Bidderlyn

Mirabar Market

Feb 10th, 2023
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  1.  
  2. -- Weapons --
  3.  
  4. Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  5. Sword is a martial melee weapon
  6. Costs: 50g
  7.  
  8. Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  9. Greatsword is a Martial two handed melee weapon
  10. Costs: 100g
  11.  
  12. Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  13. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  14. Costs: 50g
  15.  
  16. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  17. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  18. Costs: 50g
  19.  
  20. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  21. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  22. Costs: 100g
  23.  
  24. Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  25. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  26. Costs: 100g
  27.  
  28. Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  29. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift
  30. Costs: 20g
  31.  
  32. Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  33. Club is a simple melee weapon
  34. Costs: 20g
  35.  
  36. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  37. Quarterstaff is a simple melee weapon
  38. Costs: 20g
  39.  
  40. Bow(+1 Composite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  41. Costs: 120g
  42.  
  43. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  44. Costs: 20g
  45.  
  46. Trident deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  47. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  48. Costs: 30g
  49.  
  50. Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  51. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  52. Costs: 80g
  53.  
  54. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  55. costs 2 ticks to reload, ignores 2 DR
  56. Costs: 120g
  57.  
  58. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  59. costs 3 ticks to reload, ignores 3 DR
  60. Costs: 120g
  61.  
  62. Bolts(x30)
  63. Costs: 10g
  64.  
  65. Arrows(x30)
  66. Costs: 10g
  67.  
  68. Bastard-Sword deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  69. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon.
  70. Costs: 100g
  71.  
  72. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  73. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  74. Costs: 320g
  75.  
  76. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  77. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  78. Costs: 400g
  79.  
  80. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  81. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  82. Costs: 320g
  83.  
  84. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  85. Quarterstaff is a simple melee weapon
  86. Costs: 20g
  87.  
  88. Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  89. Sword is a martial melee weapon
  90. Costs: 50g
  91.  
  92. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  93. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  94. Costs: 50g
  95.  
  96. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  97. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  98. Costs: 420g
  99.  
  100. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  101. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  102. Costs: 420g
  103.  
  104. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  105. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  106. Costs: 420g
  107.  
  108. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  109. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  110. Costs: 330g
  111.  
  112. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  113. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  114. Costs: 420g
  115.  
  116. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  117. costs 3 ticks to reload, ignores 3 DR
  118. Costs: 120g
  119.  
  120. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  121. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  122. Costs: 350g
  123.  
  124. Scimitar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  125. Scimitar is a martial melee weapon
  126. Costs: 50g
  127.  
  128. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  129. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  130. Costs: 100g
  131.  
  132. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  133. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  134. Costs: 400g
  135.  
  136. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  137. Club is a simple melee weapon, Masterwork increases hit chance by +1
  138. Costs: 320g
  139.  
  140. Arrows(x30)
  141. Costs: 10g
  142.  
  143. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  144. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  145. Costs: 330g
  146.  
  147. Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  148. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift
  149. Costs: 20g
  150.  
  151. Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  152. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  153. Costs: 50g
  154.  
  155. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  156. Masterwork increases hit chance by +1
  157. Costs: 320g
  158.  
  159. Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  160. Sword is a martial melee weapon
  161. Costs: 50g
  162.  
  163. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  164. Costs: 20g
  165.  
  166. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  167. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  168. Costs: 400g
  169.  
  170. Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  171. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift
  172. Costs: 20g
  173.  
  174. Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  175. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  176. Costs: 320g
  177.  
  178. Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  179. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  180. Costs: 80g
  181.  
  182. Bolts(x30)(MW)
  183. Masterwork increases hit chance by +1
  184. Costs: 310g
  185.  
  186. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  187. Costs: 20g
  188.  
  189. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  190. Club is a simple melee weapon, Masterwork increases hit chance by +1
  191. Costs: 320g
  192.  
  193. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  194. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  195. Costs: 320g
  196.  
  197. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  198. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  199. Costs: 420g
  200.  
  201. Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  202. Sword is a martial melee weapon
  203. Costs: 50g
  204.  
  205. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  206. costs 3 ticks to reload, ignores 3 DR
  207. Costs: 120g
  208.  
  209. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  210. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  211. Costs: 320g
  212.  
  213. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  214. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  215. Costs: 330g
  216.  
  217. Bolts(x30)(MW)
  218. Masterwork increases hit chance by +1
  219. Costs: 310g
  220.  
  221. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  222. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  223. Costs: 350g
  224.  
  225. Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  226. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  227. Costs: 320g
  228.  
  229. Arrows(x30)(MW)
  230. Masterwork increases hit chance by +1
  231. Costs: 310g
  232.  
  233. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  234. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  235. Costs: 330g
  236.  
  237. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  238. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  239. Costs: 320g
  240.  
  241. Bolts(x30)
  242. Costs: 10g
  243.  
  244. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  245. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  246. Costs: 320g
  247.  
  248. Dire-Flail deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  249. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus
  250. Costs: 200g
  251.  
  252. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  253. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  254. Costs: 330g
  255.  
  256. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  257. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  258. Costs: 400g
  259.  
  260. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  261. Club is a simple melee weapon, Masterwork increases hit chance by +1
  262. Costs: 320g
  263.  
  264. Saber deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  265. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted
  266. Costs: 100g
  267.  
  268. Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  269. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  270. Costs: 320g
  271.  
  272. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  273. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  274. Costs: 100g
  275.  
  276. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  277. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  278. Costs: 400g
  279.  
  280. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  281. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  282. Costs: 400g
  283.  
  284. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  285. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  286. Costs: 420g
  287.  
  288. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  289. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  290. Costs: 330g
  291.  
  292. Light Crossbow(+Acid Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  293. costs 2 ticks to reload, ignores 2 DR, +1d4 Acidic damage
  294. Costs: 2120g
  295.  
  296. Trident(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  297. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  298. Costs: 2330g
  299.  
  300. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  301. Club is a simple melee weapon, Masterwork increases hit chance by +1
  302. Costs: 320g
  303.  
  304. Greatsword(+Vicious) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  305. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  306. Costs: 2400g
  307.  
  308. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  309. Engraved with Zircon (100g)
  310. Costs: 2100g
  311.  
  312. Spiked-Chain(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  313. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  314. Costs: 500g
  315.  
  316. Bolts(x30)(MW)
  317. Masterwork increases hit chance by +1
  318. Costs: 310g
  319.  
  320. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  321. Masterwork increases hit chance by +1
  322. Costs: 320g
  323.  
  324. Great-Axe(+Frost Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  325. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Cold damage
  326. Costs: 2400g
  327.  
  328. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  329. Masterwork increases hit chance by +1
  330. Costs: 320g
  331.  
  332. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  333. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  334. Costs: 320g
  335.  
  336. Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  337. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  338. Costs: 320g
  339.  
  340. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  341. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  342. Costs: 320g
  343.  
  344. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  345. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  346. Costs: 400g
  347.  
  348. Broad Bolts(x30)(+1)
  349. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance
  350. Costs: 2310g
  351.  
  352. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  353. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  354. Costs: 350g
  355.  
  356. Bow(+Frost Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  357. +1d4 Cold damage, Engraved with Onyx Stone (100g)
  358. Costs: 2100g
  359.  
  360. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  361. Engraved with Onyx Stone (100g)
  362. Costs: 2100g
  363.  
  364. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  365. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  366. Costs: 420g
  367.  
  368. Great-Axe(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  369. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Acidic damage
  370. Costs: 2400g
  371.  
  372. Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  373. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  374. Costs: 320g
  375.  
  376. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  377. Engraved with Bloodstone (100g)
  378. Costs: 2100g
  379.  
  380. Bolts(x30)(MW)
  381. Masterwork increases hit chance by +1
  382. Costs: 310g
  383.  
  384. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  385. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  386. Costs: 320g
  387.  
  388. Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  389. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
  390. Costs: 350g
  391.  
  392. Trident(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  393. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  394. Costs: 2330g
  395.  
  396. Arrows(x30)(MW)
  397. Masterwork increases hit chance by +1
  398. Costs: 310g
  399.  
  400. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  401. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  402. Costs: 420g
  403.  
  404. Arrows(x30)(+Vicious)
  405. Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  406. Costs: 2310g
  407.  
  408. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  409. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  410. Costs: 420g
  411.  
  412. Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  413. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  414. Costs: 400g
  415.  
  416. Falchion(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  417. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  418. Costs: 2400g
  419.  
  420. Arrows(x30)(+Acid Bite)
  421. Masterwork increases hit chance by +1, +1d4 Acidic damage
  422. Costs: 2310g
  423.  
  424. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  425. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  426. Costs: 400g
  427.  
  428. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  429. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  430. Costs: 330g
  431.  
  432. Bow(+1 Composite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  433. Costs: 2120g
  434.  
  435. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  436. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  437. Costs: 400g
  438.  
  439. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  440. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  441. Costs: 330g
  442.  
  443. Rapier(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  444. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
  445. Costs: 400g
  446.  
  447. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  448. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  449. Costs: 320g
  450.  
  451. Bolts(x30)(+1)
  452. Masterwork increases hit chance by +1
  453. Costs: 2310g
  454.  
  455. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  456. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  457. Costs: 330g
  458.  
  459. Bolts(x30)(MW)
  460. Masterwork increases hit chance by +1
  461. Costs: 310g
  462.  
  463. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  464. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  465. Costs: 350g
  466.  
  467. Bolts(x30)(MW)
  468. Masterwork increases hit chance by +1
  469. Costs: 310g
  470.  
  471. Arrows(x30)(MW)
  472. Masterwork increases hit chance by +1
  473. Costs: 310g
  474.  
  475. Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  476. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
  477. Costs: 350g
  478.  
  479. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  480. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  481. Costs: 400g
  482.  
  483. Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  484. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  485. Costs: 2350g
  486.  
  487. Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  488. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
  489. Costs: 400g
  490.  
  491. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  492. Masterwork increases hit chance by +1
  493. Costs: 320g
  494.  
  495. Scimitar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  496. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
  497. Costs: 2350g
  498.  
  499. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  500. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  501. Costs: 320g
  502.  
  503. Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  504. Sword is a martial melee weapon, Masterwork increases hit chance by +1
  505. Costs: 350g
  506.  
  507. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  508. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  509. Costs: 350g
  510.  
  511. Bodkin Arrows(x30)(+1)
  512. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance
  513. Costs: 2310g
  514.  
  515. Light Crossbow(+Frost) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  516. costs 2 ticks to reload, ignores 2 DR, +1d6 Cold damage, Engraved with White Pearl (400g)
  517. Costs: 8400g
  518.  
  519. Bow(+Lightning Bite)(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  520. +1d4 Lightning damage, Engraved with Blue Sapphire (1600g)
  521. Costs: 33600g
  522.  
  523. Quarterstaff(+Divination Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  524. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to Divination Spells, Engraved with Emerald (1600g)
  525. Costs: 33600g
  526.  
  527. Alchemical Silver Flanged Morningstar(+1)(+Fire Burst) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  528. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
  529. Costs: 33650g
  530.  
  531. Bow(+2 Composite)(+1)(+Chaotic) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  532. +2d6 against Lawful aligned targets - can't be wielded by lawful creatures, Engraved with Moonstone (900g)
  533. Costs: 18900g
  534.  
  535. Cold-Iron Flanged Scepter(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  536. Scepter is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Cold-Iron bypasses DR of demons and fey creatures
  537. Costs: 23220g
  538.  
  539. Adamantine Serrated Short-Spear(+Lightning Bite)(+3) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  540. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Adamantine penetrates additional +2 Armor DR, +1d4 Lightning damage
  541. Costs: 54230g
  542.  
  543. Bodkin Arrows(x30)(+Lightning Bite)(+2)
  544. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Adamantine penetrates additional +1 Armor DR, +1d4 Lightning damage
  545. Costs: 19310g
  546.  
  547. Great-Axe(+2)(+Defending) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  548. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Allows the weilder to transdorm this weapon's enhancement bonus to AC points as a free action at the start of its activation, Engraved with Topaz (900g)
  549. Costs: 18900g
  550.  
  551. Curved Scimitar(+Frost Burst)(+2) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  552. Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
  553. Costs: 52500g
  554.  
  555. Bastard-Sword(+2)(+Frost Bite) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  556. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1, +1d4 Cold damage, Engraved with Black Pearl (900g)
  557. Costs: 18900g
  558.  
  559. Bow(+Frost Bite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  560. +1d4 Cold damage, Engraved with Red Spinel (400g)
  561. Costs: 8400g
  562.  
  563. Alchemical Silver Club(+1)(+Fire Burst) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  564. Club is a simple melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Jade (900g)
  565. Costs: 33600g
  566.  
  567. Bastard-Sword(+2)(+Acid Burst) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  568. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Canary Diamond (2500g)
  569. Costs: 52500g
  570.  
  571. Flanged Morningstar(+Fire Bite)(+2) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  572. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d4 Fire damage
  573. Costs: 19250g
  574.  
  575. Flanged Mace(+Fire Bite)(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  576. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d4 Fire damage
  577. Costs: 9250g
  578.  
  579. Curved Great-Axe(+1)(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  580. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Acidic damage
  581. Costs: 9300g
  582.  
  583. Spiked-Chain(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  584. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  585. Costs: 8500g
  586.  
  587. Cold-Iron Flanged Maul(+Vicious)(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  588. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Cold-Iron bypasses DR of demons and fey creatures, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  589. Costs: 23300g
  590.  
  591. Flanged Quarterstaff(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  592. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  593. Costs: 9220g
  594.  
  595. Great-Axe(+Fire Bite)(+2) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  596. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Fire damage, Engraved with Moonstone (900g)
  597. Costs: 18900g
  598.  
  599. Curved Great-Axe(+Holy)(+2) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  600. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Amethyst (400g)
  601. Costs: 33600g
  602.  
  603. Flanged Club(+Frost)(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  604. Club is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d6 Cold damage, Engraved with Red Spinel (400g)
  605. Costs: 33600g
  606.  
  607. Alchemical Silver Curved Great-Axe(+Acid Bite)(+2) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  608. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Acidic damage
  609. Costs: 19700g
  610.  
  611. Dagger(+Flaming)(+3) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  612. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +1d6 Fire damage, Engraved with Canary Diamond (2500g)
  613. Costs: 52500g
  614.  
  615. Serrated Trident(+3) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  616. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
  617. Costs: 19230g
  618.  
  619. Alchemical Silver Curved Greatsword(+Lawful)(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  620. Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures
  621. Costs: 33700g
  622.  
  623. Rapier(+2)(+Keen) deals 1d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  624. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1, +1 crit range, Engraved with Emerald (1600g)
  625. Costs: 33600g
  626.  
  627. Quarterstaff(+Lesser Abjuration Focus)(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  628. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Abjuration Spells, Engraved with Blue Sapphire (1600g)
  629. Costs: 33600g
  630.  
  631. Alchemical Silver Trident(+3)(+Flaming) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  632. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage, Engraved with Clear Red Ruby (2500g)
  633. Costs: 52500g
  634.  
  635. Alchemical Silver Curved Battle-Axe(+3) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  636. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
  637. Costs: 19650g
  638.  
  639. Bodkin Bolts(x30)(+2)(+Flaming)
  640. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +1d6 Fire damage, Engraved with Blue Sapphire (1600g)
  641. Costs: 33600g
  642.  
  643. Bow(+4 Composite)(+1)(+Shock) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  644. +1d6 Lightning damage
  645. Costs: 19620g
  646.  
  647. Adamantine Scepter(+Enchant Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  648. Scepter is a simple melee weapon, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR, +1 DC to Enchant Spells
  649. Costs: 53320g
  650.  
  651. Trident(+3)(+Defending) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  652. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Allows the weilder to transdorm this weapon's enhancement bonus to AC points as a free action at the start of its activation, Engraved with Blue Sapphire (1600g)
  653. Costs: 33600g
  654.  
  655. Maul(+Holy)(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  656. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Moonstone (900g)
  657. Costs: 18900g
  658.  
  659. Heavy Crossbow(+Shock)(+2) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  660. costs 3 ticks to reload, ignores 3 DR, +1d6 Lightning damage, Engraved with Emerald (1600g)
  661. Costs: 33600g
  662.  
  663. Alchemical Silver Scimitar(+3)(+Corrosive) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  664. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Acidic damage, Engraved with Canary Diamond (2500g)
  665. Costs: 52500g
  666.  
  667. Serrated Short-Spear(+2)(+Countering) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  668. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  669. Costs: 19230g
  670.  
  671. Arrows(x30)(+Fire Bite)(+2)
  672. Masterwork increases hit chance by +1, +1d4 Fire damage, Engraved with Jade (900g)
  673. Costs: 18900g
  674.  
  675. Quarterstaff(+2)(+Lesser Abjuration Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  676. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Abjuration Spells, Engraved with Topaz (900g)
  677. Costs: 18900g
  678.  
  679. Alchemical Silver Trident(+Lightning Burst) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  680. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with White Pearl (400g)
  681. Costs: 18900g
  682.  
  683. Flanged Maul(+1)(+Lightning Burst) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  684. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with White Pearl (400g)
  685. Costs: 33600g
  686.  
  687. Battle-Axe(+3) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  688. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Engraved with Topaz (900g)
  689. Costs: 18900g
  690.  
  691. Adamantine Curved Greatsword(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  692. Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Adamantine penetrates additional +3 Armor DR
  693. Costs: 15300g
  694.  
  695. Bow(+Flaming)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  696. +1d6 Fire damage, Engraved with Topaz (900g)
  697. Costs: 18900g
  698.  
  699. Adamantine Curved Bastard-Sword(+1)(+Acid Bite) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  700. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Curved weapons gain +1 circumstance bonus to feint attacks and parry, Adamantine penetrates additional +3 Armor DR, +1d4 Acidic damage
  701. Costs: 25300g
  702.  
  703. Curved Kukri(+1)(+Countering) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  704. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  705. Costs: 9220g
  706.  
  707. Short-Spear(+Degrading)(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  708. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Emerald (1600g)
  709. Costs: 33600g
  710.  
  711. Serrated Trident(+1)(+Lawful) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  712. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures
  713. Costs: 19230g
  714.  
  715. Alchemical Silver Curved Rapier(+Degrading) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  716. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier
  717. Costs: 19700g
  718.  
  719. Cold-Iron Serrated Short-Spear(+Frost Bite) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  720. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Cold damage
  721. Costs: 13230g
  722.  
  723. Quarterstaff(+2)(+Speed) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  724. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, weapon 1st strike costs 1 tick less, Engraved with Canary Diamond (2500g)
  725. Costs: 52500g
  726.  
  727. Bolts(x30)(+3)(+Holy)
  728. Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Amethyst (400g)
  729. Costs: 52500g
  730.  
  731. Light Crossbow(+Acid Burst)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  732. costs 2 ticks to reload, ignores 2 DR, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Blue Sapphire (1600g)
  733. Costs: 33600g
  734.  
  735. Mace(+1)(+Fire Burst) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  736. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Blue Sapphire (1600g)
  737. Costs: 33600g
  738.  
  739. -- Armors --
  740.  
  741. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  742. Costs: 10g
  743.  
  744. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  745. Costs: 150g
  746.  
  747. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  748. Costs: 600g
  749.  
  750. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  751. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  752. This entire set Costs: 1200g
  753.  
  754. Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  755. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  756. This entire set Costs: 3000g
  757.  
  758. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  759. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  760. This entire set Costs: 4500g
  761.  
  762. Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  763. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  764. This entire set Costs: 9000g
  765.  
  766. Light Shield, 1 Shield AC.
  767. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  768. Costs: 10g
  769.  
  770. Heavy Shield, 2 Shield AC.
  771. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  772. Costs: 170g
  773.  
  774. Alchemical Silver Light Shield, 1 Shield AC.
  775. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
  776. Costs: 760g
  777.  
  778. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  779. Costs: 750g
  780.  
  781. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  782. Costs: 750g
  783.  
  784. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  785. Costs: 300g
  786.  
  787. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  788. Costs: 300g
  789.  
  790. Light Shield, 1 Shield AC.
  791. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  792. Costs: 160g
  793.  
  794. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  795. Costs: 300g
  796.  
  797. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  798. Costs: 160g
  799.  
  800. Heavy Shield, 2 Shield AC.
  801. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  802. Costs: 170g
  803.  
  804. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  805. Masterwork removes -1 from the Armor Penalty
  806. Costs: 750g
  807.  
  808. Light Shield, 1 Shield AC.
  809. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  810. Costs: 160g
  811.  
  812. Heavy Shield, 2 Shield AC.
  813. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  814. Costs: 170g
  815.  
  816. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  817. Masterwork removes -1 from the Armor Penalty
  818. Costs: 750g
  819.  
  820. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  821. Masterwork removes -1 from the Armor Penalty
  822. Costs: 750g
  823.  
  824. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  825. Costs: 160g
  826.  
  827. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  828. Costs: 300g
  829.  
  830. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  831. Costs: 300g
  832.  
  833. Tower Shield, 4 Shield AC.
  834. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
  835. Costs: 180g
  836.  
  837. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  838. Masterwork removes -1 from the Armor Penalty
  839. Costs: 750g
  840.  
  841. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  842. Costs: 160g
  843.  
  844. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  845. Costs: 300g
  846.  
  847. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  848. Masterwork removes -1 from the Armor Penalty
  849. Costs: 750g
  850.  
  851. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  852. Costs: 300g
  853.  
  854. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  855. Costs: 160g
  856.  
  857. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  858. Costs: 300g
  859.  
  860. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  861. Costs: 160g
  862.  
  863. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  864. Costs: 600g
  865.  
  866. Polished Halfplate(Balanced)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 5 Slash soak.
  867. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Lesser Channel Pain)
  868. Polished grants +1 DR against Slash attacks, Balanced adds +2 to Balance checks and +2 against trip and overrun checks, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5)
  869. This entire set Costs: 7500g
  870.  
  871. Gambeson(+1 Fortitide)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  872. +1 Fortitude save
  873. Costs: 1600g
  874.  
  875. Polished Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
  876. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  877. Polished grants +1 DR against Slash attacks
  878. This entire set Costs: 3100g
  879.  
  880. Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  881. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  882. Masterwork removes -1 from the Armor Penalty
  883. This entire set Costs: 3150g
  884.  
  885. Leather-armor(+1)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  886. Costs: 1300g
  887.  
  888. Coral Shell Tower Shield(+1), 5 Shield AC.
  889. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction, The armor check penalty of this Coral Shell shield does not affect Swim checks
  890. Costs: 1780g
  891.  
  892. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  893. Costs: 600g
  894.  
  895. Light Shield, 1 Shield AC.
  896. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  897. Costs: 160g
  898.  
  899. Direhide Leather-armor(+1)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  900. Direhide grants +3 to checks made to intimidate animals
  901. Costs: 1700g
  902.  
  903. Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  904. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  905. This entire set Costs: 2200g
  906.  
  907. Direhide Leather-armor(Invisibility 1/day)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  908. Direhide grants +3 to checks made to intimidate animals, Wielder can use Invisibility as a spell like ability 1/day - UMD check 16
  909. Costs: 1700g
  910.  
  911. Robe(Curse Water 3/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  912. Wielder can use Curse Water as a spell like ability 3/day - UMD check 12
  913. Costs: 1185g
  914.  
  915. Coral Shell Sturdy Halfplate(Cold Resistance 5)(Heavy), 8 AC, 2 MAX-DEX, 5 Pierce soak, 1 bludge soak, 4 Slash soak.
  916. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Chill Touch 3/day)
  917. Sturdy grants +1 DR against Pierce attacks, The armor check penalty of this Coral Shell armor does not affect Swim checks, Grants 5 points of protection from Cold, Wielder can use Chill Touch as a spell like ability 3/day - UMD check 12
  918. This entire set Costs: 8300g
  919.  
  920. Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  921. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  922. Masterwork removes -1 from the Armor Penalty
  923. This entire set Costs: 3150g
  924.  
  925. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  926. Costs: 160g
  927.  
  928. Alchemical Silver Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  929. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  930. Masterwork removes -1 from the Armor Penalty, Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR
  931. This entire set Costs: 4150g
  932.  
  933. Light Shield(+1), 2 Shield AC.
  934. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  935. Costs: 1160g
  936.  
  937. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  938. Masterwork removes -1 from the Armor Penalty
  939. Costs: 750g
  940.  
  941. Alchemical Silver Heavy Shield, 2 Shield AC.
  942. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
  943. Costs: 770g
  944.  
  945. Direhide Robe(Cat's Grace 1/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  946. Direhide grants +3 to checks made to intimidate animals, Wielder can use Cat's Grace as a spell like ability 1/day - UMD check 16, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier
  947. Costs: 4560g
  948.  
  949. Scalemail(Lightning Resistance 5)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  950. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  951. Grants 5 points of protection from Lightning
  952. This entire set Costs: 2200g
  953.  
  954. Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  955. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  956. Masterwork removes -1 from the Armor Penalty
  957. This entire set Costs: 1350g
  958.  
  959. Alchemical Silver Splintmail(+1)(Medium), 8 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  960. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  961. Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR
  962. This entire set Costs: 6100g
  963.  
  964. Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  965. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  966. Masterwork removes -1 from the Armor Penalty
  967. This entire set Costs: 3150g
  968.  
  969. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  970. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  971. This entire set Costs: 1200g
  972.  
  973. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  974. Costs: 160g
  975.  
  976. Gambeson(+1)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  977. Costs: 1600g
  978.  
  979. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  980. Costs: 160g
  981.  
  982. Ironwood Fullplate(+3)(Heavy), 12 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  983. These Items are also part of the armor set and must be worn with it: Fullplate Helmet(+2 CHA), Fullplate Gauntlets(Time Warping 4), Fullplate Greaves(Ride +3).
  984. Ironwood can be worn by druids, Move back 4 ticks on the initiative wheel as a free action. Can't use the ability again until you delay for 4 ticks, +2 Charisma, +3 to Ride skill checks
  985. This entire set Costs: 36900g
  986.  
  987. Robe(Jump 5/day)(Sonic Resistance 10)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  988. Wielder can use Jump as a spell like ability 5/day - UMD check 12, Grants 10 points of protection from Sonic, Engraved with Blue Sapphire (1600g)
  989. Costs: 17600g
  990.  
  991. Splintmail(+2)(Medium), 9 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  992. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  993. This entire set Costs: 7000g
  994.  
  995. Robe(Align Weapon 1/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  996. Wielder can use Align Weapon as a spell like ability 1/day - UMD check 16, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier, Engraved with White Pearl (400g)
  997. Costs: 4400g
  998.  
  999. Ironwood Polished Halfplate(+1)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 5 Slash soak.
  1000. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Lesser Channel Pain)
  1001. Polished grants +1 DR against Slash attacks, Ironwood can be worn by druids, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5)
  1002. This entire set Costs: 16500g
  1003.  
  1004. Padded Scalemail(CON +1)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 2 bludge soak, 4 Slash soak.
  1005. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1006. Padded grants +1 DR against Bludge attacks, +1 Constitution
  1007. This entire set Costs: 3100g
  1008.  
  1009. Moonleaf Robe(Animate Rope 3/day)(CON +1)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1010. Moonleaf grants 10 points of physical damage resistance per round. Resistance absorbs damage before considering any other DR. The armor can only absorb up to 50 points overall until it has to regenerate.Moonleaf regenerates 1 point per round when exposed to moonlight or 5 points per round when under a clear full moon, Wielder can use Animate Rope as a spell like ability 3/day - UMD check 12, +1 Constitution
  1011. Costs: 40160g
  1012.  
  1013. Adamantine Halfplate(+1 Fortitide)(Heavy), 8 AC, 2 MAX-DEX, 7 Pierce soak, 4 bludge soak, 7 Slash soak.
  1014. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Time Warping 6)
  1015. Heavy Adamantine armor adds 3 Armor DR, +1 Fortitude save, Move back 6 ticks on the initiative wheel as a free action. Can't use the ability again until you delay for 6 ticks
  1016. This entire set Costs: 30400g
  1017.  
  1018. Moonleaf Gambeson(+2)(Light), 6 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1019. Moonleaf grants 10 points of physical damage resistance per round. Resistance absorbs damage before considering any other DR. The armor can only absorb up to 50 points overall until it has to regenerate.Moonleaf regenerates 1 point per round when exposed to moonlight or 5 points per round when under a clear full moon
  1020. Costs: 40600g
  1021.  
  1022. Alchemical Silver Splintmail(+2)(Medium), 9 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1023. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1024. Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR
  1025. This entire set Costs: 8000g
  1026.  
  1027. Cold-Iron Sturdy Splintmail(Medium), 7 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
  1028. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Channel Pain)
  1029. Sturdy grants +1 DR against Pierce attacks, Cold-Iron inflicts 1d8 damage to outsiders attacking with natural weapons for each attempted hit - this damage bypasses DR, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10)
  1030. This entire set Costs: 14300g
  1031.  
  1032.  
  1033. Scalemail(+1)(Lightning Resistance 20)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1034. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1035. Grants 20 points of protection from Lightning, Engraved with Black Pearl (900g)
  1036. This entire set Costs: 17600g
  1037.  
  1038. Scalemail(Spell Resistance 11)(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1039. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Touch of Idiocy 1/day)
  1040. Sets your Spell Resistance to 11, Wielder can use Touch of Idiocy as a spell like ability 1/day - UMD check 16
  1041. This entire set Costs: 6300g
  1042.  
  1043. Leather-armor(Acid Resistance 10)(+2)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1044. Grants 10 points of protection from Acid, Engraved with Emerald (1600g)
  1045. Costs: 17600g
  1046.  
  1047. Gambeson(Rallying)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1048. Rallying applies +4 to saves against fear to yourself and to allies within 30ft
  1049. Costs: 4600g
  1050.  
  1051. Sturdy Fullplate(Acid Resistance 5)(Heavy), 9 AC, 1 MAX-DEX, 7 Pierce soak, 2 bludge soak, 6 Slash soak.
  1052. These Items are also part of the armor set and must be worn with it: Fullplate Helmet(+2 CHA), Fullplate Gauntlets(Hold Portal 5/day), Fullplate Greaves.
  1053. Sturdy grants +1 DR against Pierce attacks, Grants 5 points of protection from Acid, Wielder can use Hold Portal as a spell like ability 5/day - UMD check 12, +2 Charisma
  1054. This entire set Costs: 19700g
  1055.  
  1056. Fullplate(+2)(Heavy), 11 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1057. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(STR +1), Fullplate Greaves(Reflex +2).
  1058. +1 Strength, +2 Reflex save
  1059. This entire set Costs: 18500g
  1060.  
  1061. Direhide Robe(Shatter 5/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1062. Direhide grants +3 to checks made to intimidate animals, Wielder can use Shatter as a spell like ability 5/day - UMD check 16, Engraved with Red Spinel (400g)
  1063. Costs: 9900g
  1064.  
  1065. Scalemail(Spell Resistance 14)(+3)(Medium), 9 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1066. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1067. Sets your Spell Resistance to 14, Engraved with Emerald (1600g)
  1068. This entire set Costs: 27500g
  1069.  
  1070. Polished Scalemail(+1)(Balanced)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
  1071. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Time Warping 2)
  1072. Polished grants +1 DR against Slash attacks, Balanced adds +2 to Balance checks and +2 against trip and overrun checks, Move back 2 ticks on the initiative wheel as a free action. Can't use the ability again until you delay for 2 ticks
  1073. This entire set Costs: 7200g
  1074.  
  1075. Scalemail(+2)(Protection from Arrows 1/day)(Medium), 8 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1076. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Acid Arrow 1/day)
  1077. Wielder can use Protection from Arrows as a spell like ability 1/day - UMD check 16, Wielder can use Acid Arrow as a spell like ability 1/day - UMD check 16
  1078. This entire set Costs: 11300g
  1079.  
  1080. Robe(Bull's Strength 1/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1081. Wielder can use Bull's Strength as a spell like ability 1/day - UMD check 16, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier, Engraved with White Pearl (400g)
  1082. Costs: 4400g
  1083.  
  1084. Gambeson(+2)(Spell Resistance 11)(Light), 6 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1085. Sets your Spell Resistance to 11, Engraved with Coral (400g)
  1086. Costs: 9900g
  1087.  
  1088. Alchemical Silver Polished Splintmail(+3)(Medium), 10 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 4 Slash soak.
  1089. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1090. Polished grants +1 DR against Slash attacks, Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR
  1091. This entire set Costs: 13900g
  1092.  
  1093. Robe(Grease 3/day)(Sonic Resistance 20)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1094. Wielder can use Grease as a spell like ability 3/day - UMD check 12, Grants 20 points of protection from Sonic, Engraved with Emerald (1600g)
  1095. Costs: 17600g
  1096.  
  1097. Planar Shards Sturdy Scalemail(+2 Fortitide)(Medium), 6 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
  1098. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1099. Sturdy grants +1 DR against Pierce attacks, Planar Shards Reduces Arcane Spell Failure by 20, +2 Fortitude save
  1100. This entire set Costs: 26100g
  1101.  
  1102. Fullplate(+1 Fortitide)(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1103. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(Ghoul Touch 5/day), Fullplate Greaves(Reflex +2).
  1104. +1 Fortitude save, Wielder can use Ghoul Touch as a spell like ability 5/day - UMD check 16, +2 Reflex save
  1105. This entire set Costs: 24300g
  1106.  
  1107. Heavy Shield(+3), 5 Shield AC.
  1108. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Engraved with Black Pearl (900g)
  1109. Costs: 9900g
  1110.  
  1111. -- Accesories --
  1112.  
  1113. Copper Ring(+1 CHA)
  1114. +1 Charisma
  1115. Costs: 1100g
  1116.  
  1117. Golden Ring(Remove Fear 3/day)
  1118. Wielder can use Remove Fear as a spell like ability 3/day - UMD check 12
  1119. Costs: 1900g
  1120.  
  1121. Silver Ring(Hide from Undead 3/day)
  1122. Wielder can use Hide from Undead as a spell like ability 3/day - UMD check 12
  1123. Costs: 1400g
  1124.  
  1125. Copper Ring(+1 DEX)
  1126. +1 Dexterity
  1127. Costs: 1100g
  1128.  
  1129. Silver Ring(Magic Circle against Evil/Good/Law/Chaos 3/day)
  1130. Wielder can use Magic Circle against Evil/Good/Law/Chaos as a spell like ability 3/day - UMD check 20, Engraved with Topaz (900g)
  1131. Costs: 9900g
  1132.  
  1133. Silver Ring(Shatter 1/day)
  1134. Wielder can use Shatter as a spell like ability 1/day - UMD check 16
  1135. Costs: 1400g
  1136.  
  1137. Golden Ring(Bane 3/day)
  1138. Wielder can use Bane as a spell like ability 3/day - UMD check 12
  1139. Costs: 1900g
  1140.  
  1141. Mithral Ring(+2 DEX)
  1142. +2 Dexterity
  1143. Costs: 5600g
  1144.  
  1145. Mask(+1 INT)
  1146. +1 Intelligence, Engraved with Red Spinel (400g)
  1147. Costs: 1100g
  1148.  
  1149. Mask(Defensive Cast +3)
  1150. +3 to Defensive Cast skill checks, Engraved with Coral (400g)
  1151. Costs: 1100g
  1152.  
  1153. Mask(Disguise +3)
  1154. +3 to Disguise skill checks, Engraved with White Pearl (400g)
  1155. Costs: 1100g
  1156.  
  1157. Mask(+1 INT)
  1158. +1 Intelligence, Engraved with White Pearl (400g)
  1159. Costs: 1100g
  1160.  
  1161. Tiara(+3 INT)
  1162. +3 Intelligence, Engraved with Emerald (1600g)
  1163. Costs: 9900g
  1164.  
  1165. Tiara(Socialize +3)
  1166. +3 to Socialize skill checks, Engraved with Topaz (900g)
  1167. Costs: 4400g
  1168.  
  1169. Tiara(Socialize +5)
  1170. +5 to Socialize skill checks, Engraved with Blue Sapphire (1600g)
  1171. Costs: 9900g
  1172.  
  1173. Tiara(+2 INT)
  1174. +2 Intelligence, Engraved with Topaz (900g)
  1175. Costs: 4400g
  1176.  
  1177. Boots(+Winterland)
  1178. Winterland allows the wearer to move normally through ice and snow terrains and grants endurance to cold temperatures, Engraved with Amethyst (400g)
  1179. Costs: 1100g
  1180.  
  1181. Boots(+Winterland)
  1182. Winterland allows the wearer to move normally through ice and snow terrains and grants endurance to cold temperatures, Engraved with Coral (400g)
  1183. Costs: 1100g
  1184.  
  1185. Boots(+1 DEX)
  1186. Engraved with Coral (400g)
  1187. Costs: 1100g
  1188.  
  1189. Boots(Jump +3)
  1190. +3 to Jump skill checks, Engraved with Coral (400g)
  1191. Costs: 1100g
  1192.  
  1193. Boots(Levitate 1/day)
  1194. Wielder can use levitate as a spell like ability 1/day - UMD check 16, Engraved with Moonstone (900g)
  1195. Costs: 4400g
  1196.  
  1197. Boots(Move Silently +5)
  1198. +5 to Move Silently skill checks, Engraved with Topaz (900g)
  1199. Costs: 4400g
  1200.  
  1201. Boots(+Lesser FoM)
  1202. Freedom of movement(Lesser) grants you +4 to all skill checks and saves against immobilizing or constricting effects(web,paralyze,grapple, etc), Engraved with Jade (900g)
  1203. Costs: 4400g
  1204.  
  1205. Boots(Balance +7)
  1206. +7 to Balance skill checks, Engraved with Emerald (1600g)
  1207. Costs: 9900g
  1208.  
  1209. Bracers of Armor +1
  1210. +1 Armor AC, Engraved with Coral (400g)
  1211. Costs: 1100g
  1212.  
  1213. Gloves(Spectral Hand 1/day)
  1214. Wielder can use Spectral Hand as a spell like ability 1/day - UMD check 16, Engraved with Coral (400g)
  1215. Costs: 1100g
  1216.  
  1217. Gloves(STR +1)
  1218. +1 Strength, Engraved with White Pearl (400g)
  1219. Costs: 1100g
  1220.  
  1221. Bracers of Armor +1
  1222. +1 Armor AC, Engraved with Red Spinel (400g)
  1223. Costs: 1100g
  1224.  
  1225. Gloves(Time Warping 4)
  1226. Move back 4 ticks on the initiative wheel as a free action. Can't use the ability again until you delay for 4 ticks, Engraved with Black Pearl (900g)
  1227. Costs: 4400g
  1228.  
  1229. Gloves(Time Warping 4)
  1230. Move back 4 ticks on the initiative wheel as a free action. Can't use the ability again until you delay for 4 ticks, Engraved with Jade (900g)
  1231. Costs: 4400g
  1232.  
  1233. Gloves(Lesser Channel Pain)
  1234. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5), Engraved with Red Spinel (400g)
  1235. Costs: 1100g
  1236.  
  1237. Gloves(Time Warping 4)
  1238. Move back 4 ticks on the initiative wheel as a free action. Can't use the ability again until you delay for 4 ticks, Engraved with Moonstone (900g)
  1239. Costs: 4400g
  1240.  
  1241. --- Scrolls ---
  1242.  
  1243. Scroll of Silent Image
  1244. Costs: 25g
  1245.  
  1246. Scroll of Unseen Servant
  1247. Costs: 25g
  1248.  
  1249. Scroll of Alarm
  1250. Costs: 25g
  1251.  
  1252. Scroll of Magic Weapon
  1253. Costs: 25g
  1254.  
  1255. Scroll of Curse Water
  1256. Costs: 50g
  1257.  
  1258. Scroll of Remove Fear
  1259. Costs: 25g
  1260.  
  1261. Scroll of Deathwatch
  1262. Costs: 25g
  1263.  
  1264. Scroll of Bane
  1265. Costs: 25g
  1266.  
  1267. Scroll of Bless
  1268. Costs: 25g
  1269.  
  1270. Scroll of Chill Touch
  1271. Costs: 25g
  1272.  
  1273. Scroll of Magic Stone
  1274. Costs: 25g
  1275.  
  1276. Scroll of Sleep
  1277. Costs: 25g
  1278.  
  1279. Scroll of Obscuring Mist
  1280. Costs: 25g
  1281.  
  1282. Scroll of Protection from Evil/Good/Law/Chaos
  1283. Costs: 25g
  1284.  
  1285. Scroll of Detect Alginment
  1286. Costs: 25g
  1287.  
  1288. Scroll of Inflict Serious Wounds
  1289. Costs: 375g
  1290.  
  1291. Scroll of Knock
  1292. Costs: 150g
  1293.  
  1294. Scroll of Pyrotechnics
  1295. Costs: 150g
  1296.  
  1297. Scroll of Speak with Dead
  1298. Costs: 375g
  1299.  
  1300. Scroll of Reduce Person
  1301. Costs: 25g
  1302.  
  1303. Scroll of Magic Circle against Evil/Good/Law/Chaos
  1304. Costs: 375g
  1305.  
  1306. Scroll of Status
  1307. Costs: 150g
  1308.  
  1309. Scroll of Sleet Storm
  1310. Costs: 375g
  1311.  
  1312. Scroll of Inflict Moderate Wounds
  1313. Costs: 25g
  1314.  
  1315. Scroll of Glyph of Warding
  1316. Costs: 575g
  1317.  
  1318. Scroll of Inflice Moderate Wounds
  1319. Costs: 150g
  1320.  
  1321. Scroll of True Strike
  1322. Costs: 25g
  1323.  
  1324. Scroll of Helping Hand
  1325. Costs: 375g
  1326.  
  1327.  
  1328. --- Alchemical Ingredients ---
  1329. (Lvl1)Skull Cap
  1330. Costs: 40
  1331.  
  1332. (Lvl3)Fire Clover
  1333. Costs: 600
  1334.  
  1335. (Lvl2)Golden Sap
  1336. Costs: 240
  1337.  
  1338. (Lvl2)Mountain Tangle
  1339. Costs: 240
  1340.  
  1341. (Lvl3)Chaotic Cord
  1342. Costs: 600
  1343.  
  1344. (Lvl1)Zapping Lichen
  1345. Costs: 40
  1346.  
  1347. (Lvl3)Storm Balm
  1348. Costs: 600
  1349.  
  1350. --- Wands ---
  1351.  
  1352. Wand of Scorching Ray(19 Charges)
  1353. Requires a UMD check 20 DC to cast a charge
  1354. Costs: 2850
  1355.  
  1356. Wand of Grease(24 Charges)
  1357. Requires a UMD check 12 DC to cast a charge
  1358. Costs: 600
  1359.  
  1360. Wand of Owl's Wisdom(21 Charges)
  1361. Requires a UMD check 20 DC to cast a charge
  1362. Costs: 3150
  1363.  
  1364. Wand of Fly(27 Charges)
  1365. Requires a UMD check 28 DC to cast a charge
  1366. Costs: 10125
  1367.  
  1368. Wand of Find Traps(13 Charges)
  1369. Requires a UMD check 20 DC to cast a charge
  1370. Costs: 1950
  1371.  
  1372. Wand of Enthrall(28 Charges)
  1373. Requires a UMD check 20 DC to cast a charge
  1374. Costs: 4200
  1375.  
  1376. Wand of Stinking Cloud(6 Charges)
  1377. Requires a UMD check 28 DC to cast a charge
  1378. Costs: 2250
  1379.  
  1380. --- Potions & Oils ---
  1381.  
  1382. x2 Resist energy (Acid) 10 Potions
  1383. Costs: 300
  1384.  
  1385. x2 Darkvision Potions
  1386. Costs: 300
  1387.  
  1388. x2 Remove curse Potions
  1389. Costs: 750
  1390.  
  1391. x2 Rage Potions
  1392. Costs: 750
  1393.  
  1394. x2 Keen edge Oils
  1395. Costs: 750
  1396.  
  1397. x3 Misdirection Potions
  1398. Costs: 300
  1399.  
  1400. x3 Cure light wounds Potions
  1401. Costs: 50
  1402.  
  1403. x3 Spider climb Potions
  1404. Costs: 300
  1405.  
  1406. x2 Lesser restoration Potions
  1407. Costs: 300
  1408.  
  1409. x4 Magic fang Potions
  1410. Costs: 50
  1411.  
  1412. x2 Heroism Potions
  1413. Costs: 750
  1414.  
  1415. x3 Greater magic weapon +1 Oils
  1416. Costs: 750
  1417.  
  1418. x2 Fox’s cunning Potions
  1419. Costs: 300
  1420.  
  1421. --- Basic Components ---
  1422.  
  1423. x7535 Magical Components
  1424. Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items
  1425. Costs: 1
  1426.  
  1427. x54 Crafting Kits
  1428. This kit can be applied to any crafted Item as material. It may replace up to 1/2 the total material value of the Item, the rest must be made of the item's proper material
  1429. Costs: 100
  1430.  
  1431. x533 Boiled Animal Leathers
  1432. Costs: 10
  1433.  
  1434. x441 Iron Ingots
  1435. Iron is the default material for crafting basic forged items
  1436. Costs: 20
  1437.  
  1438. x8150 Wooden Logs
  1439. Raw wooden log used for constructions or campfires
  1440. Costs: 1
  1441.  
  1442. x549 Yew Wood Logs
  1443. Yew is an agile wood used as a base material for ammunition and bowcrafting
  1444. Costs: 10
  1445.  
  1446. --- Rare Materials ---
  1447.  
  1448. x4 Cold-Iron Ingots
  1449. Cold-Iron Ingot replaces Iron when Forging(Skill) items from that material
  1450. Costs: 600
  1451.  
  1452. x7 Ironwood Logs
  1453. Ironwood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
  1454. Costs: 400
  1455.  
  1456. x35 Alchemical Silver Ingots
  1457. Alchemical Silver Ingot replaces Iron when Forging(Skill) items from that material
  1458. Costs: 80
  1459.  
  1460. x5 Mithral Ingots
  1461. Mithral Ingot replaces Iron when Forging(Skill) items from that material
  1462. Costs: 400
  1463.  
  1464. x1 Planar Shard Ingots
  1465. Planar Shard Ingot replaces Iron when Forging(Skill) items from that material
  1466. Costs: 2000
  1467.  
  1468. x34 Direhide Pieces
  1469. Direhide Piece replaces Fabric when Weaving(Skill) items from that material
  1470. Costs: 50
  1471.  
  1472. x30 Coral Shell Ingots
  1473. Coral Shell Ingot replaces Iron when Forging(Skill) items from that material
  1474. Costs: 100
  1475.  
  1476. x5 Adamantine Ingots
  1477. Adamantine Ingot replaces Iron when Forging(Skill) items from that material
  1478. Costs: 500
  1479.  
  1480. x6 Petrified Wood Logs
  1481. Petrified Wood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
  1482. Costs: 600
  1483.  
  1484. x14 Umbral Skin Pieces
  1485. Umbral Skin Piece replaces Fabric when Weaving(Skill) items from that material
  1486. Costs: 200
  1487.  
  1488. --- Gemstones ---
  1489.  
  1490. x4 Black Pearls
  1491. Costs: 900
  1492.  
  1493. x32 Zircons
  1494. Costs: 100
  1495.  
  1496. x3 Jades
  1497. Costs: 900
  1498.  
  1499. x8 White Pearls
  1500. Costs: 400
  1501.  
  1502. x7 Corals
  1503. Costs: 400
  1504.  
  1505. x1 Clear Red Rubys
  1506. Costs: 2500
  1507.  
  1508. x1 Canary Diamonds
  1509. Costs: 3600
  1510.  
  1511. x2 Emeralds
  1512. Costs: 1600
  1513.  
  1514. x3 Moonstones
  1515. Costs: 900
  1516.  
  1517.  
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