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mikaelhc

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May 21st, 2013
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  1. FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
  2. Init
  3. Reshape
  4. java.lang.reflect.InvocationTargetException
  5. at java.awt.EventQueue.invokeAndWait(Unknown Source)
  6. at javax.swing.SwingUtilities.invokeAndWait(Unknown Source)
  7. at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:89)
  8. at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:436)
  9. at com.jogamp.opengl.util.FPSAnimator$MainTask.run(FPSAnimator.java:167)
  10. at java.util.TimerThread.mainLoop(Unknown Source)
  11. at java.util.TimerThread.run(Unknown Source)
  12. Caused by: javax.media.opengl.GLException: Error making context 0x20000 current on Thread AWT-EventQueue-0, drawableWrite 0x72011f83, drawableRead 0x72011f83, werr: 0, WindowsOnscreenWGLContext [OpenGL 3.3, options 0x303, 3.3 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - 3.3.0, this 0x77954f89, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@5a9b8ff9,
  13. quirks: [NoDoubleBufferedBitmap],
  14. Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 2,
  15. Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@1b0952e8,
  16. Handle 0x72011f83,
  17. Caps GLCaps[wgl vid 0x7 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[fbo]],
  18. fboI back 0, front 0, num 1,
  19. FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 284x262, samples 0/16, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 284x262, name 0x3, obj 0x620e06ce], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 284x262, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1220b36], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6e0f0ad],
  20. FBO back write 2, FBO[name r/w 2/1, init true, bound false, size 284x262, samples 2/16, depth RenderAttachment[type DEPTH, format 0x81a6, samples 2, 284x262, name 0x2, obj 0x71cf662f], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 2, 284x262, name 0x1, obj 0x19d8f162], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 284x262, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1220b36], hasSamplesSink true, state OK, obj 0x673dd208],
  21. Surface GDISurface[ displayHandle 0x0
  22. , surfaceHandle 0x72011f83
  23. , size 284x262
  24. , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
  25. , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
  26. requested GLCaps[rgba 0x8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[.]],
  27. chosen GLCaps[wgl vid 0x7 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[fbo]]]
  28. , surfaceLock <ba8402c, 530d0eae>[count 1, qsz 0, owner <AWT-EventQueue-0>]
  29. , GDIDummyUpstreamSurfaceHook[ 284x262]
  30. , upstreamSurface false ]]]
  31. at jogamp.opengl.windows.wgl.WindowsWGLContext.makeCurrentImpl(WindowsWGLContext.java:382)
  32. at jogamp.opengl.GLContextImpl.makeCurrentWithinLock(GLContextImpl.java:677)
  33. at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:528)
  34. at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:485)
  35. at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1010)
  36. at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:899)
  37. at javax.media.opengl.awt.GLJPanel$OffscreenBackend.doPaintComponent(GLJPanel.java:1129)
  38. at javax.media.opengl.awt.GLJPanel.paintComponent(GLJPanel.java:368)
  39. at javax.swing.JComponent.paint(Unknown Source)
  40. at javax.swing.JComponent.paintToOffscreen(Unknown Source)
  41. at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
  42. at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
  43. at javax.swing.RepaintManager.paint(Unknown Source)
  44. at javax.swing.JComponent._paintImmediately(Unknown Source)
  45. at javax.swing.JComponent.paintImmediately(Unknown Source)
  46. at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
  47. at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
  48. at com.jogamp.opengl.util.AWTAnimatorImpl$1.run(AWTAnimatorImpl.java:160)
  49. at java.awt.event.InvocationEvent.dispatch(Unknown Source)
  50. at java.awt.EventQueue.dispatchEvent(Unknown Source)
  51. at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
  52. at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
  53. at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
  54. at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
  55. at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
  56. at java.awt.EventDispatchThread.run(Unknown Source)
  57. java.lang.reflect.InvocationTargetException
  58. at java.awt.EventQueue.invokeAndWait(Unknown Source)
  59. at javax.swing.SwingUtilities.invokeAndWait(Unknown Source)
  60. at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:89)
  61. at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:436)
  62. at com.jogamp.opengl.util.FPSAnimator$MainTask.run(FPSAnimator.java:167)
  63. at java.util.TimerThread.mainLoop(Unknown Source)
  64. at java.util.TimerThread.run(Unknown Source)
  65. Caused by: javax.media.opengl.GLException: Error making context 0x20000 current on Thread AWT-EventQueue-0, ....
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