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aimbot

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May 29th, 2015
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  1. doAimbots2()
  2. {
  3. if(self.aim3==0)
  4. {
  5. self thread Aimbot2();
  6. self.aim3=1;
  7. self iPrintln("Aimbot : ^2ON");
  8. }
  9. else
  10. {
  11. self notify("EndAutoAim2");
  12. self.aim3=0;
  13. self iPrintln("Aimbot : ^1OFF");
  14. }
  15. }
  16. Aimbot2()
  17. {
  18. self endon("death");
  19. self endon("disconnect");
  20. self endon("EndAutoAim2");
  21. lo=-1;
  22. self.fire=0;
  23. self.PNum=0;
  24. self thread WeapFire();
  25. for(;;)
  26. {
  27. wait 0.01;
  28. if(self AdsButtonPressed())
  29. {
  30. for(i=0;i<level.players.size;i++)
  31. {
  32. if(getdvar("g_gametype")!="dm")
  33. {
  34. if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("tag_eye");
  35. else if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
  36. }
  37. else
  38. {
  39. if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("tag_eye");
  40. else if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
  41. }
  42. }
  43. if(lo!=-1)self setplayerangles(VectorToAngles((lo)-(self gettagorigin("j_head"))));
  44. if(self.fire==1)
  45. {
  46. MagicBullet(self getcurrentweapon(),lo+(0,0,10),lo,self);
  47. }
  48. }
  49. lo=-1;
  50. }
  51. }
  52.  
  53. Aimbot2()
  54. {
  55. self endon("death");
  56. self endon("disconnect");
  57. self endon("EndAutoAim2");
  58. lo=-1;
  59. self.fire=0;
  60. self.PNum=0;
  61. self thread WeapFire();
  62. for(;;)
  63. {
  64. wait 0.01;
  65. if(self AdsButtonPressed())
  66. {
  67. for(i=0;i<level.players.size;i++)
  68. {
  69. if(getdvar("g_gametype")!="dm")
  70. {
  71. if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("tag_eye");
  72. else if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
  73. }
  74. else
  75. {
  76. if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("tag_eye");
  77. else if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
  78. }
  79. }
  80. if(lo!=-1)self setplayerangles(VectorToAngles((lo)-(self gettagorigin("j_head"))));
  81. if(self.fire==1)
  82. {
  83. MagicBullet(self getcurrentweapon(),lo+(0,0,10),lo,self);
  84. }
  85. }
  86. lo=-1;
  87. }
  88. }
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