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baneboss

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Mar 7th, 2015
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  1. RemoveBuildingForPlayer(playerid, 13723, 1496.9141, -790.9141, 48.6797, 0.25);
  2. RemoveBuildingForPlayer(playerid, 13819, 1496.9141, -790.9141, 48.6797, 0.25);
  3. RemoveBuildingForPlayer(playerid, 1408, 1458.6797, -911.0156, 54.4141, 0.25);
  4. RemoveBuildingForPlayer(playerid, 1408, 1455.9844, -908.2813, 54.3438, 0.25);
  5. RemoveBuildingForPlayer(playerid, 1408, 1456.0938, -902.7656, 54.2734, 0.25);
  6. CreateObject(19456, 1455.99, -906.10, 54.60, 0.00, 0.00, 0.00);
  7. CreateObject(19456, 1455.99, -896.48, 54.59, 0.00, 0.00, 0.00);
  8. CreateObject(19456, 1455.99, -891.36, 54.60, 0.00, 0.00, 0.00);
  9. CreateObject(9131, 1455.96, -886.59, 55.20, 0.00, 0.00, 337.87);
  10. CreateObject(19437, 1457.04, -886.70, 54.52, -5.00, 0.00, 73.00);
  11. CreateObject(19437, 1458.54, -887.16, 54.66, -5.00, 0.00, 73.00);
  12. CreateObject(19437, 1460.07, -887.62, 54.80, -5.00, 0.00, 73.00);
  13. CreateObject(9131, 1461.02, -888.16, 55.51, 0.00, -5.00, 349.00);
  14. CreateObject(9131, 1471.84, -889.50, 56.40, 0.00, -4.00, 349.00);
  15. CreateObject(13723, 1496.91, -790.91, 48.68, 0.00, 0.00, 0.00);
  16. CreateObject(980, 1466.65, -888.72, 54.19, 0.00, 175.00, 353.00);
  17. CreateObject(19456, 1476.43, -889.84, 56.13, -5.00, 0.00, 84.00);
  18. CreateObject(19456, 1483.37, -900.21, 56.03, -5.00, 0.00, 181.76);
  19. CreateObject(19437, 1481.97, -890.46, 56.61, -5.00, 0.00, 82.00);
  20. CreateObject(9131, 1483.00, -890.68, 57.50, 0.00, -4.00, 352.49);
  21. CreateObject(19456, 1483.21, -895.12, 56.47, -5.00, 0.00, 181.76);
  22. CreateObject(19437, 1456.73, -910.83, 54.58, 0.00, 0.00, 89.67);
  23. CreateObject(19437, 1458.33, -910.84, 54.58, 0.00, 0.00, 89.67);
  24. CreateObject(19437, 1459.93, -910.85, 54.58, 0.00, 0.00, 89.67);
  25. CreateObject(1232, 1455.95, -886.57, 53.87, 0.00, 0.00, 0.00);
  26. CreateObject(1232, 1460.91, -888.17, 54.05, 0.00, 0.00, 0.00);
  27. CreateObject(1232, 1471.75, -889.48, 54.97, 0.00, 0.00, 0.00);
  28. CreateObject(1232, 1482.96, -890.63, 56.10, 0.00, 0.00, 0.00);
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