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- Scumhunting Workshop Draft- 9PM-10:30PM
- 2100: Introduction
- 2105: Part One- Scumtells:
- - What are the primary motivations for scum?
- - How do they and achieve those goals?
- - Thought processes: get inside the brain of scum
- - Where can you catch them messing up?
- -Mock game Situation #1: Find the scum! Five Staff/Auth will play a mock round of 1v4 in a vanilla game. The designated Mafia will slip twice during the two minute exchanges between the five players. Users may PM me who they think the scum is.
- 2130: Part Two- Buzzwords:
- - OMGUS: When and when not to use it, learning about context
- - RVS: What can be accomplished during it and when to break out of it
- - Chainsaw, White Knight, and other defenses: Why and how do scum utilize these
- - Fallacies: Use them to supplement, not base your argument
- 2155: Mock game situation #2: Identify the Buzzwords! A group of staff/auth will jump into the middle of a Classic game, and commit many of the prior tells. Every time a user sees one they may PM me, the user who gets the most right gets announced.
- 2200: Part Three- The Art of Persuasion
- - How can I get people to follow my reads?
- - What can I do to gain confidence in my own reads?
- - Quickhammers and Baiting: Why it may not be such a good idea
- 2210: Mock Game situation #3: Court is in session! A few staff/auth will follow a script in which one town member convinces to other townies to lynch the final Mafia with him.
- 2215: Part Four- Q and A: Have a panel of staff answer questions submitted to me through PM, encourage debate among the staff members to show that different play styles are viable.
- 2230: Conclusion
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