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aokmikey

Untitled

Oct 3rd, 2016
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C# 0.19 KB | None | 0 0
  1. function onPlayerSpawn() {
  2.     wait 5;
  3.     self IPrintLn("Watchers Disabled");
  4.     self notify( "stop_player_too_many_weapons_monitor" );
  5.     self notify( "stop_player_out_of_playable_area_monitor" );
  6. }
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