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- disableSerialization;
- // Enable
- // 0=False/off, 1=True/on
- dayz_Trash = 1;
- //Model Variables
- Bandit1_DZ = "Bandit1_DZ";
- BanditW1_DZ = "BanditW1_DZ";
- Survivor1_DZ = "Survivor2_DZ";
- Survivor2_DZ = "Survivor2_DZ";
- SurvivorW2_DZ = "SurvivorW2_DZ";
- Sniper1_DZ = "Sniper1_DZ";
- Camo1_DZ = "Camo1_DZ";
- Soldier1_DZ = "Soldier1_DZ";
- Rocket_DZ = "Rocket_DZ";
- ///Player class's
- AllPlayers = ["SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ"];
- DayZ_Male = ["Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","Bandit1_DZ","Survivor3_DZ"];
- DayZ_Female = ["SurvivorW2_DZ","BanditW1_DZ"];
- //Classnames for specific items
- MeleeWeapons = ["MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeBaseball","MeleeBaseBallBat","MeleeBaseBallBatBarbed","MeleeBaseBallBatNails","MeleeFishingPole"];
- MeleeMagazines = ["hatchet_swing","crowbar_swing","Machete_swing","Bat_Swing","BatBarbed_Swing","BatNails_Swing","Fishing_Swing"];
- //Fishing Tool
- Dayz_fishingItems = ["MeleeFishingPole"];
- //Plants
- Dayz_plants = ["Dayz_Plant1","Dayz_Plant2","Dayz_Plant3"];
- //Attachment array - NOt USED
- Dayz_attachment_array = ["Attachment_ACG","Attachment_AIM"];
- //DayZ_Tents = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorag3","DomeTentStorage4"]
- //DayZ_Stashs = ["StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3", "StashMedium4"]
- //DayZ_cutter = ["Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","CamoNet_DZ"]
- //Bags
- DayZ_Backpacks = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_CivilBackpack_EP1","DZ_Backpack_EP1"];
- //Tools used in gutting
- Dayz_Gutting = ["ItemKnife","ItemKnife5","ItemKnife4","ItemKnife3","ItemKnife2","ItemKnife1","ItemKnifeBlunt"];
- //Dayz fire starters
- Dayz_Ignators = ["ItemMatchbox","Item5Matchbox","Item4Matchbox","Item3Matchbox","Item2Matchbox","Item1Matchbox"];
- //Dayz FuelCans
- DayZ_fuelCans = ["ItemJerrycan","ItemFuelcan"];
- //Traps
- DayZ_traps = ["Trap_Cans", "TrapTripwireFlare", "TrapBearTrapSmoke", "TrapTripwireGrenade", "TrapTripwireSmoke", "TrapBearTrapFlare"];
- //New Zeds
- DayZ_ViralZeds = ["z_new_villager2","z_new_villager3","z_new_villager4","z_new_worker2","z_new_worker3","z_new_worker4"];
- //placed objects
- DayZ_SafeObjects = ["Land_Fire_DZ", "TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3", "StashMedium4", "Wire_cat1", "Sandbag1_DZ", "Fence_DZ", "Generator_DZ", "Hedgehog_DZ", "BearTrap_DZ", "DomeTentStorage", "DomeTentStorage0", "DomeTentStorage1", "DomeTentStorage2", "DomeTentStorag3", "DomeTentStorage4", "CamoNet_DZ", "Trap_Cans", "TrapTripwireFlare", "TrapBearTrapSmoke", "TrapTripwireGrenade", "TrapTripwireSmoke", "TrapBearTrapFlare"];
- //objects with gear menus
- DayZ_GearedObjects = ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage_base", "StashSmall_base", "StashMedium_base", "DomeTentStorage_base"];
- //Dayz achievements
- dayz_playerAchievements = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];
- //Cooking
- Dayz_meatraw = [
- "FoodSteakRaw",
- "FoodmeatRaw",
- "FoodbeefRaw",
- "FoodmuttonRaw",
- "FoodchickenRaw",
- "FoodrabbitRaw",
- "FoodbaconRaw",
- "FoodgoatRaw",
- "FishRawTrout",
- "FishRawSeaBass",
- "FishRawTuna"
- ];
- Dayz_meatcooked = [
- "FoodSteakCooked",
- "FoodmeatCooked",
- "FoodbeefCooked",
- "FoodmuttonCooked",
- "FoodchickenCooked",
- "FoodrabbitCooked",
- "FoodbaconCooked",
- "FoodgoatCooked",
- "FishCookedTrout",
- "FishCookedSeaBass",
- "FishCookedTuna"
- ];
- //Eating
- no_output_food = [
- "FoodMRE",
- "FoodPistachio",
- "FoodNutmix",
- "FoodCandyAnders",
- "FoodCandyLegacys",
- "FoodCandyMintception"
- ]+Dayz_meatcooked+Dayz_meatraw;
- food_with_output=[
- "FoodCanBakedBeans",
- "FoodCanSardines",
- "FoodCanFrankBeans",
- "FoodCanPasta",
- "FoodCanGriff",
- "FoodCanBadguy",
- "FoodCanBoneboy",
- "FoodCanCorn",
- "FoodCanCurgon",
- "FoodCanDemon",
- "FoodCanFraggleos",
- "FoodCanHerpy",
- "FoodCanDerpy",
- "FoodCanOrlok",
- "FoodCanPowell",
- "FoodCanTylers",
- "FoodCanUnlabeled",
- "FoodCanRusUnlabeled",
- "FoodCanRusPork",
- "FoodCanRusPeas",
- "FoodCanRusMilk",
- "FoodCanRusCorn",
- "FoodCanRusStew",
- "FoodChipsSulahoops",
- "FoodChipsMysticales"
- ];
- food_output = [
- "FoodCanUnlabeledEmpty",
- "FoodCanUnlabeledEmpty",
- "FoodCanUnlabeledEmpty",
- "FoodCanUnlabeledEmpty",
- "FoodCanGriffEmpty",
- "FoodCanBadguyEmpty",
- "FoodCanBoneboyEmpty",
- "FoodCanCornEmpty",
- "FoodCanCurgonEmpty",
- "FoodCanDemonEmpty",
- "FoodCanFraggleosEmpty",
- "FoodCanHerpyEmpty",
- "FoodCanDerpyEmpty",
- "FoodCanOrlokEmpty",
- "FoodCanPowellEmpty",
- "FoodCanTylersEmpty",
- "FoodCanUnlabeledEmpty",
- "FoodCanRusUnlabeledEmpty",
- "FoodCanRusPorkEmpty",
- "FoodCanRusPeasEmpty",
- "FoodCanRusMilkEmpty",
- "FoodCanRusCornEmpty",
- "FoodCanRusStewEmpty",
- "FoodChipsSulahoopsEmpty",
- "FoodChipsMysticalesEmpty"
- ];
- //Drinking
- no_output_drink = ["ItemWaterbottle", "ItemWaterbottleBoiled", "ItemWaterBottleInfected"];
- drink_with_output = [
- "ItemSoda", //just to define item for ItemSodaEmpty
- "ItemSodaCoke",
- "ItemSodaPepsi",
- "ItemSodaMdew",
- "ItemSodaMtngreen",
- "ItemSodaR4z0r",
- "ItemSodaClays",
- "ItemSodaSmasht",
- "ItemSodaDrwaste",
- "ItemSodaLemonade",
- "ItemSodaLvg",
- "ItemSodaMzly",
- "ItemSodaRabbit"
- ];
- drink_output = [
- "ItemSodaEmpty",
- "ItemSodaCokeEmpty",
- "ItemSodaPepsiEmpty",
- "ItemSodaMdewEmpty",
- "ItemSodaMtngreenEmpty",
- "ItemSodaR4z0rEmpty",
- "ItemSodaClaysEmpty",
- "ItemSodaSmashtEmpty",
- "ItemSodaDrwasteEmpty",
- "ItemSodaLemonadeEmpty",
- "ItemSodaLvgEmpty",
- "ItemSodaMzlyEmpty",
- "ItemSodaRabbitEmpty"
- ];
- boil_tin_cans = [
- "TrashTinCan",
- "FoodCanGriffEmpty",
- "FoodCanBadguyEmpty",
- "FoodCanBoneboyEmpty",
- "FoodCanCornEmpty",
- "FoodCanCurgonEmpty",
- "FoodCanDemonEmpty",
- "FoodCanFraggleosEmpty",
- "FoodCanHerpyEmpty",
- "FoodCanDerpyEmpty",
- "FoodCanOrlokEmpty",
- "FoodCanPowellEmpty",
- "FoodCanTylersEmpty",
- "FoodCanUnlabeledEmpty",
- "FoodCanRusUnlabeledEmpty",
- "FoodCanRusStewEmpty",
- "FoodCanRusPorkEmpty",
- "FoodCanRusPeasEmpty",
- "FoodCanRusMilkEmpty",
- "FoodCanRusCornEmpty",
- "ItemSodaEmpty",
- "ItemSodaCokeEmpty",
- "ItemSodaPepsiEmpty",
- "ItemSodaMdewEmpty",
- "ItemSodaMtngreenEmpty",
- "ItemSodaR4z0rEmpty",
- "ItemSodaClaysEmpty",
- "ItemSodaSmashtEmpty",
- "ItemSodaDrwasteEmpty",
- "ItemSodaLemonadeEmpty",
- "ItemSodaLvgEmpty",
- "ItemSodaMzlyEmpty",
- "ItemSodaRabbitEmpty"
- ];
- canPickup = false;
- pickupInit = false;
- //Hunting Variables
- dayZ_partClasses = [
- "PartFueltank",
- "PartWheel",
- //"PartGeneric", //No need to add, it is default for everything
- "PartEngine"
- ];
- dayZ_explosiveParts = [
- "palivo",
- "motor"
- ];
- //Survival Variables
- SleepFood = 2160; //minutes (48 hours)
- SleepWater = 1440; //minutes (24 hours)
- SleepTemperatur = 90 / 100; //Firs Value = Minutes untill Player reaches the coldest Point at night (without other effects! night factor expected to be -1) //TeeChange
- //Server Variables
- allowConnection = false;
- dayz_serverObjectMonitor = [];
- //Streaming Variables (player only)
- dayz_Locations = [];
- dayz_locationsActive = [];
- //GUI
- Dayz_GUI_R = 0.38; // 0.7 .38
- Dayz_GUI_G = 0.63; // -0.63
- Dayz_GUI_B = 0.26; // -0.26
- //actions blockers
- a_player_cooking = false;
- a_player_boil = false;
- a_player_jerryfilling = false;
- a_player_repairing = false;
- //Player self-action handles
- dayz_resetSelfActions = {
- s_player_equip_carry = -1;
- s_player_dragbody = -1;
- s_player_fire = -1;
- s_player_cook = -1;
- s_player_boil = -1;
- s_player_fireout = -1;
- s_player_butcher = -1;
- s_player_packtent = -1;
- s_player_packtentinfected = -1;
- s_player_fillwater = -1;
- s_player_fillwater2 = -1;
- s_player_fillfuel = -1;
- s_player_grabflare = -1;
- s_player_removeflare = -1;
- s_player_painkiller = -1;
- s_player_studybody = -1;
- s_build_Sandbag1_DZ = -1;
- s_build_Hedgehog_DZ = -1;
- s_build_Wire_cat1 = -1;
- s_player_deleteBuild = -1;
- //s_player_forceSave = -1;
- s_player_flipveh = -1;
- s_player_stats = -1;
- s_player_sleep = -1;
- s_player_fillfuel20 = -1;
- s_player_fillfuel5 = -1;
- s_player_siphonfuel = -1;
- s_player_repair_crtl = -1;
- s_player_fishing = -1;
- s_player_fishing_veh = -1;
- s_player_Drinkfromhands = -1;
- s_player_gather = -1;
- s_player_debugCheck = -1;
- s_player_destorytent = -1;
- s_player_attach_bomb = -1;
- s_player_upgradestroage = -1;
- };
- call dayz_resetSelfActions;
- //Engineering variables
- s_player_lastTarget = objNull;
- s_player_repairActions = [];
- //for carry slot since determining mouse pos doesn't work right
- mouseOverCarry = false;
- //Initialize Medical Variables
- force_dropBody = false;
- r_interrupt = false;
- r_doLoop = false;
- r_self = false;
- r_self_actions = [];
- r_drag_sqf = false;
- r_action = false;
- r_action_unload = false;
- r_player_handler = false;
- r_player_handler1 = false;
- r_player_dead = false;
- r_player_unconscious = false;
- r_player_infected = false;
- //infection from hits
- r_player_Sepsis = [false, 0];
- r_player_injured = false;
- r_player_inpain = false;
- r_player_loaded = false;
- r_player_cardiac = false;
- r_fracture_legs = false;
- r_fracture_arms = false;
- r_player_vehicle = player;
- r_player_blood = 12000;
- //Blood Regen
- r_player_bloodregen = 0;
- //Blood Gain Per Sec
- r_player_bloodgainpersec = 0;
- //Blood Loss Per Sec
- r_player_bloodlosspersec = 0;
- //Blood Per Sec (gain - loss)
- r_player_bloodpersec = 0;
- //blood pools
- r_player_bloodpools = [];
- //Food Stack
- r_player_foodstack = 1;
- //player skill
- r_player_lowblood = false;
- r_player_timeout = 0;
- r_player_bloodTotal = r_player_blood;
- r_public_blood = r_player_blood;
- r_player_bloodDanger = r_player_bloodTotal * 0.2;
- r_player_actions = [];
- r_handlerCount = 0;
- r_action_repair = false;
- r_action_targets = [];
- r_pitchWhine = false;
- r_isBandit = false;
- dayz_DisplayGenderSelect = true;
- //blood test vars
- r_A_watered = false;
- r_B_watered = false;
- r_D_watered = false;
- r_control_watered = false;
- r_canClick_resultsCard = false;
- r_resultsCard_Clicked = false;
- r_water_clicked = false;
- r_needleclicked = 0;
- r_needleReset = false;
- r_control_done = false;
- r_antiA_done = false;
- r_antiB_done = false;
- r_antiD_done = false;
- carryClick = false;
- //INT Nutrition Info
- r_player_Nutrition = [0]; //[Calories]
- r_player_nutritionMuilpty = 2;
- //count actions
- r_action_count = 0;
- //ammo routine
- r_player_actions2 = [];
- r_action2 = false;
- r_player_lastVehicle = objNull;
- r_player_lastSeat = [];
- r_player_removeActions2 = {
- if (!isNull r_player_lastVehicle) then {
- {
- r_player_lastVehicle removeAction _x;
- } forEach r_player_actions2;
- r_player_actions2 = [];
- r_action2 = false;
- };
- };
- USEC_woundHit = [ // limbs hit given by arma engine when fnc_usec_damageHandler is called
- "",
- "body",
- "hands",
- "legs",
- "head_hit"
- ];
- DAYZ_woundHit = [
- [
- "body",
- "hands",
- "legs",
- "head_hit"
- ],
- [ 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,3]
- ];
- DAYZ_woundHit_ok = [
- [
- "body",
- "hands",
- "legs"
- ],
- [0,0,0,0,0,1,1,1,2,2]
- ];
- USEC_MinorWounds = [
- "hands",
- "legs"
- ];
- USEC_woundPoint = [ // translation table USEC_woundHit -> SV suffixes
- ["Pelvis","aimpoint"],
- ["aimpoint"], //,"RightShoulder","LeftShoulder"
- ["lelbow","relbow"],
- ["RightFoot","LeftFoot"],
- ["neck","pilot"]
- ];
- USEC_typeOfWounds = [ // used by player_sumMedical, should contains all limbs described in USEC_woundPoint. These limbs statuses are saved by server_playerSync in HIVE if they are bleeding (medical select 8)
- "Pelvis",
- "aimpoint",
- "lelbow","relbow",
- "RightFoot","LeftFoot",
- "neck","pilot"
- ];
- //Initialize Zombie Variables
- dayz_zombieTargetList = [
- ["SoldierWB",50],
- ["Air",500],
- ["LandVehicle",200]
- ];
- PVDZ_obj_Publish = []; //used for eventhandler to spawn a mirror of players tent
- PVCDZ_obj_HideBody = objNull;
- //DayZ settings
- dayz_maxAnimals = 5;
- dayz_maxPlants = 3;
- dayz_animalDistance = 600;
- dayz_plantDistance = 600;
- dayz_maxMaxModels = 80; // max quantity of Man models (player or Z, dead or alive) around players. Below this limit we can spawn Z // max quantity of loot piles around players. Below this limit we can spawn some loot
- dayz_spawnArea = 20000; // radius around player where we can spawn loot & Z
- dayz_cantseeDist = 150; // distance from which we can spawn a Z in front of any player without ray-tracing and angle checks
- dayz_cantseefov = 70; // half player field-of-view. Visible Z won't be spawned in front of any near players
- dayz_canDelete = 300; // Z, further than this distance from its "owner", will be deleted
- if(isNil "dayz_serversideloot") then {
- dayz_serversideloot = false; //enables server side loot spawning.
- };
- if(isNil "dayz_POIs") then {
- dayz_POIs = true; //Enable POI's
- };
- if(isNil "dayz_ForcefullmoonNights") then {
- dayz_ForcefullmoonNights = false; //force full moon nights.
- };
- if(isNil "dayz_infectiouswaterholes") then {
- dayz_infectiouswaterholes = true; //Enable infected waterholes
- };
- if(isNil "dayz_quickSwitch") then {
- dayz_quickSwitch = false; //Enable quick weapon switch,
- };
- if(isNil "dayz_bleedingeffect") then {
- dayz_bleedingeffect = 3;
- };//dayz_bleedingeffect = 3; //1= blood on the ground, 2= partical effect, 3 = both.
- //init global arrays for Loot Chances
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\loot_init.sqf";
- //start achievements_init
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\achievements_init.sqf";
- if(isServer) then {
- dayz_players = [];
- dead_bodyCleanup = [];
- needUpdate_objects = [];
- Server_InfectedCamps = [];
- //dayz_spawnCrashSite_clutterCutter=0; // helicrash spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
- //dayz_spawnInfectedSite_clutterCutter=0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
- dayz_traps = [];
- dayz_traps_active = [];
- dayz_traps_trigger = [];
- //Objects to remove when killed.
- DayZ_removableObjects = ["Wire_cat1", "Sandbag1_DZ", "Hedgehog_DZ", "CamoNet_DZ", "Trap_Cans", "TrapTripwireFlare", "TrapBearTrapSmoke", "TrapTripwireGrenade", "TrapTripwireSmoke", "TrapBearTrapFlare"];
- //[10416.695, 4198.4634],[7982.2563, 1419.8256],[10795.93, 1419.8263],[7966.083, 4088.7463],[9259.7266, 2746.1985],[5200.5234, 3915.3274],[6494.1665, 2572.7798],[5216.6968, 1246.407],[2564.7244, 3915.3296],[3858.3674, 2572.782],[2580.8977, 1246.4092],[13398.995, 4400.5874],[12242.025, 2948.3196],[13551.842, 1832.2257],[14870.512, 3009.5117],[-178.19415, 1062.4478],[1099.2754, 2388.8206],[-194.36755, 3731.3679],[10394.215, 8322.1719],[7959.7759, 5543.5342],[10773.449, 5543.5342],
- dayz_grid =[[7943.6025, 8212.4551],[9237.2461, 6869.9063],[5178.043, 8039.0361],[6471.686, 6696.4883],[5194.2163, 5370.1152],[2542.2439, 8039.0381],[3835.887, 6696.4902],[2558.4172, 5370.1172],[13376.514, 8524.2969],[12219.544, 7072.0273],[13529.361, 5955.9336],[14848.032, 7133.2197],[-200.67474, 5186.1563],[1076.7949, 6512.5283],[-216.84814, 7855.0771],[10293.751, 12197.736],[7859.312, 9419.0996],[10672.988, 9419.0996],[7843.1387, 12088.021],[9136.7822, 10745.474],[5077.5791, 11914.601],[6371.2222, 10572.052],[5093.7524, 9245.6816],[2441.78, 11914.604],[3735.4231, 10572.055],[2457.9534, 9245.6816],[13276.053, 12399.861],[12119.08, 10947.596],[13428.897, 9831.501],[14747.566, 11008.786],[-301.13867, 9061.7207],[976.33112, 10388.096],[-317.31201, 11730.642],[10271.271, 16321.429],[7836.8315, 13542.813],[10650.506, 13542.813],[7820.6582, 16211.718],[9114.3018, 14869.175],[5055.0986, 16038.3],[6348.7417, 14695.758],[5071.272, 13369.392],[2419.2996, 16038.305],[3712.9426, 14695.76],[2435.4729, 13369.392],[13253.568, 16523.553],[12096.6, 15071.295],[13406.416, 13955.209],[14725.089, 15132.486],[-323.61914, 13185.43],[953.85059, 14511.8],[-339.79248, 15854.346]];
- dayz_gridsActive = [];
- dayz_seedloot = [];
- dayz_deseedloot = [];
- dayz_ghostPlayers = [];
- dayz_activePlayers = [];
- dayz_died = [];
- };
- if(!isDedicated) then {
- //Establish Location Streaming
- _funcGetLocation =
- {
- dayz_Locations = [];
- for "_i" from 0 to ((count _this) - 1) do
- {
- private ["_location","_config","_locHdr","_position","_size","_type"];
- //Get Location Data from config
- _config = (_this select _i);
- _position = getArray (_config >> "position");
- _locHdr = configName _config;
- _size = getNumber (_config >> "size");
- dayz_Locations set [count dayz_Locations, [_position,_locHdr,_size]];
- };
- };
- _cfgLocation = configFile >> "CfgTownGeneratorChernarus";
- _cfgLocation call _funcGetLocation;
- _funcGetGrid =
- {
- dayz_GridSystem = [];
- for "_i" from 0 to ((count _this) - 1) do
- {
- private ["_location","_config","_locHdr","_position","_size","_type"];
- _config = (_this select _i);
- _position = getArray (_config >> "position");
- _locHdr = configName _config;
- _size = getNumber (_config >> "size");
- dayz_GridSystem set [count dayz_GridSystem, [_position,_locHdr,_size]];
- };
- };
- _cfggrid = configFile >> "CfgGrid";
- _cfggrid call _funcGetGrid;
- dayz_buildingMonitor = []; //Buildings to check
- dayz_bodyMonitor = [];
- dayz_flyMonitor = []; //used for monitor flies
- dayz_zedMonitor = [];
- dayz_buildingBubbleMonitor = [];
- dayz_gridsActive = [];
- dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
- //temperature variables
- dayz_temperatur = 36; //TeeChange
- dayz_temperaturnormal = 36; //TeeChange
- dayz_temperaturmax = 42; //TeeChange
- dayz_temperaturmin = 27; //TeeChange
- //player special variables
- dayZ_lastPlayerUpdate = 0;
- dayz_hunger = 0;
- dayz_thirst = 0;
- dayz_nutrition = 0;
- dayz_preloadFinished = true;
- dayz_statusArray = [1,1];
- dayz_disAudial = 0;
- dayz_disVisual = 0;
- dayz_firedCooldown = 0;
- dayz_damageCounter = time;
- dayz_lastSave = time;
- dayz_isSwimming = true;
- dayz_currentDay = 0;
- dayz_hasLight = false;
- dayz_surfaceNoise = 0;
- dayz_surfaceType = "None";
- dayz_noPenalty = [];
- dayz_heavenCooldown = 0;
- deathHandled = false;
- dayz_firstGroup = group player;
- dayz_originalPlayer = player;
- dayz_playerName = "Unknown";
- dayz_sourceBleeding = objNull;
- dayz_clientPreload = false;
- dayz_authed = false;
- dayz_panicCooldown = 0;
- dayz_areaAffect = 3.5;
- dayz_monitorPeriod = 0.6; // number of seconds between each player_zombieCheck calls
- dayz_heartBeat = false;
- //Current local
- dayz_spawnZombies = 0;
- dayz_swarmSpawnZombies = 0;
- //Max local
- dayz_maxLocalZombies = 20; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
- //Current NearBy
- dayz_CurrentNearByZombies = 0;
- //Max NearBy
- dayz_maxNearByZombies = 20; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
- //Current total
- dayz_currentGlobalZombies = 0;
- //Max global zeds.
- dayz_maxGlobalZeds = 3000;
- //Animals
- dayz_currentGlobalAnimals = 0;
- dayz_maxGlobalAnimals = 100;
- //Plnats
- dayz_currentGlobalPlants = 0;
- dayz_maxGlobalPlants = 100;
- //Loot
- r_player_divideinvehicle = 0;
- dayz_tickTimeOffset = 0;
- dayz_currentWeaponHolders = 0;
- dayz_maxMaxWeaponHolders = 9000;
- dayz_inVehicle = false;
- dayzGearSave = false;
- dayz_unsaved = false;
- dayz_scaleLight = 0;
- dayzDebug = false;
- dayzState = -1;
- dayz_onBack = "";
- dayz_onBackActive = false;
- dayz_fishingInprogress = false;
- dayz_siphonFuelInProgress = false;
- dayz_salvageInProgress = false;
- lastSpawned = diag_tickTime;
- lastSepsis = 0;
- //uiNamespace setVariable ['DAYZ_GUI_display',displayNull];
- //if (uiNamespace getVariable ['DZ_displayUI', 0] == 2) then {
- // dayzDebug = true;
- //};
- };
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