Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace version: 3.6.13.7138
- Passed cmdline options:
- -spec_exp 15
- -ogl_spec 80
- -spec_static 1.7
- -spec_point 1.0
- -spec_tube 1.5
- -ambient_factor 120
- -env
- -mipmap
- -missile_lighting
- -glow
- -spec
- -no_emissive_light
- -normal
- -3dshockwave
- -post_process
- -bloom_intensity 120
- -dualscanlines
- -rearm_timer
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -snd_preload
- -mod fsport_mediavps3_2,fsport3_2,MediaVPs3612
- Building file index...
- Found root pack 'E:\FreeSpace2\fsport_mediavps3_2\mv_fsport.vp' with a checksum of 0xb5009f03
- Found root pack 'E:\FreeSpace2\fsport3_2\fsport-missions.vp' with a checksum of 0x2d27b494
- Found root pack 'E:\FreeSpace2\fsport3_2\fsport3_2.vp' with a checksum of 0xfd80cf91
- Found root pack 'E:\FreeSpace2\fsport3_2\odeon_fs1.vp' with a checksum of 0x6b0eb146
- Found root pack 'E:\FreeSpace2\fsport3_2\sparky_hi_fs1.vp' with a checksum of 0x39438fdb
- Found root pack 'E:\FreeSpace2\fsport3_2\stu_fs1.vp' with a checksum of 0x060994cb
- Found root pack 'E:\FreeSpace2\fsport3_2\tango_fs1.vp' with a checksum of 0xac31d566
- Found root pack 'E:\FreeSpace2\fsport3_2\tango_hi_fs1.vp' with a checksum of 0x44e81e9f
- Found root pack 'E:\FreeSpace2\fsport3_2\warble_fs1.vp' with a checksum of 0x0b608285
- Found root pack 'E:\FreeSpace2\MediaVPs3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
- Found root pack 'E:\FreeSpace2\MediaVPs3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
- Found root pack 'E:\FreeSpace2\MediaVPs3612\MV_Assets.3612.vp' with a checksum of 0x42d5b6d7
- Found root pack 'E:\FreeSpace2\MediaVPs3612\MV_Assets.vp' with a checksum of 0x529cc70f
- Found root pack 'E:\FreeSpace2\MediaVPs3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
- Found root pack 'E:\FreeSpace2\MediaVPs3612\MV_Effects.vp' with a checksum of 0xb9a9a485
- Found root pack 'E:\FreeSpace2\MediaVPs3612\MV_Music.vp' with a checksum of 0xb3e21469
- Found root pack 'E:\FreeSpace2\MediaVPs3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
- Found root pack 'E:\FreeSpace2\MediaVPs3612\MV_Root.vp' with a checksum of 0x6ffd5c78
- Found root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
- Found root pack 'E:\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x88e1e926
- Found root pack 'E:\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
- Found root pack 'E:\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'E:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'E:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'E:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'E:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'E:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'E:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'E:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'E:\FreeSpace2\fsport_mediavps3_2\' ... 1 files
- Searching root pack 'E:\FreeSpace2\fsport_mediavps3_2\mv_fsport.vp' ... 291 files
- Searching root 'E:\FreeSpace2\fsport3_2\' ... 1 files
- Searching root pack 'E:\FreeSpace2\fsport3_2\fsport-missions.vp' ... 160 files
- Searching root pack 'E:\FreeSpace2\fsport3_2\fsport3_2.vp' ... 794 files
- Searching root pack 'E:\FreeSpace2\fsport3_2\odeon_fs1.vp' ... 10 files
- Searching root pack 'E:\FreeSpace2\fsport3_2\sparky_hi_fs1.vp' ... 1229 files
- Searching root pack 'E:\FreeSpace2\fsport3_2\stu_fs1.vp' ... 1539 files
- Searching root pack 'E:\FreeSpace2\fsport3_2\tango_fs1.vp' ... 85 files
- Searching root pack 'E:\FreeSpace2\fsport3_2\tango_hi_fs1.vp' ... 33 files
- Searching root pack 'E:\FreeSpace2\fsport3_2\warble_fs1.vp' ... 111 files
- Searching root 'E:\FreeSpace2\MediaVPs3612\' ... 1 files
- Searching root pack 'E:\FreeSpace2\MediaVPs3612\MV_Advanced.vp' ... 1283 files
- Searching root pack 'E:\FreeSpace2\MediaVPs3612\MV_AnimGlows.vp' ... 1641 files
- Searching root pack 'E:\FreeSpace2\MediaVPs3612\MV_Assets.3612.vp' ... 302 files
- Searching root pack 'E:\FreeSpace2\MediaVPs3612\MV_Assets.vp' ... 1527 files
- Searching root pack 'E:\FreeSpace2\MediaVPs3612\MV_Effects.3612.vp' ... 10 files
- Searching root pack 'E:\FreeSpace2\MediaVPs3612\MV_Effects.vp' ... 1876 files
- Searching root pack 'E:\FreeSpace2\MediaVPs3612\MV_Music.vp' ... 32 files
- Searching root pack 'E:\FreeSpace2\MediaVPs3612\MV_Root.3612.vp' ... 13 files
- Searching root pack 'E:\FreeSpace2\MediaVPs3612\MV_Root.vp' ... 94 files
- Searching root 'E:\FreeSpace2\' ... 287 files
- Searching root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
- Searching root pack 'E:\FreeSpace2\multi-mission-pack.vp' ... 108 files
- Searching root pack 'E:\FreeSpace2\multi-voice-pack.vp' ... 307 files
- Searching root pack 'E:\FreeSpace2\root_fs2.vp' ... 157 files
- Searching root pack 'E:\FreeSpace2\smarty_fs2.vp' ... 10 files
- Searching root pack 'E:\FreeSpace2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'E:\FreeSpace2\stu_fs2.vp' ... 2355 files
- Searching root pack 'E:\FreeSpace2\tango1_fs2.vp' ... 32 files
- Searching root pack 'E:\FreeSpace2\tango2_fs2.vp' ... 15 files
- Searching root pack 'E:\FreeSpace2\tango3_fs2.vp' ... 10 files
- Searching root pack 'E:\FreeSpace2\warble_fs2.vp' ... 52 files
- Found 34 roots and 18740 files.
- AutoLang: Language auto-detection successful...
- Setting language to English
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "AL_EXT_float32".
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX version: 1.0
- Max auxiliary sends: 1
- Playback device: DirectSound Default
- Capture device: Realtek Digital Input (Realtek
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1440x900 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : Quadro FX 1800/PCI/SSE2
- OpenGL Version : 3.3.0
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_NV_vertex_program3".
- Found special extension function "wglSwapIntervalEXT".
- Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
- Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
- Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
- Compiling post-processing shader 1 ...
- Compiling post-processing shader 2 ...
- Compiling post-processing shader 3 ...
- Compiling post-processing shader 4 ...
- Max texture units: 4 (32)
- Max elements vertices: 1048576
- Max elements indices: 1048576
- Max texture size: 8192x8192
- Max render buffer size: 8192x8192
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- Using GLSL for model rendering.
- OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
- ... OpenGL init is complete!
- Size of bitmap info = 760 KB
- Size of bitmap extra info = 52 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of 'fs1_effects-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- ANI Avenger_Impact with size 80x80 (37.5% wasted)
- ANI Leech_Impact with size 80x80 (37.5% wasted)
- TBM => Starting parse of 'mv_core-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'railguncycle-wep.tbm' ...
- TBM => Starting parse of 'fs1_tech-wep.tbm' ...
- TBM => Starting parse of 'fs1_shockwave-wep.tbm' ...
- TBM => Starting parse of 'fs1_missiles-wep.tbm' ...
- TBM => Starting parse of 'fs1_effects-wep.tbm' ...
- TBM => Starting parse of 'fsport-aip.tbm' ...
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'mv_core-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
- TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
- TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
- TBM => Starting parse of 'fs1_trails-shp.tbm' ...
- TBM => Starting parse of 'fs1_shockwave-shp.tbm' ...
- TBM => Starting parse of 'fs1_models-shp.tbm' ...
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
- ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
- ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
- ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
- ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
- ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
- ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
- ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
- ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
- ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
- TBM => Starting parse of 'mv_core-hdg.tbm' ...
- TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- loading animated cursor "cursor"
- ANI cursor with size 18x24 (25.0% wasted)
- MediaVPs: Flaming debris script loaded!
- MediaVPs: Explosions script loaded!
- Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 1097
- TrackIR Init Failed - 1
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- PLR => Verifying 'Mike.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'MikeFS1.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'MikeFS2.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'MikeSTR.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'MikeTEST.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'MikeVD.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- ANI cursor.ani with size 18x24 (25.0% wasted)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- PLR => Loading 'Mike.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- Someone passed an extension to bm_load for file 'GTA.pcx'
- PLR => Loading complete!
- CSG => Loading 'Mike.freespace.csg' with version 0...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for ship index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for ship index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for ship index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for ship index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for ship index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for ship index (-1), Clamping to valid range.
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Loading complete!
- WARNING: "Tried to load a main hall 8, but valid main halls are only 0 through 7; defaulting to main hall 0" at mainhallmenu.cpp:520
- ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
- ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
- ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
- ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
- ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
- ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
- ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
- ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
- Frame 0 too long!!: frametime = 6.127 (6.127)
- Frame 0 too long!!: frametime = 0.256 (0.256)
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- CSG => Loading 'Mike.freespace.csg' with version 0...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for ship index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for ship index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for ship index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for ship index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for ship index (-1), Clamping to valid range.
- CSG => Parse Warning: Invalid value for ship index (-1), Clamping to valid range.
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Loading complete!
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- Reassigning player to squadron Galactic Terran Alliance
- Someone passed an extension to bm_load for file 'GTA.pcx'
- ANI 2_Loading with size 824x43 (32.8% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
- 300
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave model...
- Loading model 'shockwave.pof'
- BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
- Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'shockwave.pof'.
- IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
- SHOCKWAVE => Default model load: SUCCEEDED!!
- MISSION LOAD: 'sm2-05a.fs2'
- Hmmm... Extension passed to mission_load...
- Reassigning player to squadron Galactic Terran Alliance
- Someone passed an extension to bm_load for file 'GTA.pcx'
- Someone passed an extension to bm_load for file 'hol.pcx'
- Loading model 'subspacenode.pof'
- IBX: Warning! Found invalid IBX file: 'subspacenode.bx'
- IBX: Starting a new IBX for 'subspacenode.pof'.
- Starting mission message count : 177
- Ending mission message count : 196
- Current soundtrack set to -1 in event_music_reset_choices
- Loading model 'fighter06.pof'
- IBX: Found a good IBX to read for 'fighter06.pof'.
- IBX-DEBUG => POF checksum: 0xcc331676, IBX checksum: 0x12dd6a13 -- "fighter06.pof"
- Loading model 'fighter04.pof'
- IBX: Starting a new IBX for 'fighter04.pof'.
- Loading model 'GunPlatform01.pof'
- IBX: Found a good IBX to read for 'GunPlatform01.pof'.
- IBX-DEBUG => POF checksum: 0xa6ffd8a3, IBX checksum: 0x0443849a -- "GunPlatform01.pof"
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'turret01c' is detail level 2 of 'turret01a'
- Submodel 'turret02b' is detail level 1 of 'turret02a'
- Submodel 'turret02c' is detail level 2 of 'turret02a'
- Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
- Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
- Allocating space for at least 2 new ship subsystems ... a total of 200 is now available (2 in-use).
- Loading model 'fighter02.pof'
- IBX: Starting a new IBX for 'fighter02.pof'.
- Loading model 'capital01a.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01a.pof
- IBX: Found a good IBX to read for 'capital01a.pof'.
- IBX-DEBUG => POF checksum: 0xf168880e, IBX checksum: 0x1c5b80d1 -- "capital01a.pof"
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'turret01c' is detail level 2 of 'turret01a'
- Submodel 'turret02b' is detail level 1 of 'turret02a'
- Submodel 'turret02c' is detail level 2 of 'turret02a'
- Submodel 'turret03b' is detail level 1 of 'turret03a'
- Submodel 'turret03c' is detail level 2 of 'turret03a'
- Submodel 'turret04b' is detail level 1 of 'turret04a'
- Submodel 'turret04c' is detail level 2 of 'turret04a'
- Submodel 'turret05b' is detail level 1 of 'turret05a'
- Submodel 'turret05c' is detail level 2 of 'turret05a'
- Loading model 'cruiser02.pof'
- IBX: Found a good IBX to read for 'cruiser02.pof'.
- IBX-DEBUG => POF checksum: 0xee515f57, IBX checksum: 0xa43832eb -- "cruiser02.pof"
- Submodel 'turret02b' is detail level 1 of 'turret02a'
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Loading model 'bomber06.pof'
- IBX: Warning! Found invalid IBX file: 'bomber06.bx'
- IBX: Starting a new IBX for 'bomber06.pof'.
- Submodel 'bomber06b-hull' is detail level 1 of 'bomber06a-hull'
- Submodel 'bomber06c-hull' is detail level 2 of 'bomber06a-hull'
- Submodel 'bomber06d-hull' is detail level 3 of 'bomber06a-hull'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster03b' is detail level 1 of 'thruster03a'
- Submodel 'thruster03c' is detail level 2 of 'thruster03a'
- Submodel 'thruster04b' is detail level 1 of 'thruster04a'
- Submodel 'thruster04c' is detail level 2 of 'thruster04a'
- Loading model 'bomber07.pof'
- IBX: Starting a new IBX for 'bomber07.pof'.
- Submodel 'bomber07b-hull' is detail level 1 of 'bomber07a-hull'
- Submodel 'bomber07c-hull' is detail level 2 of 'bomber07a-hull'
- Submodel 'bomber07d-hull' is detail level 3 of 'bomber07a-hull'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'fighter07.pof'
- IBX: Found a good IBX to read for 'fighter07.pof'.
- IBX-DEBUG => POF checksum: 0x14e1c998, IBX checksum: 0xd6efa7b5 -- "fighter07.pof"
- Submodel 'fighter07b' is detail level 1 of 'fighter07a'
- Submodel 'fighter07c' is detail level 2 of 'fighter07a'
- Submodel 'fighter07d' is detail level 3 of 'fighter07a'
- OpenGL: Created 512x512 FBO!
- Loading model 'starfield.pof'
- Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'starfield.pof'.
- IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
- ANI debris01 with size 51x38 (40.6% wasted)
- ANI debris02 with size 26x19 (40.6% wasted)
- ANI debris04 with size 36x27 (15.6% wasted)
- =================== STARTING LEVEL DATA LOAD ==================
- SOUND: d:\scp\builds\antipodes\code\sound\ds.cpp:1291 - OpenAL error = 'Invalid Operation'
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Loading model 'support01.pof'
- IBX: Starting a new IBX for 'support01.pof'.
- Loading model 'support02.pof'
- IBX: Starting a new IBX for 'support02.pof'.
- Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
- Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
- Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- About to page in ships!
- ANI shield-f04 with size 112x93 (27.3% wasted)
- ANI shield-f06 with size 112x93 (27.3% wasted)
- ANI shield-f02 with size 112x93 (27.3% wasted)
- ANI shield-f07 with size 112x93 (27.3% wasted)
- ANI shield-b06 with size 112x93 (27.3% wasted)
- ANI shield-b07 with size 112x93 (27.3% wasted)
- Loading model 'MX-50.pof'
- DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format
- IBX: Warning! Found invalid IBX file: 'MX-50.bx'
- IBX: Starting a new IBX for 'MX-50.pof'.
- Loading model 'Fury.pof'
- DDS ERROR: Couldn't open 'wep-fury-shine.dds' -- DDS was in an unsupported/unknown format
- IBX: Warning! Found invalid IBX file: 'Fury.bx'
- IBX: Starting a new IBX for 'Fury.pof'.
- Loading model 'Interceptor.pof'
- DDS ERROR: Couldn't open 'wep-interceptor-shine.dds' -- DDS was in an unsupported/unknown format
- Model Interceptor.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Warning! Found invalid IBX file: 'Interceptor.bx'
- IBX: Starting a new IBX for 'Interceptor.pof'.
- Loading model 'Phoenix.pof'
- IBX: Warning! Found invalid IBX file: 'Phoenix.bx'
- IBX: Starting a new IBX for 'Phoenix.pof'.
- Loading model 'Synaptic.pof'
- IBX: Warning! Found invalid IBX file: 'Synaptic.bx'
- IBX: Starting a new IBX for 'Synaptic.pof'.
- Loading model 'Stiletto.pof'
- IBX: Warning! Found invalid IBX file: 'Stiletto.bx'
- IBX: Starting a new IBX for 'Stiletto.pof'.
- Loading model 'Tsunami.pof'
- IBX: Warning! Found invalid IBX file: 'Tsunami.bx'
- IBX: Starting a new IBX for 'Tsunami.pof'.
- Loading model 'cmeasure01.pof'
- IBX: Found a good IBX to read for 'cmeasure01.pof'.
- IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
- Loading model 'hornet.pof'
- DDS ERROR: Couldn't open 'wep-hornet-shine.dds' -- DDS was in an unsupported/unknown format
- IBX: Warning! Found invalid IBX file: 'hornet.bx'
- IBX: Starting a new IBX for 'hornet.pof'.
- Loading model 'debris01.pof'
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (AVmuzzle.eff) with 4 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- ANI Avenger_Impact.ani with size 80x80 (37.5% wasted)
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI weapons1_b.ani with size 150x20 (37.5% wasted)
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
- ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted)
- ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted)
- ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
- ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
- ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
- ANI 2_lockspin_fs1.ani with size 51x51 (20.3% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted)
- ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
- ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
- ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- ANI debris01.ani with size 51x38 (40.6% wasted)
- ANI debris02.ani with size 26x19 (40.6% wasted)
- ANI debris04.ani with size 36x27 (15.6% wasted)
- ANI shield-f04.ani with size 112x93 (27.3% wasted)
- ANI shield-f06.ani with size 112x93 (27.3% wasted)
- ANI shield-f02.ani with size 112x93 (27.3% wasted)
- ANI shield-f07.ani with size 112x93 (27.3% wasted)
- ANI shield-b06.ani with size 112x93 (27.3% wasted)
- ANI shield-b07.ani with size 112x93 (27.3% wasted)
- User bitmap 'TMP163x118+16'
- User bitmap 'TMP136x234+16'
- User bitmap 'TMP293x165+16'
- User bitmap 'TMP234x210+16'
- User bitmap 'TMP91x72+16'
- User bitmap 'TMP110x123+16'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP128x128+8'
- Bmpman: 1696/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 510, Estimated count = 425
- ================================================
- MediaVPs: Flaming debris script ACTIVE!
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ulysses
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: gtf apollo
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: gtf valkyrie
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: gtf hercules
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: gtf loki
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: gtf loki#stealth
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: gtf angel
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: gtb athena
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: gtb zeus
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: gtb medusa
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: gtb ursa
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: gtdr amazon
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: gtdr amazon advanced
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gts centaur
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: gtt elysium
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 6
- Class: gtt hunter
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 6
- Class: gtfr poseidon
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 6
- Class: tc 2
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: tsc 2
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: ttc 1
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: gtfr chronos
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: tac 1
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: gtc fenris
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtc leviathan
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsc faustus
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: terran probe
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: gtd orion
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#amadeus
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#bastion
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#eisenhower
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#galatea
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#goliath
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#intrepid
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#krios
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#legion
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#minnow
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#myrmidon
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#orion
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#repulse
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#soyakaze
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hades
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hades#scan
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti polaris extension
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti polaris pylon
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: terran asteroid base
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsg watchdog
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: gtsg cerberus
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: gtep hermes
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: gtsc faustus#medical
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtfr chronos#medical
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: tac 1#medical
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: gtt elysium#medical
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 6
- Class: pvf ulysses
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: pvf anubis
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: pvf seth
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: pvf horus
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: pvf thoth
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: pvb osiris
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: pvb amun
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: pvb sekhmet
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: pvdr jackal
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: pvs scarab
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 6
- Class: pvt isis
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 6
- Class: pvfr bast
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 6
- Class: vc 3
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: pvfr ma'at
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 6
- Class: vac 4
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: pvfr satis
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: pvc aten
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: pvsc imhotep
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: vasudan probe
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: pvd typhon
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: pvi karnak
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: karnak reactor
- FRM: 4
- FE: 6
- BE: 0.8
- BEDu: 10000
- BEDM: 10
- Class: karnak reactor#cargo
- FRM: 4
- FE: 6
- BE: 0.8
- BEDu: 10000
- BEDM: 10
- Class: pvi shah extension
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: pvi shah pylon
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: vasudan asteroid base
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: pvsg ankh
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: gvep ra
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: sf dragon
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: sf dragon#weakened
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: sf dragon#terrans
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: sf basilisk
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: sf manticore
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: sf scorpion
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: sf gorgon
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: sb shaitan
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: sb nephilim
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: sb seraphim
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: sb nahema
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: st azrael
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 6
- Class: sfr mephisto
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 6
- Class: sc 5
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: sfr asmodeus
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 2
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: sc cain
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sc lilith
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sd demon
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd demon#scan
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd lucifer
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd lucifer#scan
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ssg trident
- DRM: 0.25
- DE: 3
- DM: 2
- FRM: 1
- FE: 1
- Class: sslbeam
- BEI: 0.2
- BEDu: 600
- BEDi: 1200
- Class: lrsslbeam
- BEI: 0.2
- BEDu: 600
- BEDi: 1200
- Class: barracuda
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: tsunami
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: serkr
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: serkr#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: harbinger
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: harbinger#end
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: tsunami#shivan
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: harbinger#shivan
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: unknown bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: unknown megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: fusion mortar
- FR: 20
- FE: 6
- BEI: 0.2
- BEDu: 80
- BEDi: 40
- Class: vasudan flux cannon
- FR: 20
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
- ANI 2_CB_default.ani with size 660x300 (41.4% wasted)
- Frame 0 too long!!: frametime = 23.833 (23.833)
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'fighter05.pof'
- IBX: Starting a new IBX for 'fighter05.pof'.
- Loading model 'bomber01.pof'
- WARNING: "Couldn't open texture 'bomber01-00b' referenced by model 'bomber01.pof'" at modelread.cpp:2243
- WARNING: "Couldn't open texture 'shieldhit01a' referenced by model 'bomber01.pof'" at modelread.cpp:2243
- Model bomber01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Starting a new IBX for 'bomber01.pof'.
- Loading model 'bomber04.pof'
- IBX: Found a good IBX to read for 'bomber04.pof'.
- IBX-DEBUG => POF checksum: 0x4fac00b7, IBX checksum: 0x76d1642b -- "bomber04.pof"
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
- ANI icon_ml16 with size 56x24 (25.0% wasted)
- ANI icon_disruptor with size 56x24 (25.0% wasted)
- ANI icon_avenger with size 56x24 (25.0% wasted)
- ANI icon_flail with size 56x24 (25.0% wasted)
- Loading model 'MX-50_tech.pof'
- DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format
- IBX: Starting a new IBX for 'MX-50_tech.pof'.
- Loading model 'Fury_tech.pof'
- DDS ERROR: Couldn't open 'wep-fury-shine.dds' -- DDS was in an unsupported/unknown format
- IBX: Starting a new IBX for 'Fury_tech.pof'.
- Loading model 'Interceptor_tech.pof'
- DDS ERROR: Couldn't open 'wep-interceptor-shine.dds' -- DDS was in an unsupported/unknown format
- Model Interceptor_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Starting a new IBX for 'Interceptor_tech.pof'.
- Loading model 'phoenix_tech.pof'
- IBX: Starting a new IBX for 'phoenix_tech.pof'.
- Loading model 'Synaptic_tech.pof'
- IBX: Starting a new IBX for 'Synaptic_tech.pof'.
- Loading model 'Stiletto_tech.pof'
- IBX: Starting a new IBX for 'Stiletto_tech.pof'.
- ANI iconfighterw with size 50x46 (28.1% wasted)
- ANI Fadeiconfighterw with size 50x46 (28.1% wasted)
- ANI Fadeiconfighterw.ani with size 50x46 (28.1% wasted)
- ANI IconWaypoint with size 23x26 (18.8% wasted)
- ANI FadeIconWaypoint with size 23x26 (18.8% wasted)
- ANI FadeIconWaypoint.ani with size 23x26 (18.8% wasted)
- ANI iconhighlight04 with size 148x148 (42.2% wasted)
- ANI iconhighlight04.ani with size 148x148 (42.2% wasted)
- ANI iconunknownw with size 62x42 (34.4% wasted)
- ANI FadeIconUnknownw with size 62x42 (34.4% wasted)
- ANI FadeIconUnknownw.ani with size 62x42 (34.4% wasted)
- ANI iconhighlight02 with size 164x164 (35.9% wasted)
- ANI iconhighlight02.ani with size 164x164 (35.9% wasted)
- ANI IconCapital with size 97x29 (9.4% wasted)
- ANI FadeIconCapital with size 97x29 (9.4% wasted)
- ANI FadeIconCapital.ani with size 97x29 (9.4% wasted)
- ANI iconhighlight06 with size 186x186 (27.3% wasted)
- ANI iconhighlight06.ani with size 186x186 (27.3% wasted)
- Frame 0 too long!!: frametime = 25.563 (25.563)
- ANI iconfighterw.ani with size 50x46 (28.1% wasted)
- Frame 0 too long!!: frametime = 0.265 (0.265)
- Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
- ANI iconwing01.ani with size 32x28 (12.5% wasted)
- Frame 0 too long!!: frametime = 0.352 (0.352)
- Couldn't load model file in missionshipchoice.cpp
- Couldn't load model file in missionshipchoice.cpp
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_SHIP_SELECT (11)
- Entering game at time = 74.937
- BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
- BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
- BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
- Loading model 't-laser.pof'
- IBX: Starting a new IBX for 't-laser.pof'.
- BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
- Loading model 'Blip.pof'
- IBX: Found a good IBX to read for 'Blip.pof'.
- IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
- Submodel 'blipb' is detail level 1 of 'blipa'
- Submodel 'blipc' is detail level 2 of 'blipa'
- Submodel 'blipd' is detail level 3 of 'blipa'
- Loading model 'fang.pof'
- IBX: Starting a new IBX for 'fang.pof'.
- Loading model 'Disruptor.pof'
- DDS ERROR: Couldn't open 'wep-disruptor-shine.dds' -- DDS was in an unsupported/unknown format
- IBX: Warning! Found invalid IBX file: 'Disruptor.bx'
- IBX: Starting a new IBX for 'Disruptor.pof'.
- Loading model 'havoc.pof'
- Model havoc.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Starting a new IBX for 'havoc.pof'.
- Loading model 'ClusterBomb.pof'
- DDS ERROR: Couldn't open 'wep-cluster-shine.dds' -- DDS was in an unsupported/unknown format
- IBX: Warning! Found invalid IBX file: 'ClusterBomb.bx'
- IBX: Starting a new IBX for 'ClusterBomb.pof'.
- Loading model 'EMPulse.pof'
- IBX: Warning! Found invalid IBX file: 'EMPulse.bx'
- IBX: Starting a new IBX for 'EMPulse.pof'.
- Loading model 'barracuda.pof'
- IBX: Starting a new IBX for 'barracuda.pof'.
- Loading model 'serkr.pof'
- IBX: Starting a new IBX for 'serkr.pof'.
- Loading model 'Harbinger.pof'
- IBX: Warning! Found invalid IBX file: 'Harbinger.bx'
- IBX: Starting a new IBX for 'Harbinger.pof'.
- Loading model 'S_Rockeye.pof'
- BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
- IBX: Found a good IBX to read for 'S_Rockeye.pof'.
- IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof"
- Loading model 'S_Hornet.pof'
- IBX: Found a good IBX to read for 'S_Hornet.pof'.
- IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof"
- Loading model 'S_Harpoon.pof'
- IBX: Found a good IBX to read for 'S_Harpoon.pof'.
- IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof"
- Loading model 'S_Trebuchet.pof'
- IBX: Found a good IBX to read for 'S_Trebuchet.pof'.
- IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xdfaafcbb -- "S_Trebuchet.pof"
- Loading model 'ShivanCluster.pof'
- IBX: Found a good IBX to read for 'ShivanCluster.pof'.
- IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof"
- Loading model 'S_Bomb.pof'
- IBX: Found a good IBX to read for 'S_Bomb.pof'.
- IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof"
- Loading model 'S_MegaBomb.pof'
- IBX: Found a good IBX to read for 'S_MegaBomb.pof'.
- IBX-DEBUG => POF checksum: 0x04f03e41, IBX checksum: 0xe3220ee3 -- "S_MegaBomb.pof"
- BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps.
- Loading model 'S_Infyrno.pof'
- IBX: Found a good IBX to read for 'S_Infyrno.pof'.
- IBX-DEBUG => POF checksum: 0xeb80bc30, IBX checksum: 0xc27597a8 -- "S_Infyrno.pof"
- Loading model 'shard.pof'
- IBX: Starting a new IBX for 'shard.pof'.
- Frame 400 too long!!: frametime = 2.479 (2.479)
- ANI Head-TP2a.ani with size 160x120 (6.3% wasted)
- ANI Head-TP2b.ani with size 160x120 (6.3% wasted)
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Frame 1390: Could not create debris, no more slots left
- Allocating space for at least 5 new ship subsystems ... a total of 400 is now available (201 in-use).
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- Frame 1404: Could not create debris, no more slots left
- 1649 frames executed in 30.019 seconds, 54.932 frames per second.
- ANI Head-CM1a.ani with size 160x120 (6.3% wasted)
- Frame 2617: Could not create debris, no more slots left
- Frame 2617: Could not create debris, no more slots left
- Frame 2617: Could not create debris, no more slots left
- Frame 2681: Could not create debris, no more slots left
- Frame 2681: Could not create debris, no more slots left
- Frame 2711: Could not create debris, no more slots left
- Frame 2711: Could not create debris, no more slots left
- Frame 2859: Could not create debris, no more slots left
- Frame 2859: Could not create debris, no more slots left
- Frame 2878: Could not create debris, no more slots left
- Frame 2878: Could not create debris, no more slots left
- Frame 2878: Could not create debris, no more slots left
- Frame 2878: Could not create debris, no more slots left
- Frame 3006: Could not create debris, no more slots left
- Frame 3006: Could not create debris, no more slots left
- Frame 3006: Could not create debris, no more slots left
- Frame 3027: Could not create debris, no more slots left
- Frame 3027: Could not create debris, no more slots left
- Frame 3049: Could not create debris, no more slots left
- Frame 3049: Could not create debris, no more slots left
- ANI Head-CM1c.ani with size 160x120 (6.3% wasted)
- Frame 3182: Could not create debris, no more slots left
- Frame 3182: Could not create debris, no more slots left
- Frame 3182: Could not create debris, no more slots left
- Frame 3182: Could not create debris, no more slots left
- ANI Head-CM1b.ani with size 160x120 (6.3% wasted)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement