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Alvmarken

gamemode_deathmatch_server.cfg

May 12th, 2014
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  1. bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
  2. bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
  3. bot_chatter off
  4. bot_defer_to_human_goals 0
  5. bot_defer_to_human_items 1
  6. bot_difficulty 3
  7. bot_quota 10
  8. bot_quota_mode fill
  9. cash_player_bomb_defused 0
  10. cash_player_bomb_planted 0
  11. cash_player_damage_hostage 0
  12. cash_player_interact_with_hostage 0
  13. cash_player_killed_enemy_default 0
  14. cash_player_killed_enemy_factor 0
  15. cash_player_killed_hostage 0
  16. cash_player_killed_teammate 0
  17. cash_player_rescued_hostage 0
  18. cash_team_elimination_bomb_map 0
  19. cash_team_elimination_hostage_map_t 0
  20. cash_team_elimination_hostage_map_ct 0
  21. cash_team_hostage_alive 0
  22. cash_team_hostage_interaction 0
  23. cash_team_loser_bonus 0
  24. cash_team_loser_bonus_consecutive_rounds 0
  25. cash_team_planted_bomb_but_defused 0
  26. cash_team_rescued_hostage 0
  27. cash_team_terrorist_win_bomb 0
  28. cash_team_win_by_defusing_bomb 0
  29. cash_team_win_by_hostage_rescue 0
  30. cash_team_win_by_time_running_out_bomb 0
  31. cash_team_win_by_time_running_out_hostage 0
  32. ff_damage_reduction_bullets 0.0
  33. ff_damage_reduction_grenade 0.0
  34. ff_damage_reduction_grenade_self 0
  35. ff_damage_reduction_other 0.0
  36. mp_afterroundmoney 0
  37. mp_buytime 0
  38. mp_buy_anywhere 1
  39. mp_buy_during_immunity 1
  40. mp_death_drop_defuser 0
  41. mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
  42. mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
  43. mp_deathcam_skippable 0
  44. mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
  45. mp_force_pick_time 15
  46. mp_forcecamera 0 // Set to 1 for team only spectating
  47. mp_free_armor 1
  48. mp_freezetime 0
  49. mp_friendlyfire 1
  50. mp_win_panel_display_time 6
  51. mp_ggprogressive_round_restart_delay 15
  52. mp_ggtr_bomb_defuse_bonus 0
  53. mp_ggtr_bomb_detonation_bonus 0
  54. mp_ggtr_bomb_pts_for_flash 0
  55. mp_ggtr_bomb_pts_for_he 0
  56. mp_ggtr_bomb_pts_for_molotov 0
  57. mp_ggtr_bomb_pts_for_upgrade 0
  58. mp_ggtr_bomb_respawn_delay 0
  59. mp_ggtr_end_round_kill_bonus 0
  60. mp_ggtr_halftime_delay 0.0
  61. mp_ggtr_last_weapon_kill_ends_half 0
  62. mp_respawn_immunitytime 10
  63. mp_halftime 0
  64. mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
  65. mp_maxmoney 0
  66. mp_maxrounds 0
  67. mp_molotovusedelay 0
  68. mp_playercashawards 0
  69. mp_roundtime 10
  70. mp_roundtime_hostage 0
  71. mp_roundtime_defuse 0
  72. mp_solid_teammates 0
  73. mp_startmoney 0
  74. mp_teamcashawards 0
  75. mp_timelimit 10
  76. mp_warmuptime 20
  77. mp_weapons_allow_zeus 1
  78. spec_freeze_panel_extended_time 1
  79. spec_freeze_time 2
  80. sv_allow_votes 1 // Voting allowed in this mode
  81. sv_alltalk 1
  82. sv_arms_race_vote_to_restart_disallowed_after 26
  83. sv_deadtalk 1
  84. sv_ignoregrenaderadio 1
  85. mp_warmup_pausetimer 0
  86. mp_halftime_pausetimer 0
  87. mp_randomspawn 1
  88. mp_randomspawn_los 1
  89. sv_infinite_ammo 2
  90. tv_delay 30
  91. ammo_grenade_limit_flashbang 1
  92. ammo_grenade_limit_total 3
  93. //
  94. mp_weapons_allow_map_placed 0
  95. mp_weapons_glow_on_ground 0
  96. mp_display_kill_assists 1
  97. mp_respawn_on_death_t 1
  98. mp_respawn_on_death_ct 1
  99. mp_ct_default_melee weapon_knife
  100. mp_ct_default_secondary weapon_hkp2000
  101. mp_ct_default_primary ""
  102. mp_t_default_melee weapon_knife
  103. mp_t_default_secondary weapon_glock
  104. mp_t_default_primary ""
  105. mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
  106. mp_buy_allow_grenades 0
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