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- -- *** Credit goes to Flippant for helping me with Gearswap *** --
- -- ** I Use Motenten's Macro Book Function ** --
- -- Last Updated: 05/05/14 12:00 AM *Fixed Magic Sets* --
- function get_sets()
- AccIndex = 1
- AccArray = {"LowACC","MidACC","HighACC"} -- 3 Levels Of Accuracy Sets For Magic. Default ACC Set Is LowACC. Add More ACC Sets If Needed Then Create Your New ACC Below --
- IdleIndex = 1
- IdleArray = {"Movement","Refresh"} -- Default Idle Set Is Movement --
- Armor = 'None'
- StunIndex = 0
- Obi = 'ON' -- Turn Default Obi ON or OFF Here --
- target_distance = 5 -- Set Default Distance Here --
- select_default_macro_book() -- Change Default Macro Book At The End --
- Non_Obi_Spells = S{
- 'Burn','Choke','Drown','Frost','Rasp','Shock','Impact','Anemohelix','Cryohelix',
- 'Geohelix','Hydrohelix','Ionohelix','Luminohelix','Noctohelix','Pyrohelix'}
- Cure_Spells = {"Cure","Cure II","Cure III","Cure IV"} -- Cure Degradation --
- Curaga_Spells = {"Curaga","Curaga II"} -- Curaga Degradation --
- sc_map = {SC1 = "LightArts", SC2 = "Perpetuance", SC3 = "Accession"} -- 3 Additional Binds. Can Change Whatever JA/WS/Spells You Like Here. Remember Not To Use Spaces. --
- -- Idle Sets --
- sets.Idle = {}
- sets.Idle.Refresh = {
- main="Bolelabunga",
- sub="Genbu's Shield",
- ammo="Savant's Treatise",
- head="Spurrina coif",
- neck="Twilight Torque",
- ear1="Novio earring",
- ear2="Loquac. Earring",
- body="Hagondes coat",
- hands="Serpentes Cuffs",
- ring1="Sheltered Ring",
- ring2="Paguroidea Ring",
- back="bookworm's cape",
- waist="Fucho-no-obi",
- legs="Nares Trews",
- feet="Serpentes Sabots"}
- sets.Idle.Movement = set_combine(sets.Idle.Refresh,{
- main="Bolelabunga",
- sub="Genbu's Shield",
- ammo="Savant's Treatise",
- head="Spurrina coif",
- neck="Twilight Torque",
- ear1="Novio earring",
- ear2="Loquac. Earring",
- body="Hagondes coat",
- hands="Serpentes Cuffs",
- ring1="Sheltered Ring",
- ring2="Paguroidea Ring",
- back="Mecisto. mantle",
- waist="Fucho-no-obi",
- legs="Nares Trews",
- feet="Serpentes Sabots"})
- sets.Resting = set_combine(sets.Idle.Movement,{})
- -- PDT Set --
- sets.PDT = {
- main="Bolelabunga",
- sub="Genbu's Shield",
- head="Hagondes hat +1",
- neck="Twilight Torque",
- body="Hagondes coat",
- hands="Hagondes cuffs +1",
- ring1="defending Ring",
- ring2="Dark Ring",
- back="Repulse Mantle",
- waist="Slipor Sash",
- legs="Hagondes pants +1",
- feet="Umbani boots"}
- sets.Sublimation = {
- main="Siriti",
- sub="Genbu's Shield",
- ammo="Impatiens",
- head="Acad. mortar. +1",
- neck="Eddy necklace",
- ear1="Savant's earring",
- ear2="Loquac. Earring",
- body="Hagondes coat",
- hands="Serpentes Cuffs",
- ring1="K'ayres Ring",
- ring2="Meridian Ring",
- back="bookworm's cape",
- waist="Fucho-no-obi",
- legs="Nares Trews",
- feet="Serpentes sabots"}
- sets.Precast = {}
- -- Fastcast Sets --
- sets.Precast.FastCast = {
- ammo="Impatiens",
- head="Nahtirah Hat",
- neck="Orunmila's Torque",
- ear2="Loquac. Earring",
- body="Anhur robe",
- hands="Acad. Bracers +1",
- ring1="Prolix Ring",
- ring2="Veneficium Ring",
- back="Swith Cape",
- waist="Witful Belt";
- legs="Orvail Pants +1",
- feet="Acad. Loafers +1"}
- -- Elemental Staves --
- sets.Precast.Thunder = {main='Apamajas I'}
- sets.Precast.Water = {main='Haoma I'}
- sets.Precast.Fire = {main='Atar I'}
- sets.Precast.Ice = {main='Vourukasha I'}
- sets.Precast.Wind = {main='Vayuvata I'}
- sets.Precast.Earth = {main='Vishrava I'}
- sets.Precast.Light = {main='Arka I'}
- sets.Precast.Dark = {main='Xsaeta I'}
- -- Precast Enhancing Magic --
- sets.Precast['Enhancing Magic'] = set_combine(sets.Precast.FastCast,{waist="Siegel Sash"})
- -- Precast Cure Set --
- sets.Precast.Cure = {
- ammo="Impatiens",
- head="Nahtirah Hat",
- neck="Orunmila's Torque",
- ear2="Loquac. Earring",
- body="Heka's Kalasiris",
- hands="Acad. Bracers +1",
- ring1="Prolix Ring",
- ring2="Veneficium Ring",
- back="Swith Cape",
- waist="Witful Belt";
- legs="Orvail Pants +1",
- feet="Acad. Loafers +1"}
- -- Midcast Base Set --
- sets.Midcast = {}
- -- Haste Set --
- sets.Midcast.Haste = set_combine(sets.Precast.FastCast,{
- ammo="Impatiens",
- head="Nahtirah Hat",
- neck="Orunmila's Torque",
- ear2="Loquac. Earring",
- body="Vanir Cotehardie",
- hands="Otomi gloves",
- ring1="Prolix Ring",
- ring2="Veneficium Ring",
- back="Swith Cape",
- waist="Witful Belt",
- legs="Hagondes pants",
- feet="Acad. Loafers +1"})
- -- Cure Set --
- sets.Midcast.Cure = {
- main="Chatoyant Staff",
- sub="Zuuxowu grip",
- ammo="Impatiens",
- head="Paean mitra",
- neck="Phalaina Locket",
- ear1="Lifestorm Earring",
- ear2="Loquacious earring",
- body="Heka's kalasiris",
- hands="weath. cuffs +1",
- ring1="Sirona's Ring",
- ring2="Haoma's ring",
- back="Tempered Cape",
- waist="Witful belt",
- legs="Academic's Pants +1",
- feet="Peda. loafers +1"}
- -- Curaga Set --
- sets.Midcast.Curaga = {
- main="Chatoyant Staff",
- sub="Zuuxowu grip",
- ammo="Impatiens",
- head="Paean mitra",
- neck="Phalaina Locket",
- ear1="Lifestorm Earring",
- ear2="Loquacious earring",
- body="Heka's kalasiris",
- hands="weath. cuffs +1",
- ring1="Sirona's Ring",
- ring2="Haoma's ring",
- back="Tempered Cape",
- waist="Witful belt",
- legs="Academic's Pants +1",
- feet="Peda. loafers +1"}
- -- Enhancing Magic --
- sets.Midcast['Enhancing Magic'] = {
- main="Kirin's pole",
- sub="Fulcio Grip",
- ammo="Savant's Treatise",
- head="Umuthi Hat",
- neck="enhancing torque",
- ear1="Andoaa Earring",
- body="Anhur robe",
- hands="Savant's bracers +2",
- ring1="Prolix Ring",
- ring2="Veneficium Ring",
- back="Merciful cape",
- waist="Olympus Sash",
- legs="Academic's Pants +1",
- feet="Rubeus Boots"}
- -- Stoneskin --
- sets.Midcast.Stoneskin = set_combine(sets.Midcast['Enhancing Magic'],{waist="Siegel Sash",head="Umuthi Hat"})
- -- Cursna --
- sets.Midcast.Cursna = set_combine(sets.Midcast.Haste,{
- head="Nahtirah Hat",
- body="Vanir Cotehardie",
- hands="Otomi gloves",
- ring1="Haoma's Ring",
- ring2="Haoma's ring",
- back="Altruistic Cape",
- waist="Witful Belt",
- legs="Hagondes pants",
- feet="Rubeus Boots"})
- -- Stun Sets --
- sets.Midcast.Stun = {
- main="Apamajas II",
- sub="Mephitis Grip",
- range="Aureole",
- head="Nahtirah Hat",
- neck="Orunmila's Torque",
- ear1="Lifestorm Earring",
- ear2="Psystorm Earring",
- body="Vanir Cotehardie",
- hands="Acad. Bracers +1",
- ring1="Shiva ring +1",
- ring2="Sangoma Ring",
- back="Swith Cape",
- waist="Witful Belt",
- legs="Peda. pants +1",
- feet="Peda. loafers +1"}
- sets.Midcast.Stun.MidACC = set_combine(sets.Midcast.Stun,{
- main="Twebuliij",
- sub="Mephitis Grip",
- range="Aureole",
- head="Nahtirah Hat",
- neck="Orunmila's Torque",
- ear1="Lifestorm Earring",
- ear2="Psystorm Earring",
- body="Vanir Cotehardie",
- hands="Hagondes cuffs",
- ring1="Shiva ring +1",
- ring2="Sangoma Ring",
- back="Swith Cape",
- waist="Witful Belt",
- legs="Hagondes pants",
- feet="Peda. loafers +1"})
- sets.Midcast.Stun.HighACC = set_combine(sets.Midcast.Stun.MidACC,{
- main="Twebuliij",
- sub="Mephitis Grip",
- range="Aureole",
- head="Artsieq hat",
- neck="Imbodla Necklace",
- ear1="Lifestorm Earring",
- ear2="Psystorm Earring",
- body="Vanir Cotehardie",
- hands="Hagondes cuffs",
- ring1="Shiva ring +1",
- ring2="Sangoma Ring",
- back="Bookworm Cape",
- waist="Ovate rope",
- legs="Hagondes pants",
- feet="Peda. loafers +1"})
- -- Dark Magic Sets --
- sets.Midcast['Dark Magic'] = {
- main="Twebuliij",
- sub="Mephitis Grip",
- range="Aureole",
- head="Pixie hairpin +1",
- neck="Imbodla Necklace",
- ear1="Lifestorm Earring",
- ear2="Psystorm Earring",
- body="Hagondes coat",
- hands="Hagondes cuffs",
- ring1="Archon ring",
- ring2="Sangoma Ring",
- back="bookworm's cape",
- waist="Fucho-no-obi",
- legs="Hagondes pants",
- feet="Artsieq Boots"}
- sets.Midcast['Dark Magic'].MidACC = set_combine(sets.Midcast['Dark Magic'],{})
- sets.Midcast['Dark Magic'].HighACC = set_combine(sets.Midcast['Dark Magic'].MidACC,{})
- -- Elemental Sets --
- sets.Midcast['Elemental Magic'] = {
- main="Keraunos",
- sub="Zuuxowu grip",
- ammo="Dosis tathlum",
- head="Hagondes hat +1",
- neck="Eddy necklace",
- ear1="Novio earring",
- ear2="Friomisi earring",
- body="Hagondes coat",
- hands="Hagondes cuffs +1",
- ring1="Shiva ring +1",
- ring2="Shiva ring +1",
- back="Toro cape",
- waist="Yamabuki-no-Obi",
- legs="Hagondes pants +1",
- feet="Umbani boots"}
- sets.Midcast['Elemental Magic'].MidACC = set_combine(sets.Midcast['Elemental Magic'],{
- main="Keraunos",
- sub="Zuuxowu grip",
- ammo="Dosis tathlum",
- head="Hagondes hat +1",
- neck="Eddy necklace",
- ear1="Novio earring",
- ear2="Friomisi earring",
- body="Hagondes coat",
- hands="Hagondes cuffs +1",
- ring1="Shiva ring +1",
- ring2="Shiva ring +1",
- back="bookworm's cape",
- waist="Yamabuki-no-Obi",
- legs="Hagondes pants",
- feet="Umbani boots"})
- sets.Midcast['Elemental Magic'].HighACC = set_combine(sets.Midcast['Elemental Magic'].MidACC,{})
- sets.Midcast.Thunder = set_combine(sets.Midcast['Elemental Magic'],{ring1="Fenrir ring +1",ring2="Fenrir ring +1",hands="Otomi Gloves",back="bookworm's cape"})
- sets.Midcast['Thunder II'] = set_combine(sets.Midcast['Elemental Magic'], {ring1="Fenrir ring +1",ring2="Fenrir ring +1",hands="Otomi Gloves",back="bookworm's cape"})
- sets.Midcast.Ionohelix = set_combine(sets.Midcast['Elemental Magic'], {ring1="Fenrir ring +1",ring2="Fenrir ring +1",hands="Otomi Gloves",back="bookworm's cape"})
- sets.Midcast.Blizzard = set_combine(sets.Midcast['Elemental Magic'], {ring1="Fenrir ring +1",ring2="Fenrir ring +1",hands="Otomi Gloves",back="bookworm's cape"})
- sets.Midcast['Blizzard II'] = set_combine(sets.Midcast['Elemental Magic'], {ring1="Fenrir ring +1",ring2="Fenrir ring +1",hands="Otomi Gloves",back="bookworm's cape"})
- sets.Midcast.Cryohelix = set_combine(sets.Midcast['Elemental Magic'], {ring1="Fenrir ring +1",ring2="Fenrir ring +1",hands="Otomi Gloves",back="bookworm's cape"})
- sets.Midcast.Fire = set_combine(sets.Midcast['Elemental Magic'], {ring1="Fenrir ring +1",ring2="Fenrir ring +1",hands="Otomi Gloves",back="bookworm's cape"})
- sets.Midcast['Fire II'] = set_combine(sets.Midcast['Elemental Magic'], {ring1="Fenrir ring +1",ring2="Fenrir ring +1",hands="Otomi Gloves",back="bookworm's cape"})
- sets.Midcast.Pyrohelix = set_combine(sets.Midcast['Elemental Magic'], {ring1="Fenrir ring +1",ring2="Fenrir ring +1",hands="Otomi Gloves",back="bookworm's cape"})
- sets.Midcast.Aero = set_combine(sets.Midcast['Elemental Magic'], {ring1="Fenrir ring +1",ring2="Fenrir ring +1",hands="Otomi Gloves",back="bookworm's cape"})
- sets.Midcast['Aero II'] = set_combine(sets.Midcast['Elemental Magic'], {ring1="Fenrir ring +1",ring2="Fenrir ring +1",hands="Otomi Gloves",back="bookworm's cape"})
- sets.Midcast.Anemohelix = set_combine(sets.Midcast['Elemental Magic'], {ring1="Fenrir ring +1",ring2="Fenrir ring +1",hands="Otomi Gloves",back="bookworm's cape"})
- sets.Midcast.Stone = set_combine(sets.Midcast['Elemental Magic'], {ring1="Fenrir ring +1",ring2="Fenrir ring +1",hands="Otomi Gloves",back="bookworm's cape"})
- sets.Midcast['Stone II'] = set_combine(sets.Midcast['Elemental Magic'], {ring1="Fenrir ring +1",ring2="Fenrir ring +1",hands="Otomi Gloves",back="bookworm's cape"})
- sets.Midcast.Geohelix = set_combine(sets.Midcast['Elemental Magic'], {ring1="Fenrir ring +1",ring2="Fenrir ring +1",hands="Otomi Gloves",back="bookworm's cape"})
- sets.Midcast.Water = set_combine(sets.Midcast['Elemental Magic'], {ring1="Fenrir ring +1",ring2="Fenrir ring +1",hands="Otomi Gloves",back="bookworm's cape"})
- sets.Midcast['Water II'] = set_combine(sets.Midcast['Elemental Magic'], {ring1="Fenrir ring +1",ring2="Fenrir ring +1",hands="Otomi Gloves",back="bookworm's cape"})
- sets.Midcast.Hydrohelix = set_combine(sets.Midcast['Elemental Magic'], {ring1="Fenrir ring +1",ring2="Fenrir ring +1",hands="Otomi Gloves",back="bookworm's cape"})
- sets.Midcast.helix = {
- main="Keraunos",
- sub="Zuuxowu grip",
- ammo="Dosis tathlum",
- head="Hagondes hat +1",
- neck="Eddy necklace",
- ear1="Novio earring",
- ear2="Friomisi earring",
- body="Hagondes coat",
- hands="Otomi gloves",
- ring1="Fenrir ring +1",
- ring2="Fenrir ring +1",
- back="bookworm's cape",
- waist="Yamabuki-no-Obi",
- legs="Hagondes pants +1",
- feet="Umbani boots"}
- -- Enfeebling Sets --
- sets.Midcast['Enfeebling Magic'] = {
- main="Twebuliij",
- sub="Mephitis grip",
- range="Aureole",
- head="Artsieq hat",
- neck="Imbodla necklace",
- ear1="Lifestorm Earring",
- ear2="Psystorm Earring",
- body="Ischemia chasu.",
- hands="Hagondes cuffs",
- ring1="Levia. Ring +1",
- ring2="Sangoma Ring",
- back="refraction cape",
- waist="Ovate rope",
- legs="Hagondes pants",
- feet="Uk'uxkaj boots"}
- sets.Midcast['Enfeebling Magic'].MidACC = set_combine(sets.Midcast['Enfeebling Magic'],{
- main="Twebuliij",
- sub="Mephitis grip",
- range="Aureole",
- head="Artsieq hat",
- neck="Imbodla necklace",
- ear1="Lifestorm Earring",
- ear2="Psystorm Earring",
- body="Ischemia chasu.",
- hands="Hagondes cuffs",
- ring1="Levia. Ring +1",
- ring2="Sangoma Ring",
- back="refraction cape",
- waist="Ovate rope",
- legs="Hagondes pants",
- feet="Artsieq Boots"})
- sets.Midcast['Enfeebling Magic'].HighACC = set_combine(sets.Midcast['Enfeebling Magic'].MidACC,{})
- -- Impact --
- sets.Midcast.Impact = {
- main="Twebuliij",
- sub="Mephitis Grip",
- ammo="Savant's Treatise",
- neck="Eddy Necklace",
- ear1="Lifestorm Earring",
- ear2="Psystorm Earring",
- body="Twilight Cloak",
- hands="Otomi gloves",
- ring1="Shiva ring +1",
- ring2="Sangoma Ring",
- back="bookworm's cape",
- waist="Yamabuki-no-Obi",
- legs="Hagondes pants +1",
- feet="Umbani boots"}
- -- Elemental Obi/Twilight Cape --
- sets.Obi = {}
- sets.Obi.Thunder = {back="Twilight Cape",waist='Rairin Obi'}
- sets.Obi.Water = {back="Twilight Cape",waist='Suirin Obi'}
- sets.Obi.Fire = {back="Twilight Cape",waist='Karin Obi'}
- sets.Obi.Ice = {back="Twilight Cape",waist='Hyorin Obi'}
- sets.Obi.Wind = {back="Twilight Cape",waist='Furin Obi'}
- sets.Obi.Earth = {back="Twilight Cape",waist='Dorin Obi'}
- sets.Obi.Light = {back="Twilight Cape",waist='Korin Obi'}
- sets.Obi.Dark = {back="Twilight Cape",waist='Anrin Obi'}
- -- JA Sets --
- sets.JA = {}
- sets.JA['Tabula Rasa'] = {legs="Peda. pants +1"}
- -- Melee Set --
- sets.Melee = set_combine(sets.Midcast.Haste,{})
- -- WS Base Set --
- sets.WS = {}
- sets.WS.Shattersoul = {}
- sets.WS.Myrkr = {}
- sets.WS.Omniscience = {}
- end
- function pretarget(spell,action)
- if (spell.type:endswith('Magic') or spell.type == "Ninjutsu") and buffactive.silence then -- Auto Use Echo Drops If You Are Silenced --
- cancel_spell()
- send_command('input /item "Echo Drops" <me>')
- elseif spell.english:ifind("Cure") and player.mp<actualCost(spell.mp_cost) then
- degrade_spell(spell,Cure_Spells)
- elseif spell.english:ifind("Curaga") and player.mp<actualCost(spell.mp_cost) then
- degrade_spell(spell,Curaga_Spells)
- elseif buffactive['Light Arts'] or buffactive['Addendum: White'] then
- if spell.english == "Light Arts" and not buffactive['Addendum: White'] then
- cancel_spell()
- send_command('input /ja Addendum: White <me>')
- elseif spell.english == "Manifestation" then
- cancel_spell()
- send_command('input /ja Accession <me>')
- elseif spell.english == "Alacrity" then
- cancel_spell()
- send_command('input /ja Celerity <me>')
- elseif spell.english == "Parsimony" then
- cancel_spell()
- send_command('input /ja Penury <me>')
- end
- elseif buffactive['Dark Arts'] or buffactive['Addendum: Black'] then
- if spell.english == "Dark Arts" and not buffactive['Addendum: Black'] then
- cancel_spell()
- send_command('input /ja Addendum: Black <me>')
- elseif spell.english == "Accession" then
- cancel_spell()
- send_command('input /ja Manifestation <me>')
- elseif spell.english == "Celerity" then
- cancel_spell()
- send_command('input /ja Alacrity <me>')
- elseif spell.english == "Penury" then
- cancel_spell()
- send_command('input /ja Parsimony <me>')
- end
- end
- end
- function precast(spell,action)
- if spell.type:endswith('Magic') or spell.type == "Ninjutsu" then
- if buffactive.silence or spell.target.distance > 16+target_distance then -- Cancel Magic or Ninjutsu If You Are Silenced or Out of Range --
- cancel_spell()
- add_to_chat(123, spell.name..' Canceled: [Silenced or Out of Casting Range]')
- return
- else
- if string.find(spell.english,'Cur') and spell.english ~= "Cursna" then
- equip(sets.Precast.Cure)
- elseif spell.english == "Impact" then
- equip(set_combine(sets.Precast.FastCast,{body="Twilight Cloak"}))
- elseif string.find(spell.english,'Utsusemi') then
- if buffactive['Copy Image (3)'] or buffactive['Copy Image (4)'] then
- cancel_spell()
- add_to_chat(123, spell.english .. ' Canceled: [3+ Images]')
- return
- else
- equip(sets.Precast.FastCast)
- end
- elseif sets.Precast[spell.skill] then
- equip(sets.Precast[spell.skill])
- else
- equip(sets.Precast.FastCast)
- end
- end
- elseif spell.type == "WeaponSkill" then
- if player.status ~= 'Engaged' then -- Cancel WS If You Are Not Engaged. Can Delete It If You Don't Need It --
- cancel_spell()
- add_to_chat(123,'Unable To Use WeaponSkill: [Disengaged]')
- return
- else
- if sets.WS[spell.english] then
- equip(sets.WS[spell.english])
- end
- end
- elseif spell.type == "JobAbility" then
- if sets.JA[spell.english] then
- equip(sets.JA[spell.english])
- end
- elseif spell.english == 'Spectral Jig' and buffactive.Sneak then
- cast_delay(0.2)
- send_command('cancel Sneak')
- end
- if sets.Precast[spell.element] then
- equip(sets.Precast[spell.element])
- end
- if StunIndex == 1 then
- equip(sets.Midcast.Stun)
- end
- end
- function midcast(spell,action)
- equipSet = {}
- if spell.type:endswith('Magic') or spell.type == 'Ninjutsu' then
- equipSet = sets.Midcast
- if string.find(spell.english,'Cur') and spell.english ~= "Cursna" then
- if string.find(spell.english,'Cure') then
- equipSet = equipSet.Cure
- elseif string.find(spell.english,'Cura') then
- equipSet = equipSet.Curaga
- end
- if buffactive.Rapture then -- Equip Svnt. Bonnet +2 When Rapture Is Up For Curaga Spells --
- equipSet = set_combine(equipSet,{head="Svnt. Bonnet +2"})
- end
- elseif spell.english == "Stoneskin" then
- if buffactive.Stoneskin then
- send_command('@wait 2.8;cancel stoneskin')
- end
- equipSet = equipSet.Stoneskin
- elseif spell.english == "Sneak" then
- if spell.target.name == player.name and buffactive['Sneak'] then
- send_command('cancel sneak')
- end
- equipSet = equipSet.Haste
- elseif string.find(spell.english,'Regen') then -- Equip Svnt. Bonnet +2 For Regen Spells --
- equipSet = set_combine(equipSet,{main="Bolelabunga",head="Svnt. Bonnet +2",back="bookworm's cape"})
- elseif string.find(spell.english,'Banish') then
- equipSet = set_combine(equipSet.Haste,{ring1="Fenian Ring"})
- elseif string.find(spell.english,'storm') then
- equipSet = set_combine(equipSet.Haste,{feet="Peda. loafers +1"})
- elseif spell.english == "Stun" and buffactive.Alacrity and world.weather_element == 'Thunder' then -- Equip Argute loafers +2 When Alacrity Is Up And Thunder Weather --
- equipSet = set_combine(equipSet,{feet="Peda. loafers +1"})
- elseif string.find(spell.english,'helix') then
- equipSet = set_combine(equipSet,sets.Midcast.helix)
- elseif string.find(spell.english,'Utsusemi') then
- if spell.english == 'Utsusemi: Ichi' and (buffactive['Copy Image'] or buffactive['Copy Image (2)']) then
- send_command('@wait 1.7;cancel Copy Image*')
- end
- equipSet = equipSet.Haste
- elseif spell.english == 'Monomi: Ichi' then
- if buffactive['Sneak'] then
- send_command('@wait 1.7;cancel sneak')
- end
- equipSet = equipSet.Haste
- else
- if equipSet[spell.english] then
- equipSet = equipSet[spell.english]
- end
- if equipSet[spell.skill] then
- equipSet = equipSet[spell.skill]
- end
- if equipSet[AccArray[AccIndex]] then
- equipSet = equipSet[AccArray[AccIndex]]
- end
- if equipSet[spell.type] then
- equipSet = equipSet[spell.type]
- end
- if (spell.skill == 'Elemental Magic' or string.find(spell.english,'Cur') or string.find(spell.english,'Bio') or string.find(spell.english,'Dia')) and not Non_Obi_Spells:contains(spell.english) and (world.day_element == spell.element or world.weather_element == spell.element) and sets.Obi[spell.element] and Obi == 'ON' then -- Use Obi Toggle To Equip Normal Waist Gear --
- equipSet = set_combine(equipSet,sets.Obi[spell.element])
- end
- end
- end
- if buffactive.Perpetuance and spell.skill == "Enhancing Magic" then
- equipSet = set_combine(equipSet,{hands="Svnt. Bracers +2"})
- elseif equipSet[spell.english] then
- equipSet = equipSet[spell.english]
- end
- equip(equipSet)
- if StunIndex == 1 then
- equip(sets.Midcast.Stun)
- end
- end
- function aftercast(spell,action)
- if not spell.interrupted then
- if spell.english == "Sleep II" then -- Sleep II Countdown --
- send_command('wait 60;input /echo Sleep Effect: [WEARING OFF IN 30 SEC.];wait 15;input /echo Sleep Effect: [WEARING OFF IN 15 SEC.];wait 10;input /echo Sleep Effect: [WEARING OFF IN 5 SEC.]')
- elseif spell.english == "Sleep" or spell.english == "Sleepga" then -- Sleep & Sleepga Countdown --
- send_command('wait 30;input /echo Sleep Effect: [WEARING OFF IN 30 SEC.];wait 15;input /echo Sleep Effect: [WEARING OFF IN 15 SEC.];wait 10;input /echo Sleep Effect: [WEARING OFF IN 5 SEC.]')
- elseif spell.english == "Banish II" then -- Banish II Countdown --
- send_command('wait 20;input /echo Banish Effect: [WEARING OFF IN 10 SEC.]')
- end
- end
- status_change(player.status)
- end
- function status_change(new,old)
- if Armor == 'PDT' then
- equip(sets.PDT)
- elseif buffactive["Sublimation: Activated"] then
- equip(sets.Sublimation)
- elseif new == 'Engaged' then
- equip(sets.Melee)
- elseif new == 'Idle' then
- equip(sets.Idle[IdleArray[IdleIndex]])
- elseif new == 'Resting' then
- equip(sets.Resting)
- end
- if StunIndex == 1 then
- equip(sets.Midcast.Stun)
- end
- end
- function buff_change(buff,gain)
- buff = string.lower(buff)
- if buff == "aftermath: lv.3" then -- AM3 Timer/Countdown --
- if gain then
- send_command('timers create "Aftermath: Lv.3" 180 down;wait 120;input /echo Aftermath: Lv.3 [WEARING OFF IN 60 SEC.];wait 30;input /echo Aftermath: Lv.3 [WEARING OFF IN 30 SEC.];wait 20;input /echo Aftermath: Lv.3 [WEARING OFF IN 10 SEC.]')
- else
- send_command('timers delete "Aftermath: Lv.3"')
- add_to_chat(123,'AM3: [OFF]')
- end
- elseif buff == 'weakness' then -- Weakness Timer --
- if gain then
- send_command('timers create "Weakness" 300 up')
- else
- send_command('timers delete "Weakness"')
- end
- end
- if not midaction() then
- status_change(player.status)
- end
- end
- -- In Game: //gs c (command), Macro: /console gs c (command), Bind: gs c (command) --
- function self_command(command)
- if command == 'C1' then -- Magic Accuracy Toggle --
- AccIndex = (AccIndex % #AccArray) + 1
- add_to_chat(158,'Magic Accuracy Level: ' .. AccArray[AccIndex])
- status_change(player.status)
- elseif command == 'C5' then -- Auto Update Gear Toggle --
- status_change(player.status)
- add_to_chat(158,'Auto Update Gear')
- elseif command == 'C2' then -- Stun Toggle --
- if StunIndex == 1 then
- StunIndex = 0
- add_to_chat(123,'Stun Set: [Unlocked]')
- else
- StunIndex = 1
- add_to_chat(158,'Stun Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C3' then -- Obi Toggle --
- if Obi == 'ON' then
- Obi = 'OFF'
- add_to_chat(123,'Obi: [OFF]')
- else
- Obi = 'ON'
- add_to_chat(158,'Obi: [ON]')
- end
- status_change(player.status)
- elseif command == 'C7' then -- PDT Toggle --
- if Armor == 'PDT' then
- Armor = 'None'
- add_to_chat(123,'PDT Set: [Unlocked]')
- else
- Armor = 'PDT'
- add_to_chat(158,'PDT Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C8' then -- Distance Toggle --
- if player.target.distance then
- target_distance = math.floor(player.target.distance*10)/10
- add_to_chat(158,'Distance: '..target_distance)
- else
- add_to_chat(123,'No Target Selected')
- end
- elseif command == 'C6' then -- Idle Toggle --
- IdleIndex = (IdleIndex % #IdleArray) + 1
- add_to_chat(158,'Idle Set: '..IdleArray[IdleIndex])
- status_change(player.status)
- elseif command:match('^SC%d$') then
- send_command('//' .. sc_map[command])
- end
- end
- function actualCost(originalCost)
- if buffactive["Penury"] then
- return originalCost*.5
- elseif buffactive["Light Arts"] then
- return originalCost*.9
- else
- return originalCost
- end
- end
- function degrade_spell(spell,degrade_array)
- spell_index = table.find(degrade_array,spell.name)
- if spell_index > 1 then
- new_spell = degrade_array[spell_index - 1]
- change_spell(new_spell,spell.target.raw)
- add_to_chat(8,spell.name..' Canceled: [Current MP = ' .. player.mp .. ' | ' .. player.mpp .. '%] Using '..new_spell..' instead.')
- end
- end
- function change_spell(spell_name,target)
- cancel_spell()
- send_command('//'..spell_name..' '..target)
- end
- function sub_job_change(newSubjob, oldSubjob)
- select_default_macro_book()
- end
- function set_macro_page(set,book)
- if not tonumber(set) then
- add_to_chat(123,'Error setting macro page: Set is not a valid number ('..tostring(set)..').')
- return
- end
- if set < 1 or set > 10 then
- add_to_chat(123,'Error setting macro page: Macro set ('..tostring(set)..') must be between 1 and 10.')
- return
- end
- if book then
- if not tonumber(book) then
- add_to_chat(123,'Error setting macro page: book is not a valid number ('..tostring(book)..').')
- return
- end
- if book < 1 or book > 20 then
- add_to_chat(123,'Error setting macro page: Macro book ('..tostring(book)..') must be between 1 and 20.')
- return
- end
- send_command('@input /macro book '..tostring(book)..';wait .1;input /macro set '..tostring(set))
- else
- send_command('@input /macro set '..tostring(set))
- end
- end
- function select_default_macro_book()
- -- Default macro set/book
- if player.sub_job == 'RDM' then
- set_macro_page(5, 2)
- elseif player.sub_job == 'BLM' then
- set_macro_page(5, 2)
- elseif player.sub_job == 'WHM' then
- set_macro_page(5, 2)
- else
- set_macro_page(5, 2)
- end
- end
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