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  1. [02-23-2014 15:53:30]> SourceEngine dumper by buFFy
  2. [02-23-2014 15:53:30]> Creating dump for Counter-Strike Global Offensive..
  3.  
  4. DT_TestTraceline
  5. (CTestTraceline)
  6. m_angRotation[2] = 0x130
  7. m_angRotation[1] = 0x12C
  8. m_angRotation[0] = 0x128
  9. m_vecOrigin = 0x134
  10. m_clrRender = 0x70
  11.  
  12. DT_TEWorldDecal
  13. (CTEWorldDecal)
  14. m_nIndex = 0x1C
  15. m_vecOrigin = 0x10
  16.  
  17. DT_TESpriteSpray
  18. (CTESpriteSpray)
  19. m_nSpeed = 0x2C
  20. m_nCount = 0x34
  21. m_fNoise = 0x30
  22. m_nModelIndex = 0x28
  23. m_vecDirection = 0x1C
  24. m_vecOrigin = 0x10
  25.  
  26. DT_TESprite
  27. (CTESprite)
  28. m_nBrightness = 0x24
  29. m_fScale = 0x20
  30. m_nModelIndex = 0x1C
  31. m_vecOrigin = 0x10
  32.  
  33. DT_TESparks
  34. (CTESparks)
  35. m_vecDir = 0x24
  36. m_nTrailLength = 0x20
  37. m_nMagnitude = 0x1C
  38.  
  39. DT_TESmoke
  40. (CTESmoke)
  41. m_nFrameRate = 0x24
  42. m_fScale = 0x20
  43. m_nModelIndex = 0x1C
  44. m_vecOrigin = 0x10
  45.  
  46. DT_TEShowLine
  47. (CTEShowLine)
  48. m_vecEnd = 0x1C
  49.  
  50. DT_TEProjectedDecal
  51. (CTEProjectedDecal)
  52. m_nIndex = 0x2C
  53. m_flDistance = 0x28
  54. m_angRotation = 0x1C
  55. m_vecOrigin = 0x10
  56.  
  57. DT_TEPlayerDecal
  58. (CTEPlayerDecal)
  59. m_nPlayer = 0x10
  60. m_nEntity = 0x20
  61. m_vecOrigin = 0x14
  62.  
  63. DT_TEPhysicsProp
  64. (CTEPhysicsProp)
  65. m_clrRender = 0x44
  66. m_nEffects = 0x40
  67. m_nSkin = 0x38
  68. m_nFlags = 0x3C
  69. m_nModelIndex = 0x34
  70. m_vecVelocity = 0x28
  71. m_angRotation[2] = 0x24
  72. m_angRotation[1] = 0x20
  73. m_angRotation[0] = 0x1C
  74. m_vecOrigin = 0x10
  75.  
  76. DT_TEParticleSystem
  77. (CTEParticleSystem)
  78. m_vecOrigin[2] = 0x18
  79. m_vecOrigin[1] = 0x14
  80. m_vecOrigin[0] = 0x10
  81.  
  82. DT_TEMuzzleFlash
  83. (CTEMuzzleFlash)
  84. m_nType = 0x2C
  85. m_flScale = 0x28
  86. m_vecAngles = 0x1C
  87. m_vecOrigin = 0x10
  88.  
  89. DT_TELargeFunnel
  90. (CTELargeFunnel)
  91. m_nReversed = 0x20
  92. m_nModelIndex = 0x1C
  93.  
  94. DT_TEKillPlayerAttachments
  95. (CTEKillPlayerAttachments)
  96. m_nPlayer = 0x10
  97.  
  98. DT_TEImpact
  99. (CTEImpact)
  100. m_ucFlags = 0x2C
  101. m_iType = 0x28
  102. m_vecNormal = 0x1C
  103. m_vecOrigin = 0x10
  104.  
  105. DT_TEGlowSprite
  106. (CTEGlowSprite)
  107. m_nBrightness = 0x28
  108. m_fLife = 0x24
  109. m_fScale = 0x20
  110. m_nModelIndex = 0x1C
  111. m_vecOrigin = 0x10
  112.  
  113. DT_TEShatterSurface
  114. (CTEShatterSurface)
  115. m_uchBackColor[2] = 0x59
  116. m_uchBackColor[1] = 0x58
  117. m_uchBackColor[0] = 0x57
  118. m_uchFrontColor[2] = 0x56
  119. m_uchFrontColor[1] = 0x55
  120. m_uchFrontColor[0] = 0x54
  121. m_nSurfaceType = 0x50
  122. m_flShardSize = 0x48
  123. m_flHeight = 0x44
  124. m_flWidth = 0x40
  125. m_vecForcePos = 0x34
  126. m_vecForce = 0x28
  127. m_vecAngles = 0x1C
  128. m_vecOrigin = 0x10
  129.  
  130. DT_TEFootprintDecal
  131. (CTEFootprintDecal)
  132. m_chMaterialType = 0x3C
  133. m_nIndex = 0x38
  134. m_nEntity = 0x34
  135. m_vecDirection = 0x1C
  136. m_vecOrigin = 0x10
  137.  
  138. DT_TEFizz
  139. (CTEFizz)
  140. m_nCurrent = 0x1C
  141. m_nDensity = 0x18
  142. m_nModelIndex = 0x14
  143. m_nEntity = 0x10
  144.  
  145. DT_TEExplosion
  146. (CTEExplosion)
  147. m_nMagnitude = 0x40
  148. m_nRadius = 0x3C
  149. m_chMaterialType = 0x38
  150. m_vecNormal = 0x2C
  151. m_nFlags = 0x28
  152. m_nFrameRate = 0x24
  153. m_fScale = 0x20
  154. m_nModelIndex = 0x1C
  155.  
  156. DT_TEEnergySplash
  157. (CTEEnergySplash)
  158. m_bExplosive = 0x28
  159. m_vecDir = 0x1C
  160. m_vecPos = 0x10
  161.  
  162. DT_TEEffectDispatch
  163. (CTEEffectDispatch)
  164. m_EffectData = 0x10
  165.  
  166. DT_TEDynamicLight
  167. (CTEDynamicLight)
  168. m_fDecay = 0x34
  169. m_fTime = 0x30
  170. m_fRadius = 0x1C
  171. m_vecOrigin = 0x10
  172.  
  173. DT_TEDecal
  174. (CTEDecal)
  175. m_nIndex = 0x30
  176. m_nHitbox = 0x2C
  177. m_nEntity = 0x28
  178. m_vecStart = 0x1C
  179. m_vecOrigin = 0x10
  180.  
  181. DT_TEClientProjectile
  182. (CTEClientProjectile)
  183. m_hOwner = 0x30
  184. m_nLifeTime = 0x2C
  185. m_nModelIndex = 0x28
  186. m_vecVelocity = 0x1C
  187. m_vecOrigin = 0x10
  188.  
  189. DT_TEBubbleTrail
  190. (CTEBubbleTrail)
  191. m_fSpeed = 0x34
  192. m_nCount = 0x30
  193. m_flWaterZ = 0x28
  194. m_nModelIndex = 0x2C
  195. m_vecMaxs = 0x1C
  196. m_vecMins = 0x10
  197.  
  198. DT_TEBubbles
  199. (CTEBubbles)
  200. m_fSpeed = 0x34
  201. m_nCount = 0x30
  202. m_fHeight = 0x28
  203. m_nModelIndex = 0x2C
  204. m_vecMaxs = 0x1C
  205. m_vecMins = 0x10
  206.  
  207. DT_TEBSPDecal
  208. (CTEBSPDecal)
  209. m_nIndex = 0x20
  210. m_nEntity = 0x1C
  211. m_vecOrigin = 0x10
  212.  
  213. DT_TEBreakModel
  214. (CTEBreakModel)
  215. m_nFlags = 0x50
  216. m_fTime = 0x4C
  217. m_nCount = 0x48
  218. m_nRandomization = 0x40
  219. m_nModelIndex = 0x44
  220. m_vecVelocity = 0x34
  221. m_vecSize = 0x28
  222. m_angRotation[2] = 0x24
  223. m_angRotation[1] = 0x20
  224. m_angRotation[0] = 0x1C
  225. m_vecOrigin = 0x10
  226.  
  227. DT_TEBloodStream
  228. (CTEBloodStream)
  229. m_nAmount = 0x38
  230. m_vecDirection = 0x1C
  231.  
  232. DT_TEBloodSprite
  233. (CTEBloodSprite)
  234. m_nSize = 0x40
  235. m_nDropModel = 0x38
  236. m_nSprayModel = 0x3C
  237. m_vecDirection = 0x1C
  238. m_vecOrigin = 0x10
  239.  
  240. DT_TEBeamSpline
  241. (CTEBeamSpline)
  242. m_vecPoints[0] = 0x10
  243. m_nPoints = 0xD0
  244.  
  245. DT_TEBeamRingPoint
  246. (CTEBeamRingPoint)
  247. m_flEndRadius = 0x5C
  248. m_flStartRadius = 0x58
  249. m_vecCenter = 0x4C
  250.  
  251. DT_TEBeamRing
  252. (CTEBeamRing)
  253. m_nEndEntity = 0x50
  254. m_nStartEntity = 0x4C
  255.  
  256. DT_TEBeamPoints
  257. (CTEBeamPoints)
  258. m_vecEndPoint = 0x58
  259. m_vecStartPoint = 0x4C
  260.  
  261. DT_TEBeamLaser
  262. (CTEBeamLaser)
  263. m_nEndEntity = 0x50
  264. m_nStartEntity = 0x4C
  265.  
  266. DT_TEBeamFollow
  267. (CTEBeamFollow)
  268. m_iEntIndex = 0x4C
  269.  
  270. DT_TEBeamEnts
  271. (CTEBeamEnts)
  272. m_nEndEntity = 0x50
  273. m_nStartEntity = 0x4C
  274.  
  275. DT_TEBeamEntPoint
  276. (CTEBeamEntPoint)
  277. m_vecEndPoint = 0x60
  278. m_vecStartPoint = 0x54
  279. m_nEndEntity = 0x50
  280. m_nStartEntity = 0x4C
  281.  
  282. DT_BaseBeam
  283. (CBaseBeam)
  284. m_nFlags = 0x48
  285. m_nSpeed = 0x44
  286. m_fAmplitude = 0x30
  287. m_nFadeLength = 0x2C
  288. m_fEndWidth = 0x28
  289. m_fWidth = 0x24
  290. m_fLife = 0x20
  291. m_nFrameRate = 0x1C
  292. m_nStartFrame = 0x18
  293. m_nHaloIndex = 0x14
  294. m_nModelIndex = 0x10
  295.  
  296. DT_TEMetalSparks
  297. (CTEMetalSparks)
  298. m_vecDir = 0x1C
  299. m_vecPos = 0x10
  300.  
  301. DT_TEArmorRicochet
  302. (CTEArmorRicochet)
  303.  
  304. DT_SteamJet
  305. (CSteamJet)
  306. m_flRollSpeed = 0xA9C
  307. m_spawnflags = 0xA98
  308. m_nType = 0xA90
  309. m_bFaceLeft = 0xA94
  310. m_bEmit = 0xA8C
  311. m_JetLength = 0xA88
  312. m_Rate = 0xA84
  313. m_EndSize = 0xA80
  314. m_StartSize = 0xA7C
  315. m_Speed = 0xA78
  316. m_SpreadSpeed = 0xA74
  317.  
  318. DT_SmokeStack
  319. (CSmokeStack)
  320. m_vWind = 0xB28
  321. m_DirLight.m_flIntensity = 0xB18
  322. m_DirLight.m_vColor = 0xB0C
  323. m_DirLight.m_vPos = 0xB00
  324. m_AmbientLight.m_flIntensity = 0xAFC
  325. m_AmbientLight.m_vColor = 0xAF0
  326. m_AmbientLight.m_vPos = 0xAE4
  327. m_iMaterialModel = 0xB38
  328. m_flRollSpeed = 0xB70
  329. m_flTwist = 0xB34
  330. m_flBaseSpread = 0xAE0
  331. m_bEmit = 0xADC
  332. m_JetLength = 0xAD8
  333. m_Rate = 0xAD4
  334. m_EndSize = 0xAD0
  335. m_StartSize = 0xACC
  336. m_Speed = 0xAC8
  337. m_SpreadSpeed = 0xAC4
  338.  
  339. DT_SporeTrail
  340. (CSporeTrail)
  341. m_bEmit = 0xA9C
  342. m_flSpawnRadius = 0xA8C
  343. m_flEndSize = 0xA88
  344. m_flStartSize = 0xA84
  345. m_flParticleLifetime = 0xA80
  346. m_vecEndColor = 0xA70
  347. m_flSpawnRate = 0xA7C
  348.  
  349. DT_SporeExplosion
  350. (CSporeExplosion)
  351. m_bDontRemove = 0xA8D
  352. m_bEmit = 0xA8C
  353. m_flSpawnRadius = 0xA84
  354. m_flEndSize = 0xA80
  355. m_flStartSize = 0xA7C
  356. m_flParticleLifetime = 0xA78
  357. m_flSpawnRate = 0xA74
  358.  
  359. DT_SmokeTrail
  360. (CSmokeTrail)
  361. m_Opacity = 0xA90
  362. m_nAttachment = 0xAC8
  363. m_bEmit = 0xAC4
  364. m_SpawnRadius = 0xAB4
  365. m_EndSize = 0xAB0
  366. m_StartSize = 0xAAC
  367. m_MaxDirectedSpeed = 0xAA8
  368. m_MinDirectedSpeed = 0xAA4
  369. m_MaxSpeed = 0xAA0
  370. m_MinSpeed = 0xA9C
  371. m_StopEmitTime = 0xA98
  372. m_ParticleLifetime = 0xA94
  373. m_EndColor = 0xA84
  374. m_StartColor = 0xA78
  375. m_SpawnRate = 0xA74
  376.  
  377. DT_RocketTrail
  378. (CRocketTrail)
  379. m_flFlareScale = 0xAD0
  380. m_bDamaged = 0xABD
  381. m_Opacity = 0xA90
  382. m_nAttachment = 0xAC0
  383. m_bEmit = 0xABC
  384. m_SpawnRadius = 0xAAC
  385. m_EndSize = 0xAA8
  386. m_StartSize = 0xAA4
  387. m_MaxSpeed = 0xAA0
  388. m_MinSpeed = 0xA9C
  389. m_StopEmitTime = 0xA98
  390. m_ParticleLifetime = 0xA94
  391. m_EndColor = 0xA84
  392. m_StartColor = 0xA78
  393. m_SpawnRate = 0xA74
  394.  
  395. DT_FireTrail
  396. (CFireTrail)
  397. m_flLifetime = 0xA78
  398. m_nAttachment = 0xA74
  399.  
  400. DT_DustTrail
  401. (CDustTrail)
  402. m_Opacity = 0xA84
  403. m_bEmit = 0xABC
  404. m_SpawnRadius = 0xAAC
  405. m_EndSize = 0xAA8
  406. m_StartSize = 0xAA4
  407. m_MaxDirectedSpeed = 0xAA0
  408. m_MinDirectedSpeed = 0xA9C
  409. m_MaxSpeed = 0xA98
  410. m_MinSpeed = 0xA94
  411. m_StopEmitTime = 0xA90
  412. m_ParticleLifetime = 0xA88
  413. m_Color = 0xA78
  414. m_SpawnRate = 0xA74
  415.  
  416. DT_PropVehicleDriveable
  417. (CPropVehicleDriveable)
  418. m_vecGunCrosshair = 0xD50
  419. m_bHasGun = 0xD94
  420. m_vecEyeExitEndpoint = 0xD88
  421. m_bUnableToFire = 0xD95
  422. m_bExitAnimOn = 0xD49
  423. m_bEnterAnimOn = 0xD48
  424. m_nScannerDisabledVehicle = 0xD28
  425. m_nScannerDisabledWeapons = 0xD24
  426. m_nHasBoost = 0xD20
  427. m_nBoostTimeLeft = 0xD1C
  428. m_flThrottle = 0xD18
  429. m_nRPM = 0xD14
  430. m_nSpeed = 0xD10
  431. m_hPlayer = 0xD0C
  432.  
  433. DT_ParticleSmokeGrenade
  434. (CParticleSmokeGrenade)
  435. m_CurrentStage = 0xA74
  436. m_MaxColor = 0xAA0
  437. m_MinColor = 0xA94
  438. m_FadeEndTime = 0xA8C
  439. m_FadeStartTime = 0xA88
  440. m_flSpawnTime = 0xA84
  441.  
  442. DT_ParticleFire
  443. (CParticleFire)
  444. m_vDirection = 0xA88
  445. m_vOrigin = 0xA7C
  446.  
  447. DT_MovieExplosion
  448. (CMovieExplosion)
  449.  
  450. DT_TEGaussExplosion
  451. (CTEGaussExplosion)
  452. m_vecDirection = 0x20
  453. m_nType = 0x1C
  454.  
  455. DT_QuadraticBeam
  456. (CQuadraticBeam)
  457. m_flWidth = 0x9A4
  458. m_scrollRate = 0x9A0
  459. m_controlPosition = 0x994
  460. m_targetPosition = 0x988
  461.  
  462. DT_PrecipitationBlocker
  463. (CPrecipitationBlocker)
  464.  
  465. DT_Precipitation
  466. (CPrecipitation)
  467. m_nPrecipType = 0x9B0
  468.  
  469. DT_EnvWindShared
  470. (CEnvWindShared)
  471. m_flGustDuration = 0x28
  472. m_flStartTime = 0x4
  473. m_flInitialWindSpeed = 0x70
  474. m_iInitialWindDir = 0x6C
  475. m_iWindSeed = 0x8
  476. m_iGustDirChange = 0x2C
  477. m_flMaxGustDelay = 0x24
  478. m_flMinGustDelay = 0x20
  479. m_iMaxGust = 0x1C
  480. m_iMinGust = 0x18
  481. m_iMaxWind = 0x10
  482. m_iMinWind = 0xC
  483.  
  484. DT_EnvWind
  485. (CEnvWind)
  486. m_EnvWindShared = 0x988
  487.  
  488. DT_Embers
  489. (CEmbers)
  490. m_bEmit = 0x994
  491. m_nSpeed = 0x990
  492. m_nLifetime = 0x98C
  493. m_nDensity = 0x988
  494.  
  495. DT_NextBot
  496. (CNextBot)
  497.  
  498. DT_ScriptCreatedItem
  499. (CScriptCreatedItem)
  500. m_NetworkedDynamicAttributesForDemos = 0x100
  501. m_bInitialized = 0xB4
  502. m_iEntityQuality = 0x8C
  503. m_iAccountID = 0xA8
  504. m_iItemIDLow = 0xA4
  505. m_iItemIDHigh = 0xA0
  506. m_iEntityLevel = 0x90
  507. m_iItemDefinitionIndex = 0x88
  508.  
  509. DT_ScriptCreatedAttribute
  510. (CScriptCreatedAttribute)
  511. m_bSetBonus = 0x14
  512. m_nRefundableCurrency = 0x10
  513. m_iRawInitialValue32 = 0xC
  514. m_flValue = 0x8
  515. m_iRawValue32 = 0x8
  516. m_iAttributeDefinitionIndex = 0x4
  517.  
  518. DT_AttributeList
  519. (CAttributeList)
  520.  
  521. DT_EconEntity
  522. (CEconEntity)
  523. m_nFallbackStatTrak = 0x1314
  524. m_flFallbackWear = 0x1310
  525. m_nFallbackSeed = 0x130C
  526. m_nFallbackPaintKit = 0x1308
  527. m_OriginalOwnerXuidHigh = 0x1304
  528. m_OriginalOwnerXuidLow = 0x1300
  529. m_AttributeManager = 0x1100
  530.  
  531. DT_BaseAttributableItem
  532. (CBaseAttributableItem)
  533. m_nFallbackStatTrak = 0x1314
  534. m_flFallbackWear = 0x1310
  535. m_nFallbackSeed = 0x130C
  536. m_nFallbackPaintKit = 0x1308
  537. m_OriginalOwnerXuidHigh = 0x1304
  538. m_OriginalOwnerXuidLow = 0x1300
  539. m_AttributeManager = 0x1100
  540.  
  541. DT_AttributeManager
  542. (CAttributeManager)
  543. m_iReapplyProvisionParity = 0x18
  544. m_ProviderType = 0x24
  545. m_hOuter = 0x1C
  546.  
  547. DT_AttributeContainerPlayer
  548. (CAttributeContainerPlayer)
  549. m_hPlayer = 0x40
  550. m_iReapplyProvisionParity = 0x18
  551. m_ProviderType = 0x24
  552. m_hOuter = 0x1C
  553.  
  554. DT_AttributeContainer
  555. (CAttributeContainer)
  556. m_Item = 0x40
  557. m_iReapplyProvisionParity = 0x18
  558. m_ProviderType = 0x24
  559. m_hOuter = 0x1C
  560.  
  561. DT_WeaponXM1014
  562. (CWeaponXM1014)
  563. m_reloadState = 0x14F4
  564.  
  565. DT_WeaponTaser
  566. (CWeaponTaser)
  567.  
  568. DT_SmokeGrenade
  569. (CSmokeGrenade)
  570.  
  571. DT_WeaponSG552
  572. (CWeaponSG552)
  573.  
  574. DT_WeaponSawedoff
  575. (CWeaponSawedoff)
  576. m_reloadState = 0x14F4
  577.  
  578. DT_WeaponNOVA
  579. (CWeaponNOVA)
  580. m_reloadState = 0x14F4
  581.  
  582. DT_MolotovGrenade
  583. (CMolotovGrenade)
  584.  
  585. DT_IncendiaryGrenade
  586. (CIncendiaryGrenade)
  587.  
  588. DT_WeaponM3
  589. (CWeaponM3)
  590. m_reloadState = 0x14F4
  591.  
  592. DT_WeaponKnifeGG
  593. (CWeaponKnifeGG)
  594.  
  595. DT_WeaponKnife
  596. (CWeaponKnife)
  597.  
  598. DT_HEGrenade
  599. (CHEGrenade)
  600.  
  601. DT_Flashbang
  602. (CFlashbang)
  603.  
  604. DT_WeaponElite
  605. (CWeaponElite)
  606.  
  607. DT_DecoyGrenade
  608. (CDecoyGrenade)
  609.  
  610. DT_WeaponDEagle
  611. (CWeaponDEagle)
  612.  
  613. DT_WeaponUSP
  614. (CWeaponUSP)
  615.  
  616. DT_WeaponUMP45
  617. (CWeaponUMP45)
  618.  
  619. DT_WeaponTec9
  620. (CWeaponTec9)
  621.  
  622. DT_WeaponTMP
  623. (CWeaponTMP)
  624.  
  625. DT_WeaponScout
  626. (CWeaponScout)
  627.  
  628. DT_WeaponSSG08
  629. (CWeaponSSG08)
  630.  
  631. DT_WeaponSG556
  632. (CWeaponSG556)
  633.  
  634. DT_WeaponSG550
  635. (CWeaponSG550)
  636.  
  637. DT_WeaponSCAR20
  638. (CWeaponSCAR20)
  639.  
  640. DT_WeaponSCAR17
  641. (CWeaponSCAR17)
  642.  
  643. DT_WeaponP90
  644. (CWeaponP90)
  645.  
  646. DT_WeaponP250
  647. (CWeaponP250)
  648.  
  649. DT_WeaponP228
  650. (CWeaponP228)
  651.  
  652. DT_WeaponNegev
  653. (CWeaponNegev)
  654.  
  655. DT_WeaponMag7
  656. (CWeaponMag7)
  657.  
  658. DT_WeaponMP9
  659. (CWeaponMP9)
  660.  
  661. DT_WeaponMP7
  662. (CWeaponMP7)
  663.  
  664. DT_WeaponMP5Navy
  665. (CWeaponMP5Navy)
  666.  
  667. DT_WeaponMAC10
  668. (CWeaponMAC10)
  669.  
  670. DT_WeaponM4A1
  671. (CWeaponM4A1)
  672.  
  673. DT_WeaponM249
  674. (CWeaponM249)
  675.  
  676. DT_WeaponHKP2000
  677. (CWeaponHKP2000)
  678.  
  679. DT_WeaponGlock
  680. (CWeaponGlock)
  681.  
  682. DT_WeaponGalilAR
  683. (CWeaponGalilAR)
  684.  
  685. DT_WeaponGalil
  686. (CWeaponGalil)
  687.  
  688. DT_WeaponG3SG1
  689. (CWeaponG3SG1)
  690.  
  691. DT_WeaponFiveSeven
  692. (CWeaponFiveSeven)
  693.  
  694. DT_WeaponFamas
  695. (CWeaponFamas)
  696.  
  697. DT_WeaponCSBaseGun
  698. (CWeaponCSBaseGun)
  699. m_iBurstShotsRemaining = 0x14F4
  700. m_zoomLevel = 0x14F0
  701.  
  702. DT_WeaponBizon
  703. (CWeaponBizon)
  704.  
  705. DT_WeaponAug
  706. (CWeaponAug)
  707.  
  708. DT_WeaponAWP
  709. (CWeaponAWP)
  710.  
  711. DT_WeaponAK47
  712. (CWeaponAK47)
  713.  
  714. DT_WeaponCSBase
  715. (CWeaponCSBase)
  716. m_iIronSightMode = 0x14E8
  717. m_flDoneSwitchingSilencer = 0x1494
  718. m_bSilencerOn = 0x1492
  719. m_bReloadVisuallyComplete = 0x1491
  720. m_bBurstMode = 0x1490
  721. m_hPrevOwner = 0x14AC
  722. m_iRecoilIndex = 0x148C
  723. m_fLastShotTime = 0x14D0
  724. m_fAccuracyPenalty = 0x1480
  725. m_weaponMode = 0x147C
  726.  
  727. DT_WeaponC4
  728. (CWeaponC4)
  729. m_bIsPlantingViaUse = 0x152A
  730. m_bShowC4LED = 0x1529
  731. m_fArmedTime = 0x1524
  732. m_bBombPlacedAnimation = 0x1528
  733. m_bStartedArming = 0x1520
  734.  
  735. DT_BaseCSGrenade
  736. (CBaseCSGrenade)
  737. m_flThrowStrength = 0x14FC
  738. m_bLoopingSoundPlaying = 0x14F8
  739. m_fThrowTime = 0x14F4
  740. m_bPinPulled = 0x14F2
  741. m_bIsHeldByPlayer = 0x14F1
  742. m_bRedraw = 0x14F0
  743.  
  744. DT_MolotovProjectile
  745. (CMolotovProjectile)
  746. m_bIsIncGrenade = 0xD40
  747.  
  748. DT_DecoyProjectile
  749. (CDecoyProjectile)
  750. m_customaccel_exponent = 0x1
  751.  
  752. DT_Inferno
  753. (CInferno)
  754. m_fireCount = 0x14E8
  755. m_bFireIsBurning = 0xE44
  756. m_bFireIsBurning[0] = 0xE44
  757. m_fireZDelta = 0xCB4
  758. m_fireZDelta[0] = 0xCB4
  759. m_fireYDelta = 0xB24
  760. m_fireYDelta[0] = 0xB24
  761. m_fireXDelta = 0x994
  762. m_fireXDelta[0] = 0x994
  763.  
  764. DT_FireCrackerBlast
  765. (CFireCrackerBlast)
  766.  
  767. DT_CChicken
  768. (CCChicken)
  769.  
  770. DT_FootstepControl
  771. (CFootstepControl)
  772. m_destination = 0x9D0
  773. m_source = 0x9C0
  774.  
  775. DT_CSGameRulesProxy
  776. (CCSGameRulesProxy)
  777.  
  778. DT_CSGameRules
  779. (CCSGameRules)
  780. m_arrFeaturedGiftersGifts = 0x6B0
  781. m_arrFeaturedGiftersGifts[0] = 0x6B0
  782. m_arrFeaturedGiftersAccounts[0] = 0x6A0
  783. m_numGlobalGiftsPeriodSeconds = 0x69C
  784. m_numGlobalGifters = 0x698
  785. m_numGlobalGiftsGiven = 0x694
  786. m_szTournamentEventStage = 0x584
  787. m_szTournamentEventName = 0x480
  788. m_fMatchStartTime = 0x34
  789. m_bIsDroppingItems = 0x690
  790. m_nEndMatchMapGroupVoteOptions = 0x844
  791. m_nEndMatchMapGroupVoteOptions[0] = 0x844
  792. m_nNextMapInMapgroup = 0x47C
  793. m_flNextRespawnWave = 0x7C4
  794. m_flNextRespawnWave[0] = 0x7C4
  795. m_TeamRespawnWaveTimes = 0x744
  796. m_TeamRespawnWaveTimes[0] = 0x744
  797. m_bHasMatchStarted = 0x46B
  798. m_bRandomWeaponsAllowed[0] = 0x434
  799. m_MatchDevice = 0x430
  800. m_GGProgressiveWeaponKillUpgradeOrderT = 0x340
  801. m_GGProgressiveWeaponKillUpgradeOrderT[0] = 0x340
  802. m_GGProgressiveWeaponKillUpgradeOrderCT = 0x250
  803. m_GGProgressiveWeaponKillUpgradeOrderCT[0] = 0x250
  804. m_GGProgressiveWeaponOrderT = 0x160
  805. m_GGProgressiveWeaponOrderT[0] = 0x160
  806. m_GGProgressiveWeaponOrderCT = 0x70
  807. m_iMatchStats_RoundResults = 0x6CC
  808. m_iMatchStats_RoundResults[0] = 0x6CC
  809. m_bCTCantBuy = 0x6C9
  810. m_bTCantBuy = 0x6C8
  811. m_bDMBonusActive = 0x478
  812. m_iDMBonusWeaponID = 0x474
  813. m_flDMBonusTimeLength = 0x470
  814. m_flDMBonusStartTime = 0x46C
  815. m_iRoundWinStatus = 0x6C4
  816. m_bBombPlanted = 0x6C1
  817. m_bBombDropped = 0x6C0
  818. m_iSpectatorSlotCount = 0x6C
  819. m_iNumGunGameProgressiveWeaponsT = 0x68
  820. m_iNumGunGameProgressiveWeaponsCT = 0x64
  821. m_bLogoMap = 0x61
  822. m_bIsQueuedMatchmaking = 0x60
  823. m_bMapHasBuyZone = 0x5F
  824. m_bMapHasRescueZone = 0x5E
  825. m_bMapHasBombTarget = 0x5D
  826. m_bAnyHostageReached = 0x5C
  827. m_iHostagesRemaining = 0x58
  828. m_flGameStartTime = 0x44
  829. m_flRestartRoundTime = 0x3C
  830. m_bGameRestart = 0x40
  831. m_fRoundStartTime = 0x38
  832. m_flCMMItemDropRevealEndTime = 0x68C
  833. m_flCMMItemDropRevealStartTime = 0x688
  834. m_timeUntilNextPhaseStarts = 0x48
  835. m_nOvertimePlaying = 0x54
  836. m_totalRoundsPlayed = 0x50
  837. m_gamePhase = 0x4C
  838. m_iRoundTime = 0x30
  839. m_fWarmupPeriodStart = 0x28
  840. m_fWarmupPeriodEnd = 0x24
  841. m_bWarmupPeriod = 0x21
  842. m_bMatchWaitingForResume = 0x2C
  843. m_bFreezePeriod = 0x20
  844.  
  845. DT_WeaponCycler
  846. (CWeaponCycler)
  847.  
  848. DT_WeaponCubemap
  849. (CWeaponCubemap)
  850.  
  851. DT_TEPlantBomb
  852. (CTEPlantBomb)
  853. m_option = 0x20
  854. m_iPlayer = 0x10
  855. m_vecOrigin = 0x14
  856.  
  857. DT_TEFireBullets
  858. (CTEFireBullets)
  859. m_iSoundType = 0x44
  860. m_nItemDefIndex = 0x14
  861. m_fSpread = 0x40
  862. m_fInaccuracy = 0x3C
  863. m_iPlayer = 0x10
  864. m_iSeed = 0x38
  865. m_iMode = 0x34
  866. m_iWeaponID = 0x30
  867. m_vecAngles[1] = 0x28
  868. m_vecAngles[0] = 0x24
  869. m_vecOrigin = 0x18
  870.  
  871. DT_TERadioIcon
  872. (CTERadioIcon)
  873. m_iAttachToClient = 0x10
  874.  
  875. DT_PlantedC4
  876. (CPlantedC4)
  877. m_bBombDefused = 0xD30
  878. m_flDefuseCountDown = 0xD2C
  879. m_flDefuseLength = 0xD28
  880. m_flTimerLength = 0xD18
  881. m_flC4Blow = 0xD14
  882. m_bBombTicking = 0xD08
  883.  
  884. DT_CSTeam
  885. (CCSTeam)
  886.  
  887. DT_CSPlayerResource
  888. (CCSPlayerResource)
  889. m_nActiveCoinRank = 0x47EC
  890. m_nActiveCoinRank[0] = 0x47EC
  891. m_bEndMatchNextMapAllVoted = 0x47E8
  892. m_nEndMatchNextMapVotes[0] = 0x46E4
  893. m_iCashSpentThisRound = 0x45E0
  894. m_iCashSpentThisRound[0] = 0x45E0
  895. m_iTotalCashSpent = 0x44DC
  896. m_iTotalCashSpent[0] = 0x44DC
  897. m_szClan[0] = 0x40CC
  898. m_iBotDifficulty = 0x3FC8
  899. m_iBotDifficulty[0] = 0x3FC8
  900. m_iControlledByPlayer = 0x1E44
  901. m_iControlledByPlayer[0] = 0x1E44
  902. m_iControlledPlayer = 0x1D40
  903. m_iControlledPlayer[0] = 0x1D40
  904. m_bControllingBot = 0x1CFC
  905. m_bControllingBot[0] = 0x1CFC
  906. m_iCompTeammateColor = 0x1BF8
  907. m_iCompTeammateColor[0] = 0x1BF8
  908. m_iCompetitiveWins = 0x1AF4
  909. m_iCompetitiveWins[0] = 0x1AF4
  910. m_iCompetitiveRanking = 0x19F0
  911. m_iCompetitiveRanking[0] = 0x19F0
  912. m_iScore = 0x18EC
  913. m_iScore[0] = 0x18EC
  914. m_bHasDefuser = 0x1764
  915. m_bHasDefuser[0] = 0x1764
  916. m_bHasHelmet = 0x17A5
  917. m_bHasHelmet[0] = 0x17A5
  918. m_iArmor = 0x17E8
  919. m_iArmor[0] = 0x17E8
  920. m_iMVPs = 0x1660
  921. m_iMVPs[0] = 0x1660
  922. m_hostageRescueZ = 0x1650
  923. m_hostageRescueZ[0] = 0x1650
  924. m_hostageRescueY = 0x1640
  925. m_hostageRescueY[0] = 0x1640
  926. m_hostageRescueX = 0x1630
  927. m_hostageRescueX[0] = 0x1630
  928. m_bombsiteCenterB = 0x15DC
  929. m_bombsiteCenterA = 0x15D0
  930. m_iHostageEntityIDs = 0x1600
  931. m_iHostageEntityIDs[0] = 0x1600
  932. m_isHostageFollowingSomeone = 0x15F4
  933. m_isHostageFollowingSomeone[0] = 0x15F4
  934. m_bHostageAlive = 0x15E8
  935. m_bHostageAlive[0] = 0x15E8
  936. m_iPlayerVIP = 0x15CC
  937. m_iPlayerC4 = 0x15C8
  938.  
  939. DT_TEPlayerAnimEvent
  940. (CTEPlayerAnimEvent)
  941. m_nData = 0x18
  942. m_iEvent = 0x14
  943. m_hPlayer = 0x10
  944.  
  945. DT_CSRagdoll
  946. (CCSRagdoll)
  947. m_bClientSideAnimation = 0xC28
  948. m_iTeamNum = 0xF0
  949. m_iDeathFrame = 0xD98
  950. m_iDeathPose = 0xD94
  951. m_vecRagdollVelocity = 0xD7C
  952. m_vecForce = 0xA08
  953. m_nForceBone = 0xA14
  954. m_nModelIndex = 0x254
  955. m_hPlayer = 0xD70
  956. m_vecRagdollOrigin = 0xD88
  957. m_vecOrigin = 0x134
  958.  
  959. DT_CSPlayer
  960. (CCSPlayer)
  961. m_iNumRoundKillsHeadshots = 0x1BB4
  962. m_bIsLookingAtWeapon = 0x25CC
  963. m_bIsHoldingLookAtWeapon = 0x25CD
  964. m_nDeathCamMusic = 0x2344
  965. m_nLastConcurrentKilled = 0x2340
  966. m_nLastKillerIndex = 0x233C
  967. m_bHud_RadarHidden = 0x2338
  968. m_bHud_MiniScoreHidden = 0x2337
  969. m_iControlledBotEntIndex = 0x262C
  970. m_bCanControlObservedBot = 0x2629
  971. m_bIsControllingBot = 0x2628
  972. m_unFreezetimeEndEquipmentValue = 0x22F2
  973. m_unRoundStartEquipmentValue = 0x22F0
  974. m_unCurrentEquipmentValue = 0x22EE
  975. m_cycleLatch = 0x2438
  976. m_hRagdoll = 0x1D08
  977. m_flProgressBarStartTime = 0x1CDC
  978. m_iProgressBarDuration = 0x1CD8
  979. m_flFlashMaxAlpha = 0x1D2C
  980. m_flFlashDuration = 0x1D30
  981. m_bHasHelmet = 0x2310
  982. m_rank = 0x22F4
  983. m_rank[0] = 0x22F4
  984. m_iMatchStats_CashEarned = 0x2224
  985. m_iMatchStats_CashEarned[0] = 0x2224
  986. m_iMatchStats_Objective = 0x21AC
  987. m_iMatchStats_Objective[0] = 0x21AC
  988. m_iMatchStats_HeadShotKills = 0x2134
  989. m_iMatchStats_HeadShotKills[0] = 0x2134
  990. m_iMatchStats_Assists = 0x20BC
  991. m_iMatchStats_Assists[0] = 0x20BC
  992. m_iMatchStats_Deaths[0] = 0x2044
  993. m_iMatchStats_LiveTime = 0x1FCC
  994. m_iMatchStats_LiveTime[0] = 0x1FCC
  995. m_iMatchStats_KillReward = 0x1F54
  996. m_iMatchStats_KillReward[0] = 0x1F54
  997. m_iMatchStats_MoneySaved[0] = 0x1EDC
  998. m_iMatchStats_EquipmentValue = 0x1E64
  999. m_iMatchStats_EquipmentValue[0] = 0x1E64
  1000. m_iMatchStats_Damage = 0x1DEC
  1001. m_iMatchStats_Damage[0] = 0x1DEC
  1002. m_iMatchStats_Kills[0] = 0x1D74
  1003. m_flGroundAccelLinearFracLastTime = 0x1CF8
  1004. m_bIsRescuing = 0x1B9A
  1005. m_hCarriedHostageProp = 0x1D10
  1006. m_hCarriedHostage = 0x1D0C
  1007. m_szArmsModel = 0x1BCC
  1008. m_fMolotovUseTime = 0x1BB8
  1009. m_iNumRoundKills = 0x1BB0
  1010. m_iNumGunGameTRKillPoints = 0x1BAC
  1011. m_iGunGameProgressiveWeaponIndex = 0x1BA8
  1012. m_bMadeFinalGunGameProgressiveKill = 0x1BA6
  1013. m_bHasMovedSinceSpawn = 0x1BA5
  1014. m_bGunGameImmunity = 0x1BA4
  1015. m_fImmuneToGunGameDamageTime = 0x1B9C
  1016. m_bResumeZoom = 0x1B92
  1017. m_bIsWalking = 0x1B91
  1018. m_bIsScoped = 0x1B90
  1019. m_bIsGrabbingHostage = 0x1B99
  1020. m_bIsDefusing = 0x1B98
  1021. m_bInHostageRescueZone = 0x2329
  1022. m_bHasNightVision = 0x1CF2
  1023. m_bNightVisionOn = 0x1CF1
  1024. m_bHasDefuser = 0x2328
  1025. m_angEyeAngles = 0x231C
  1026. m_ArmorValue = 0x2318
  1027. m_iClass = 0x2314
  1028. m_iMoveState = 0x1BC8
  1029. m_bKilledByTaser = 0x1BC6
  1030. m_bInNoDefuseArea = 0x1BBE
  1031. m_bInBuyZone = 0x1BBD
  1032. m_bInBombZone = 0x1BBC
  1033. m_totalHitsOnServer = 0x1D00
  1034. m_iStartAccount = 0x1CFC
  1035. m_iAccount = 0x230C
  1036. m_iPlayerState = 0x1B94
  1037. m_bIsRespawningForDMBonus = 0x1BC5
  1038. m_bWaitForNoAttack = 0x1BC4
  1039. m_iThrowGrenadeCounter = 0x1BC0
  1040. m_iSecondaryAddon = 0x1CD4
  1041. m_iPrimaryAddon = 0x1CD0
  1042. m_iAddonBits = 0x1CCC
  1043. m_angEyeAngles[1] = 0x2320
  1044. m_angEyeAngles[0] = 0x231C
  1045.  
  1046. DT_CSNonLocalPlayerExclusive
  1047. (CCSNonLocalPlayerExclusive)
  1048. m_vecOrigin[2] = 0x13C
  1049. m_vecOrigin = 0x134
  1050.  
  1051. DT_CSLocalPlayerExclusive
  1052. (CCSLocalPlayerExclusive)
  1053. m_iWeaponPurchasesThisRound = 0x24C4
  1054. m_iWeaponPurchasesThisRound[0] = 0x24C4
  1055. m_bPlayerDominatingMe = 0x2481
  1056. m_bPlayerDominatingMe[0] = 0x2481
  1057. m_bPlayerDominated[0] = 0x2440
  1058. m_flVelocityModifier = 0x1CF4
  1059. m_bDuckOverride = 0x1CF0
  1060. m_nNumFastDucks = 0x1CEC
  1061. m_iShotsFired = 0x1CE8
  1062. m_iDirection = 0x1CE4
  1063. m_flStamina = 0x1CE0
  1064. m_vecOrigin[2] = 0x13C
  1065. m_vecOrigin = 0x134
  1066.  
  1067. DT_HostageCarriableProp
  1068. (CHostageCarriableProp)
  1069.  
  1070. DT_CHostage
  1071. (CCHostage)
  1072. m_leader = 0x1298
  1073. m_vel = 0x129C
  1074. m_flDropStartTime = 0x12B8
  1075. m_flGrabSuccessTime = 0x12B4
  1076. m_flRescueStartTime = 0x12B0
  1077. m_nHostageState = 0x12AC
  1078. m_fFlags = 0x100
  1079. m_lifeState = 0x25B
  1080. m_iMaxHealth = 0x1290
  1081. m_iHealth = 0xFC
  1082. m_jumpedThisFrame = 0x12A9
  1083. m_isRescued = 0x12A8
  1084.  
  1085. DT_BaseCSGrenadeProjectile
  1086. (CBaseCSGrenadeProjectile)
  1087. m_vInitialVelocity = 0xD30
  1088.  
  1089. DT_Timeline
  1090. (CTimeline)
  1091. m_bStopped = 0x218
  1092. m_nCompressionType = 0x214
  1093. m_flFinalValue = 0x210
  1094. m_flInterval = 0x20C
  1095. m_nBucketCount = 0x208
  1096. m_nValueCounts = 0x108
  1097. m_nValueCounts[0] = 0x108
  1098. m_flValues = 0x8
  1099.  
  1100. DT_IntervalTimer
  1101. (CIntervalTimer)
  1102. m_timestamp = 0x4
  1103.  
  1104. DT_CountdownTimer
  1105. (CCountdownTimer)
  1106. m_timestamp = 0x8
  1107. m_duration = 0x4
  1108.  
  1109. DT_HandleTest
  1110. (CHandleTest)
  1111. m_bSendHandle = 0x98C
  1112. m_Handle = 0x988
  1113.  
  1114. DT_TeamplayRoundBasedRulesProxy
  1115. (CTeamplayRoundBasedRulesProxy)
  1116.  
  1117. DT_TeamplayRoundBasedRules
  1118. (CTeamplayRoundBasedRules)
  1119. m_bStopWatch = 0xE4
  1120. m_bTeamReady = 0xC4
  1121. m_bTeamReady[0] = 0xC4
  1122. m_TeamRespawnWaveTimes = 0xE8
  1123. m_TeamRespawnWaveTimes[0] = 0xE8
  1124. m_flNextRespawnWave[0] = 0x44
  1125. m_flMapResetTime = 0x40
  1126. m_flRestartRoundTime = 0x3C
  1127. m_bAwaitingReadyRestart = 0x39
  1128. m_bSwitchedTeamsThisRound = 0x2E
  1129. m_bInSetup = 0x2D
  1130. m_bInOvertime = 0x2C
  1131. m_iWinningTeam = 0x30
  1132. m_bInWaitingForPlayers = 0x38
  1133. m_iRoundState = 0x28
  1134.  
  1135. DT_SpriteTrail
  1136. (CSpriteTrail)
  1137. m_flSkyboxScale = 0x1048
  1138. m_vecSkyboxOrigin = 0x103C
  1139. m_flMinFadeLength = 0x1038
  1140. m_flTextureRes = 0x1034
  1141. m_flStartWidthVariance = 0x1030
  1142. m_flEndWidth = 0x102C
  1143. m_flStartWidth = 0x1028
  1144. m_flLifeTime = 0x1024
  1145.  
  1146. DT_SpriteOriented
  1147. (CSpriteOriented)
  1148.  
  1149. DT_Sprite
  1150. (CSprite)
  1151. m_bWorldSpaceScale = 0x9BC
  1152. m_nBrightness = 0x9AC
  1153. m_flBrightnessTime = 0x9B0
  1154. m_flFrame = 0x9A4
  1155. m_flHDRColorScale = 0x9C4
  1156. m_flGlowProxySize = 0x9C0
  1157. m_flSpriteFramerate = 0x9A0
  1158. m_flSpriteScale = 0x9B4
  1159. m_flScaleTime = 0x9B8
  1160. m_nAttachment = 0x99C
  1161. m_hAttachedToEntity = 0x998
  1162.  
  1163. DT_Ragdoll_Attached
  1164. (CRagdoll_Attached)
  1165. m_attachmentPointRagdollSpace = 0x1030
  1166. m_attachmentPointBoneSpace = 0x1018
  1167. m_ragdollAttachedObjectIndex = 0x103C
  1168. m_boneIndexAttached = 0x1040
  1169.  
  1170. DT_Ragdoll
  1171. (CRagdoll)
  1172. m_nOverlaySequence = 0x1010
  1173. m_flBlendWeight = 0x1008
  1174. m_hUnragdoll = 0x1004
  1175. m_ragPos[0] = 0xD08
  1176. m_ragAngles[0] = 0xE28
  1177.  
  1178. DT_PredictedViewModel
  1179. (CPredictedViewModel)
  1180.  
  1181. DT_PoseController
  1182. (CPoseController)
  1183. m_fFModAmplitude = 0x9BC
  1184. m_fFModRate = 0x9B8
  1185. m_fFModTimeOffset = 0x9B4
  1186. m_nFModType = 0x9B0
  1187. m_fCycleFrequency = 0x9AC
  1188. m_bInterpolationWrap = 0x9A8
  1189. m_fInterpolationTime = 0x9A4
  1190. m_fPoseValue = 0x9A0
  1191. m_bPoseValueParity = 0x99C
  1192. m_chPoseIndex = 0x998
  1193. m_chPoseIndex[0] = 0x998
  1194. m_hProps = 0x988
  1195. m_hProps[0] = 0x988
  1196.  
  1197. DT_InfoLadderDismount
  1198. (CInfoLadderDismount)
  1199.  
  1200. DT_FuncLadder
  1201. (CFuncLadder)
  1202. m_bFakeLadder = 0x9C1
  1203. m_vecLadderDir = 0x988
  1204. m_vecPlayerMountPositionBottom = 0x9B4
  1205. m_vecPlayerMountPositionTop = 0x9A8
  1206.  
  1207. DT_TEFoundryHelpers
  1208. (CTEFoundryHelpers)
  1209. m_iEntity = 0x10
  1210.  
  1211. DT_DetailController
  1212. (CDetailController)
  1213. m_flFadeEndDist = 0x98C
  1214. m_flFadeStartDist = 0x988
  1215.  
  1216. DT_EntityParticleTrailInfo
  1217. (CEntityParticleTrailInfo)
  1218. m_flEndSize = 0x10
  1219. m_flStartSize = 0xC
  1220. m_flLifetime = 0x8
  1221.  
  1222. DT_EffectData
  1223. (CEffectData)
  1224. m_flRadius = 0x40
  1225. m_nColor = 0x5C
  1226. m_nOtherEntIndex = 0x58
  1227. m_nHitBox = 0x54
  1228. m_nDamageType = 0x50
  1229. m_nMaterial = 0x4C
  1230. m_iEffectName = 0x60
  1231. m_nSurfaceProp = 0x48
  1232. m_nAttachmentIndex = 0x44
  1233. m_flScale = 0x38
  1234. m_flMagnitude = 0x3C
  1235. m_fFlags = 0x30
  1236. m_vNormal = 0x18
  1237. m_vAngles = 0x24
  1238. m_vStart.z = 0x14
  1239. m_vStart.y = 0x10
  1240. m_vStart.x = 0xC
  1241. m_vOrigin.z = 0x8
  1242. m_vOrigin.y = 0x4
  1243.  
  1244. DT_CollisionProperty
  1245. (CCollisionProperty)
  1246. m_vecSpecifiedSurroundingMaxs = 0x38
  1247. m_vecSpecifiedSurroundingMins = 0x2C
  1248. m_triggerBloat = 0x23
  1249. m_nSurroundType = 0x2A
  1250. m_usSolidFlags = 0x20
  1251. m_nSolidType = 0x22
  1252. m_vecMaxs = 0x14
  1253. m_vecMins = 0x8
  1254.  
  1255. DT_World
  1256. (CWorld)
  1257. m_iTimeOfDay = 0x9BC
  1258. m_bColdWorld = 0x9B8
  1259. m_iszDetailSpriteMaterial = 0x9C0
  1260. m_flMinPropScreenSpaceWidth = 0x9B0
  1261. m_flMaxPropScreenSpaceWidth = 0x9B4
  1262. m_flMinOccluderArea = 0x9AC
  1263. m_flMaxOccludeeArea = 0x9A8
  1264. m_bStartDark = 0x9A4
  1265. m_WorldMaxs = 0x998
  1266. m_WorldMins = 0x98C
  1267. m_flWaveHeight = 0x988
  1268.  
  1269. DT_WaterLODControl
  1270. (CWaterLODControl)
  1271. m_flCheapWaterEndDistance = 0x98C
  1272. m_flCheapWaterStartDistance = 0x988
  1273.  
  1274. DT_WaterBullet
  1275. (CWaterBullet)
  1276.  
  1277. DT_VoteController
  1278. (CVoteController)
  1279. m_bIsYesNoVote = 0x9BA
  1280. m_nPotentialVotes = 0x9B4
  1281. m_nVoteOptionCount = 0x99C
  1282. m_nVoteOptionCount[0] = 0x99C
  1283. m_iOnlyTeamToVote = 0x998
  1284. m_iActiveIssueIndex = 0x994
  1285.  
  1286. DT_VGuiScreen
  1287. (CVGuiScreen)
  1288. m_hPlayerOwner = 0xA18
  1289. m_nOverlayMaterial = 0x9B8
  1290. m_nAttachmentIndex = 0x9B4
  1291. m_nPanelName = 0x998
  1292. m_fScreenFlags = 0x9BC
  1293. m_flHeight = 0x994
  1294. m_flWidth = 0x990
  1295.  
  1296. DT_PropJeep
  1297. (CPropJeep)
  1298. m_bHeadlightIsOn = 0xE54
  1299.  
  1300. DT_PropVehicleChoreoGeneric
  1301. (CPropVehicleChoreoGeneric)
  1302. m_vehicleView.flPitchMax = 0xE24
  1303. m_vehicleView.flPitchMin = 0xE20
  1304. m_vehicleView.flYawMax = 0xE1C
  1305. m_vehicleView.flYawMin = 0xE18
  1306. m_vehicleView.flFOV = 0xE14
  1307. m_vehicleView.flRollCurveLinear = 0xE10
  1308. m_vehicleView.flRollCurveZero = 0xE0C
  1309. m_vehicleView.flPitchCurveLinear = 0xE08
  1310. m_vehicleView.flPitchCurveZero = 0xE04
  1311. m_vehicleView.bClampEyeAngles = 0xE00
  1312. m_vecEyeExitEndpoint = 0xD70
  1313. m_bForceEyesToAttachment = 0xD7C
  1314. m_bExitAnimOn = 0xD6D
  1315. m_bEnterAnimOn = 0xD6C
  1316. m_hPlayer = 0xD64
  1317.  
  1318. DT_TriggerPlayerMovement
  1319. (CTriggerPlayerMovement)
  1320.  
  1321. DT_BaseVPhysicsTrigger
  1322. (CBaseVPhysicsTrigger)
  1323.  
  1324. DT_BaseTrigger
  1325. (CBaseTrigger)
  1326. m_spawnflags = 0x2C4
  1327. m_bClientSidePredicted = 0x9B8
  1328.  
  1329. DT_ProxyToggle_ProxiedData
  1330. (CProxyToggle_ProxiedData)
  1331. m_WithProxy = 0x988
  1332.  
  1333. DT_ProxyToggle
  1334. (CProxyToggle)
  1335.  
  1336. DT_Tesla
  1337. (CTesla)
  1338. m_iszSpriteName = 0x9F0
  1339. m_SoundName = 0x9B0
  1340.  
  1341. DT_BaseTeamObjectiveResource
  1342. (CBaseTeamObjectiveResource)
  1343. m_pszCapLayoutInHUD = 0x1C9C
  1344. m_iOwner = 0x1C14
  1345. m_iOwner[0] = 0x1C14
  1346. m_bBlocked = 0x1C0C
  1347. m_bBlocked[0] = 0x1C0C
  1348. m_iTeamInZone = 0x1BEC
  1349. m_iTeamInZone[0] = 0x1BEC
  1350. m_iCappingTeam = 0x1BCC
  1351. m_iCappingTeam[0] = 0x1BCC
  1352. m_iNumTeamMembers = 0x1ACC
  1353. m_iNumTeamMembers[0] = 0x1ACC
  1354. m_flPathDistance = 0x1AAC
  1355. m_flPathDistance[0] = 0x1AAC
  1356. m_iszWarnSound[0] = 0x12B4
  1357. m_iWarnOnCap = 0x1294
  1358. m_iWarnOnCap[0] = 0x1294
  1359. m_bInMiniRound = 0x128C
  1360. m_bInMiniRound[0] = 0x128C
  1361. m_iBaseControlPoints[0] = 0x120C
  1362. m_iTeamBaseIcons = 0x118C
  1363. m_iTeamBaseIcons[0] = 0x118C
  1364. m_bTeamCanCap = 0x114C
  1365. m_bTeamCanCap[0] = 0x114C
  1366. m_iPreviousPoints[0] = 0xE4C
  1367. m_flTeamCapTime = 0xD4C
  1368. m_flTeamCapTime[0] = 0xD4C
  1369. m_iTeamReqCappers = 0xC4C
  1370. m_iTeamReqCappers[0] = 0xC4C
  1371. m_iTeamOverlays[0] = 0xB4C
  1372. m_iTeamIcons = 0xA4C
  1373. m_iTeamIcons[0] = 0xA4C
  1374. m_flLazyCapPerc = 0xA0C
  1375. m_flLazyCapPerc[0] = 0xA0C
  1376. m_bCPIsVisible = 0xA04
  1377. m_bCPIsVisible[0] = 0xA04
  1378. m_vCPPositions[0] = 0x9A4
  1379. m_iUpdateCapHudParity = 0x99C
  1380. m_bControlPointsReset = 0x999
  1381. m_bPlayingMiniRounds = 0x998
  1382. m_iNumControlPoints = 0x990
  1383. m_iStopWatchTimer = 0x98C
  1384. m_iTimerToShowInHUD = 0x988
  1385.  
  1386. DT_Team
  1387. (CTeam)
  1388. m_szTeamFlagImage = 0x9DC
  1389. m_szClanTeamname = 0x9BC
  1390. m_szTeamname = 0x99C
  1391. m_scoreOvertime = 0x9F0
  1392. m_scoreSecondHalf = 0x9EC
  1393. m_scoreFirstHalf = 0x9E8
  1394. m_scoreTotal = 0x9E4
  1395. m_bSurrendered = 0xA04
  1396. m_iTeamNum = 0xA00
  1397.  
  1398. DT_SunlightShadowControl
  1399. (CSunlightShadowControl)
  1400. m_bEnableShadows = 0xAC8
  1401. m_flNorthOffset = 0xAC4
  1402. m_flNearZ = 0xAC0
  1403. m_flFOV = 0xABC
  1404. m_flSunDistance = 0xAB8
  1405. m_flColorTransitionTime = 0xAB4
  1406. m_LightColor = 0xAA0
  1407. m_TextureName = 0x995
  1408. m_bEnabled = 0x994
  1409. m_shadowDirection = 0x988
  1410.  
  1411. DT_Sun
  1412. (CSun)
  1413. m_nOverlayMaterial = 0xAF8
  1414. m_nMaterial = 0xAF4
  1415. m_nOverlaySize = 0xAE0
  1416. m_nSize = 0xADC
  1417. m_bOn = 0xAF0
  1418. m_vDirection = 0xAE4
  1419. m_clrOverlay = 0xAD8
  1420. m_clrRender = 0x70
  1421.  
  1422. DT_ParticlePerformanceMonitor
  1423. (CParticlePerformanceMonitor)
  1424. m_bDisplayPerf = 0x988
  1425. m_bMeasurePerf = 0x989
  1426.  
  1427. DT_SpotlightEnd
  1428. (CSpotlightEnd)
  1429. m_Radius = 0x98C
  1430. m_flLightScale = 0x988
  1431.  
  1432. DT_SpatialEntity
  1433. (CSpatialEntity)
  1434. m_bEnabled = 0xAA4
  1435. m_flCurWeight = 0x99C
  1436. m_maxFalloff = 0x998
  1437. m_minFalloff = 0x994
  1438. m_vecOrigin = 0x988
  1439.  
  1440. DT_SlideshowDisplay
  1441. (CSlideshowDisplay)
  1442. m_bNoListRepeats = 0xAC8
  1443. m_iCycleType = 0xAC4
  1444. m_fMaxSlideTime = 0xABC
  1445. m_fMinSlideTime = 0xAB8
  1446. m_chCurrentSlideLists = 0xAA0
  1447. m_chCurrentSlideLists[0] = 0xAA0
  1448. m_szSlideshowDirectory = 0xA09
  1449. m_szDisplayText = 0x989
  1450. m_bEnabled = 0x988
  1451.  
  1452. DT_ShadowControl
  1453. (CShadowControl)
  1454. m_bEnableLocalLightShadows = 0x99D
  1455. m_bDisableShadows = 0x99C
  1456. m_flShadowMaxDist = 0x998
  1457. m_shadowColor = 0x994
  1458. m_shadowDirection = 0x988
  1459.  
  1460. DT_SceneEntity
  1461. (CSceneEntity)
  1462. m_flForceClientTime = 0x994
  1463. m_bMultiplayer = 0x98E
  1464. m_bPaused = 0x98D
  1465. m_bIsPlayingBack = 0x98C
  1466. m_nSceneStringIndex = 0x998
  1467.  
  1468. DT_RopeKeyframe
  1469. (CRopeKeyframe)
  1470. m_nMaxGPULevel = 0x939
  1471. m_nMinGPULevel = 0x938
  1472. m_nMaxCPULevel = 0x937
  1473. m_nMinCPULevel = 0x936
  1474. m_iDefaultRopeMaterialModelIndex = 0x9C8
  1475. m_iParentAttachment = 0x2E4
  1476. m_vecOrigin = 0x134
  1477. m_flScrollSpeed = 0x9BC
  1478. m_Width = 0xC80
  1479. m_Subdiv = 0xC68
  1480. m_bConstrainBetweenEndpoints = 0xD00
  1481. m_nSegments = 0xC58
  1482. m_TextureScale = 0xC74
  1483. m_RopeFlags = 0x9C0
  1484. m_RopeLength = 0xC6C
  1485. m_Slack = 0xC70
  1486. m_fLockedPoints = 0xC78
  1487. m_iEndAttachment = 0xC66
  1488. m_iStartAttachment = 0xC64
  1489. m_hEndPoint = 0xC60
  1490. m_hStartPoint = 0xC5C
  1491. m_iRopeMaterialModelIndex = 0x9C4
  1492. m_nChangeCount = 0xC7C
  1493.  
  1494. DT_RagdollManager
  1495. (CRagdollManager)
  1496. m_iCurrentMaxRagdollCount = 0x988
  1497.  
  1498. DT_PropDoorRotating
  1499. (CPropDoorRotating)
  1500.  
  1501. DT_PhysicsPropMultiplayer
  1502. (CPhysicsPropMultiplayer)
  1503. m_collisionMaxs = 0xD58
  1504. m_collisionMins = 0xD4C
  1505. m_fMass = 0xD48
  1506. m_iPhysicsMode = 0xD44
  1507.  
  1508. DT_PhysBoxMultiplayer
  1509. (CPhysBoxMultiplayer)
  1510. m_fMass = 0x998
  1511. m_iPhysicsMode = 0x994
  1512.  
  1513. DT_DynamicProp
  1514. (CDynamicProp)
  1515. m_clrGlow = 0xD45
  1516. m_bShouldGlow = 0xD44
  1517. m_bUseHitboxesForRenderBox = 0xD24
  1518.  
  1519. DT_BasePropDoor
  1520. (CBasePropDoor)
  1521.  
  1522. DT_Prop_Hallucination
  1523. (CProp_Hallucination)
  1524. m_fRechargeTime = 0xD28
  1525. m_fVisibleTime = 0xD24
  1526. m_bEnabled = 0xD21
  1527.  
  1528. DT_PostProcessController
  1529. (CPostProcessController)
  1530. m_bMaster = 0x9B4
  1531. m_flPostProcessParameters = 0x988
  1532. m_flPostProcessParameters[0] = 0x988
  1533.  
  1534. DT_PointCommentaryNode
  1535. (CPointCommentaryNode)
  1536. m_hViewPosition = 0x1024
  1537. m_iNodeNumberMax = 0x101C
  1538. m_iNodeNumber = 0x1018
  1539. m_iszSpeakers = 0xF18
  1540. m_iszCommentaryFileNoHDR = 0xE14
  1541. m_iszCommentaryFile = 0xD10
  1542. m_flStartTime = 0xD0C
  1543. m_bActive = 0xD08
  1544.  
  1545. DT_PointCamera
  1546. (CPointCamera)
  1547. m_bUseScreenAspectRatio = 0x9A5
  1548. m_bActive = 0x9A4
  1549. m_flFogMaxDensity = 0x9A0
  1550. m_flFogEnd = 0x99C
  1551. m_flFogStart = 0x998
  1552. m_FogColor = 0x991
  1553. m_bFogEnable = 0x990
  1554. m_Resolution = 0x98C
  1555. m_FOV = 0x988
  1556.  
  1557. DT_PlayerResource
  1558. (CPlayerResource)
  1559. m_iCoachingTeam = 0x12B8
  1560. m_iCoachingTeam[0] = 0x12B8
  1561. m_iHealth = 0x1134
  1562. m_iHealth[0] = 0x1134
  1563. m_bAlive = 0x10F0
  1564. m_bAlive[0] = 0x10F0
  1565. m_iPendingTeam = 0xFEC
  1566. m_iPendingTeam[0] = 0xFEC
  1567. m_iTeam[0] = 0xEE8
  1568. m_bConnected = 0xEA4
  1569. m_bConnected[0] = 0xEA4
  1570. m_iDeaths = 0xDA0
  1571. m_iDeaths[0] = 0xDA0
  1572. m_iAssists[0] = 0xC9C
  1573. m_iKills = 0xB98
  1574. m_iKills[0] = 0xB98
  1575. m_iPing = 0xA94
  1576. m_iPing[0] = 0xA94
  1577.  
  1578. DT_Plasma
  1579. (CPlasma)
  1580. m_nGlowModelIndex = 0x9A0
  1581. m_nPlasmaModelIndex2 = 0x99C
  1582. m_nPlasmaModelIndex = 0x998
  1583. m_nFlags = 0x994
  1584. m_flScaleTime = 0x990
  1585. m_flScale = 0x98C
  1586. m_flStartScale = 0x988
  1587.  
  1588. DT_PhysMagnet
  1589. (CPhysMagnet)
  1590.  
  1591. DT_PhysicsProp
  1592. (CPhysicsProp)
  1593. m_spawnflags = 0x2C4
  1594. m_bAwake = 0xD20
  1595.  
  1596. DT_StatueProp
  1597. (CStatueProp)
  1598. m_vShatterForce = 0xD58
  1599. m_vShatterPosition = 0xD4C
  1600. m_nShatterFlags = 0xD48
  1601. m_bShatter = 0xD44
  1602. m_hInitBaseAnimating = 0xD40
  1603.  
  1604. DT_PhysBox
  1605. (CPhysBox)
  1606. m_mass = 0x988
  1607.  
  1608. DT_ParticleSystem
  1609. (CParticleSystem)
  1610. m_iControlPointParents = 0xBDC
  1611. m_iControlPointParents[0] = 0xBDC
  1612. m_hControlPointEnts = 0xAE0
  1613. m_hControlPointEnts[0] = 0xAE0
  1614. m_iServerControlPointAssignments = 0xACC
  1615. m_iServerControlPointAssignments[0] = 0xACC
  1616. m_vServerControlPoints = 0xA9C
  1617. m_vServerControlPoints[0] = 0xA9C
  1618. m_szSnapshotFileName = 0x998
  1619. m_flStartTime = 0x994
  1620. m_nStopType = 0x98C
  1621. m_bActive = 0x990
  1622. m_iEffectIndex = 0x988
  1623. m_angRotation = 0x128
  1624. m_iParentAttachment = 0x2E4
  1625. m_hOwnerEntity = 0x148
  1626. m_fEffects = 0xEC
  1627. m_vecOrigin = 0x134
  1628.  
  1629. DT_MovieDisplay
  1630. (CMovieDisplay)
  1631. m_flVMax = 0xA9C
  1632. m_flVMin = 0xA98
  1633. m_flUMax = 0xA94
  1634. m_flUMin = 0xA90
  1635. m_bUseCustomUVs = 0xA8C
  1636. m_bForcedSlave = 0xA8B
  1637. m_bStretchToFill = 0xA8A
  1638. m_szGroupName = 0xA0A
  1639. m_szMovieFilename = 0x98A
  1640. m_bLooping = 0x989
  1641. m_bEnabled = 0x988
  1642.  
  1643. DT_MaterialModifyControl
  1644. (CMaterialModifyControl)
  1645. m_nModifyMode = 0xCB8
  1646. m_bFloatLerpWrap = 0xCB0
  1647. m_flFloatLerpTransitionTime = 0xCAC
  1648. m_flFloatLerpEndValue = 0xCA8
  1649. m_flFloatLerpStartValue = 0xCA4
  1650. m_bNewAnimCommandsSemaphore = 0xCA0
  1651. m_flFramerate = 0xC9C
  1652. m_bWrap = 0xC98
  1653. m_iFrameEnd = 0xC94
  1654. m_iFrameStart = 0xC90
  1655. m_szMaterialVarValue = 0xB86
  1656. m_szMaterialVar = 0xA87
  1657. m_szMaterialName = 0x988
  1658.  
  1659. DT_LightGlow
  1660. (CLightGlow)
  1661. m_flGlowProxySize = 0xA6C
  1662. m_angRotation = 0x128
  1663. m_vecOrigin = 0x134
  1664. m_spawnflags = 0x99C
  1665. m_nOuterMaxDist = 0x998
  1666. m_nMaxDist = 0x994
  1667. m_nMinDist = 0x990
  1668. m_nVerticalSize = 0x98C
  1669. m_nHorizontalSize = 0x988
  1670. m_clrRender = 0x70
  1671.  
  1672. DT_InfoOverlayAccessor
  1673. (CInfoOverlayAccessor)
  1674. m_iOverlayID = 0x988
  1675. m_iTextureFrameIndex = 0x93A
  1676.  
  1677. DT_FuncTrackTrain
  1678. (CFuncTrackTrain)
  1679.  
  1680. DT_FuncSmokeVolume
  1681. (CFuncSmokeVolume)
  1682. m_Collision = 0x314
  1683. m_spawnflags = 0xB98
  1684. m_maxDrawDistance = 0xB94
  1685. m_Density = 0xB90
  1686. m_MovementSpeed = 0xB8C
  1687. m_RotationSpeed = 0xB88
  1688. m_DensityRampSpeed = 0xB84
  1689. m_ParticleSpacingDistance = 0xB80
  1690. m_ParticleDrawWidth = 0xB7C
  1691. m_MaterialName = 0xA7C
  1692. m_Color2 = 0xA78
  1693. m_Color1 = 0xA74
  1694.  
  1695. DT_FuncRotating
  1696. (CFuncRotating)
  1697. m_flSimulationTime = 0x264
  1698. m_angRotation[2] = 0x130
  1699. m_angRotation[1] = 0x12C
  1700. m_angRotation[0] = 0x128
  1701. m_vecOrigin = 0x134
  1702.  
  1703. DT_FuncReflectiveGlass
  1704. (CFuncReflectiveGlass)
  1705.  
  1706. DT_FuncOccluder
  1707. (CFuncOccluder)
  1708. m_nOccluderIndex = 0x988
  1709. m_bActive = 0x98C
  1710.  
  1711. DT_FuncMoveLinear
  1712. (CFuncMoveLinear)
  1713. m_fFlags = 0x100
  1714. m_vecVelocity = 0x110
  1715.  
  1716. DT_FuncMonitor
  1717. (CFuncMonitor)
  1718.  
  1719. DT_Func_LOD
  1720. (CFunc_LOD)
  1721. m_nDisappearMaxDist = 0x98C
  1722. m_nDisappearMinDist = 0x988
  1723.  
  1724. DT_TEDust
  1725. (CTEDust)
  1726. m_vecDirection = 0x24
  1727. m_flSpeed = 0x20
  1728. m_flSize = 0x1C
  1729.  
  1730. DT_Func_Dust
  1731. (CFunc_Dust)
  1732. m_Collision = 0x314
  1733. m_bAffectedByWind = 0x9AC
  1734. m_FallSpeed = 0x9A8
  1735. m_nModelIndex = 0x254
  1736. m_DistMax = 0x9A4
  1737. m_SpeedMax = 0x998
  1738. m_DustFlags = 0x9B0
  1739. m_LifetimeMax = 0x9A0
  1740. m_LifetimeMin = 0x99C
  1741. m_flSizeMax = 0x994
  1742. m_flSizeMin = 0x990
  1743. m_SpawnRate = 0x98C
  1744. m_Color = 0x988
  1745.  
  1746. DT_FuncConveyor
  1747. (CFuncConveyor)
  1748. m_flConveyorSpeed = 0x988
  1749.  
  1750. DT_FuncBrush
  1751. (CFuncBrush)
  1752.  
  1753. DT_BreakableSurface
  1754. (CBreakableSurface)
  1755. m_RawPanelBitVec = 0x9DC
  1756. m_RawPanelBitVec[ 0 ] = 0x9DC
  1757. m_nSurfaceType = 0x9B8
  1758. m_bIsBroken = 0x9B4
  1759. m_vCorner = 0x9A8
  1760. m_vNormal = 0x99C
  1761. m_flPanelHeight = 0x998
  1762. m_flPanelWidth = 0x994
  1763. m_nNumHigh = 0x990
  1764. m_nNumWide = 0x98C
  1765.  
  1766. DT_FuncAreaPortalWindow
  1767. (CFuncAreaPortalWindow)
  1768. m_iBackgroundModelIndex = 0x994
  1769. m_flTranslucencyLimit = 0x990
  1770. m_flFadeDist = 0x98C
  1771. m_flFadeStartDist = 0x988
  1772.  
  1773. DT_CFish
  1774. (CCFish)
  1775. m_waterLevel = 0xD74
  1776. m_lifeState = 0x25B
  1777. m_nModelIndex = 0x254
  1778. m_angle = 0xD60
  1779. m_z = 0xD58
  1780. m_y = 0xD54
  1781. m_x = 0xD50
  1782. m_poolOrigin = 0xD68
  1783.  
  1784. DT_FireSmoke
  1785. (CFireSmoke)
  1786. m_nFlameFromAboveModelIndex = 0x99C
  1787. m_nFlameModelIndex = 0x998
  1788. m_nFlags = 0x994
  1789. m_flScaleTime = 0x990
  1790. m_flScale = 0x98C
  1791. m_flStartScale = 0x988
  1792.  
  1793. DT_EnvTonemapController
  1794. (CEnvTonemapController)
  1795. m_flTonemapRate = 0x9B0
  1796. m_flTonemapMinAvgLum = 0x9AC
  1797. m_flTonemapPercentBrightPixels = 0x9A8
  1798. m_flTonemapPercentTarget = 0x9A4
  1799. m_flBloomSaturation = 0x9A0
  1800. m_flBloomExponent = 0x99C
  1801. m_flCustomBloomScaleMinimum = 0x998
  1802. m_flCustomBloomScale = 0x994
  1803. m_flCustomAutoExposureMax = 0x990
  1804. m_flCustomAutoExposureMin = 0x98C
  1805. m_bUseCustomBloomScale = 0x98A
  1806. m_bUseCustomAutoExposureMax = 0x989
  1807. m_bUseCustomAutoExposureMin = 0x988
  1808.  
  1809. DT_EnvScreenOverlay
  1810. (CEnvScreenOverlay)
  1811. m_bIsActive = 0x13B0
  1812. m_iDesiredOverlay = 0x13AC
  1813. m_flStartTime = 0x13A8
  1814. m_flOverlayTimes[0] = 0x1380
  1815. m_iszOverlayNames[0] = 0x988
  1816.  
  1817. DT_EnvScreenEffect
  1818. (CEnvScreenEffect)
  1819. m_nType = 0x98C
  1820. m_flDuration = 0x988
  1821.  
  1822. DT_EnvProjectedTexture
  1823. (CEnvProjectedTexture)
  1824. m_iStyle = 0xADC
  1825. m_flRotation = 0xAEC
  1826. m_flProjectionSize = 0xAE8
  1827. m_nShadowQuality = 0xAD8
  1828. m_flFarZ = 0x9C4
  1829. m_flNearZ = 0x9C0
  1830. m_nSpotlightTextureFrame = 0xAD4
  1831. m_SpotlightTextureName = 0x9C8
  1832. m_flAmbient = 0x9BC
  1833. m_flColorTransitionTime = 0x9B8
  1834. m_LightColor = 0x9A4
  1835. m_flBrightnessScale = 0x9A0
  1836. m_bCameraSpace = 0x99C
  1837. m_bLightWorld = 0x99B
  1838. m_bLightOnlyTarget = 0x99A
  1839. m_bSimpleProjection = 0x999
  1840. m_bEnableShadows = 0x998
  1841. m_flLightFOV = 0x994
  1842. m_bAlwaysUpdate = 0x991
  1843. m_bState = 0x990
  1844. m_hTargetEntity = 0x98C
  1845.  
  1846. DT_EnvParticleScript
  1847. (CEnvParticleScript)
  1848. m_flSequenceScale = 0xDEC
  1849.  
  1850. DT_FogController
  1851. (CFogController)
  1852. m_fog.HDRColorScale = 0x9D0
  1853. m_fog.duration = 0x9C8
  1854. m_fog.lerptime = 0x9C4
  1855. m_fog.maxdensityLerpTo = 0x9C0
  1856. m_fog.endLerpTo = 0x9BC
  1857. m_fog.startLerpTo = 0x9B8
  1858. m_fog.colorSecondaryLerpTo = 0x9A4
  1859. m_fog.colorPrimaryLerpTo = 0x9A0
  1860. m_fog.maxdensity = 0x9B4
  1861. m_fog.farz = 0x9B0
  1862. m_fog.end = 0x9AC
  1863. m_fog.start = 0x9A8
  1864. m_fog.colorSecondary = 0x99C
  1865. m_fog.colorPrimary = 0x998
  1866. m_fog.dirPrimary = 0x98C
  1867. m_fog.blend = 0x9CD
  1868. m_fog.enable = 0x9CC
  1869.  
  1870. DT_EnvDOFController
  1871. (CEnvDOFController)
  1872. m_flFarBlurRadius = 0x9A0
  1873. m_flNearBlurRadius = 0x99C
  1874. m_flFarBlurDepth = 0x998
  1875. m_flFarFocusDepth = 0x994
  1876. m_flNearFocusDepth = 0x990
  1877. m_flNearBlurDepth = 0x98C
  1878. m_bDOFEnabled = 0x988
  1879.  
  1880. DT_CascadeLight
  1881. (CCascadeLight)
  1882. m_flMaxShadowDist = 0x9A8
  1883. m_LightColor = 0x9A2
  1884. m_bUseLightEnvAngles = 0x9A1
  1885. m_bEnabled = 0x9A0
  1886. m_envLightShadowDirection = 0x994
  1887. m_shadowDirection = 0x988
  1888.  
  1889. DT_EnvAmbientLight
  1890. (CEnvAmbientLight)
  1891. m_vecColor = 0xAB0
  1892.  
  1893. DT_EntityParticleTrail
  1894. (CEntityParticleTrail)
  1895. m_hConstraintEntity = 0xA88
  1896. m_Info = 0xA74
  1897. m_iMaterialName = 0xA70
  1898.  
  1899. DT_EntityFreezing
  1900. (CEntityFreezing)
  1901. m_bFinishFreezing = 0xA60
  1902. m_flFrozen = 0xA5C
  1903. m_flFrozenPerHitbox = 0x994
  1904. m_flFrozenPerHitbox[0] = 0x994
  1905. m_vFreezingOrigin = 0x988
  1906.  
  1907. DT_EntityFlame
  1908. (CEntityFlame)
  1909. m_bCheapEffect = 0x99C
  1910. m_hEntAttached = 0x988
  1911.  
  1912. DT_EntityDissolve
  1913. (CEntityDissolve)
  1914. m_nMagnitude = 0x9BC
  1915. m_vDissolverOrigin = 0x9B0
  1916. m_nDissolveType = 0x9A8
  1917. m_flFadeInLength = 0x9A4
  1918. m_flFadeInStart = 0x9A0
  1919. m_flFadeOutModelLength = 0x99C
  1920. m_flFadeOutModelStart = 0x998
  1921. m_flFadeOutLength = 0x994
  1922. m_flFadeOutStart = 0x990
  1923. m_flStartTime = 0x98C
  1924.  
  1925. DT_DynamicLight
  1926. (CDynamicLight)
  1927. m_SpotRadius = 0x99C
  1928. m_OuterAngle = 0x998
  1929. m_InnerAngle = 0x994
  1930. m_Exponent = 0x990
  1931. m_Radius = 0x98C
  1932. m_LightStyle = 0x989
  1933. m_Flags = 0x988
  1934.  
  1935. DT_ColorCorrectionVolume
  1936. (CColorCorrectionVolume)
  1937. m_lookupFilename = 0x9E0
  1938. m_Weight = 0x9DC
  1939. m_FadeDuration = 0x9D8
  1940. m_MaxWeight = 0x9D4
  1941. m_bEnabled = 0x9D0
  1942.  
  1943. DT_ColorCorrection
  1944. (CColorCorrection)
  1945. m_bExclusive = 0xAB3
  1946. m_bClientSide = 0xAB2
  1947. m_bMaster = 0xAB1
  1948. m_bEnabled = 0xAB0
  1949. m_netLookupFilename = 0x9AC
  1950. m_flFadeOutDuration = 0x9A0
  1951. m_flFadeInDuration = 0x99C
  1952. m_flMaxWeight = 0x9A4
  1953. m_flCurWeight = 0x9A8
  1954. m_maxFalloff = 0x998
  1955. m_minFalloff = 0x994
  1956. m_vecOrigin = 0x988
  1957.  
  1958. DT_BreakableProp
  1959. (CBreakableProp)
  1960. m_bClientPhysics = 0xD18
  1961. m_qPreferredPlayerCarryAngles = 0xD0C
  1962.  
  1963. DT_BeamSpotlight
  1964. (CBeamSpotlight)
  1965. m_flRotationSpeed = 0x990
  1966. m_nRotationAxis = 0x98C
  1967. m_flHDRColorScale = 0x9A0
  1968. m_flSpotlightGoalWidth = 0x99C
  1969. m_flSpotlightMaxLength = 0x998
  1970. m_bHasDynamicLight = 0x995
  1971. m_bSpotlightOn = 0x994
  1972. m_nHaloIndex = 0x988
  1973.  
  1974. DT_BaseToggle
  1975. (CBaseToggle)
  1976. m_flMoveTargetTime = 0x9AC
  1977. m_movementType = 0x9A8
  1978. m_vecFinalDest = 0x99C
  1979.  
  1980. DT_BaseButton
  1981. (CBaseButton)
  1982. m_usable = 0x9B8
  1983.  
  1984. DT_PlayerState
  1985. (CPlayerState)
  1986.  
  1987. DT_LocalPlayerExclusive
  1988. (CLocalPlayerExclusive)
  1989. m_hTonemapController = 0x1524
  1990. m_flLaggedMovementValue = 0x18C8
  1991. m_nWaterLevel = 0x25A
  1992. m_fForceTeam = 0x1700
  1993. m_flDeathTime = 0x16FC
  1994. m_bConstraintPastRadius = 0x16C0
  1995. m_flConstraintSpeedFactor = 0x16BC
  1996. m_flConstraintWidth = 0x16B8
  1997. m_flConstraintRadius = 0x16B4
  1998. m_vecConstraintCenter = 0x16A8
  1999. m_hConstraintEntity = 0x16A4
  2000. m_vecBaseVelocity = 0x11C
  2001. m_vecVelocity[2] = 0x118
  2002. m_vecVelocity[1] = 0x114
  2003. m_vecVelocity[0] = 0x110
  2004. m_hLastWeapon = 0x165C
  2005. m_nNextThinkTick = 0xF8
  2006. m_nTickBase = 0x1764
  2007. m_fOnTarget = 0x1688
  2008. m_flFriction = 0x140
  2009. m_vecViewOffset[2] = 0x10C
  2010. m_vecViewOffset[1] = 0x108
  2011. m_vecViewOffset[0] = 0x104
  2012. m_Local = 0x1320
  2013.  
  2014. DT_Local
  2015. (CLocal)
  2016. m_audio.entIndex = 0x1F8
  2017. m_audio.localBits = 0x1F4
  2018. m_audio.soundscapeIndex = 0x1F0
  2019. m_audio.localSound[7] = 0x1E4
  2020. m_audio.localSound[6] = 0x1D8
  2021. m_audio.localSound[5] = 0x1CC
  2022. m_audio.localSound[4] = 0x1C0
  2023. m_audio.localSound[3] = 0x1B4
  2024. m_audio.localSound[2] = 0x1A8
  2025. m_audio.localSound[1] = 0x19C
  2026. m_audio.localSound[0] = 0x190
  2027. m_skybox3d.fog.HDRColorScale = 0x188
  2028. m_skybox3d.fog.maxdensity = 0x16C
  2029. m_skybox3d.fog.end = 0x164
  2030. m_skybox3d.fog.start = 0x160
  2031. m_skybox3d.fog.colorSecondary = 0x154
  2032. m_skybox3d.fog.colorPrimary = 0x150
  2033. m_skybox3d.fog.dirPrimary = 0x144
  2034. m_skybox3d.fog.blend = 0x185
  2035. m_skybox3d.fog.enable = 0x184
  2036. m_skybox3d.area = 0x13C
  2037. m_skybox3d.origin = 0x130
  2038. m_skybox3d.scale = 0x12C
  2039. m_bAllowAutoMovement = 0x8E
  2040. m_flStepSize = 0x60
  2041. m_bPoisoned = 0x8D
  2042. m_bWearingSuit = 0x8C
  2043. m_bDrawViewmodel = 0x8B
  2044. m_aimPunchAngleVel = 0x7C
  2045. m_aimPunchAngle = 0x70
  2046. m_viewPunchAngle = 0x64
  2047. m_flFallVelocity = 0x58
  2048. m_nJumpTimeMsecs = 0x54
  2049. m_nDuckJumpTimeMsecs = 0x50
  2050. m_nDuckTimeMsecs = 0x4C
  2051. m_bInDuckJump = 0x8A
  2052. m_bDucking = 0x89
  2053. m_bDucked = 0x88
  2054. m_flFOVRate = 0x44
  2055. m_iHideHUD = 0x48
  2056. m_chAreaPortalBits = 0x24
  2057. m_chAreaBits = 0x4
  2058.  
  2059. DT_BasePlayer
  2060. (CBasePlayer)
  2061. m_bShouldDrawPlayerWhileUsingViewEntity = 0x16A0
  2062. m_hViewEntity = 0x169C
  2063. m_vphysicsCollisionState = 0x15C4
  2064. m_PlayerFog.m_hCtrl = 0x1AD8
  2065. m_hColorCorrectionCtrl = 0x1AD0
  2066. m_hPostProcessCtrl = 0x1ACC
  2067. m_ubEFNoInterpParity = 0x190C
  2068. m_ladderSurfaceProps = 0x1558
  2069. m_vecLadderNormal = 0x1578
  2070. m_szLastPlaceName = 0x18E8
  2071. m_iCoachingTeam = 0x12C8
  2072. m_hViewModel[0] = 0x1660
  2073. m_hObserverTarget = 0x16D4
  2074. m_iObserverMode = 0x16CC
  2075. m_fFlags = 0x100
  2076. m_flMaxspeed = 0x15B0
  2077. m_iBonusChallenge = 0x15AC
  2078. m_iBonusProgress = 0x15A8
  2079. m_iAmmo = 0x10F8
  2080. m_iAmmo[0] = 0x10F8
  2081. m_lifeState = 0x25B
  2082. m_iHealth = 0xFC
  2083. m_hGroundEntity = 0x14C
  2084. m_hUseEntity = 0x168C
  2085. m_hVehicle = 0x1658
  2086. m_afPhysicsFlags = 0x1654
  2087. m_hZoomOwner = 0x15B4
  2088. m_iDefaultFOV = 0x1690
  2089. m_flFOVTime = 0x1560
  2090. m_iFOVStart = 0x1540
  2091. m_iFOV = 0x153C
  2092.  
  2093. DT_BaseFlex
  2094. (CBaseFlex)
  2095. m_viewtarget = 0xD70
  2096. m_blinktoggle = 0xF54
  2097. m_flexWeight = 0xDA8
  2098. m_flexWeight[0] = 0xDA8
  2099.  
  2100. DT_BaseEntity
  2101. (CBaseEntity)
  2102. m_nMaxGPULevel = 0x939
  2103. m_nMinGPULevel = 0x938
  2104. m_nMaxCPULevel = 0x937
  2105. m_nMinCPULevel = 0x936
  2106. m_flFadeScale = 0x2F4
  2107. m_fadeMaxDist = 0x2F0
  2108. m_fadeMinDist = 0x2EC
  2109. m_bIsAutoaimTarget = 0x60
  2110. m_bSpotted = 0x935
  2111. m_bAlternateSorting = 0x934
  2112. m_bAnimatedEveryTick = 0x933
  2113. m_bSimulatedEveryTick = 0x932
  2114. m_iTextureFrameIndex = 0x93A
  2115. m_Collision = 0x314
  2116. m_iName = 0x150
  2117. m_iParentAttachment = 0x2E4
  2118. m_hEffectEntity = 0x948
  2119. m_hOwnerEntity = 0x148
  2120. m_flShadowCastDistance = 0x398
  2121. m_flElasticity = 0x394
  2122. m_CollisionGroup = 0x46C
  2123. m_iPendingTeamNum = 0xF4
  2124. m_iTeamNum = 0xF0
  2125. m_clrRender = 0x70
  2126. m_nRenderFX = 0x256
  2127. m_nRenderMode = 0x257
  2128. m_fEffects = 0xEC
  2129. m_nModelIndex = 0x254
  2130. m_angRotation = 0x128
  2131. m_vecOrigin = 0x134
  2132. m_cellZ = 0x84
  2133. m_cellY = 0x80
  2134. m_cellX = 0x7C
  2135. m_cellbits = 0x74
  2136. m_flSimulationTime = 0x264
  2137.  
  2138. DT_AnimTimeMustBeFirst
  2139. (CAnimTimeMustBeFirst)
  2140. m_flAnimTime = 0x25C
  2141.  
  2142. DT_BaseDoor
  2143. (CBaseDoor)
  2144. m_flWaveHeight = 0x9B8
  2145.  
  2146. DT_BaseCombatCharacter
  2147. (CBaseCombatCharacter)
  2148. m_nRelativeDirectionOfLastInjury = 0x1280
  2149. m_flTimeOfLastInjury = 0x127C
  2150. m_hActiveWeapon = 0x1278
  2151. m_LastHitGroup = 0x10F4
  2152.  
  2153. DT_BCCNonLocalPlayerExclusive
  2154. (CBCCNonLocalPlayerExclusive)
  2155. m_hMyWeapons = 0x1178
  2156. m_hMyWeapons[0] = 0x1178
  2157.  
  2158. DT_BCCLocalPlayerExclusive
  2159. (CBCCLocalPlayerExclusive)
  2160. m_hMyWeapons = 0x1178
  2161. m_hMyWeapons[0] = 0x1178
  2162. m_flNextAttack = 0x10F0
  2163.  
  2164. DT_OverlayVars
  2165. (COverlayVars)
  2166.  
  2167. DT_BaseAnimatingOverlay
  2168. (CBaseAnimatingOverlay)
  2169.  
  2170. DT_Animationlayer
  2171. (CAnimationlayer)
  2172. m_nOrder = 0x14
  2173. m_flWeight = 0x20
  2174. m_flPrevCycle = 0x1C
  2175. m_flCycle = 0x28
  2176. m_nSequence = 0x18
  2177.  
  2178. DT_ServerAnimationData
  2179. (CServerAnimationData)
  2180. m_flCycle = 0x9C4
  2181.  
  2182. DT_BoneFollower
  2183. (CBoneFollower)
  2184. m_solidIndex = 0x98C
  2185. m_modelIndex = 0x988
  2186.  
  2187. DT_BaseAnimating
  2188. (CBaseAnimating)
  2189. m_bSuppressAnimSounds = 0xCD6
  2190. m_ScaleType = 0xAD4
  2191. m_flFrozen = 0xA80
  2192. m_hLightingOrigin = 0xCD0
  2193. m_nMuzzleFlashParity = 0x9F4
  2194. m_nResetEventsParity = 0x9D8
  2195. m_nNewSequenceParity = 0x9D4
  2196. m_bClientSideRagdoll = 0x275
  2197. m_bClientSideFrameReset = 0xA48
  2198. m_bClientSideAnimation = 0xC28
  2199. m_flEncodedController = 0x9E4
  2200. m_flEncodedController[0] = 0x9E4
  2201. m_flPlaybackRate = 0x9C8
  2202. m_flPoseParameter[0] = 0xB00
  2203. m_flModelScale = 0xAD0
  2204. m_nHitboxSet = 0x9A8
  2205. m_nBody = 0x9D0
  2206. m_nSkin = 0x9CC
  2207. m_vecForce = 0xA08
  2208. m_nForceBone = 0xA14
  2209. m_nSequence = 0xC48
  2210.  
  2211. DT_AI_BaseNPC
  2212. (CAI_BaseNPC)
  2213. m_flTimePingEffect = 0x1288
  2214. m_bImportanRagdoll = 0x12A0
  2215. m_bSpeedModActive = 0x129F
  2216. m_iSpeedModSpeed = 0x1298
  2217. m_iSpeedModRadius = 0x1294
  2218. m_iDeathFrame = 0x1290
  2219. m_iDeathPose = 0x128C
  2220. m_bFadeCorpse = 0x129E
  2221. m_bIsMoving = 0x129D
  2222. m_bPerformAvoidance = 0x129C
  2223. m_lifeState = 0x25B
  2224.  
  2225. DT_Beam
  2226. (CBeam)
  2227. m_vecOrigin = 0x134
  2228. m_nModelIndex = 0x254
  2229. m_vecEndPos = 0xA20
  2230. m_nClipStyle = 0xA1C
  2231. m_flFrame = 0xA18
  2232. m_nRenderMode = 0x257
  2233. m_nRenderFX = 0x256
  2234. m_clrRender = 0x70
  2235. m_flHDRColorScale = 0x98C
  2236. m_flFrameRate = 0x988
  2237. m_fSpeed = 0xA14
  2238. m_fStartFrame = 0xA10
  2239. m_fAmplitude = 0xA0C
  2240. m_fFadeLength = 0xA04
  2241. m_fEndWidth = 0xA00
  2242. m_fWidth = 0x9FC
  2243. m_fHaloScale = 0xA08
  2244. m_nHaloIndex = 0x9A0
  2245. m_nAttachIndex = 0x9D4
  2246. m_nAttachIndex[0] = 0x9D4
  2247. m_hAttachEntity = 0x9AC
  2248. m_hAttachEntity[0] = 0x9AC
  2249. m_nNumBeamEnts = 0x998
  2250. m_nBeamFlags = 0x9A8
  2251. m_nBeamType = 0x9A4
  2252.  
  2253. DT_BaseViewModel
  2254. (CBaseViewModel)
  2255. m_bShouldIgnoreOffsetAndAccuracy = 0xD18
  2256. m_nMuzzleFlashParity = 0x9F4
  2257. m_nResetEventsParity = 0x9D8
  2258. m_nNewSequenceParity = 0x9D4
  2259. m_hOwner = 0xD34
  2260. m_nAnimationParity = 0xD2C
  2261. m_fEffects = 0xEC
  2262. m_flPlaybackRate = 0x9C8
  2263. m_nViewModelIndex = 0xD28
  2264. m_nSequence = 0xC48
  2265. m_nBody = 0x9D0
  2266. m_nSkin = 0x9CC
  2267. m_hWeapon = 0xD30
  2268. m_nModelIndex = 0x254
  2269.  
  2270. DT_BaseParticleEntity
  2271. (CBaseParticleEntity)
  2272.  
  2273. DT_BaseGrenade
  2274. (CBaseGrenade)
  2275. m_fFlags = 0x100
  2276. m_vecVelocity = 0x110
  2277. m_hThrower = 0xD28
  2278. m_bIsLive = 0xD09
  2279. m_DmgRadius = 0xD0C
  2280. m_flDamage = 0xD20
  2281.  
  2282. DT_LocalWeaponData
  2283. (CLocalWeaponData)
  2284. m_iWeaponModule = 0x13B8
  2285. m_iWeaponOrigin = 0x142C
  2286. m_bFlipViewModel = 0x1428
  2287. m_nViewModelIndex = 0x13A4
  2288. m_iSecondaryAmmoType = 0x13C8
  2289. m_iPrimaryAmmoType = 0x13C4
  2290.  
  2291. DT_LocalActiveWeaponData
  2292. (CLocalActiveWeaponData)
  2293. m_flTimeWeaponIdle = 0x13D4
  2294. m_nNextThinkTick = 0xF8
  2295. m_flNextSecondaryAttack = 0x13AC
  2296. m_flNextPrimaryAttack = 0x13A8
  2297.  
  2298. DT_BaseCombatWeapon
  2299. (CBaseCombatWeapon)
  2300. m_iClip2 = 0x13D0
  2301. m_iClip1 = 0x13CC
  2302. m_hOwner = 0x13A0
  2303. m_iState = 0x13C0
  2304. m_iWorldModelIndex = 0x13B4
  2305. m_iViewModelIndex = 0x13B0
  2306.  
  2307. DT_BaseTempEntity
  2308. (CBaseTempEntity)
  2309.  
  2310. DT_ParticleProperty
  2311. (CParticleProperty)
  2312. m_customaccel_scale = 0x1C
  2313.  
  2314. DT_GameRulesProxy
  2315. (CGameRulesProxy)
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