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Chrispm84

Towny Config

Dec 8th, 2011
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  1. version:
  2. # This is the current version of Towny. Please do not edit.
  3. version: 0.77.1.7
  4. # This is for showing the changelog on updates. Please do not edit.
  5. last_run_version: 0.77.1.7
  6. # Minimum required version of CraftBukkit. Please do not edit.
  7. bukkit_version: '1321'
  8.  
  9. # The language file you wish to use
  10. language: english.yml
  11.  
  12. ############################################################
  13. # +------------------------------------------------------+ #
  14. # | Permission nodes | #
  15. # +------------------------------------------------------+ #
  16. ############################################################
  17.  
  18. # Possible permission nodes
  19. #
  20. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  21. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  22. # towny.town.new :User is able to create a town
  23. # towny.town.delete :User is able to delete their town
  24. # towny.town.claim : User is able to expand his town with /town claim
  25. # towny.town.plot : User is able to use the /plot commands
  26. # towny.town.resident : User is able to join towns upon invite.
  27. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  28. # towny.town.toggle.pvp
  29. # towny.town.toggle.public
  30. # towny.town.toggle.explosions
  31. # towny.town.toggle.fire
  32. # towny.town.toggle.mobs
  33. # towny.nation.new :User is able to create a nation
  34. # towny.nation.delete :User is able to delete their nation
  35. # towny.wild.*: User is able to build/destroy in wild regardless.
  36. # towny.wild.build
  37. # towny.wild.destroy
  38. # towny.wild.switch
  39. # towny.wild.item_use
  40. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  41. # towny.town.spawn.*: Grants all Spawn travel nodes
  42. # towny.town.spawn.town : Ability to spawn to your own town.
  43. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  44. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  45. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  46. #
  47. # these will be moved to permissions nodes at a later date
  48. permissions:
  49. town_creation_admin_only: 'true'
  50. nation_creation_admin_only: 'true'
  51.  
  52. ############################################################
  53. # +------------------------------------------------------+ #
  54. # | Town and Nation levels | #
  55. # +------------------------------------------------------+ #
  56. ############################################################
  57.  
  58. levels:
  59.  
  60. # default Town levels.
  61. town_level:
  62. - upkeepModifier: 1.0
  63. namePostfix: ' Ruins'
  64. mayorPrefix: 'Spirit '
  65. mayorPostfix: ''
  66. townBlockLimit: 1
  67. namePrefix: ''
  68. numResidents: 0
  69. - upkeepModifier: 1.0
  70. namePostfix: ' (Settlement)'
  71. mayorPrefix: 'Hermit '
  72. mayorPostfix: ''
  73. townBlockLimit: 16
  74. namePrefix: ''
  75. numResidents: 1
  76. - upkeepModifier: 1.0
  77. namePostfix: ' (Hamlet)'
  78. mayorPrefix: 'Chief '
  79. mayorPostfix: ''
  80. townBlockLimit: 32
  81. namePrefix: ''
  82. numResidents: 2
  83. - upkeepModifier: 1.0
  84. namePostfix: ' (Village)'
  85. mayorPrefix: 'Baron Von '
  86. mayorPostfix: ''
  87. townBlockLimit: 96
  88. namePrefix: ''
  89. numResidents: 6
  90. - upkeepModifier: 1.0
  91. namePostfix: ' (Town)'
  92. mayorPrefix: 'Viscount '
  93. mayorPostfix: ''
  94. townBlockLimit: 160
  95. namePrefix: ''
  96. numResidents: 10
  97. - upkeepModifier: 1.0
  98. namePostfix: ' (Large Town)'
  99. mayorPrefix: 'Count Von '
  100. mayorPostfix: ''
  101. townBlockLimit: 224
  102. namePrefix: ''
  103. numResidents: 14
  104. - upkeepModifier: 1.0
  105. namePostfix: ' (City)'
  106. mayorPrefix: 'Earl '
  107. mayorPostfix: ''
  108. townBlockLimit: 320
  109. namePrefix: ''
  110. numResidents: 20
  111. - upkeepModifier: 1.0
  112. namePostfix: ' (Large City)'
  113. mayorPrefix: 'Duke '
  114. mayorPostfix: ''
  115. townBlockLimit: 384
  116. namePrefix: ''
  117. numResidents: 24
  118. - upkeepModifier: 1.0
  119. namePostfix: ' (Metropolis)'
  120. mayorPrefix: 'Lord '
  121. mayorPostfix: ''
  122. townBlockLimit: 448
  123. namePrefix: ''
  124. numResidents: 28
  125.  
  126. # default Nation levels.
  127. nation_level:
  128. - capitalPostfix: ''
  129. upkeepModifier: 1.0
  130. namePostfix: ' (Nation)'
  131. kingPrefix: 'Leader '
  132. namePrefix: 'Land of '
  133. numResidents: 0
  134. capitalPrefix: ''
  135. kingPostfix: ''
  136. - capitalPostfix: ''
  137. upkeepModifier: 1.0
  138. namePostfix: ' (Nation)'
  139. kingPrefix: 'Count '
  140. namePrefix: 'Federation of '
  141. numResidents: 10
  142. capitalPrefix: ''
  143. kingPostfix: ''
  144. - capitalPostfix: ''
  145. upkeepModifier: 1.0
  146. namePostfix: ' (Nation)'
  147. kingPrefix: 'Duke '
  148. namePrefix: 'Dominion of '
  149. numResidents: 20
  150. capitalPrefix: ''
  151. kingPostfix: ''
  152. - capitalPostfix: ''
  153. upkeepModifier: 1.0
  154. namePostfix: ' (Nation)'
  155. kingPrefix: 'King '
  156. namePrefix: 'Kingdom of '
  157. numResidents: 30
  158. capitalPrefix: ''
  159. kingPostfix: ''
  160. - capitalPostfix: ''
  161. upkeepModifier: 1.0
  162. namePostfix: ' Empire'
  163. kingPrefix: 'Emperor '
  164. namePrefix: 'The '
  165. numResidents: 40
  166. capitalPrefix: ''
  167. kingPostfix: ''
  168. - capitalPostfix: ''
  169. upkeepModifier: 1.0
  170. namePostfix: ' Realm'
  171. kingPrefix: 'God Emperor '
  172. namePrefix: 'The '
  173. numResidents: 60
  174. capitalPrefix: ''
  175. kingPostfix: ''
  176.  
  177. ############################################################
  178. # +------------------------------------------------------+ #
  179. # | Town Claim/new defaults | #
  180. # +------------------------------------------------------+ #
  181. ############################################################
  182.  
  183. town:
  184. # Limits the maximum amount of bonus blocks a town can buy.
  185. max_purchased_blocks: '0'
  186. # maximum number of plots any single resident can own
  187. max_plots_per_resident: '100'
  188. # Maximum number of towns allowed on the server.
  189. town_limit: '1000'
  190.  
  191. # Minimum number of plots any towns home plot must be from the next town.
  192. # This will prevent someone founding a town right on your doorstep
  193. min_distance_from_town_homeblock: '10'
  194.  
  195. # Maximum distance between homblocks.
  196. # This will force players to build close together.
  197. max_distance_between_homeblocks: '0'
  198.  
  199. # The maximum townblocks available to a town is (numResidents * ratio).
  200. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  201. town_block_ratio: '20'
  202. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  203. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  204. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  205. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  206. town_block_size: '16'
  207.  
  208.  
  209. ############################################################
  210. # +------------------------------------------------------+ #
  211. # | Default new world settings | #
  212. # +------------------------------------------------------+ #
  213. ############################################################
  214.  
  215. # These flags are only used at the initial setp of a new world.
  216.  
  217. # Once Towny is running each world can be altered from within game
  218. # using '/townyworld toggle'
  219.  
  220. new_world_settings:
  221. # force_pvp_on is a global flag and overrides any towns flag setting
  222. force_pvp_on: 'false'
  223. # Disable players trampling crops
  224. disable_player_crop_trampling: 'true'
  225. # Disable creatures trampling crops
  226. disable_creature_crop_trampling: 'true'
  227. # world_monsters_on is a global flag setting per world.
  228. world_monsters_on: 'true'
  229. # force_explosions_on is a global flag and overrides any towns flag setting
  230. force_explosions_on: 'false'
  231. # force_town_monsters_on is a global flag and overrides any towns flag setting
  232. force_town_monsters_on: 'false'
  233. # force_fire_on is a global flag and overrides any towns flag setting
  234. force_fire_on: 'false'
  235.  
  236. # World management settings to deal with un/claiming plots
  237. plot_management:
  238.  
  239. block_delete:
  240. enabled: 'false'
  241. # These items will be deleted upon a plot being unclaimed
  242. unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
  243.  
  244. mayor_plotblock_delete:
  245. enabled: 'false'
  246. # These items will be deleted upon a mayor using /plot clear
  247. # To disable deleting replace the current entries with NONE.
  248. mayor_plot_delete: WALL_SIGN,SIGN_POST
  249.  
  250. revert_on_unclaim:
  251. # *** WARNING***
  252. # If this is enabled any town plots which become unclaimed will
  253. # slowly be reverted to a snapshot taken before the plot was claimed.
  254. #
  255. # Regeneration will only work if the plot was
  256. # claimed under version 0.76.2, or
  257. # later with this feature enabled
  258. #
  259. # If you allow players to break/build in the wild the snapshot will
  260. # include any changes made before the plot was claimed.
  261. enabled: 'false'
  262. speed: 1s
  263. # These block types will NOT be regenerated
  264. block_ignore: 14,21,22,41,42,48,50,52,56,57,63,68,89
  265.  
  266. wild_revert_on_mob_explosion:
  267. # Enabling this will slowly regenerate holes created in the
  268. # wilderness by monsters exploding.
  269. enabled: 'false'
  270. delay: 5s
  271.  
  272.  
  273. ############################################################
  274. # +------------------------------------------------------+ #
  275. # | Global town settings | #
  276. # +------------------------------------------------------+ #
  277. ############################################################
  278.  
  279. global_town_settings:
  280. # can residents/Allies harm other residents when in a town with pvp enabled?
  281. friendly_fire: 'true'
  282. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  283. health_regen:
  284. speed: 3s
  285. enable: 'false'
  286. # Allow towns to claim outposts (a townblock not connected to town).
  287. allow_outposts: 'true'
  288. # Allow the use of /town spawn
  289. allow_town_spawn: 'true'
  290. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  291. allow_town_spawn_travel: 'true'
  292. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  293. allow_town_spawn_travel_nation: 'true'
  294. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  295. allow_town_spawn_travel_ally: 'true'
  296. # If non zero it delays any spawn request by x seconds.
  297. teleport_warmup_time: '0'
  298. # Respawn the player at his town spawn point when he/she dies
  299. town_respawn: 'false'
  300. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  301. # Allowed options: unclaimed,enemy,neutral
  302. prevent_town_spawn_in: enemy
  303. # Enables the [~Home] message.
  304. # If false it will make it harder for enemies to find the home block during a war
  305. show_town_notifications: 'true'
  306.  
  307.  
  308. ############################################################
  309. # +------------------------------------------------------+ #
  310. # | Plugin interfacing | #
  311. # +------------------------------------------------------+ #
  312. ############################################################
  313.  
  314. plugin:
  315.  
  316. database:
  317. database_load: flatfile
  318. database_save: flatfile
  319. daily_backups: 'true'
  320. backups_are_deteleted_after: 7d
  321. flatfile_backup: zip
  322.  
  323. interfacing:
  324.  
  325. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  326. using_essentials: 'false'
  327.  
  328. # This will attempt to use Register (if present)
  329. # Then it will attempt to access iConomy 5.01 directly
  330. # Enable if you have either iConomy 5.01, or Register.jar to
  331. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  332. # https://github.com/iConomy/Register/tree/master/dist
  333. using_economy: 'true'
  334.  
  335. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  336. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  337. using_questioner:
  338. enable: 'true'
  339. # The command to accept invitations.
  340. accept: accept
  341. # The command to refuse invitations.
  342. deny: deny
  343.  
  344. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  345. # False to disable permission checks and rely on Towny settings.
  346. using_permissions: 'true'
  347.  
  348. day_timer:
  349. # The number of hours in each "day".
  350. # You can configure for 10 hour days. Default is 24 hours.
  351. day_interval: 1d
  352. # The time each "day", when taxes will be collected.
  353. # MUST be less than day_interval. Default is 12h (midday).
  354. new_day_time: 12h
  355.  
  356. # Lots of messages to tell you what's going on in the server with time taken for events.
  357. debug_mode: 'false'
  358.  
  359. # Spams the player named in dev_name with all messages related to towny.
  360. dev_mode:
  361. enable: 'false'
  362. dev_name: ElgarL
  363.  
  364. # Record all messages to the towny.log
  365. logging: 'true'
  366. # If true this will cause the log to be wiped at every startup.
  367. reset_log_on_boot: 'true'
  368.  
  369.  
  370. ############################################################
  371. # +------------------------------------------------------+ #
  372. # | Filters colour and chat | #
  373. # +------------------------------------------------------+ #
  374. ############################################################
  375.  
  376. filters_colour_chat:
  377. # This is the name given to any NPC assigned mayor.
  378. npc_prefix: NPC
  379. # Regex fields used in validating inputs.
  380. regex:
  381. name_filter_regex: '[ /]'
  382. name_check_regex: ^[a-zA-Z0-9._-]*$
  383. name_remove_regex: '[^a-zA-Z0-9._-]'
  384.  
  385. # The format below will specify the changes made to the player name when chatting.
  386. # These keys can be used in other plugins that modify the chat format like iChat.
  387.  
  388. # {worldname} - Displays the world the player is currently in.
  389. # {town} - Displays town name if a member of a town.
  390. # {townformatted} - Displays town name (if a member of a town) using tag_format.town.
  391. # {towntag} - Displays the formated town tag (if a member of a town) using modify_chat.tag_format.town.
  392. # {towntagoverride} - Displays the formated town tag (if a member of a town and present) or falls back to the full name (using modify_chat.tag_format.town).
  393.  
  394. # {nation} - Displays nation name if a member of a nation.
  395. # {nationformatted} - Displays nation name (if a member of a nation) using tag_format.town.
  396. # {nationtag} - Displays the formated nation tag (if a member of a nation) using modify_chat.tag_format.nation.
  397. # {nationtagoverride} - Displays the formated nation tag (if a member of a nation and present) or falls back to the full name (using modify_chat.tag_format.nation).
  398.  
  399. # {townytag} - Displays the formated town/nation tag as specified in modify_chat.tag_format.both.
  400. # {townyformatted} - Displays the formated full town/nation names as specified in modify_chat.tag_format.both.
  401. # {townytagoverride} - Displays the formated town/nation tag (if present) or falls back to the full names (using modify_chat.tag_format.both).
  402.  
  403. # {title} - Towny resident Title
  404. # {surname} - Towny resident surname
  405. # {townynameprefix} - Towny name prefix taken from the townLevel/nationLevels
  406. # {townynamepostfix} - Towny name postfix taken from the townLevel/nationLevels.
  407. # {townyprefix} - Towny resident title, or townynameprefix if no title exists
  408. # {townypostfix} - Towny resident surname, or townynamepostfix if no surname exists
  409.  
  410. # {townycolor} - Towny name colour for king/mayor/resident
  411. # {group} - Players group name pulled from your permissions plugin
  412. # {permprefix} - Permission group prefix
  413. # {permsuffix} - Permission group suffix.
  414.  
  415. # The following keys are for use in modify_chat.format for if you don't have/want to use another
  416. # plugin that changes the chat.
  417.  
  418. # {playername} - Default player name.
  419. # {modplayername} - Modified player name (use if Towny is over writing some other plugins changes).
  420. # {msg} - The message sent.
  421.  
  422. # NOTICE: The config will automatically wrap really long strings. The long formats will be displayed ignoring
  423. # the line break. This will hopefully be fixed soon.
  424. modify_chat:
  425. # This is used for when you don't have another plugin to format chat.
  426. # It will cause Towny to overwrite any other plugins alterations to the format.
  427. enable: 'false'
  428. # This is the format for when you are not using another plugin to set the format and modify_chat.format is true.
  429. # You can use text colouring shown in filters.colour as well.
  430. chat_format: '{worldname}{townytagoverride}{townycolor}{permprefix}{group} {townyprefix}{modplayername}{townypostfix}{permsuffix}&f:
  431. {msg}'
  432.  
  433. tag_format:
  434. world: '&f[&f%s&f] '
  435. town: '&f[&3%s&f] '
  436. nation: '&f[&e%s&f] '
  437. # First %s is the nation tag, second is the town tag.
  438. both: '&f[&6%s&f|&3%s&f] '
  439.  
  440. channel_format:
  441. town: '{channelTag} {townycolor}{permprefix}{townyprefix}{playername}{townypostfix}{permsuffix}&f:{msgcolour}
  442. {msg}'
  443. nation: '{channelTag}{towntagoverride}{townycolor}{permprefix}{townyprefix}{playername}{townypostfix}{permsuffix}&f:{msgcolour}
  444. {msg}'
  445. default: '{channelTag} {permprefix}{playername}{permsuffix}&f:{msgcolour} {msg}'
  446.  
  447. # Channels are in the format: command, channel-tag, chat-colour, permission-node (to use channel).
  448. # Do ***NOT*** alter the commands for /tc and /nc.
  449. channels:
  450. - /g,,,towny.chat.global
  451. - /tc,&f[&3TC&f],&b,towny.chat.town
  452. - /nc,&f[&6NC&f],&e,towny.chat.nation
  453. - /a,&f[&4ADMIN&f],&c,towny.chat.admin
  454. - /m,&f[&9MOD&f],&5,towny.chat.mod
  455.  
  456. # Maximum length of titles and surnames.
  457. max_title_length: '10'
  458.  
  459. # Text colouring
  460. # --------------
  461. # Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4
  462. # Purple = &5, Gold = &6, LightGray = &7, Gray = &8
  463. # DarkPurple = &9, LightGreen = &a, LightBlue = &b
  464. # Rose = &c, LightPurple = &d, Yellow = &e, White = &f
  465.  
  466. # Chat colours
  467. colour:
  468. king: '&6'
  469. mayor: '&b'
  470. resident: '&f'
  471.  
  472.  
  473. ############################################################
  474. # +------------------------------------------------------+ #
  475. # | block/item/mob protection | #
  476. # +------------------------------------------------------+ #
  477. ############################################################
  478.  
  479. protection:
  480.  
  481. # Items that can be blocked within towns via town/plot flags
  482. # 259 - flint and steel
  483. # 325 - bucket
  484. # 326 - water bucket
  485. # 327 - lava bucket
  486. # 351 - bone/bonemeal
  487. item_use_ids: 259,325,326,327,351
  488.  
  489. # Items which can be blocked or enabled via town/plot flags
  490. # 25 - noteblock
  491. # 54 - chest
  492. # 61 - furnace
  493. # 62 - lit furnace
  494. # 64 - wooden door
  495. # 69 - lever
  496. # 70 - stone pressure plate
  497. # 71 - iron door
  498. # 72 - wooden pressure plate
  499. # 77 - stone button
  500. # 96 - trap door
  501. # 84 - jukebox
  502. # 93/94 - redstone repeater
  503. switch_ids: 23,25,54,61,62,64,69,70,71,72,77,96,84,93,94,107
  504.  
  505. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  506. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  507. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  508.  
  509. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  510. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  511.  
  512. # Globally remove living entities in all worlds that have their flag set.
  513. world_mob_removal_entities: WaterMob,Flying,Slime
  514.  
  515. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  516. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  517. # NEVER set below 1.
  518. mob_removal_speed: 5s
  519.  
  520. # Prevent fly and double block jump cheats.
  521. cheat_protection: 'false'
  522.  
  523. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  524. regen_delay: 0s
  525.  
  526.  
  527. ############################################################
  528. # +------------------------------------------------------+ #
  529. # | Wilderness settings | #
  530. # +------------------------------------------------------+ #
  531. ############################################################
  532.  
  533. unclaimed:
  534. unclaimed_zone_build: 'false'
  535. unclaimed_zone_destroy: 'false'
  536. unclaimed_zone_item_use: 'false'
  537. unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
  538. unclaimed_zone_switch: 'false'
  539. unclaimed_zone_enderman_protect: 'false'
  540.  
  541.  
  542. ############################################################
  543. # +------------------------------------------------------+ #
  544. # | Town Notifications | #
  545. # +------------------------------------------------------+ #
  546. ############################################################
  547.  
  548. # This is the format for the notifications sent as players move between plots.
  549. # Empty a particular format for it to be ignored.
  550.  
  551. # Example:
  552. # [notification.format]
  553. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  554. # ... [notification.plot.format]
  555. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  556. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  557.  
  558. notification:
  559. format: '&6 ~ %s'
  560. splitter: '&7 - '
  561. area_wilderness: '&2%s'
  562. area_town: '&6%s'
  563. owner: '&a%s'
  564. no_owner: '&a%s'
  565. plot:
  566. splitter: ' '
  567. format: '%s'
  568. homeblock: '&b[Home]'
  569. forsale: '&e[For Sale: %s]'
  570. type: '&6[%s]'
  571.  
  572.  
  573. ############################################################
  574. # +------------------------------------------------------+ #
  575. # | Default Town/Plot flags | #
  576. # +------------------------------------------------------+ #
  577. ############################################################
  578.  
  579.  
  580. default_perm_flags:
  581.  
  582. # Default permission flags for residents plots within a town
  583. #
  584. # Can allies/friends/outsiders perform certain actions in the town
  585. #
  586. # build - place blocks and other items
  587. # destroy - break blocks and other items
  588. # itemuse - use items such as furnaces (as defined in item_use_ids)
  589. # switch - trigger or activate switches (as defined in switch_ids)
  590. resident:
  591. friend:
  592. build: 'true'
  593. destroy: 'true'
  594. item_use: 'true'
  595. switch: 'true'
  596. ally:
  597. build: 'false'
  598. destroy: 'false'
  599. item_use: 'false'
  600. switch: 'false'
  601. outsider:
  602. build: 'false'
  603. destroy: 'false'
  604. item_use: 'false'
  605. switch: 'false'
  606.  
  607. # Default permission flags for towns
  608. # These are copied into the town data file at creation
  609. #
  610. # Can allies/outsiders/residents perform certain actions in the town
  611. #
  612. # build - place blocks and other items
  613. # destroy - break blocks and other items
  614. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  615. # switch - trigger or activate switches (as defined in switch_ids)
  616. town:
  617. resident:
  618. build: 'true'
  619. destroy: 'true'
  620. item_use: 'true'
  621. switch: 'true'
  622. ally:
  623. build: 'false'
  624. destroy: 'false'
  625. item_use: 'false'
  626. switch: 'false'
  627. outsider:
  628. build: 'false'
  629. destroy: 'false'
  630. item_use: 'false'
  631. switch: 'false'
  632.  
  633.  
  634. ############################################################
  635. # +------------------------------------------------------+ #
  636. # | Resident settings | #
  637. # +------------------------------------------------------+ #
  638. ############################################################
  639.  
  640. resident_settings:
  641. # player is flagged as inactive after 1 hour (default)
  642. inactive_after_time: 1h
  643. # if enabled old residents will be kicked and deleted from a town
  644. # after Two months (default) of not logging in
  645. delete_old_residents:
  646. enable: 'false'
  647. deleted_after_time: 60d
  648. delete_economy_account: 'true'
  649. # The name of the town a resident will automatically join when he first registers.
  650. default_town_name: ''
  651.  
  652.  
  653. ############################################################
  654. # +------------------------------------------------------+ #
  655. # | Economy settings | #
  656. # +------------------------------------------------------+ #
  657. ############################################################
  658.  
  659. economy:
  660.  
  661. spawn_travel:
  662. # Cost to use /town spawn
  663. price_town_spawn_travel: '0.0'
  664. # Cost to use '/town spawn [town]' to another town in your nation.
  665. price_town_nation_spawn_travel: '0.0'
  666. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  667. price_town_ally_spawn_travel: '0.0'
  668. # Cost to use /town spawn [town]
  669. # This is paid to the town you goto.
  670. price_town_public_spawn_travel: '0.0'
  671.  
  672. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  673. price_nation_neutrality: '100.0'
  674.  
  675. new_expand:
  676. # How much it costs to start a nation.
  677. price_new_nation: '500000.0'
  678. # How much it costs to start a town.
  679. price_new_town: '250000.0'
  680. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  681. price_outpost: '25000.0'
  682. # The price for a town to expand one townblock.
  683. price_claim_townblock: '0.0'
  684. # How much it costs a player to buy extra blocks.
  685. price_purchased_bonus_townblock: '10000.0'
  686.  
  687. price_death: '0.0'
  688.  
  689. price_death_wartime: '200.0'
  690.  
  691. banks:
  692. # Maximum amount of money allowed in town bank
  693. # Use 0 for no limit
  694. town_bank_cap: '0.0'
  695. # Set to true to allow withdrawls from town banks
  696. town_allow_withdrawls: 'true'
  697. # Maximum amount of money allowed in nation bank
  698. # Use 0 for no limit
  699. nation_bank_cap: '0.0'
  700. # Set to true to allow withdrawls from nation banks
  701. nation_allow_withdrawls: 'true'
  702.  
  703. daily_taxes:
  704. # Enables taxes to be collected daily by town/nation
  705. # If a town can't pay it's tax then it is kicked from the nation.
  706. # if a resident can't pay his plot tax he loses his plot.
  707. # if a resident can't pay his town tax then he is kicked from the town.
  708. # if a town or nation fails to pay it's upkeep it is deleted.
  709. enabled: 'false'
  710. # Maximum tax amount allowed when using flat taxes
  711. max_tax_amount: '1000.0'
  712. # maximum tax percentage allowed when taxing by percentages
  713. max_tax_percent: '25'
  714. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  715. # all of it's member town are kicked and the Nation is removed.
  716. price_nation_upkeep: '100.0'
  717. # The server's daily charge on each town. If a town fails to pay this upkeep
  718. # all of it's residents are kicked and the town is removed.
  719. price_town_upkeep: '10.0'
  720. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  721. # calculated by (number of claimed plots X price_town_upkeep).
  722. town_plotbased_upkeep: 'false'
  723.  
  724.  
  725. ############################################################
  726. # +------------------------------------------------------+ #
  727. # | War settings | #
  728. # +------------------------------------------------------+ #
  729. ############################################################
  730.  
  731. war:
  732. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  733. nation_can_be_neutral: 'true'
  734.  
  735.  
  736. ############################################################
  737. # +------------------------------------------------------+ #
  738. # | War Event settings | #
  739. # +------------------------------------------------------+ #
  740. ############################################################
  741.  
  742. event:
  743. remove_on_monarch_death: 'false'
  744. warning_delay: '30'
  745. town_block_hp: '60'
  746. home_block_hp: '120'
  747. base_spoils: '100'
  748. points_townblock: '1'
  749. points_town: '10'
  750. points_nation: '100'
  751. points_kill: '1'
  752. min_height: '60'
  753. wartime_town_block_loss_price: '100'
  754. ############################################################
  755. # +------------------------------------------------------+ #
  756. # | Warring Nation Enemies settings | #
  757. # +------------------------------------------------------+ #
  758. ############################################################
  759.  
  760. enemy:
  761. #If false, players won't be able to place war flags, effectively disabling warzones.
  762. allow_attacks: 'false'
  763. #This many people must be online in target town in order to place a war flag in their domain.
  764. min_players_online_in_town: '2'
  765. #This many people must be online in target nation in order to place a war flag in their domain.
  766. min_players_online_in_nation: '3'
  767. max_active_flags_per_player: '1'
  768. flag:
  769. waiting_time: 1m
  770. #This is the block a player must place to trigger the attack event.
  771. base_block: fence
  772. #This is the block a player must place to trigger the attack event.
  773. light_block: torch
  774. beacon:
  775. #Must be smaller than half the size of town_block_size.
  776. radius: '3'
  777. draw: 'true'
  778. wireframe_block: glowstone
  779. ############################################################
  780. # +------------------------------------------------------+ #
  781. # | Warzone Block Permissions | #
  782. # +------------------------------------------------------+ #
  783. ############################################################
  784.  
  785. warzone:
  786. # List of materaials that can be modified in a warzone.
  787. # '*' = Allow all materials.
  788. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  789. # Eg: '*,-chest,-furnace'
  790. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  791. item_use: 'true'
  792. switch: 'true'
  793. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  794. fire: 'true'
  795. explosions: 'true'
  796. explosions_break_blocks: 'true'
  797. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  798. # Only under affect when explosions_break_blocks is true.
  799. explosions_regen_blocks: 'true'
  800.  
  801.  
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