  8.  
  9. Chapter 3 - 6 (5 is probably possible. Archers blocking the way though. Felicia positioning probably could stop them from making a wall)
  10.  
  11. Chapter 4 - 8 (Probably could save 2 turns)
  12.  
  13. Chapter 5 - 7 (6 if Ryoma killed boss earlier, 8 if Ryoma is a scrub)
  14.  
  15. Chapter 6 - 1 (Ryoma pls)
  16.  
  17. Prolog Turn Count - 33 (Gwim got 27 on HM, not sure if the 6 extra turns come from it being Lunatic and what not, or me being a scrub)
  18.  
  19. Chapter 7 - 10 (Pretty sure there are dozens of way to do this chapter since Silas and his 3 cav buddies don't move till turn 10, opted for the Baki route to feed him some exp.) *If I skipped the Armor Slayer Kaze may have been able to push for a 9 and possibly 8 turn. I actually didn't use it for chapter 9, but will probably find use for with the Generals that block your path in chapter 24, 25, 26, 27 and Endgame. I will have the armor shurikens, Shock Sticks, and the explosive Shurikens that can be used on the armors though, so maybe the armor slayer isn't needed at all.
  20.  
  21. Chapter 1x - 7 (Realistically should have been an 8 turn, but Silas got a 3% crit which isn't reliable)
  22.  
  23. Chapter 8 - 6 (Immobile paired up enemies are weird) *Looking back, Orochi with Felicia pair up probably would have been better since that would end up leaving the Oni's at like 2 hp for an easy clean up. May have saved a turn if I did that. Fuuga is still a prick though.
  24.  
  25. Chapter 9 - 9 (reinforcements and immobile armors is hard) *If I gave Hinata the Armor Slayer to OHKO the knight on the left side that would have freed up Oboro. Probably could have saved a turn.
  26.  
  27. Chapter 10 - 8 (Boss has a reverse Shuriken. Learn something new everyday)
  28.  
  29. Chapter 11 - 7 (Not sure what spawns the Revenant Knight with the A Rank Spell. Never seen him before or in any of the previous attempts before the final run. Whateves though, money be money.) ~I did need a forged Iron Naginata so Baki could ORKO the wyverns and still double the pegs.
  30.  
  31. Chapter 12 - 2 (Flier skip pls) *This map could have been a 1 turn but I decided to wait the extra turn for the Hammer, it falls in a similar vein as the Armor Slayer. It could probably be skipped.
  32.  
  33. Chapter 13 - 8 (Promoted enemies pls calm down) I have a feeling that 1 turn can be saved. Not sure what I would need to do to save the turn, but my gut says there is a turn to be saved. I'm to lazy to go find it though. Also ended up burning a rescue staff use which may come back to haunt me. If I had given Oboro a Str Tonic and she hit(57%) Ganz then Saizou could have killed him and I wouldn't have needed to use a Rescue use.
  34.  
  35. Chapter 14 - 4 (HorseSlayer convoy shenanigans is pretty fun for blicking Paladins with Baki and Silas) *This map can be 3 turned with a Rescue Staff use probably. I don't think its worth it though, but we shall see if I finish with an extra use(or could have used the one I burned a chapter ago).
  36.  
  37. Chapter 15 - 2 (Ryoma in the North, Crimson in the North West, and Kamui in the West.) ^Shout out to Ryoma hitting Flannel twice with the 60ish% and then missing the 95% on a Random wolf on one attempt.
  38.  
  39. Chapter 16 - 11 (God damn this chapter is a mess. Biggest problem is the random thief that is locked in the bottom right chest room, which is the opposite of the direction Ryoma needs to go since he needs to chip at the general which blocks the path to Iago. Good thing Takumi can OHKO him, oh wait... The thief pretty much forces the reinforcements to spawn and most of them are fighters which are the toughest unpromoted enemies.) *Ryoma was a scrub against the General and didn't crit once or proc Astra so turns can obviously be saved. The thief died turn 9 to Oboro's Javelin after she got ferried by Hinoka. So 11 turns is more of a worst case scenario with RNG. Probably should have reset, but I wasn't feeling like going back.
  40.  
  41. Chapter 5x(Aka Sophie) - 4 (Hana!Sophie doesn't have much use in this run other than being a discount Silas. Normally her main advantage over her father is her speed but Silas has S support Hana pair up(+6 speed) so... But hay, its easy, doesn't take a whole lot of turns(looking at you Shino and Grey) and the exp is nice for building a good cushion. A man can dream for getting Shigure though and that 1 turn.)*In the HM Draft LTC paralogs didn't count towards the turn count so this will throw it off from that by a bit.
  42.  
  43. Chapter 13x(Aka Matoi) - 3 (Rinka!Matoi also probably won't see any use either. She can do Falcon Knight stuff(Aka Rescue Staffing) but that is about it really. SwordSlayer is dope though.) ^Tfw Ryoma hits level 10
  44.  
  45. Chapter 17 - 3 (Who knew the worst hit rate Ryoma would have to deal with was Flora(54%)) ^Ryoma hit lvl 12...
  46.  
  47. Chapter 18 - 1 (Leon pls. But thanks for being so close where I don't need to burn a rescue staff use)
  48.  
  49. Chapter 19 - 6 (Ryoma's hit against the super swordmasters was actually pretty bad(57%). Bow Knight Felicia could probably help in the hit, but she needs to be helping with the 0 Res side as a Strategist.)
  50.  
  51. Chapter 20 - 2 (Needed a Crit/Dragon Fang Proc so its cool and some what reliable) *Derp, Crimson Pairup would have worked better than Baki and would have let me skip the needing for crit/proc.
  52.  
  53. Chapter 21 - 2 (A peg needs like 24 mag after boosts with a forged shockstick to ORKO the boss or else the other peg will die to a bowman) *Hindsight is 20/20 and Baki with Crimson pairup, tonics and the Reverse Naginata could probably survive/dodge the bowman and not die letting Hinoka get the easy 2RKO without the absurd mag needed)
  54.  
  55. Chapter 22 - 4 (Ryoma up the middle to Asyura, Kamui to the right, Kaze to the left, everyone else handles the bottom).
  56.  
  57. Chapter 3x(Shigure) - 1 (There were a few chapters in there where Kamui and Azura could build support and they build pretty quickly. Shigure
  58.  
  59. Chapter 23 - 7 (Ryoma charges towards Camilla, Kamui hangs a little bit behind Ryo drawing some of the enemies to him instead, and the rest handle the back section and reinforcements.) ^Should be noted that this chapter has to be completed by turn 7 EP or else Wyverns spawn of the water and no one is really in the position to handle them. *Some tighter Ryoma movements and Azura placement could have saved a turn probably. Not really anymore than 1 without rescue uses since Belka and Luna are paired up.
  60.  
  61. Chapter 24 - 1 (And so begins the rescue skipping) *I had gotten Rinka to level 10 since I knew I would end up 1 move short. Depending on how many staves I burn through in the coming chapters that may not be neccessary. I don't think I lost any turns from training her either.
  62.  
  63. Chapter 25 - 2(RIP 1 Turn Dream :()
  64.  
  65. Chapter 26 - 1 (Lol Xander)
  66.  
  67. Chapter 27 - 1(40% MoS chance, ~90% chance to break through the General, and 46% chance to kill the boss. Solid odds right there.)
  68.  
  69. Chapter 28 - 1( 2 chances to hit ~a 70% MoS. Ryoma needs a Rally speed to double the boss, and Kamui can easily finish if Ryoma doesn't pro Astra or Crits(since Kamui gets OHKOd and I didn't bring an hp tonic)
  70.  
  71. Turn Total: 146. Could probably save about 15 turns knowing what I know now.
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