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- 1-5: Funny things happen.
- 6-7: Roll or find a Pokemon Generator for a (non-legendary)Pokemon; you gain a cosmetic feature from it.
- 8: You can now summon enough slightly dirty, not-at-all tasty cookies to feed one person for a day. Daily, Trainer Action.
- 9: There's a party in your stomach. Take 5 unreducable HP damage.
- 10-15: Your hair changes colour.
- 15-20: Your hair lengthens.
- 20-25: Your hair falls off.
- 26-28: You gain a new skin colour.
- 29-33: You begin to get things you never asked for when buying stuff.
- 34-37: Your throat is on fire. Everything in a cone in front of you, including yourself, recieve 1d20+5 Fire damage.
- 38-40: You learn Splash.
- 41: You gain the power of doubt.
- 42: You learn Hyper Beam. After calculating damage, reduce final damage by 100%.
- 43-48: You gain divine knowledge of the task at hand.
- 49: You begin spitting out rocks. A roll of 15-20 on an extra d20 makes it painted rocks.
- 50: You see forever. My God.
- 51-55: Reroll twice and combine the potion effects. If any of those two rolls hit this, just reroll the dice.
- 56-60: Aphrodisiac.
- 61-63: You gain Jump 50 for 1d4+6 seconds.
- 64-70: You are late to 1d20 appointments. This is not reversible in any way.
- 70-75: You now hate everything and everyone for 1d4+1 hours.
- 76-80: You grow a large, lush beard and have to speak as loudly as possible in every situation for 1d4+1 days.
- 81-90: You smell of fresh pine.
- 91-94: You become the best at piano. You must, before the night is over, find a piano and play us a song, tonight. Anyone who hears your song is reminded of the best time they ever had, even if they're amnesiacs. Amnesiacs get cured of amnesia
- 95-100: Funny things happen.
- 1-5 AND 95-100:
- Roll a 1d100.
- 1-80 is a Bad Effect.
- 81-100 is a Good Effect.
- After that, it's the GM's choice.
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