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Sep 4th, 2014
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  1. Arena Of The Dead 2:
  2. Map 3- Fixed a floating crate near beginning saferoom.
  3.  
  4. Dark Blood 2:
  5. Map 1- Max distance reduced from 600 to 500.
  6. Map 2- Nerfed the crossing chokepoint at the forklift event.
  7. Map 3- Max distance increased from 500 to 600.
  8. Map 3- Blocked a shortcut where survivors could crawl through a hole skipping part of the map.
  9.  
  10. Open Road:
  11. Map 1- Made truck early in the map non-hittable.
  12. Map 1- Fixed saferoom guns allowing survivors to duplicate them infinitely.
  13. Map 2- Fixed saferoom guns allowing survivors to duplicate them infinitely.
  14. Map 2- Fixed uzi in saferoom floating for 2nd team.
  15. Map 3- Fixed upgrade gun room being possessed by evil survivor-hating spirits.
  16. Map 3- Covered a broken ladder at the end of the map with climbable boxes.
  17. Map 3- Event doors will now lock themselves open after you start the event.
  18. Map 4- Removed a molotov from end saferoom.
  19. Map 4- Max distance reduced from 700 to 600.
  20. Map 5- Blocked an area which would cause the finale to freeze.
  21.  
  22. Urban Flight:
  23. Map 1- Fixed saferoom guns allowing survivors to duplicate them infinitely.
  24. Map 1- Fixed gnome depot having a bit of random pathing.
  25. Map 1- Fixed gun spawns inside gnome depot being random.
  26. Map 2- Removed a zombie corpse which blocked a door from being opened.
  27. Map 2- Upgraded saferoom weapons to Silenced SMG and Chrome Shotgun.
  28. Map 3- Removed pills from end saferoom.
  29. Map 3- Blocked a broken tank spawn.
  30. Map 3- Covered a broken infected ladder near start saferoom.
  31. Map 3- Added props in the water to dissuade survivors taking that path.
  32. Map 3- Ammo pile halfway across the bridge will now always spawn.
  33. Map 3- Made one of the alternate paths less deadly. (The hanging door.)
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