flease

Flease HUD - Simple Central HUD - Compact V2

Jan 8th, 2016
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  1. [ShooterGame.SGUIHUDPlayer]
  2. NativeHUDResolution=(X=1280, Y=720)
  3. ScopeInfoPosition=(Attach=(H=HA_CENTER), PixelOffset=(Y=500))
  4. ConsoleMessageLogPosition=(Attach=(H=HA_LEFT, V=HA_TOP, VA="ChatInput"), Align=(H=HA_LEFT, V=HA_BOTTOM))
  5. SpectatorConsoleMessageLogPosition=(Attach=(H=HA_LEFT, V=HA_TOP), Align=(H=HA_LEFT, V=HA_BOTTOM))
  6. ChatInputPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_TOP, VA="Minimap"), PixelOffset=(Y=-2))
  7. SpectatorChatInputPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_BOTTOM, VA="ConsoleMessageLog", HA="ConsoleMessageLog"), PixelOffset=(Y=-1))
  8. IncapMenuPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_TOP, VA="DeathInfoCard"))
  9. ObjectiveProgressionPosition=(Attach=(H=HA_LEFT, V=HA_TOP), PixelOffset=(X=25, Y=25))
  10. ObjectiveProgressionNotificationPosition=(Attach=(H=HA_CENTER, V=HA_CENTER), PixelOffset=(Y=-100))
  11. ObjectiveClockPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(X=0, Y=25))
  12. MinimapPosition=(Align=(V=HA_BOTTOM),Attach=(H=HA_LEFT, V=HA_BOTTOM))
  13. ObituaryMessageLogPosition=(Attach=(H=HA_RIGHT,V=HA_TOP))
  14. InteractionFillbarPosition=(Attach=(H=HA_CENTER),PixelOffset=(Y=420))
  15. ExpCounterPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=225))
  16. GameplayNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="ExpCounter"), PixelOffset=(Y=-20))
  17. SubtitlesPosition=(Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=710))
  18. ObjectiveNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="BadgeNotification"), PixelOffset=(Y=150), ShadowOffset=(X=-1, Y=-1))
  19. GameInfoPosition=(Attach=(H=HA_CENTER, V=HA_TOP))
  20. SpectatorInfoPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM),PixelOffset=(Y=130))
  21. DetectedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=100))
  22. AbilityCooldownPosition=(Align=(H=HA_RIGHT, V=HA_TOP), Attach=(H=HA_CENTER, V=HA_TOP, VA="PlayerHealth"), PixelOffset=(X=-98, Y=10))
  23. WeaponAmmoPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_RIGHT, V=HA_TOP, HA="AbilityCooldown", VA="AbilityCooldown"), PixelOffset=(X=-258, Y=-10))
  24. CarryBombPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_TOP, VA="AbilityCooldown"), PixelOffset=(Y=0, X=0))
  25. PlayerHealthPosition=(Align=(H=HA_CENTER, V=HA_TOP), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=130))
  26. ShieldBarPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=100), ShadowOffset=(X=-1, Y=-1))
  27. ReadyUpPosition=(Align=(V=HA_TOP,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_TOP))
  28. BadgeNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP))
  29. DeathInfoCardPosition=(Align=(V=HA_BOTTOM,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=0))
  30. SpectatorGameWaveTimerPosition=(Attach=(H=HA_CENTER,V=HA_TOP), Align=(H=HA_CENTER, V=HA_TOP))
  31. GameWaveTimerPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(X=-54, Y=128))
  32. ObjectivePosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(X=16, Y=0))
  33. SpectatorObjectivePosition=(Attach=(H=HA_CENTER,V=HA_TOP), Align=(H=HA_CENTER, V=HA_TOP))
  34. ActionMenuPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_TOP, HA="", VA=""), PixelOffset=(X=0, Y=0))
  35. SpectatorActionMenuPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_TOP, VA="Minimap"), PixelOffset=(Y=-2))
  36. CharacterSelectionPosition=(Align=(H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM))
  37. SpectatorCardPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM), Align=(H=HA_CENTER, V=HA_BOTTOM))
  38. ExecutionGameStatusPosition=(Attach=(H=HA_CENTER,V=HA_TOP), Align=(H=HA_CENTER, V=HA_TOP))
  39. ExecutionCountdownPosition=(Attach=(H=HA_CENTER,V=HA_TOP), Align=(H=HA_CENTER, V=HA_TOP))
  40. ExecutionRoundNotificationPosition=(Align=(H=HA_NONE, V=HA_NONE))
  41. ExecutionRoundIntroPosition=(Attach=(H=HA_LEFT,V=HA_BOTTOM), Align=(H=HA_LEFT, V=HA_BOTTOM))
  42. MaxNumHitReticules=16
  43. MaxNumConsoleMsg=10
  44. MaxConsoleMsgTime=-1
  45. MaxConsoleParentDisplayTime=8
  46. ConsoleMsgYBufferHeight=1
  47. MaxNumObituaryMsg=8
  48. MaxObituaryMsgTime=5
  49. ObituaryMsgYBufferHeight=1
  50. m_bEnableHudShake=false
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