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LG Scumhunting Workshop

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Aug 30th, 2016
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  1. Scumhunting Workshop Draft- 9PM-10:30PM
  2.  
  3. 2100: Introduction
  4.  
  5. 2105: Part One- Scumtells:
  6. - What are the primary motivations for scum?
  7. - How do they and achieve those goals?
  8. - Thought processes: get inside the brain of scum
  9. - Where can you catch them messing up?
  10.  
  11. -Mock game Situation #1: Find the scum! Five Staff/Auth will play a mock round of 1v4 in a vanilla game. The designated Mafia will slip twice during the two minute exchanges between the five players. Users may PM me who they think the scum is.
  12.  
  13. 2130: Part Two- Buzzwords:
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  15. - OMGUS: When and when not to use it, learning about context
  16. - RVS: What can be accomplished during it and when to break out of it
  17. - Chainsaw, White Knight, and other defenses: Why and how do scum utilize these
  18. - Fallacies: Use them to supplement, not base your argument
  19.  
  20. 2155: Mock game situation #2: Identify the Buzzwords! A group of staff/auth will jump into the middle of a Classic game, and commit many of the prior tells. Every time a user sees one they may PM me, the user who gets the most right gets announced.
  21.  
  22. 2200: Part Three- The Art of Persuasion
  23. - How can I get people to follow my reads?
  24. - What can I do to gain confidence in my own reads?
  25. - Quickhammers and Baiting: Why it may not be such a good idea
  26.  
  27. 2210: Mock Game situation #3: Court is in session! A few staff/auth will follow a script in which one town member convinces to other townies to lynch the final Mafia with him.
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  29. 2215: Part Four- Q and A: Have a panel of staff answer questions submitted to me through PM, encourage debate among the staff members to show that different play styles are viable.
  30.  
  31. 2230: Conclusion
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