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- Arena Of The Dead 2:
- Map 3- Fixed a floating crate near beginning saferoom.
- Dark Blood 2:
- Map 1- Max distance reduced from 600 to 500.
- Map 2- Nerfed the crossing chokepoint at the forklift event.
- Map 3- Max distance increased from 500 to 600.
- Map 3- Blocked a shortcut where survivors could crawl through a hole skipping part of the map.
- Open Road:
- Map 1- Made truck early in the map non-hittable.
- Map 1- Fixed saferoom guns allowing survivors to duplicate them infinitely.
- Map 2- Fixed saferoom guns allowing survivors to duplicate them infinitely.
- Map 2- Fixed uzi in saferoom floating for 2nd team.
- Map 3- Fixed upgrade gun room being possessed by evil survivor-hating spirits.
- Map 3- Covered a broken ladder at the end of the map with climbable boxes.
- Map 3- Event doors will now lock themselves open after you start the event.
- Map 4- Removed a molotov from end saferoom.
- Map 4- Max distance reduced from 700 to 600.
- Map 5- Blocked an area which would cause the finale to freeze.
- Urban Flight:
- Map 1- Fixed saferoom guns allowing survivors to duplicate them infinitely.
- Map 1- Fixed gnome depot having a bit of random pathing.
- Map 1- Fixed gun spawns inside gnome depot being random.
- Map 2- Removed a zombie corpse which blocked a door from being opened.
- Map 2- Upgraded saferoom weapons to Silenced SMG and Chrome Shotgun.
- Map 3- Removed pills from end saferoom.
- Map 3- Blocked a broken tank spawn.
- Map 3- Covered a broken infected ladder near start saferoom.
- Map 3- Added props in the water to dissuade survivors taking that path.
- Map 3- Ammo pile halfway across the bridge will now always spawn.
- Map 3- Made one of the alternate paths less deadly. (The hanging door.)
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