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- alias_heal sp 28
- allowedMaps
- allowedMaps_reaction 1
- attackAuto 2
- attackAuto_party 1
- attackAuto_onlyWhenSafe 0
- attackAuto_followTarget 1
- attackAuto_inLockOnly 1
- attackDistance 1
- attackDistanceAuto 1
- attackMaxDistance 1
- attackMaxRouteDistance 100
- attackMaxRouteTime 4
- attackMinPlayerDistance 4
- attackMinPortalDistance 4
- attackUseWeapon 1
- attackNoGiveup 0
- attackCanSnipe 1
- attackCheckLOS 1
- attackLooters 1
- attackChangeTarget 1
- aggressiveAntiKS 0
- autoMoveOnDeath 0
- autoMoveOnDeath_x
- autoMoveOnDeath_y
- autoMoveOnDeath_map
- attackEquip_topHead
- attackEquip_midHead
- attackEquip_lowHead
- attackEquip_leftHand
- attackEquip_rightHand
- attackEquip_leftAccessory
- attackEquip_rightAccessory
- attackEquip_robe
- attackEquip_armor
- attackEquip_shoes
- attackEquip_arrow
- #You need the breakTime plugin: http://wiki.openkore.com/index.php?title=BreakTime
- autoBreakTime {
- startTime
- stopTime
- }
- autoConfChange {
- minTime
- varTime
- lvl
- joblvl
- }
- autoMakeArrows 0
- autoRestart 0
- autoRestartMin 10800
- autoRestartSeed 3600
- autoRestartSleep 1
- autoSleepMin 900
- autoSleepSeed 900
- autoResponse 0
- autoSpell
- avoidGM_near 0
- avoidGM_near_inTown 0
- avoidGM_talk 0
- avoidGM_reconnect 1800
- avoidGM_ignoreList
- avoidList 1
- avoidList_inLockOnly 0
- avoidList_reconnect 1800
- cachePlayerNames 1
- cachePlayerNames_duration 900
- cachePlayerNames_maxSize 100
- clientSight 20
- dcOnDeath 0
- dcOnDualLogin 0
- dcOnDisconnect 0
- dcOnEmptyArrow 0
- dcOnMaxReconnections 0
- dcOnMute 0
- dcOnPM 0
- dcOnZeny 0
- dcOnStorageFull 1
- dcOnPlayer 0
- follow 0
- followTarget
- followEmotion 1
- followEmotion_distance 4
- followFaceDirection 0
- followDistanceMax 6
- followDistanceMin 3
- followLostStep 12
- followSitAuto 0
- followBot 0
- #gather your items
- itemsTakeAuto 1
- itemsTakeAuto_party 0
- #Gather others items
- itemsGatherAuto 0
- itemsMaxWeight 89
- itemsMaxWeight_sellOrStore 48
- itemsMaxNum_sellOrStore 99
- cartMaxWeight 7900
- itemsTakeAuto_new 0
- lockMap
- lockMap_x
- lockMap_y
- lockMap_randX
- lockMap_randY
- route_escape_reachedNoPortal 1
- route_escape_randomWalk 1
- route_escape_shout
- route_avoidWalls 1
- route_randomWalk 1
- route_randomWalk_inTown 0
- route_randomWalk_maxRouteTime 75
- route_maxWarpFee
- route_maxNpcTries 5
- route_teleport 0
- route_teleport_minDistance 150
- route_teleport_maxTries 8
- route_teleport_notInMaps
- route_step 15
- runFromTarget 0
- runFromTarget_dist 4
- saveMap payon
- saveMap_warpToBuyOrSell 1
- saveMap_warpChatCommand
- shopAuto_open 0
- shop_random 0
- sitAuto_hp_lower
- sitAuto_hp_upper
- sitAuto_sp_lower
- sitAuto_sp_upper
- sitAuto_follow 0
- sitAuto_over_50 0
- sitAuto_idle 1
- sitAuto_look
- sitAuto_look_from_wall 1
- statsAddAuto 0
- statsAddAuto_list
- statsAddAuto_dontUseBonus 0
- statsAdd_over_99 0
- skillsAddAuto 0
- skillsAddAuto_list
- tankMode 0
- tankModeTarget
- teleportAuto_hp < 10%
- teleportAuto_sp 0
- teleportAuto_idle 0
- teleportAuto_portal 0
- teleportAuto_search 0
- teleportAuto_minAggressives 4
- teleportAuto_minAggressivesInLock 0
- teleportAuto_onlyWhenSafe 0
- teleportAuto_maxDmg 500
- teleportAuto_maxDmgInLock 0
- teleportAuto_deadly 1
- teleportAuto_useSkill 3
- teleportAuto_useChatCommand
- teleportAuto_allPlayers 0
- teleportAuto_notPlayers
- teleportAuto_atkCount 0
- teleportAuto_atkMiss 10
- teleportAuto_unstuck 0
- teleportAuto_lostTarget 0
- teleportAuto_dropTarget 0
- teleportAuto_dropTargetKS 0
- teleportAuto_attackedWhenSitting 0
- teleportAuto_totalDmg 0
- teleportAuto_totalDmgInLock 0
- teleportAuto_equip_leftAccessory
- teleportAuto_equip_rightAccessory
- teleportAuto_lostHomunculus
- teleportAuto_useItemForRespawn
- dealAuto 1
- dealAuto_names
- partyAuto 1
- partyAutoShare 1
- guildAutoDeny 1
- verbose 1
- showDomain 0
- squelchDomains
- verboseDomains
- beepDomains
- beepDomains_notInTown
- logChat 0
- logPrivateChat 1
- logPartyChat 1
- logGuildChat 1
- logSystemChat 1
- logEmoticons
- logConsole 0
- logAppendUsername 1
- chatTitleOversize 0
- shopTitleOversize 0
- sleepTime 10000
- ignoreAll 0
- itemHistory 0
- autoTalkCont 1
- noAutoSkill 0
- portalCompile 1
- portalRecord 2
- missDamage 0
- tankersList
- repairAuto 0
- repairAuto_list
- status_mapProperty 0
- status_mapType 0
- removeActorWithDistance
- ######## Mercenary Support ########
- mercenary_attackAuto 2
- mercenary_attackAuto_party 1
- mercenary_attackAuto_notInTown 1
- mercenary_attackAuto_onlyWhenSafe 0
- mercenary_attackDistance 1.5
- mercenary_attackMaxDistance 2.5
- mercenary_attackMaxRouteTime 4
- mercenary_attackCanSnipe 0
- mercenary_attackCheckLOS 0
- mercenary_attackNoGiveup 0
- mercenary_attackChangeTarget 1
- mercenary_followDistanceMax 10
- mercenary_followDistanceMin 3
- mercenary_route_step 15
- mercenary_tankMode 0
- mercenary_tankModeTarget
- mercenary_teleportAuto_hp 10
- mercenary_teleportAuto_maxDmg 500
- mercenary_teleportAuto_maxDmgInLock 0
- mercenary_teleportAuto_deadly 1
- mercenary_teleportAuto_unstuck 0
- mercenary_teleportAuto_dropTarget 0
- mercenary_teleportAuto_dropTargetKS 0
- mercenary_teleportAuto_totalDmg 0
- mercenary_teleportAuto_totalDmgInLock 0
- ######## Homunculus Support ########
- homunculus_attackAuto 2
- homunculus_attackAuto_party 1
- homunculus_attackAuto_notInTown 1
- homunculus_attackAuto_onlyWhenSafe 0
- homunculus_attackDistance 1.5
- homunculus_attackMaxDistance 2.5
- homunculus_attackMaxRouteTime 4
- homunculus_attackCanSnipe 0
- homunculus_attackCheckLOS 0
- homunculus_attackNoGiveup 0
- homunculus_attackChangeTarget 1
- homunculus_followDistanceMax 10
- homunculus_followDistanceMin 3
- homunculus_route_step 15
- homunculus_tankMode 0
- homunculus_tankModeTarget
- homunculus_teleportAuto_hp 10
- homunculus_teleportAuto_maxDmg 500
- homunculus_teleportAuto_maxDmgInLock 0
- homunculus_teleportAuto_deadly 1
- homunculus_teleportAuto_unstuck 0
- homunculus_teleportAuto_dropTarget 0
- homunculus_teleportAuto_dropTargetKS 0
- homunculus_teleportAuto_totalDmg 0
- homunculus_teleportAuto_totalDmgInLock 0
- # intimacyMax / Min sets a threshhold of when not to feed your homunculus
- # If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
- homunculus_intimacyMax 999
- homunculus_intimacyMin 911
- # How long should we wait between feeding? default: random between 10 and 60 seconds
- homunculus_hungerTimeoutMax 60
- homunculus_hungerTimeoutMin 10
- # Turn on/off homunculus autofeeding
- homunculus_autoFeed 1
- # In Wich maps should we allow feeding? (leave empty for any map)
- homunculus_autoFeedAllowedMaps
- # Feed homunculus between MIN and MAX value (example: between 11 and 25)
- homunculus_hungerMin 11
- homunculus_hungerMax 24
- ######## Block options ########
- # You can copy & paste any block multiple times. So if you want to
- # configure two attack skills, just duplicate the attackSkillSlot block.
- attackSkillSlot {
- lvl 10
- dist 1.5
- maxCastTime 0
- minCastTime 0
- hp
- sp > 10
- homunculus_hp
- homunculus_sp
- homunculus_dead
- onAction
- whenStatusActive
- whenStatusInactive
- whenFollowing
- spirit
- aggressives
- previousDamage
- stopWhenHit 0
- inLockOnly 0
- notInTown 0
- timeout 0
- disabled 0
- monsters
- notMonsters
- maxAttempts 0
- maxUses 0
- target_whenStatusActive
- target_whenStatusInactive
- target_deltaHp
- inInventory
- isSelfSkill 0
- equip_topHead
- equip_midHead
- equip_lowHead
- equip_leftHand
- equip_rightHand
- equip_leftAccessory
- equip_rightAccessory
- equip_robe
- equip_armor
- equip_shoes
- equip_arrow
- manualAI 0
- }
- attackComboSlot {
- afterSkill
- waitBeforeUse
- dist 1.5
- isSelfSkill 1
- target_deltaHp
- }
- doCommand {
- hp
- sp
- homunculus_hp
- homunculus_sp
- homunculus_dead
- onAction
- whenStatusActive
- whenStatusInactive
- whenFollowing
- spirit
- aggressives
- monsters
- notMonsters
- stopWhenHit 0
- inLockOnly 0
- notWhileSitting 0
- notInTown 0
- timeout
- disabled 0
- inInventory
- inCart
- inMap
- manualAI 0
- }
- useSelf_skill {
- lvl 10
- maxCastTime 0
- minCastTime 0
- hp
- sp
- homunculus_hp
- homunculus_sp
- homunculus_dead
- onAction
- whenStatusActive
- whenStatusInactive
- whenFollowing
- spirit
- aggressives
- monsters
- notMonsters
- stopWhenHit 0
- inLockOnly 0
- notWhileSitting 0
- notInTown 0
- timeout 0
- disabled 0
- inInventory
- manualAI 0
- }
- partySkill {
- lvl 10
- dist 3
- maxCastTime 0
- minCastTime 0
- hp
- sp
- homunculus_hp
- homunculus_sp
- homunculus_dead
- onAction
- whenStatusActive
- whenStatusInactive
- whenFollowing
- spirit
- aggressives
- monsters
- notMonsters
- stopWhenHit 0
- inLockOnly 0
- notWhileSitting 0
- notInTown 0
- timeout 0
- disabled 0
- manualAI 0
- target
- target_hp
- target_isJob
- target_isNotJob
- target_whenStatusActive
- target_whenStatusInactive
- target_aggressives
- target_monsters
- target_timeout 0
- target_deltaHp
- target_dead 0
- inInventory
- isSelfSkill 0
- }
- autoSwitch_default_rightHand [VVS Fire Damascus]
- autoSwitch_default_leftHand Eden Dagger 3
- autoSwitch_default_arrow
- # NOTE: In the case of two handed weapons, or no Shield,
- # duplicate the weapon name for 'rightHand'
- # To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
- autoSwitch {
- rightHand
- leftHand
- arrow
- distance
- useWeapon
- }
- autoSwitch [Wooden Golem, Wootan Shooter, Wild Rose] {
- rightHand [VVS Fire Damascus]
- leftHand
- arrow
- distance
- useWeapon
- }
- autoSwitch [Choco, Stone Shooter, Wootan Fighter] {
- rightHand [VVS Wind Damascus]
- leftHand
- arrow
- distance
- useWeapon
- }
- equipAuto {
- topHead
- midHead
- lowHead
- leftHand
- rightHand
- leftAccessory
- rightAccessory
- robe
- armor
- shoes
- arrow
- monsters
- weight 0
- whileSitting 0
- hp
- sp
- homunculus_hp
- homunculus_sp
- homunculus_dead
- onAction
- whenStatusActive
- whenStatusInactive
- whenFollowing
- spirit
- aggressives
- stopWhenHit 0
- in
- Only 0
- notWhileSitting 0
- notInTown 0
- timeout 0
- disabled 0
- inInventory
- manualAI 0
- }
- useSelf_item {
- hp
- sp
- homunculus_hp
- homunculus_sp
- homunculus_dead
- onAction
- whenStatusActive
- whenStatusInactive
- whenFollowing
- spirit
- aggressives
- monsters
- notMonsters
- stopWhenHit 0
- inLockOnly 0
- notWhileSitting 0
- notInTown 0
- timeout 0
- disabled 0
- inInventory
- manualAI 0
- }
- #Novice Potion
- useSelf_item Red Potion {
- hp <70%
- sp
- homunculus_hp
- homunculus_sp
- homunculus_dead
- onAction
- whenStatusActive
- whenStatusInactive
- whenFollowing
- spirit
- aggressives
- monsters
- notMonsters
- stopWhenHit 0
- inLockOnly 0
- notWhileSitting 0
- notInTown 0
- timeout 0
- disabled 0
- inInventory
- manualAI 2
- }
- ######## Autostorage/autosell ########
- buyAuto {
- npc
- npc_steps
- standpoint
- distance 5
- price
- minAmount 2
- maxAmount 3
- }
- sellAuto 0
- sellAuto_npc
- sellAuto_npc_steps
- sellAuto_standpoint
- sellAuto_distance 5
- storageAuto 0
- storageAuto_npc
- storageAuto_distance 5
- storageAuto_npc_type 1
- storageAuto_npc_steps
- storageAuto_password
- storageAuto_keepOpen 0
- storageAuto_useChatCommand
- relogAfterStorage 1
- minStorageZeny 50
- npcTimeResponse
- getAuto {
- minAmount
- maxAmount
- passive
- }
- ######## Debugging options; only useful for developers ########
- debug 0
- debugPacket_unparsed 0
- debugPacket_received 0
- debugPacket_ro_sent 0
- debugPacket_sent 0
- debugPacket_exclude
- debugPacket_include
- debugPacket_include_dumpMethod
- debugDomains
- charBlockSize 112
- serverEncoding Western
- wx_npcTalk 1
- wx_captcha 1
- wx_map_route 1
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