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- public class Stats
- {
- private int Strength;
- private int Perception;
- private int Endurance;
- private int Charisma;
- private int Intelligence;
- private int Agility;
- private int Luck;
- private int HitPoints;
- private int HealingRate;
- private int PartyLimit;
- private int ArmorClass;
- private int CarryWeight;
- public Stats(int Strengthlvl, int Perceptionlvl, int Endurancelvl, int Charismalvl, int Intelligencelvl, int Agilitylvl)
- {
- Strength = Strengthlvl;
- Perception = Perceptionlvl;
- Endurance = Endurancelvl;
- Charisma = Charismalvl;
- Intelligence = Intelligencelvl;
- Agility = Agilitylvl;
- }
- public void hitPoints()
- {
- HitPoints = 15 + (2 * Endurance) + Strength;
- }
- public void healingRate()
- {
- HealingRate = (Endurance / 3) - 1;
- }
- public void partyLimit()
- {
- PartyLimit = Charisma / 2;
- }
- public void armorClass()
- {
- ArmorClass = Agility;
- }
- public void carryWeight()
- {
- CarryWeight =25 + (Strength * 25);
- }
- public int strenght()
- {
- return Strength;
- }
- public int perception()
- {
- return Perception;
- }
- public int endurance()
- {
- return Endurance;
- }
- public int charisma()
- {
- return Charisma;
- }
- public int intelligence()
- {
- return Intelligence;
- }
- public int agility()
- {
- return Agility;
- }
- public int luck()
- {
- return Luck;
- }
- public int getHitPoints()
- {
- return HitPoints;
- }
- public int getHealingRate()
- {
- return HealingRate;
- }
- public int getPartyLimit()
- {
- return PartyLimit;
- }
- public int getArmorClass()
- {
- return ArmorClass;
- }
- public int getCarryWeight()
- {
- return CarryWeight;
- }
- public void increaseStrength(int amount)
- {
- Strength = Strength + amount;
- }
- public void increasePerception(int amount)
- {
- Perception = Perception + amount;
- }
- public void increaseEndurance(int amount)
- {
- Endurance = Endurance + amount;
- }
- public void increaseCharisma(int amount)
- {
- Charisma = Charisma + amount;
- }
- public void increaseintelligence(int amount)
- {
- Intelligence = Intelligence + amount;
- }
- public void increaseAgility(int amount)
- {
- Agility = Agility + amount;
- }
- public void increaseLuck(int amount)
- {
- Luck = Luck + amount;
- }
- }
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