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- bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
- bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
- bot_chatter off
- bot_defer_to_human_goals 0
- bot_defer_to_human_items 1
- bot_difficulty 3
- bot_quota 10
- bot_quota_mode fill
- cash_player_bomb_defused 0
- cash_player_bomb_planted 0
- cash_player_damage_hostage 0
- cash_player_interact_with_hostage 0
- cash_player_killed_enemy_default 0
- cash_player_killed_enemy_factor 0
- cash_player_killed_hostage 0
- cash_player_killed_teammate 0
- cash_player_rescued_hostage 0
- cash_team_elimination_bomb_map 0
- cash_team_elimination_hostage_map_t 0
- cash_team_elimination_hostage_map_ct 0
- cash_team_hostage_alive 0
- cash_team_hostage_interaction 0
- cash_team_loser_bonus 0
- cash_team_loser_bonus_consecutive_rounds 0
- cash_team_planted_bomb_but_defused 0
- cash_team_rescued_hostage 0
- cash_team_terrorist_win_bomb 0
- cash_team_win_by_defusing_bomb 0
- cash_team_win_by_hostage_rescue 0
- cash_team_win_by_time_running_out_bomb 0
- cash_team_win_by_time_running_out_hostage 0
- ff_damage_reduction_bullets 0.0
- ff_damage_reduction_grenade 0.0
- ff_damage_reduction_grenade_self 0
- ff_damage_reduction_other 0.0
- mp_afterroundmoney 0
- mp_buytime 0
- mp_buy_anywhere 1
- mp_buy_during_immunity 1
- mp_death_drop_defuser 0
- mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
- mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
- mp_deathcam_skippable 0
- mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
- mp_force_pick_time 15
- mp_forcecamera 0 // Set to 1 for team only spectating
- mp_free_armor 1
- mp_freezetime 0
- mp_friendlyfire 1
- mp_win_panel_display_time 6
- mp_ggprogressive_round_restart_delay 15
- mp_ggtr_bomb_defuse_bonus 0
- mp_ggtr_bomb_detonation_bonus 0
- mp_ggtr_bomb_pts_for_flash 0
- mp_ggtr_bomb_pts_for_he 0
- mp_ggtr_bomb_pts_for_molotov 0
- mp_ggtr_bomb_pts_for_upgrade 0
- mp_ggtr_bomb_respawn_delay 0
- mp_ggtr_end_round_kill_bonus 0
- mp_ggtr_halftime_delay 0.0
- mp_ggtr_last_weapon_kill_ends_half 0
- mp_respawn_immunitytime 10
- mp_halftime 0
- mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
- mp_maxmoney 0
- mp_maxrounds 0
- mp_molotovusedelay 0
- mp_playercashawards 0
- mp_roundtime 10
- mp_roundtime_hostage 0
- mp_roundtime_defuse 0
- mp_solid_teammates 0
- mp_startmoney 0
- mp_teamcashawards 0
- mp_timelimit 10
- mp_warmuptime 20
- mp_weapons_allow_zeus 1
- spec_freeze_panel_extended_time 1
- spec_freeze_time 2
- sv_allow_votes 1 // Voting allowed in this mode
- sv_alltalk 1
- sv_arms_race_vote_to_restart_disallowed_after 26
- sv_deadtalk 1
- sv_ignoregrenaderadio 1
- mp_warmup_pausetimer 0
- mp_halftime_pausetimer 0
- mp_randomspawn 1
- mp_randomspawn_los 1
- sv_infinite_ammo 2
- tv_delay 30
- ammo_grenade_limit_flashbang 1
- ammo_grenade_limit_total 3
- //
- mp_weapons_allow_map_placed 0
- mp_weapons_glow_on_ground 0
- mp_display_kill_assists 1
- mp_respawn_on_death_t 1
- mp_respawn_on_death_ct 1
- mp_ct_default_melee weapon_knife
- mp_ct_default_secondary weapon_hkp2000
- mp_ct_default_primary ""
- mp_t_default_melee weapon_knife
- mp_t_default_secondary weapon_glock
- mp_t_default_primary ""
- mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
- mp_buy_allow_grenades 0
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