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DEADMAU5 HELMET AWESOME!

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Jul 19th, 2013
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  1. SWEP.WElements = {
  2. ["Deadmau5 Helmet+++++++++++"] = { type = "Model", model = "models/props_phx/construct/wood/wood_curve180x1.mdl", bone = "ValveBiped.Bip01_Head1", rel = "", pos = Vector(10.06, 7.905, -8.544), angle = Angle(162.106, -65.734, 148.117), size = Vector(0.054, 0.024, 0.025), color = Color(0, 0, 0, 255), surpresslightning = false, material = "models/deadmau5/white_texture", skin = 0, bodygroup = {} },
  3. ["Deadmau5 Helmet++++++++++"] = { type = "Model", model = "models/props_phx/construct/wood/wood_curve180x1.mdl", bone = "ValveBiped.Bip01_Head1", rel = "", pos = Vector(10.454, 8.635, -7.206), angle = Angle(124.109, -75.581, 45.037), size = Vector(0.054, 0.024, 0.025), color = Color(0, 0, 0, 255), surpresslightning = false, material = "models/deadmau5/white_texture", skin = 0, bodygroup = {} },
  4. ["Deadmau5 Helmet+++++++++"] = { type = "Model", model = "models/props_phx/construct/wood/wood_curve180x1.mdl", bone = "ValveBiped.Bip01_Head1", rel = "", pos = Vector(10.135, 6.313, 8.475), angle = Angle(-143.174, -37.841, 51.067), size = Vector(0.054, 0.024, 0.025), color = Color(0, 0, 0, 255), surpresslightning = false, material = "models/deadmau5/white_texture", skin = 0, bodygroup = {} },
  5. ["Deadmau5 Helmet+++++++"] = { type = "Model", model = "models/props_phx/construct/wood/wood_dome90.mdl", bone = "ValveBiped.Bip01_Head1", rel = "", pos = Vector(5, -1.767, -0.269), angle = Angle(-1.024, 1.023, 39.784), size = Vector(0.264, 0.264, 0.264), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/custom/ice", skin = 0, bodygroup = {} },
  6. ["Deadmau5 Helmet+++"] = { type = "Model", model = "models/props_phx/cannonball.mdl", bone = "ValveBiped.Bip01_Head1", rel = "", pos = Vector(8.635, 6.817, -9.546), angle = Angle(0, 0, 0), size = Vector(0.151, 0.151, 0.151), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/custom/ice", skin = 0, bodygroup = {} },
  7. ["Deadmau5 Helmet++++++++"] = { type = "Model", model = "models/props_phx/construct/wood/wood_curve180x1.mdl", bone = "ValveBiped.Bip01_Head1", rel = "", pos = Vector(9.545, 6.817, 8.435), angle = Angle(-119.834, -53.487, -55.864), size = Vector(0.054, 0.024, 0.025), color = Color(0, 0, 0, 255), surpresslightning = false, material = "models/deadmau5/white_texture", skin = 0, bodygroup = {} },
  8. ["Deadmau5 Helmet"] = { type = "Model", model = "models/props_phx/cannonball.mdl", bone = "ValveBiped.Bip01_Head1", rel = "", pos = Vector(5, -0.456, -11.365), angle = Angle(0, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(0, 0, 0, 255), surpresslightning = false, material = "models/deadmau5/red_texture", skin = 0, bodygroup = {} },
  9. ["Deadmau5 Helmet++++++"] = { type = "Model", model = "models/props_phx/construct/plastic/plastic_angle_360.mdl", bone = "ValveBiped.Bip01_Head1", rel = "", pos = Vector(10.454, -6.818, -14.091), angle = Angle(-13.296, 25.568, 101.25), size = Vector(0.264, 0.264, 0.264), color = Color(0, 20, 0, 255), surpresslightning = false, material = "models/deadmau5/white_texture", skin = 0, bodygroup = {} },
  10. ["Deadmau5 Helmet+++++"] = { type = "Model", model = "models/props_phx/construct/plastic/plastic_angle_360.mdl", bone = "ValveBiped.Bip01_Head1", rel = "", pos = Vector(13.182, -1.364, 15), angle = Angle(-13.296, 25.568, 101.25), size = Vector(0.264, 0.264, 0.264), color = Color(0, 20, 0, 255), surpresslightning = false, material = "models/deadmau5/white_texture", skin = 0, bodygroup = {} },
  11. ["Deadmau5 Helmet++++"] = { type = "Model", model = "models/props_phx/cannonball.mdl", bone = "ValveBiped.Bip01_Head1", rel = "", pos = Vector(8.635, 5.908, 3.181), angle = Angle(0, 0, 0), size = Vector(0.151, 0.151, 0.151), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/custom/ice", skin = 0, bodygroup = {} }
  12. }
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