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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace version: 3.6.13.7138
  6. Passed cmdline options:
  7. -spec_exp 15
  8. -ogl_spec 80
  9. -spec_static 1.7
  10. -spec_point 1.0
  11. -spec_tube 1.5
  12. -ambient_factor 120
  13. -env
  14. -mipmap
  15. -missile_lighting
  16. -glow
  17. -spec
  18. -no_emissive_light
  19. -normal
  20. -3dshockwave
  21. -post_process
  22. -bloom_intensity 120
  23. -dualscanlines
  24. -rearm_timer
  25. -targetinfo
  26. -3dwarp
  27. -ship_choice_3d
  28. -weapon_choice_3d
  29. -warp_flash
  30. -snd_preload
  31. -mod fsport_mediavps3_2,fsport3_2,MediaVPs3612
  32. Building file index...
  33. Found root pack 'E:\FreeSpace2\fsport_mediavps3_2\mv_fsport.vp' with a checksum of 0xb5009f03
  34. Found root pack 'E:\FreeSpace2\fsport3_2\fsport-missions.vp' with a checksum of 0x2d27b494
  35. Found root pack 'E:\FreeSpace2\fsport3_2\fsport3_2.vp' with a checksum of 0xfd80cf91
  36. Found root pack 'E:\FreeSpace2\fsport3_2\odeon_fs1.vp' with a checksum of 0x6b0eb146
  37. Found root pack 'E:\FreeSpace2\fsport3_2\sparky_hi_fs1.vp' with a checksum of 0x39438fdb
  38. Found root pack 'E:\FreeSpace2\fsport3_2\stu_fs1.vp' with a checksum of 0x060994cb
  39. Found root pack 'E:\FreeSpace2\fsport3_2\tango_fs1.vp' with a checksum of 0xac31d566
  40. Found root pack 'E:\FreeSpace2\fsport3_2\tango_hi_fs1.vp' with a checksum of 0x44e81e9f
  41. Found root pack 'E:\FreeSpace2\fsport3_2\warble_fs1.vp' with a checksum of 0x0b608285
  42. Found root pack 'E:\FreeSpace2\MediaVPs3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  43. Found root pack 'E:\FreeSpace2\MediaVPs3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  44. Found root pack 'E:\FreeSpace2\MediaVPs3612\MV_Assets.3612.vp' with a checksum of 0x42d5b6d7
  45. Found root pack 'E:\FreeSpace2\MediaVPs3612\MV_Assets.vp' with a checksum of 0x529cc70f
  46. Found root pack 'E:\FreeSpace2\MediaVPs3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  47. Found root pack 'E:\FreeSpace2\MediaVPs3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  48. Found root pack 'E:\FreeSpace2\MediaVPs3612\MV_Music.vp' with a checksum of 0xb3e21469
  49. Found root pack 'E:\FreeSpace2\MediaVPs3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  50. Found root pack 'E:\FreeSpace2\MediaVPs3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  51. Found root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
  52. Found root pack 'E:\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x88e1e926
  53. Found root pack 'E:\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  54. Found root pack 'E:\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  55. Found root pack 'E:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  56. Found root pack 'E:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  57. Found root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  58. Found root pack 'E:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  59. Found root pack 'E:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  60. Found root pack 'E:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  61. Found root pack 'E:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  62. Found root pack 'E:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  63. Searching root 'E:\FreeSpace2\fsport_mediavps3_2\' ... 1 files
  64. Searching root pack 'E:\FreeSpace2\fsport_mediavps3_2\mv_fsport.vp' ... 291 files
  65. Searching root 'E:\FreeSpace2\fsport3_2\' ... 1 files
  66. Searching root pack 'E:\FreeSpace2\fsport3_2\fsport-missions.vp' ... 160 files
  67. Searching root pack 'E:\FreeSpace2\fsport3_2\fsport3_2.vp' ... 794 files
  68. Searching root pack 'E:\FreeSpace2\fsport3_2\odeon_fs1.vp' ... 10 files
  69. Searching root pack 'E:\FreeSpace2\fsport3_2\sparky_hi_fs1.vp' ... 1229 files
  70. Searching root pack 'E:\FreeSpace2\fsport3_2\stu_fs1.vp' ... 1539 files
  71. Searching root pack 'E:\FreeSpace2\fsport3_2\tango_fs1.vp' ... 85 files
  72. Searching root pack 'E:\FreeSpace2\fsport3_2\tango_hi_fs1.vp' ... 33 files
  73. Searching root pack 'E:\FreeSpace2\fsport3_2\warble_fs1.vp' ... 111 files
  74. Searching root 'E:\FreeSpace2\MediaVPs3612\' ... 1 files
  75. Searching root pack 'E:\FreeSpace2\MediaVPs3612\MV_Advanced.vp' ... 1283 files
  76. Searching root pack 'E:\FreeSpace2\MediaVPs3612\MV_AnimGlows.vp' ... 1641 files
  77. Searching root pack 'E:\FreeSpace2\MediaVPs3612\MV_Assets.3612.vp' ... 302 files
  78. Searching root pack 'E:\FreeSpace2\MediaVPs3612\MV_Assets.vp' ... 1527 files
  79. Searching root pack 'E:\FreeSpace2\MediaVPs3612\MV_Effects.3612.vp' ... 10 files
  80. Searching root pack 'E:\FreeSpace2\MediaVPs3612\MV_Effects.vp' ... 1876 files
  81. Searching root pack 'E:\FreeSpace2\MediaVPs3612\MV_Music.vp' ... 32 files
  82. Searching root pack 'E:\FreeSpace2\MediaVPs3612\MV_Root.3612.vp' ... 13 files
  83. Searching root pack 'E:\FreeSpace2\MediaVPs3612\MV_Root.vp' ... 94 files
  84. Searching root 'E:\FreeSpace2\' ... 287 files
  85. Searching root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
  86. Searching root pack 'E:\FreeSpace2\multi-mission-pack.vp' ... 108 files
  87. Searching root pack 'E:\FreeSpace2\multi-voice-pack.vp' ... 307 files
  88. Searching root pack 'E:\FreeSpace2\root_fs2.vp' ... 157 files
  89. Searching root pack 'E:\FreeSpace2\smarty_fs2.vp' ... 10 files
  90. Searching root pack 'E:\FreeSpace2\sparky_fs2.vp' ... 3027 files
  91. Searching root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  92. Searching root pack 'E:\FreeSpace2\stu_fs2.vp' ... 2355 files
  93. Searching root pack 'E:\FreeSpace2\tango1_fs2.vp' ... 32 files
  94. Searching root pack 'E:\FreeSpace2\tango2_fs2.vp' ... 15 files
  95. Searching root pack 'E:\FreeSpace2\tango3_fs2.vp' ... 10 files
  96. Searching root pack 'E:\FreeSpace2\warble_fs2.vp' ... 52 files
  97. Found 34 roots and 18740 files.
  98. AutoLang: Language auto-detection successful...
  99. Setting language to English
  100. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  101. Initializing OpenAL...
  102. OpenAL Vendor : Creative Labs Inc.
  103. OpenAL Renderer : Software
  104. OpenAL Version : 1.1
  105.  
  106. Found extension "AL_EXT_float32".
  107. Found extension "ALC_EXT_EFX".
  108.  
  109. Sample rate: 44100 (44100)
  110. EFX version: 1.0
  111. Max auxiliary sends: 1
  112. Playback device: DirectSound Default
  113. Capture device: Realtek Digital Input (Realtek
  114. ... OpenAL successfully initialized!
  115. Failed to init speech
  116. Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  117. Initializing WGL...
  118. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  119. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  120. OpenGL Vendor : NVIDIA Corporation
  121. OpenGL Renderer : Quadro FX 1800/PCI/SSE2
  122. OpenGL Version : 3.3.0
  123.  
  124. Using extension "GL_EXT_fog_coord".
  125. Using extension "GL_ARB_multitexture".
  126. Using extension "GL_ARB_texture_env_add".
  127. Using extension "GL_ARB_texture_compression".
  128. Using extension "GL_EXT_texture_compression_s3tc".
  129. Using extension "GL_EXT_texture_filter_anisotropic".
  130. Using extension "GL_ARB_texture_env_combine".
  131. Using extension "GL_EXT_compiled_vertex_array".
  132. Using extension "GL_EXT_draw_range_elements".
  133. Using extension "GL_ARB_texture_mirrored_repeat".
  134. Using extension "GL_ARB_texture_non_power_of_two".
  135. Using extension "GL_ARB_vertex_buffer_object".
  136. Using extension "GL_ARB_pixel_buffer_object".
  137. Using extension "GL_SGIS_generate_mipmap".
  138. Using extension "GL_EXT_framebuffer_object".
  139. Using extension "GL_ARB_texture_rectangle".
  140. Using extension "GL_EXT_bgra".
  141. Using extension "GL_ARB_texture_cube_map".
  142. Using extension "GL_EXT_texture_lod_bias".
  143. Using extension "GL_ARB_point_sprite".
  144. Using extension "GL_ARB_shading_language_100".
  145. Using extension "GL_ARB_shader_objects".
  146. Using extension "GL_ARB_vertex_shader".
  147. Using extension "GL_ARB_fragment_shader".
  148. Using extension "GL_NV_vertex_program3".
  149. Found special extension function "wglSwapIntervalEXT".
  150.  
  151. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  152. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  153. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  154. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  155. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  156. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  157. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  158. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  159. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  160. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  161. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  162. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  163. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  164. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  165. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  166. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  167. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  168. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  169. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  170. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  171. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  172. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  173. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  174. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  175. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  176. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  177. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  178. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  179. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  180. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  181. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  182. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  183. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  184. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  185. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  186. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  187. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  188. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  189. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  190.  
  191. Compiling post-processing shader 1 ...
  192. Compiling post-processing shader 2 ...
  193. Compiling post-processing shader 3 ...
  194. Compiling post-processing shader 4 ...
  195.  
  196. Max texture units: 4 (32)
  197. Max elements vertices: 1048576
  198. Max elements indices: 1048576
  199. Max texture size: 8192x8192
  200. Max render buffer size: 8192x8192
  201. Can use compressed textures: YES
  202. Texture compression available: YES
  203. Post-processing enabled: YES
  204. Using trilinear texture filter.
  205. Using GLSL for model rendering.
  206. OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
  207. ... OpenGL init is complete!
  208. Size of bitmap info = 760 KB
  209. Size of bitmap extra info = 52 bytes
  210. ANI cursorweb with size 24x24 (25.0% wasted)
  211. GRAPHICS: Initializing default colors...
  212. SCRIPTING: Beginning initialization sequence...
  213. SCRIPTING: Beginning Lua initialization...
  214. LUA: Opening LUA state...
  215. LUA: Initializing base Lua libraries...
  216. LUA: Beginning ADE initialization
  217. ADE: Initializing enumeration constants...
  218. ADE: Assigning Lua session...
  219. SCRIPTING: Beginning main hook parse sequence....
  220. Wokka! Error opening file (scripting.tbl)!
  221. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  222. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  223. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  224. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  225. SCRIPTING: Inititialization complete.
  226. SCRIPTING: Splash screen overrides checked
  227. SCRIPTING: Splash hook has been run
  228. SCRIPTING: Splash screen conditional hook has been run
  229. Using high memory settings...
  230. Wokka! Error opening file (interface.tbl)!
  231. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  232. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  233. Windows reported 16 joysticks, we found 0
  234. Current soundtrack set to -1 in event_music_reset_choices
  235. TBM => Starting parse of 'mv_music-mus.tbm' ...
  236. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  237. TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
  238. Wokka! Error opening file (armor.tbl)!
  239. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  240. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  241. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  242. TBM => Starting parse of 'fs1_effects-wxp.tbm' ...
  243. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  244. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  245. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  246. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  247. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  248. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  249. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  250. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  251. ANI Avenger_Impact with size 80x80 (37.5% wasted)
  252. ANI Leech_Impact with size 80x80 (37.5% wasted)
  253. TBM => Starting parse of 'mv_core-wep.tbm' ...
  254. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  255. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  256. TBM => Starting parse of 'railguncycle-wep.tbm' ...
  257. TBM => Starting parse of 'fs1_tech-wep.tbm' ...
  258. TBM => Starting parse of 'fs1_shockwave-wep.tbm' ...
  259. TBM => Starting parse of 'fs1_missiles-wep.tbm' ...
  260. TBM => Starting parse of 'fs1_effects-wep.tbm' ...
  261. TBM => Starting parse of 'fsport-aip.tbm' ...
  262. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  263. TBM => Starting parse of 'mv_core-shp.tbm' ...
  264. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  265. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  266. TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
  267. TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
  268. TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
  269. TBM => Starting parse of 'fs1_trails-shp.tbm' ...
  270. TBM => Starting parse of 'fs1_shockwave-shp.tbm' ...
  271. TBM => Starting parse of 'fs1_models-shp.tbm' ...
  272. ANI support1 with size 108x24 (25.0% wasted)
  273. ANI damage1 with size 148x25 (21.9% wasted)
  274. ANI wingman1 with size 71x53 (17.2% wasted)
  275. ANI wingman2 with size 35x53 (17.2% wasted)
  276. ANI wingman3 with size 14x53 (17.2% wasted)
  277. ANI toggle1 with size 57x20 (37.5% wasted)
  278. ANI head1 with size 164x132 (48.4% wasted)
  279. ANI weapons1 with size 126x20 (37.5% wasted)
  280. ANI weapons1_b with size 150x20 (37.5% wasted)
  281. ANI objective1 with size 149x21 (34.4% wasted)
  282. ANI energy1 with size 12x41 (35.9% wasted)
  283. ANI targetview1 with size 137x156 (39.1% wasted)
  284. ANI targetview2 with size 4x96 (25.0% wasted)
  285. ANI targetview3 with size 7x20 (37.5% wasted)
  286. ANI 2_radar1 with size 209x170 (33.6% wasted)
  287. ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
  288. ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
  289. ANI targhit1 with size 31x21 (34.4% wasted)
  290. ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
  291. ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
  292. ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
  293. ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
  294. ANI netlag1 with size 29x30 (6.3% wasted)
  295. ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
  296. ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
  297. ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
  298. ANI time1 with size 47x23 (28.1% wasted)
  299. ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
  300. ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
  301. ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
  302. ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
  303. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  304. TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
  305. TBM => Starting parse of 'mv_effects-str.tbm' ...
  306. loading animated cursor "cursor"
  307. ANI cursor with size 18x24 (25.0% wasted)
  308. MediaVPs: Flaming debris script loaded!
  309. MediaVPs: Explosions script loaded!
  310. Ships.tbl is : INVALID!!!!
  311. Weapons.tbl is : INVALID!!!!
  312. cfile_init() took 1097
  313. TrackIR Init Failed - 1
  314. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  315. PLR => Verifying 'Mike.plr' with version 0...
  316. PLR => Parsing: Flags...
  317. PLR => Verifying complete!
  318. PLR => Verifying 'MikeFS1.plr' with version 0...
  319. PLR => Parsing: Flags...
  320. PLR => Verifying complete!
  321. PLR => Verifying 'MikeFS2.plr' with version 0...
  322. PLR => Parsing: Flags...
  323. PLR => Verifying complete!
  324. PLR => Verifying 'MikeSTR.plr' with version 0...
  325. PLR => Parsing: Flags...
  326. PLR => Verifying complete!
  327. PLR => Verifying 'MikeTEST.plr' with version 0...
  328. PLR => Parsing: Flags...
  329. PLR => Verifying complete!
  330. PLR => Verifying 'MikeVD.plr' with version 0...
  331. PLR => Parsing: Flags...
  332. PLR => Verifying complete!
  333. ANI cursor.ani with size 18x24 (25.0% wasted)
  334. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  335. PLR => Loading 'Mike.plr' with version 0...
  336. PLR => Parsing: Flags...
  337. PLR => Parsing: Info...
  338. PLR => Parsing: Scoring...
  339. PLR => Parsing: ScoringMulti...
  340. PLR => Parsing: HUD...
  341. PLR => Parsing: Variables...
  342. PLR => Parsing: Multiplayer...
  343. PLR => Parsing: Controls...
  344. PLR => Parsing: Settings...
  345. Someone passed an extension to bm_load for file 'GTA.pcx'
  346. PLR => Loading complete!
  347. CSG => Loading 'Mike.freespace.csg' with version 0...
  348. CSG => Parsing: Flags...
  349. CSG => Parsing: Info...
  350. CSG => Parsing: Missions...
  351. CSG => Parsing: Techroom...
  352. CSG => Parsing: Loadout...
  353. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  354. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  355. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  356. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  357. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  358. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  359. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  360. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  361. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  362. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  363. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  364. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  365. CSG => Parse Warning: Invalid value for ship index (-1), Clamping to valid range.
  366. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  367. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  368. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  369. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  370. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  371. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  372. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  373. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  374. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  375. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  376. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  377. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  378. CSG => Parse Warning: Invalid value for ship index (-1), Clamping to valid range.
  379. CSG => Parse Warning: Invalid value for ship index (-1), Clamping to valid range.
  380. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  381. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  382. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  383. CSG => Parse Warning: Invalid value for ship index (-1), Clamping to valid range.
  384. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  385. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  386. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  387. CSG => Parse Warning: Invalid value for ship index (-1), Clamping to valid range.
  388. CSG => Parse Warning: Invalid value for ship index (-1), Clamping to valid range.
  389. CSG => Parsing: Scoring...
  390. CSG => Parsing: RedAlert...
  391. CSG => Parsing: HUD...
  392. CSG => Parsing: Variables...
  393. CSG => Parsing: Settings...
  394. CSG => Parsing: Controls...
  395. CSG => Loading complete!
  396. WARNING: "Tried to load a main hall 8, but valid main halls are only 0 through 7; defaulting to main hall 0" at mainhallmenu.cpp:520
  397. ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
  398. ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
  399. ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
  400. ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
  401. ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
  402. ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
  403. ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
  404. ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
  405. Frame 0 too long!!: frametime = 6.127 (6.127)
  406. Frame 0 too long!!: frametime = 0.256 (0.256)
  407. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  408. CSG => Loading 'Mike.freespace.csg' with version 0...
  409. CSG => Parsing: Flags...
  410. CSG => Parsing: Info...
  411. CSG => Parsing: Missions...
  412. CSG => Parsing: Techroom...
  413. CSG => Parsing: Loadout...
  414. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  415. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  416. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  417. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  418. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  419. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  420. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  421. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  422. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  423. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  424. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  425. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  426. CSG => Parse Warning: Invalid value for ship index (-1), Clamping to valid range.
  427. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  428. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  429. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  430. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  431. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  432. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  433. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  434. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  435. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  436. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  437. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  438. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  439. CSG => Parse Warning: Invalid value for ship index (-1), Clamping to valid range.
  440. CSG => Parse Warning: Invalid value for ship index (-1), Clamping to valid range.
  441. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  442. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  443. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  444. CSG => Parse Warning: Invalid value for ship index (-1), Clamping to valid range.
  445. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  446. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  447. CSG => Parse Warning: Invalid value for weapon index (-1), Clamping to valid range.
  448. CSG => Parse Warning: Invalid value for ship index (-1), Clamping to valid range.
  449. CSG => Parse Warning: Invalid value for ship index (-1), Clamping to valid range.
  450. CSG => Parsing: Scoring...
  451. CSG => Parsing: RedAlert...
  452. CSG => Parsing: HUD...
  453. CSG => Parsing: Variables...
  454. CSG => Parsing: Settings...
  455. CSG => Parsing: Controls...
  456. CSG => Loading complete!
  457. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  458. =================== STARTING LEVEL LOAD ==================
  459. Reassigning player to squadron Galactic Terran Alliance
  460. Someone passed an extension to bm_load for file 'GTA.pcx'
  461. ANI 2_Loading with size 824x43 (32.8% wasted)
  462. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  463. Starting model page in...
  464. Beginning level bitmap paging...
  465. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  466. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  467. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  468. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  469. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  470. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  471. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  472. Loading warp model
  473. Loading model 'warp.pof'
  474. IBX: Found a good IBX to read for 'warp.pof'.
  475. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  476. 300
  477. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  478. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  479. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  480. SHOCKWAVE => Loading default shockwave model...
  481. Loading model 'shockwave.pof'
  482. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  483. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  484. IBX: Found a good IBX to read for 'shockwave.pof'.
  485. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  486. SHOCKWAVE => Default model load: SUCCEEDED!!
  487. MISSION LOAD: 'sm2-05a.fs2'
  488. Hmmm... Extension passed to mission_load...
  489. Reassigning player to squadron Galactic Terran Alliance
  490. Someone passed an extension to bm_load for file 'GTA.pcx'
  491. Someone passed an extension to bm_load for file 'hol.pcx'
  492. Loading model 'subspacenode.pof'
  493. IBX: Warning! Found invalid IBX file: 'subspacenode.bx'
  494. IBX: Starting a new IBX for 'subspacenode.pof'.
  495. Starting mission message count : 177
  496. Ending mission message count : 196
  497. Current soundtrack set to -1 in event_music_reset_choices
  498. Loading model 'fighter06.pof'
  499. IBX: Found a good IBX to read for 'fighter06.pof'.
  500. IBX-DEBUG => POF checksum: 0xcc331676, IBX checksum: 0x12dd6a13 -- "fighter06.pof"
  501. Loading model 'fighter04.pof'
  502. IBX: Starting a new IBX for 'fighter04.pof'.
  503. Loading model 'GunPlatform01.pof'
  504. IBX: Found a good IBX to read for 'GunPlatform01.pof'.
  505. IBX-DEBUG => POF checksum: 0xa6ffd8a3, IBX checksum: 0x0443849a -- "GunPlatform01.pof"
  506. Submodel 'turret01b' is detail level 1 of 'turret01a'
  507. Submodel 'turret01c' is detail level 2 of 'turret01a'
  508. Submodel 'turret02b' is detail level 1 of 'turret02a'
  509. Submodel 'turret02c' is detail level 2 of 'turret02a'
  510. Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
  511. Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
  512. Allocating space for at least 2 new ship subsystems ... a total of 200 is now available (2 in-use).
  513. Loading model 'fighter02.pof'
  514. IBX: Starting a new IBX for 'fighter02.pof'.
  515. Loading model 'capital01a.pof'
  516. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01a.pof
  517. IBX: Found a good IBX to read for 'capital01a.pof'.
  518. IBX-DEBUG => POF checksum: 0xf168880e, IBX checksum: 0x1c5b80d1 -- "capital01a.pof"
  519. Submodel 'turret01b' is detail level 1 of 'turret01a'
  520. Submodel 'turret01c' is detail level 2 of 'turret01a'
  521. Submodel 'turret02b' is detail level 1 of 'turret02a'
  522. Submodel 'turret02c' is detail level 2 of 'turret02a'
  523. Submodel 'turret03b' is detail level 1 of 'turret03a'
  524. Submodel 'turret03c' is detail level 2 of 'turret03a'
  525. Submodel 'turret04b' is detail level 1 of 'turret04a'
  526. Submodel 'turret04c' is detail level 2 of 'turret04a'
  527. Submodel 'turret05b' is detail level 1 of 'turret05a'
  528. Submodel 'turret05c' is detail level 2 of 'turret05a'
  529. Loading model 'cruiser02.pof'
  530. IBX: Found a good IBX to read for 'cruiser02.pof'.
  531. IBX-DEBUG => POF checksum: 0xee515f57, IBX checksum: 0xa43832eb -- "cruiser02.pof"
  532. Submodel 'turret02b' is detail level 1 of 'turret02a'
  533. Submodel 'turret01b' is detail level 1 of 'turret01a'
  534. Loading model 'bomber06.pof'
  535. IBX: Warning! Found invalid IBX file: 'bomber06.bx'
  536. IBX: Starting a new IBX for 'bomber06.pof'.
  537. Submodel 'bomber06b-hull' is detail level 1 of 'bomber06a-hull'
  538. Submodel 'bomber06c-hull' is detail level 2 of 'bomber06a-hull'
  539. Submodel 'bomber06d-hull' is detail level 3 of 'bomber06a-hull'
  540. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  541. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  542. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  543. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  544. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  545. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  546. Submodel 'thruster04b' is detail level 1 of 'thruster04a'
  547. Submodel 'thruster04c' is detail level 2 of 'thruster04a'
  548. Loading model 'bomber07.pof'
  549. IBX: Starting a new IBX for 'bomber07.pof'.
  550. Submodel 'bomber07b-hull' is detail level 1 of 'bomber07a-hull'
  551. Submodel 'bomber07c-hull' is detail level 2 of 'bomber07a-hull'
  552. Submodel 'bomber07d-hull' is detail level 3 of 'bomber07a-hull'
  553. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  554. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  555. Loading model 'fighter07.pof'
  556. IBX: Found a good IBX to read for 'fighter07.pof'.
  557. IBX-DEBUG => POF checksum: 0x14e1c998, IBX checksum: 0xd6efa7b5 -- "fighter07.pof"
  558. Submodel 'fighter07b' is detail level 1 of 'fighter07a'
  559. Submodel 'fighter07c' is detail level 2 of 'fighter07a'
  560. Submodel 'fighter07d' is detail level 3 of 'fighter07a'
  561. OpenGL: Created 512x512 FBO!
  562. Loading model 'starfield.pof'
  563. Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  564. IBX: Found a good IBX to read for 'starfield.pof'.
  565. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
  566. ANI debris01 with size 51x38 (40.6% wasted)
  567. ANI debris02 with size 26x19 (40.6% wasted)
  568. ANI debris04 with size 36x27 (15.6% wasted)
  569. =================== STARTING LEVEL DATA LOAD ==================
  570. SOUND: d:\scp\builds\antipodes\code\sound\ds.cpp:1291 - OpenAL error = 'Invalid Operation'
  571. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  572. Loading model 'support01.pof'
  573. IBX: Starting a new IBX for 'support01.pof'.
  574. Loading model 'support02.pof'
  575. IBX: Starting a new IBX for 'support02.pof'.
  576. Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
  577. Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
  578. Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
  579. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  580. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  581. About to page in ships!
  582. ANI shield-f04 with size 112x93 (27.3% wasted)
  583. ANI shield-f06 with size 112x93 (27.3% wasted)
  584. ANI shield-f02 with size 112x93 (27.3% wasted)
  585. ANI shield-f07 with size 112x93 (27.3% wasted)
  586. ANI shield-b06 with size 112x93 (27.3% wasted)
  587. ANI shield-b07 with size 112x93 (27.3% wasted)
  588. Loading model 'MX-50.pof'
  589. DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format
  590. IBX: Warning! Found invalid IBX file: 'MX-50.bx'
  591. IBX: Starting a new IBX for 'MX-50.pof'.
  592. Loading model 'Fury.pof'
  593. DDS ERROR: Couldn't open 'wep-fury-shine.dds' -- DDS was in an unsupported/unknown format
  594. IBX: Warning! Found invalid IBX file: 'Fury.bx'
  595. IBX: Starting a new IBX for 'Fury.pof'.
  596. Loading model 'Interceptor.pof'
  597. DDS ERROR: Couldn't open 'wep-interceptor-shine.dds' -- DDS was in an unsupported/unknown format
  598. Model Interceptor.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  599. IBX: Warning! Found invalid IBX file: 'Interceptor.bx'
  600. IBX: Starting a new IBX for 'Interceptor.pof'.
  601. Loading model 'Phoenix.pof'
  602. IBX: Warning! Found invalid IBX file: 'Phoenix.bx'
  603. IBX: Starting a new IBX for 'Phoenix.pof'.
  604. Loading model 'Synaptic.pof'
  605. IBX: Warning! Found invalid IBX file: 'Synaptic.bx'
  606. IBX: Starting a new IBX for 'Synaptic.pof'.
  607. Loading model 'Stiletto.pof'
  608. IBX: Warning! Found invalid IBX file: 'Stiletto.bx'
  609. IBX: Starting a new IBX for 'Stiletto.pof'.
  610. Loading model 'Tsunami.pof'
  611. IBX: Warning! Found invalid IBX file: 'Tsunami.bx'
  612. IBX: Starting a new IBX for 'Tsunami.pof'.
  613. Loading model 'cmeasure01.pof'
  614. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  615. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  616. Loading model 'hornet.pof'
  617. DDS ERROR: Couldn't open 'wep-hornet-shine.dds' -- DDS was in an unsupported/unknown format
  618. IBX: Warning! Found invalid IBX file: 'hornet.bx'
  619. IBX: Starting a new IBX for 'hornet.pof'.
  620. Loading model 'debris01.pof'
  621. IBX: Found a good IBX to read for 'debris01.pof'.
  622. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  623. Loading model 'debris02.pof'
  624. IBX: Found a good IBX to read for 'debris02.pof'.
  625. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  626. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  627. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  628. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  629. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  630. BMPMAN: Found EFF (AVmuzzle.eff) with 4 frames at 30 fps.
  631. Paging in mission messages
  632. Stopping model page in...
  633. ANI Avenger_Impact.ani with size 80x80 (37.5% wasted)
  634. ANI support1.ani with size 108x24 (25.0% wasted)
  635. ANI damage1.ani with size 148x25 (21.9% wasted)
  636. ANI wingman1.ani with size 71x53 (17.2% wasted)
  637. ANI wingman2.ani with size 35x53 (17.2% wasted)
  638. ANI wingman3.ani with size 14x53 (17.2% wasted)
  639. ANI toggle1.ani with size 57x20 (37.5% wasted)
  640. ANI head1.ani with size 164x132 (48.4% wasted)
  641. ANI weapons1.ani with size 126x20 (37.5% wasted)
  642. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  643. ANI objective1.ani with size 149x21 (34.4% wasted)
  644. ANI energy1.ani with size 12x41 (35.9% wasted)
  645. ANI targetview1.ani with size 137x156 (39.1% wasted)
  646. ANI targetview2.ani with size 4x96 (25.0% wasted)
  647. ANI targetview3.ani with size 7x20 (37.5% wasted)
  648. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  649. ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
  650. ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted)
  651. ANI targhit1.ani with size 31x21 (34.4% wasted)
  652. ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted)
  653. ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted)
  654. ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
  655. ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted)
  656. ANI netlag1.ani with size 29x30 (6.3% wasted)
  657. ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
  658. ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
  659. ANI 2_lockspin_fs1.ani with size 51x51 (20.3% wasted)
  660. ANI time1.ani with size 47x23 (28.1% wasted)
  661. ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted)
  662. ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
  663. ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
  664. ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
  665. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  666. ANI debris01.ani with size 51x38 (40.6% wasted)
  667. ANI debris02.ani with size 26x19 (40.6% wasted)
  668. ANI debris04.ani with size 36x27 (15.6% wasted)
  669. ANI shield-f04.ani with size 112x93 (27.3% wasted)
  670. ANI shield-f06.ani with size 112x93 (27.3% wasted)
  671. ANI shield-f02.ani with size 112x93 (27.3% wasted)
  672. ANI shield-f07.ani with size 112x93 (27.3% wasted)
  673. ANI shield-b06.ani with size 112x93 (27.3% wasted)
  674. ANI shield-b07.ani with size 112x93 (27.3% wasted)
  675. User bitmap 'TMP163x118+16'
  676. User bitmap 'TMP136x234+16'
  677. User bitmap 'TMP293x165+16'
  678. User bitmap 'TMP234x210+16'
  679. User bitmap 'TMP91x72+16'
  680. User bitmap 'TMP110x123+16'
  681. User bitmap 'TMP256x256+8'
  682. User bitmap 'TMP256x256+8'
  683. User bitmap 'TMP128x128+8'
  684. Bmpman: 1696/4750 bitmap slots in use.
  685. Ending level bitmap paging...
  686. =================== ENDING LOAD ================
  687. Real count = 510, Estimated count = 425
  688. ================================================
  689. MediaVPs: Flaming debris script ACTIVE!
  690. SCRIPTING: Starting flashy deaths script loading
  691.  
  692. Class: gtf ulysses
  693. DRM: 0.25
  694. DE: 3
  695. DM: 2
  696. FRM: 1
  697. FE: 1
  698.  
  699. Class: gtf apollo
  700. DRM: 0.25
  701. DE: 3
  702. DM: 2
  703. FRM: 1
  704. FE: 1
  705.  
  706. Class: gtf valkyrie
  707. DRM: 0.25
  708. DE: 3
  709. DM: 2
  710. FRM: 1
  711. FE: 1
  712.  
  713. Class: gtf hercules
  714. DRM: 0.25
  715. DE: 3
  716. DM: 2
  717. FRM: 1
  718. FE: 1
  719.  
  720. Class: gtf loki
  721. DRM: 0.25
  722. DE: 3
  723. DM: 2
  724. FRM: 1
  725. FE: 1
  726.  
  727. Class: gtf loki#stealth
  728. DRM: 0.25
  729. DE: 3
  730. DM: 2
  731. FRM: 1
  732. FE: 1
  733.  
  734. Class: gtf angel
  735. DRM: 0.25
  736. DE: 3
  737. DM: 2
  738. FRM: 1
  739. FE: 1
  740.  
  741. Class: gtb athena
  742. DRM: 0.25
  743. DE: 3
  744. DM: 2
  745. FRM: 1
  746. FE: 1
  747.  
  748. Class: gtb zeus
  749. DRM: 0.25
  750. DE: 3
  751. DM: 2
  752. FRM: 1
  753. FE: 1
  754.  
  755. Class: gtb medusa
  756. DRM: 0.25
  757. DE: 3
  758. DM: 2
  759. FRM: 1
  760. FE: 1
  761.  
  762. Class: gtb ursa
  763. DRM: 0.25
  764. DE: 3
  765. DM: 2
  766. FRM: 1
  767. FE: 1
  768.  
  769. Class: gtdr amazon
  770. DRM: 0.25
  771. DE: 3
  772. DM: 2
  773. FRM: 1
  774. FE: 1
  775.  
  776. Class: gtdr amazon advanced
  777. DRM: 0.25
  778. DE: 3
  779. DM: 2
  780. FRM: 1
  781. FE: 6
  782. BE: 0.45
  783. BEDu: 5000
  784. BEDM: 2.5
  785.  
  786. Class: gts centaur
  787. DRM: 0.25
  788. DE: 3
  789. DM: 2
  790. FRM: 1
  791. FE: 1
  792.  
  793. Class: gtt elysium
  794. DRM: 0.25
  795. DE: 3
  796. DM: 2
  797. FRM: 1
  798. FE: 6
  799.  
  800. Class: gtt hunter
  801. DRM: 0.25
  802. DE: 3
  803. DM: 2
  804. FRM: 1
  805. FE: 6
  806.  
  807. Class: gtfr poseidon
  808. DRM: 0.25
  809. DE: 3
  810. DM: 2
  811. FRM: 1
  812. FE: 6
  813.  
  814. Class: tc 2
  815. DRM: 0.25
  816. DE: 3
  817. DM: 2
  818. FRM: 1
  819. FE: 1
  820.  
  821. Class: tsc 2
  822. DRM: 0.25
  823. DE: 3
  824. DM: 2
  825. FRM: 1
  826. FE: 1
  827.  
  828. Class: ttc 1
  829. DRM: 0.25
  830. DE: 3
  831. DM: 2
  832. FRM: 1
  833. FE: 1
  834.  
  835. Class: gtfr chronos
  836. DRM: 0.25
  837. DE: 3
  838. DM: 2
  839. FRM: 1
  840. FE: 6
  841. BE: 0.45
  842. BEDu: 5000
  843. BEDM: 2.5
  844.  
  845. Class: tac 1
  846. DRM: 0.25
  847. DE: 3
  848. DM: 2
  849. FRM: 1
  850. FE: 1
  851.  
  852. Class: gtc fenris
  853. DRM: 0.25
  854. DE: 3
  855. DM: 2
  856. FRM: 2
  857. FE: 6
  858. BE: 0.6
  859. BEDu: 8000
  860. BEDM: 2.5
  861.  
  862. Class: gtc leviathan
  863. DRM: 0.25
  864. DE: 3
  865. DM: 2
  866. FRM: 2
  867. FE: 6
  868. BE: 0.6
  869. BEDu: 8000
  870. BEDM: 2.5
  871.  
  872. Class: gtsc faustus
  873. DRM: 0.25
  874. DE: 3
  875. DM: 2
  876. FRM: 1
  877. FE: 6
  878. BE: 0.6
  879. BEDu: 8000
  880. BEDM: 2.5
  881.  
  882. Class: terran probe
  883. DRM: 0.25
  884. DE: 3
  885. DM: 2
  886. FRM: 1
  887. FE: 1
  888.  
  889. Class: gtd orion
  890. DRM: 0.25
  891. DE: 3
  892. DM: 2
  893. FRM: 2
  894. FE: 6
  895. BE: 0.7
  896. BEDu: 10000
  897. BEDM: 2.5
  898.  
  899. Class: gtd orion#amadeus
  900. DRM: 0.25
  901. DE: 3
  902. DM: 2
  903. FRM: 2
  904. FE: 6
  905. BE: 0.7
  906. BEDu: 10000
  907. BEDM: 2.5
  908.  
  909. Class: gtd orion#bastion
  910. DRM: 0.25
  911. DE: 3
  912. DM: 2
  913. FRM: 2
  914. FE: 6
  915. BE: 0.7
  916. BEDu: 10000
  917. BEDM: 2.5
  918.  
  919. Class: gtd orion#eisenhower
  920. DRM: 0.25
  921. DE: 3
  922. DM: 2
  923. FRM: 2
  924. FE: 6
  925. BE: 0.7
  926. BEDu: 10000
  927. BEDM: 2.5
  928.  
  929. Class: gtd orion#galatea
  930. DRM: 0.25
  931. DE: 3
  932. DM: 2
  933. FRM: 2
  934. FE: 6
  935. BE: 0.7
  936. BEDu: 10000
  937. BEDM: 2.5
  938.  
  939. Class: gtd orion#goliath
  940. DRM: 0.25
  941. DE: 3
  942. DM: 2
  943. FRM: 2
  944. FE: 6
  945. BE: 0.7
  946. BEDu: 10000
  947. BEDM: 2.5
  948.  
  949. Class: gtd orion#intrepid
  950. DRM: 0.25
  951. DE: 3
  952. DM: 2
  953. FRM: 2
  954. FE: 6
  955. BE: 0.7
  956. BEDu: 10000
  957. BEDM: 2.5
  958.  
  959. Class: gtd orion#krios
  960. DRM: 0.25
  961. DE: 3
  962. DM: 2
  963. FRM: 2
  964. FE: 6
  965. BE: 0.7
  966. BEDu: 10000
  967. BEDM: 2.5
  968.  
  969. Class: gtd orion#legion
  970. DRM: 0.25
  971. DE: 3
  972. DM: 2
  973. FRM: 2
  974. FE: 6
  975. BE: 0.7
  976. BEDu: 10000
  977. BEDM: 2.5
  978.  
  979. Class: gtd orion#minnow
  980. DRM: 0.25
  981. DE: 3
  982. DM: 2
  983. FRM: 2
  984. FE: 6
  985. BE: 0.7
  986. BEDu: 10000
  987. BEDM: 2.5
  988.  
  989. Class: gtd orion#myrmidon
  990. DRM: 0.25
  991. DE: 3
  992. DM: 2
  993. FRM: 2
  994. FE: 6
  995. BE: 0.7
  996. BEDu: 10000
  997. BEDM: 2.5
  998.  
  999. Class: gtd orion#orion
  1000. DRM: 0.25
  1001. DE: 3
  1002. DM: 2
  1003. FRM: 2
  1004. FE: 6
  1005. BE: 0.7
  1006. BEDu: 10000
  1007. BEDM: 2.5
  1008.  
  1009. Class: gtd orion#repulse
  1010. DRM: 0.25
  1011. DE: 3
  1012. DM: 2
  1013. FRM: 2
  1014. FE: 6
  1015. BE: 0.7
  1016. BEDu: 10000
  1017. BEDM: 2.5
  1018.  
  1019. Class: gtd orion#soyakaze
  1020. DRM: 0.25
  1021. DE: 3
  1022. DM: 2
  1023. FRM: 2
  1024. FE: 6
  1025. BE: 0.7
  1026. BEDu: 10000
  1027. BEDM: 2.5
  1028.  
  1029. Class: gtd hades
  1030. DRM: 0.25
  1031. DE: 3
  1032. DM: 2
  1033. FRM: 2
  1034. FE: 6
  1035. BE: 0.7
  1036. BEDu: 10000
  1037. BEDM: 2.5
  1038.  
  1039. Class: gtd hades#scan
  1040. DRM: 0.25
  1041. DE: 3
  1042. DM: 2
  1043. FRM: 2
  1044. FE: 6
  1045. BE: 0.7
  1046. BEDu: 10000
  1047. BEDM: 2.5
  1048.  
  1049. Class: gti arcadia
  1050. DRM: 0.25
  1051. DE: 3
  1052. DM: 2
  1053. FRM: 2
  1054. FE: 6
  1055. BE: 0.7
  1056. BEDu: 10000
  1057. BEDM: 2.5
  1058.  
  1059. Class: gti polaris extension
  1060. DRM: 0.25
  1061. DE: 3
  1062. DM: 2
  1063. FRM: 2
  1064. FE: 6
  1065. BE: 0.7
  1066. BEDu: 10000
  1067. BEDM: 2.5
  1068.  
  1069. Class: gti polaris pylon
  1070. DRM: 0.25
  1071. DE: 3
  1072. DM: 2
  1073. FRM: 2
  1074. FE: 6
  1075. BE: 0.7
  1076. BEDu: 10000
  1077. BEDM: 2.5
  1078.  
  1079. Class: terran asteroid base
  1080. DRM: 0.25
  1081. DE: 3
  1082. DM: 2
  1083. FRM: 2
  1084. FE: 6
  1085. BE: 0.6
  1086. BEDu: 8000
  1087. BEDM: 2.5
  1088.  
  1089. Class: gtsg watchdog
  1090. DRM: 0.25
  1091. DE: 3
  1092. DM: 2
  1093. FRM: 1
  1094. FE: 1
  1095.  
  1096. Class: gtsg cerberus
  1097. DRM: 0.25
  1098. DE: 3
  1099. DM: 2
  1100. FRM: 1
  1101. FE: 1
  1102.  
  1103. Class: gtep hermes
  1104. DRM: 0.25
  1105. DE: 3
  1106. DM: 2
  1107. FRM: 1
  1108. FE: 1
  1109.  
  1110. Class: gtsc faustus#medical
  1111. DRM: 0.25
  1112. DE: 3
  1113. DM: 2
  1114. FRM: 1
  1115. FE: 6
  1116. BE: 0.6
  1117. BEDu: 8000
  1118. BEDM: 2.5
  1119.  
  1120. Class: gtfr chronos#medical
  1121. DRM: 0.25
  1122. DE: 3
  1123. DM: 2
  1124. FRM: 1
  1125. FE: 6
  1126. BE: 0.45
  1127. BEDu: 5000
  1128. BEDM: 2.5
  1129.  
  1130. Class: tac 1#medical
  1131. DRM: 0.25
  1132. DE: 3
  1133. DM: 2
  1134. FRM: 1
  1135. FE: 1
  1136.  
  1137. Class: gtt elysium#medical
  1138. DRM: 0.25
  1139. DE: 3
  1140. DM: 2
  1141. FRM: 1
  1142. FE: 6
  1143.  
  1144. Class: pvf ulysses
  1145. DRM: 0.25
  1146. DE: 3
  1147. DM: 2
  1148. FRM: 1
  1149. FE: 1
  1150.  
  1151. Class: pvf anubis
  1152. DRM: 0.25
  1153. DE: 3
  1154. DM: 2
  1155. FRM: 1
  1156. FE: 1
  1157.  
  1158. Class: pvf seth
  1159. DRM: 0.25
  1160. DE: 3
  1161. DM: 2
  1162. FRM: 1
  1163. FE: 1
  1164.  
  1165. Class: pvf horus
  1166. DRM: 0.25
  1167. DE: 3
  1168. DM: 2
  1169. FRM: 1
  1170. FE: 1
  1171.  
  1172. Class: pvf thoth
  1173. DRM: 0.25
  1174. DE: 3
  1175. DM: 2
  1176. FRM: 1
  1177. FE: 1
  1178.  
  1179. Class: pvb osiris
  1180. DRM: 0.25
  1181. DE: 3
  1182. DM: 2
  1183. FRM: 1
  1184. FE: 1
  1185.  
  1186. Class: pvb amun
  1187. DRM: 0.25
  1188. DE: 3
  1189. DM: 2
  1190. FRM: 1
  1191. FE: 1
  1192.  
  1193. Class: pvb sekhmet
  1194. DRM: 0.25
  1195. DE: 3
  1196. DM: 2
  1197. FRM: 1
  1198. FE: 1
  1199.  
  1200. Class: pvdr jackal
  1201. DRM: 0.25
  1202. DE: 3
  1203. DM: 2
  1204. FRM: 1
  1205. FE: 1
  1206.  
  1207. Class: pvs scarab
  1208. DRM: 0.25
  1209. DE: 3
  1210. DM: 2
  1211. FRM: 1
  1212. FE: 6
  1213.  
  1214. Class: pvt isis
  1215. DRM: 0.25
  1216. DE: 3
  1217. DM: 2
  1218. FRM: 1
  1219. FE: 6
  1220.  
  1221. Class: pvfr bast
  1222. DRM: 0.25
  1223. DE: 3
  1224. DM: 2
  1225. FRM: 1
  1226. FE: 6
  1227.  
  1228. Class: vc 3
  1229. DRM: 0.25
  1230. DE: 3
  1231. DM: 2
  1232. FRM: 1
  1233. FE: 1
  1234.  
  1235. Class: pvfr ma'at
  1236. DRM: 0.25
  1237. DE: 3
  1238. DM: 2
  1239. FRM: 1
  1240. FE: 6
  1241.  
  1242. Class: vac 4
  1243. DRM: 0.25
  1244. DE: 3
  1245. DM: 2
  1246. FRM: 1
  1247. FE: 1
  1248.  
  1249. Class: pvfr satis
  1250. DRM: 0.25
  1251. DE: 3
  1252. DM: 2
  1253. FRM: 1
  1254. FE: 6
  1255. BE: 0.45
  1256. BEDu: 5000
  1257. BEDM: 2.5
  1258.  
  1259. Class: pvc aten
  1260. DRM: 0.25
  1261. DE: 3
  1262. DM: 2
  1263. FRM: 2
  1264. FE: 6
  1265. BE: 0.6
  1266. BEDu: 8000
  1267. BEDM: 2.5
  1268.  
  1269. Class: pvsc imhotep
  1270. DRM: 0.25
  1271. DE: 3
  1272. DM: 2
  1273. FRM: 1
  1274. FE: 6
  1275. BE: 0.55
  1276. BEDu: 7000
  1277. BEDM: 2.5
  1278.  
  1279. Class: vasudan probe
  1280. DRM: 0.25
  1281. DE: 3
  1282. DM: 2
  1283. FRM: 1
  1284. FE: 1
  1285.  
  1286. Class: pvd typhon
  1287. DRM: 0.25
  1288. DE: 3
  1289. DM: 2
  1290. FRM: 2
  1291. FE: 6
  1292. BE: 0.7
  1293. BEDu: 10000
  1294. BEDM: 2.5
  1295.  
  1296. Class: pvi karnak
  1297. DRM: 0.25
  1298. DE: 3
  1299. DM: 2
  1300. FRM: 2
  1301. FE: 6
  1302. BE: 0.7
  1303. BEDu: 10000
  1304. BEDM: 2.5
  1305.  
  1306. Class: karnak reactor
  1307. FRM: 4
  1308. FE: 6
  1309. BE: 0.8
  1310. BEDu: 10000
  1311. BEDM: 10
  1312.  
  1313. Class: karnak reactor#cargo
  1314. FRM: 4
  1315. FE: 6
  1316. BE: 0.8
  1317. BEDu: 10000
  1318. BEDM: 10
  1319.  
  1320. Class: pvi shah extension
  1321. DRM: 0.25
  1322. DE: 3
  1323. DM: 2
  1324. FRM: 2
  1325. FE: 6
  1326. BE: 0.7
  1327. BEDu: 10000
  1328. BEDM: 2.5
  1329.  
  1330. Class: pvi shah pylon
  1331. DRM: 0.25
  1332. DE: 3
  1333. DM: 2
  1334. FRM: 2
  1335. FE: 6
  1336. BE: 0.7
  1337. BEDu: 10000
  1338. BEDM: 2.5
  1339.  
  1340. Class: vasudan asteroid base
  1341. DRM: 0.25
  1342. DE: 3
  1343. DM: 2
  1344. FRM: 2
  1345. FE: 6
  1346. BE: 0.6
  1347. BEDu: 8000
  1348. BEDM: 2.5
  1349.  
  1350. Class: pvsg ankh
  1351. DRM: 0.25
  1352. DE: 3
  1353. DM: 2
  1354. FRM: 1
  1355. FE: 1
  1356.  
  1357. Class: gvep ra
  1358. DRM: 0.25
  1359. DE: 3
  1360. DM: 2
  1361. FRM: 1
  1362. FE: 1
  1363.  
  1364. Class: sf dragon
  1365. DRM: 0.25
  1366. DE: 3
  1367. DM: 2
  1368. FRM: 1
  1369. FE: 1
  1370.  
  1371. Class: sf dragon#weakened
  1372. DRM: 0.25
  1373. DE: 3
  1374. DM: 2
  1375. FRM: 1
  1376. FE: 1
  1377.  
  1378. Class: sf dragon#terrans
  1379. DRM: 0.25
  1380. DE: 3
  1381. DM: 2
  1382. FRM: 1
  1383. FE: 1
  1384.  
  1385. Class: sf basilisk
  1386. DRM: 0.25
  1387. DE: 3
  1388. DM: 2
  1389. FRM: 1
  1390. FE: 1
  1391.  
  1392. Class: sf manticore
  1393. DRM: 0.25
  1394. DE: 3
  1395. DM: 2
  1396. FRM: 1
  1397. FE: 1
  1398.  
  1399. Class: sf scorpion
  1400. DRM: 0.25
  1401. DE: 3
  1402. DM: 2
  1403. FRM: 1
  1404. FE: 1
  1405.  
  1406. Class: sf gorgon
  1407. DRM: 0.25
  1408. DE: 3
  1409. DM: 2
  1410. FRM: 1
  1411. FE: 1
  1412.  
  1413. Class: sb shaitan
  1414. DRM: 0.25
  1415. DE: 3
  1416. DM: 2
  1417. FRM: 1
  1418. FE: 1
  1419.  
  1420. Class: sb nephilim
  1421. DRM: 0.25
  1422. DE: 3
  1423. DM: 2
  1424. FRM: 1
  1425. FE: 1
  1426.  
  1427. Class: sb seraphim
  1428. DRM: 0.25
  1429. DE: 3
  1430. DM: 2
  1431. FRM: 1
  1432. FE: 1
  1433.  
  1434. Class: sb nahema
  1435. DRM: 0.25
  1436. DE: 3
  1437. DM: 2
  1438. FRM: 1
  1439. FE: 1
  1440.  
  1441. Class: st azrael
  1442. DRM: 0.25
  1443. DE: 3
  1444. DM: 2
  1445. FRM: 1
  1446. FE: 6
  1447.  
  1448. Class: sfr mephisto
  1449. DRM: 0.25
  1450. DE: 3
  1451. DM: 2
  1452. FRM: 1
  1453. FE: 6
  1454.  
  1455. Class: sc 5
  1456. DRM: 0.25
  1457. DE: 3
  1458. DM: 2
  1459. FRM: 1
  1460. FE: 1
  1461.  
  1462. Class: sfr asmodeus
  1463. DRM: 0.25
  1464. DE: 3
  1465. DM: 2
  1466. FRM: 1
  1467. FE: 6
  1468. BE: 0.45
  1469. BEDu: 5000
  1470. BEDM: 2.5
  1471.  
  1472. Class: sac 2
  1473. DRM: 0.25
  1474. DE: 3
  1475. DM: 2
  1476. FRM: 1
  1477. FE: 1
  1478.  
  1479. Class: sc cain
  1480. DRM: 0.25
  1481. DE: 3
  1482. DM: 2
  1483. FRM: 2
  1484. FE: 6
  1485. BE: 0.6
  1486. BEDu: 8000
  1487. BEDM: 2.5
  1488.  
  1489. Class: sc lilith
  1490. DRM: 0.25
  1491. DE: 3
  1492. DM: 2
  1493. FRM: 2
  1494. FE: 6
  1495. BE: 0.6
  1496. BEDu: 8000
  1497. BEDM: 2.5
  1498.  
  1499. Class: sd demon
  1500. DRM: 0.25
  1501. DE: 3
  1502. DM: 2
  1503. FRM: 2
  1504. FE: 6
  1505. BE: 0.7
  1506. BEDu: 10000
  1507. BEDM: 2.5
  1508.  
  1509. Class: sd demon#scan
  1510. DRM: 0.25
  1511. DE: 3
  1512. DM: 2
  1513. FRM: 2
  1514. FE: 6
  1515. BE: 0.7
  1516. BEDu: 10000
  1517. BEDM: 2.5
  1518.  
  1519. Class: sd lucifer
  1520. DRM: 0.25
  1521. DE: 3
  1522. DM: 2
  1523. FRM: 2
  1524. FE: 6
  1525. BE: 0.7
  1526. BEDu: 10000
  1527. BEDM: 2.5
  1528.  
  1529. Class: sd lucifer#scan
  1530. DRM: 0.25
  1531. DE: 3
  1532. DM: 2
  1533. FRM: 2
  1534. FE: 6
  1535. BE: 0.7
  1536. BEDu: 10000
  1537. BEDM: 2.5
  1538.  
  1539. Class: ssg trident
  1540. DRM: 0.25
  1541. DE: 3
  1542. DM: 2
  1543. FRM: 1
  1544. FE: 1
  1545.  
  1546. Class: sslbeam
  1547. BEI: 0.2
  1548. BEDu: 600
  1549. BEDi: 1200
  1550.  
  1551. Class: lrsslbeam
  1552. BEI: 0.2
  1553. BEDu: 600
  1554. BEDi: 1200
  1555.  
  1556. Class: barracuda
  1557. FR: 100
  1558. FE: 6
  1559. BEI: 0.6
  1560. BEDu: 400
  1561. BEDi: 200
  1562.  
  1563. Class: tsunami
  1564. FR: 100
  1565. FE: 6
  1566. BEI: 0.6
  1567. BEDu: 2000
  1568. BEDi: 1000
  1569.  
  1570. Class: serkr
  1571. FR: 100
  1572. FE: 6
  1573. BEI: 0.6
  1574. BEDu: 2000
  1575. BEDi: 1000
  1576.  
  1577. Class: serkr#short
  1578. FR: 100
  1579. FE: 6
  1580. BEI: 0.6
  1581. BEDu: 2000
  1582. BEDi: 1000
  1583.  
  1584. Class: harbinger
  1585. FR: 100
  1586. FE: 6
  1587. BEI: 0.6
  1588. BEDu: 6800
  1589. BEDi: 3400
  1590.  
  1591. Class: harbinger#end
  1592. FR: 100
  1593. FE: 6
  1594. BEI: 0.6
  1595. BEDu: 6800
  1596. BEDi: 3400
  1597.  
  1598. Class: tsunami#shivan
  1599. FR: 100
  1600. FE: 6
  1601. BEI: 0.6
  1602. BEDu: 1500
  1603. BEDi: 750
  1604.  
  1605. Class: harbinger#shivan
  1606. FR: 100
  1607. FE: 6
  1608. BEI: 0.6
  1609. BEDu: 3200
  1610. BEDi: 1600
  1611.  
  1612. Class: unknown bomb
  1613. FR: 100
  1614. FE: 6
  1615. BEI: 0.6
  1616. BEDu: 1500
  1617. BEDi: 750
  1618.  
  1619. Class: unknown megabomb
  1620. FR: 100
  1621. FE: 6
  1622. BEI: 0.6
  1623. BEDu: 3200
  1624. BEDi: 1600
  1625.  
  1626. Class: fusion mortar
  1627. FR: 20
  1628. FE: 6
  1629. BEI: 0.2
  1630. BEDu: 80
  1631. BEDi: 40
  1632.  
  1633. Class: vasudan flux cannon
  1634. FR: 20
  1635. FE: 6
  1636. BEI: 0.4
  1637. BEDu: 500
  1638. BEDi: 250
  1639. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  1640. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
  1641. ANI 2_CB_default.ani with size 660x300 (41.4% wasted)
  1642. Frame 0 too long!!: frametime = 23.833 (23.833)
  1643. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  1644. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1645. ANI iconwing01 with size 32x28 (12.5% wasted)
  1646. Loading model 'fighter05.pof'
  1647. IBX: Starting a new IBX for 'fighter05.pof'.
  1648. Loading model 'bomber01.pof'
  1649. WARNING: "Couldn't open texture 'bomber01-00b' referenced by model 'bomber01.pof'" at modelread.cpp:2243
  1650. WARNING: "Couldn't open texture 'shieldhit01a' referenced by model 'bomber01.pof'" at modelread.cpp:2243
  1651. Model bomber01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1652. IBX: Starting a new IBX for 'bomber01.pof'.
  1653. Loading model 'bomber04.pof'
  1654. IBX: Found a good IBX to read for 'bomber04.pof'.
  1655. IBX-DEBUG => POF checksum: 0x4fac00b7, IBX checksum: 0x76d1642b -- "bomber04.pof"
  1656. Submodel 'turret01b' is detail level 1 of 'turret01a'
  1657. Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
  1658. ANI icon_ml16 with size 56x24 (25.0% wasted)
  1659. ANI icon_disruptor with size 56x24 (25.0% wasted)
  1660. ANI icon_avenger with size 56x24 (25.0% wasted)
  1661. ANI icon_flail with size 56x24 (25.0% wasted)
  1662. Loading model 'MX-50_tech.pof'
  1663. DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format
  1664. IBX: Starting a new IBX for 'MX-50_tech.pof'.
  1665. Loading model 'Fury_tech.pof'
  1666. DDS ERROR: Couldn't open 'wep-fury-shine.dds' -- DDS was in an unsupported/unknown format
  1667. IBX: Starting a new IBX for 'Fury_tech.pof'.
  1668. Loading model 'Interceptor_tech.pof'
  1669. DDS ERROR: Couldn't open 'wep-interceptor-shine.dds' -- DDS was in an unsupported/unknown format
  1670. Model Interceptor_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1671. IBX: Starting a new IBX for 'Interceptor_tech.pof'.
  1672. Loading model 'phoenix_tech.pof'
  1673. IBX: Starting a new IBX for 'phoenix_tech.pof'.
  1674. Loading model 'Synaptic_tech.pof'
  1675. IBX: Starting a new IBX for 'Synaptic_tech.pof'.
  1676. Loading model 'Stiletto_tech.pof'
  1677. IBX: Starting a new IBX for 'Stiletto_tech.pof'.
  1678. ANI iconfighterw with size 50x46 (28.1% wasted)
  1679. ANI Fadeiconfighterw with size 50x46 (28.1% wasted)
  1680. ANI Fadeiconfighterw.ani with size 50x46 (28.1% wasted)
  1681. ANI IconWaypoint with size 23x26 (18.8% wasted)
  1682. ANI FadeIconWaypoint with size 23x26 (18.8% wasted)
  1683. ANI FadeIconWaypoint.ani with size 23x26 (18.8% wasted)
  1684. ANI iconhighlight04 with size 148x148 (42.2% wasted)
  1685. ANI iconhighlight04.ani with size 148x148 (42.2% wasted)
  1686. ANI iconunknownw with size 62x42 (34.4% wasted)
  1687. ANI FadeIconUnknownw with size 62x42 (34.4% wasted)
  1688. ANI FadeIconUnknownw.ani with size 62x42 (34.4% wasted)
  1689. ANI iconhighlight02 with size 164x164 (35.9% wasted)
  1690. ANI iconhighlight02.ani with size 164x164 (35.9% wasted)
  1691. ANI IconCapital with size 97x29 (9.4% wasted)
  1692. ANI FadeIconCapital with size 97x29 (9.4% wasted)
  1693. ANI FadeIconCapital.ani with size 97x29 (9.4% wasted)
  1694. ANI iconhighlight06 with size 186x186 (27.3% wasted)
  1695. ANI iconhighlight06.ani with size 186x186 (27.3% wasted)
  1696. Frame 0 too long!!: frametime = 25.563 (25.563)
  1697. ANI iconfighterw.ani with size 50x46 (28.1% wasted)
  1698. Frame 0 too long!!: frametime = 0.265 (0.265)
  1699. Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
  1700. ANI iconwing01.ani with size 32x28 (12.5% wasted)
  1701. Frame 0 too long!!: frametime = 0.352 (0.352)
  1702. Couldn't load model file in missionshipchoice.cpp
  1703. Couldn't load model file in missionshipchoice.cpp
  1704. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_SHIP_SELECT (11)
  1705. Entering game at time = 74.937
  1706. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  1707. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  1708. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  1709. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  1710. Loading model 't-laser.pof'
  1711. IBX: Starting a new IBX for 't-laser.pof'.
  1712. BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
  1713. Loading model 'Blip.pof'
  1714. IBX: Found a good IBX to read for 'Blip.pof'.
  1715. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  1716. Submodel 'blipb' is detail level 1 of 'blipa'
  1717. Submodel 'blipc' is detail level 2 of 'blipa'
  1718. Submodel 'blipd' is detail level 3 of 'blipa'
  1719. Loading model 'fang.pof'
  1720. IBX: Starting a new IBX for 'fang.pof'.
  1721. Loading model 'Disruptor.pof'
  1722. DDS ERROR: Couldn't open 'wep-disruptor-shine.dds' -- DDS was in an unsupported/unknown format
  1723. IBX: Warning! Found invalid IBX file: 'Disruptor.bx'
  1724. IBX: Starting a new IBX for 'Disruptor.pof'.
  1725. Loading model 'havoc.pof'
  1726. Model havoc.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1727. IBX: Starting a new IBX for 'havoc.pof'.
  1728. Loading model 'ClusterBomb.pof'
  1729. DDS ERROR: Couldn't open 'wep-cluster-shine.dds' -- DDS was in an unsupported/unknown format
  1730. IBX: Warning! Found invalid IBX file: 'ClusterBomb.bx'
  1731. IBX: Starting a new IBX for 'ClusterBomb.pof'.
  1732. Loading model 'EMPulse.pof'
  1733. IBX: Warning! Found invalid IBX file: 'EMPulse.bx'
  1734. IBX: Starting a new IBX for 'EMPulse.pof'.
  1735. Loading model 'barracuda.pof'
  1736. IBX: Starting a new IBX for 'barracuda.pof'.
  1737. Loading model 'serkr.pof'
  1738. IBX: Starting a new IBX for 'serkr.pof'.
  1739. Loading model 'Harbinger.pof'
  1740. IBX: Warning! Found invalid IBX file: 'Harbinger.bx'
  1741. IBX: Starting a new IBX for 'Harbinger.pof'.
  1742. Loading model 'S_Rockeye.pof'
  1743. BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
  1744. IBX: Found a good IBX to read for 'S_Rockeye.pof'.
  1745. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof"
  1746. Loading model 'S_Hornet.pof'
  1747. IBX: Found a good IBX to read for 'S_Hornet.pof'.
  1748. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof"
  1749. Loading model 'S_Harpoon.pof'
  1750. IBX: Found a good IBX to read for 'S_Harpoon.pof'.
  1751. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof"
  1752. Loading model 'S_Trebuchet.pof'
  1753. IBX: Found a good IBX to read for 'S_Trebuchet.pof'.
  1754. IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xdfaafcbb -- "S_Trebuchet.pof"
  1755. Loading model 'ShivanCluster.pof'
  1756. IBX: Found a good IBX to read for 'ShivanCluster.pof'.
  1757. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof"
  1758. Loading model 'S_Bomb.pof'
  1759. IBX: Found a good IBX to read for 'S_Bomb.pof'.
  1760. IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof"
  1761. Loading model 'S_MegaBomb.pof'
  1762. IBX: Found a good IBX to read for 'S_MegaBomb.pof'.
  1763. IBX-DEBUG => POF checksum: 0x04f03e41, IBX checksum: 0xe3220ee3 -- "S_MegaBomb.pof"
  1764. BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps.
  1765. Loading model 'S_Infyrno.pof'
  1766. IBX: Found a good IBX to read for 'S_Infyrno.pof'.
  1767. IBX-DEBUG => POF checksum: 0xeb80bc30, IBX checksum: 0xc27597a8 -- "S_Infyrno.pof"
  1768. Loading model 'shard.pof'
  1769. IBX: Starting a new IBX for 'shard.pof'.
  1770. Frame 400 too long!!: frametime = 2.479 (2.479)
  1771. ANI Head-TP2a.ani with size 160x120 (6.3% wasted)
  1772. ANI Head-TP2b.ani with size 160x120 (6.3% wasted)
  1773. Frame 1390: Could not create debris, no more slots left
  1774. Frame 1390: Could not create debris, no more slots left
  1775. Frame 1390: Could not create debris, no more slots left
  1776. Frame 1390: Could not create debris, no more slots left
  1777. Frame 1390: Could not create debris, no more slots left
  1778. Frame 1390: Could not create debris, no more slots left
  1779. Frame 1390: Could not create debris, no more slots left
  1780. Frame 1390: Could not create debris, no more slots left
  1781. Frame 1390: Could not create debris, no more slots left
  1782. Frame 1390: Could not create debris, no more slots left
  1783. Frame 1390: Could not create debris, no more slots left
  1784. Frame 1390: Could not create debris, no more slots left
  1785. Frame 1390: Could not create debris, no more slots left
  1786. Frame 1390: Could not create debris, no more slots left
  1787. Frame 1390: Could not create debris, no more slots left
  1788. Frame 1390: Could not create debris, no more slots left
  1789. Frame 1390: Could not create debris, no more slots left
  1790. Frame 1390: Could not create debris, no more slots left
  1791. Frame 1390: Could not create debris, no more slots left
  1792. Frame 1390: Could not create debris, no more slots left
  1793. Frame 1390: Could not create debris, no more slots left
  1794. Frame 1390: Could not create debris, no more slots left
  1795. Frame 1390: Could not create debris, no more slots left
  1796. Frame 1390: Could not create debris, no more slots left
  1797. Frame 1390: Could not create debris, no more slots left
  1798. Frame 1390: Could not create debris, no more slots left
  1799. Frame 1390: Could not create debris, no more slots left
  1800. Frame 1390: Could not create debris, no more slots left
  1801. Frame 1390: Could not create debris, no more slots left
  1802. Frame 1390: Could not create debris, no more slots left
  1803. Frame 1390: Could not create debris, no more slots left
  1804. Frame 1390: Could not create debris, no more slots left
  1805. Frame 1390: Could not create debris, no more slots left
  1806. Frame 1390: Could not create debris, no more slots left
  1807. Frame 1390: Could not create debris, no more slots left
  1808. Frame 1390: Could not create debris, no more slots left
  1809. Allocating space for at least 5 new ship subsystems ... a total of 400 is now available (201 in-use).
  1810. Frame 1404: Could not create debris, no more slots left
  1811. Frame 1404: Could not create debris, no more slots left
  1812. Frame 1404: Could not create debris, no more slots left
  1813. Frame 1404: Could not create debris, no more slots left
  1814. Frame 1404: Could not create debris, no more slots left
  1815. Frame 1404: Could not create debris, no more slots left
  1816. Frame 1404: Could not create debris, no more slots left
  1817. Frame 1404: Could not create debris, no more slots left
  1818. Frame 1404: Could not create debris, no more slots left
  1819. Frame 1404: Could not create debris, no more slots left
  1820. Frame 1404: Could not create debris, no more slots left
  1821. Frame 1404: Could not create debris, no more slots left
  1822. Frame 1404: Could not create debris, no more slots left
  1823. Frame 1404: Could not create debris, no more slots left
  1824. Frame 1404: Could not create debris, no more slots left
  1825. Frame 1404: Could not create debris, no more slots left
  1826. Frame 1404: Could not create debris, no more slots left
  1827. Frame 1404: Could not create debris, no more slots left
  1828. Frame 1404: Could not create debris, no more slots left
  1829. Frame 1404: Could not create debris, no more slots left
  1830. Frame 1404: Could not create debris, no more slots left
  1831. Frame 1404: Could not create debris, no more slots left
  1832. Frame 1404: Could not create debris, no more slots left
  1833. Frame 1404: Could not create debris, no more slots left
  1834. Frame 1404: Could not create debris, no more slots left
  1835. Frame 1404: Could not create debris, no more slots left
  1836. Frame 1404: Could not create debris, no more slots left
  1837. Frame 1404: Could not create debris, no more slots left
  1838. Frame 1404: Could not create debris, no more slots left
  1839. Frame 1404: Could not create debris, no more slots left
  1840. Frame 1404: Could not create debris, no more slots left
  1841. Frame 1404: Could not create debris, no more slots left
  1842. Frame 1404: Could not create debris, no more slots left
  1843. Frame 1404: Could not create debris, no more slots left
  1844. Frame 1404: Could not create debris, no more slots left
  1845. Frame 1404: Could not create debris, no more slots left
  1846. Frame 1404: Could not create debris, no more slots left
  1847. Frame 1404: Could not create debris, no more slots left
  1848. Frame 1404: Could not create debris, no more slots left
  1849. Frame 1404: Could not create debris, no more slots left
  1850. Frame 1404: Could not create debris, no more slots left
  1851. Frame 1404: Could not create debris, no more slots left
  1852. Frame 1404: Could not create debris, no more slots left
  1853. Frame 1404: Could not create debris, no more slots left
  1854. Frame 1404: Could not create debris, no more slots left
  1855. Frame 1404: Could not create debris, no more slots left
  1856. Frame 1404: Could not create debris, no more slots left
  1857. Frame 1404: Could not create debris, no more slots left
  1858. Frame 1404: Could not create debris, no more slots left
  1859. Frame 1404: Could not create debris, no more slots left
  1860. Frame 1404: Could not create debris, no more slots left
  1861. Frame 1404: Could not create debris, no more slots left
  1862. Frame 1404: Could not create debris, no more slots left
  1863. Frame 1404: Could not create debris, no more slots left
  1864. Frame 1404: Could not create debris, no more slots left
  1865. Frame 1404: Could not create debris, no more slots left
  1866. Frame 1404: Could not create debris, no more slots left
  1867. Frame 1404: Could not create debris, no more slots left
  1868. Frame 1404: Could not create debris, no more slots left
  1869. Frame 1404: Could not create debris, no more slots left
  1870. Frame 1404: Could not create debris, no more slots left
  1871. Frame 1404: Could not create debris, no more slots left
  1872. Frame 1404: Could not create debris, no more slots left
  1873. Frame 1404: Could not create debris, no more slots left
  1874. Frame 1404: Could not create debris, no more slots left
  1875. Frame 1404: Could not create debris, no more slots left
  1876. Frame 1404: Could not create debris, no more slots left
  1877. Frame 1404: Could not create debris, no more slots left
  1878. Frame 1404: Could not create debris, no more slots left
  1879. Frame 1404: Could not create debris, no more slots left
  1880. Frame 1404: Could not create debris, no more slots left
  1881. Frame 1404: Could not create debris, no more slots left
  1882. Frame 1404: Could not create debris, no more slots left
  1883. Frame 1404: Could not create debris, no more slots left
  1884. Frame 1404: Could not create debris, no more slots left
  1885. Frame 1404: Could not create debris, no more slots left
  1886. Frame 1404: Could not create debris, no more slots left
  1887. Frame 1404: Could not create debris, no more slots left
  1888. Frame 1404: Could not create debris, no more slots left
  1889. 1649 frames executed in 30.019 seconds, 54.932 frames per second.
  1890. ANI Head-CM1a.ani with size 160x120 (6.3% wasted)
  1891. Frame 2617: Could not create debris, no more slots left
  1892. Frame 2617: Could not create debris, no more slots left
  1893. Frame 2617: Could not create debris, no more slots left
  1894. Frame 2681: Could not create debris, no more slots left
  1895. Frame 2681: Could not create debris, no more slots left
  1896. Frame 2711: Could not create debris, no more slots left
  1897. Frame 2711: Could not create debris, no more slots left
  1898. Frame 2859: Could not create debris, no more slots left
  1899. Frame 2859: Could not create debris, no more slots left
  1900. Frame 2878: Could not create debris, no more slots left
  1901. Frame 2878: Could not create debris, no more slots left
  1902. Frame 2878: Could not create debris, no more slots left
  1903. Frame 2878: Could not create debris, no more slots left
  1904. Frame 3006: Could not create debris, no more slots left
  1905. Frame 3006: Could not create debris, no more slots left
  1906. Frame 3006: Could not create debris, no more slots left
  1907. Frame 3027: Could not create debris, no more slots left
  1908. Frame 3027: Could not create debris, no more slots left
  1909. Frame 3049: Could not create debris, no more slots left
  1910. Frame 3049: Could not create debris, no more slots left
  1911. ANI Head-CM1c.ani with size 160x120 (6.3% wasted)
  1912. Frame 3182: Could not create debris, no more slots left
  1913. Frame 3182: Could not create debris, no more slots left
  1914. Frame 3182: Could not create debris, no more slots left
  1915. Frame 3182: Could not create debris, no more slots left
  1916. ANI Head-CM1b.ani with size 160x120 (6.3% wasted)
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