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LastBattleScript

Feb 10th, 2012
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  1. [GameText]
  2. 1_1_Text=Your in the center of a very small town. To the right is a building with a sign over it: [Fast Cuts] , to the left is a shop with the sign [Lasting Impressions]. in the upper part of town is a single [Building], and the lower part of the town consist of a [Small House] and a [Large House]. The ground is dusty, and there a [Sign] reading "Do Not Exit". To the east of the town is a winding road going towards a forrest trail, to the north is a muddy path towards a lake. Every other direction is dense glassy looking [trees]... It's a wall you cannot get through.
  3. 1_1_TextWalls=To the south is a dense forest of glassy looking trees, and to the west is a body of water, but the trees block you from going in both directions. there is a northward and and eastward path out of town. You cannot go south or west from here.
  4. 1_1_Text2=You walk into the small business [Fast Cuts] and find a wreck of a hair cutting salon. The chairs are in bad condition, there is hair all over the floor, and there is a man with hair in a style that catches you off gaurd, as it seems to be longer on one side of his bangs than the other. The mans name on his name tag, [Melvin], is as odd as his appearance. There is a Chair available, and there is one person sitting under a hairdryer of sorts, but its not making any noise, neither is the person.
  5. 1_1_Text3=[Melvin] looks at you with eyes that spark, he seems to be eclectic as he moves about, bumbling and muttering to himself. he speaks to you suddenly when you try to get his attention. "A haircut? Certainly!!! Only two stones!!! Otherwise, out out! The only other option in town is [Lasting Impressions]". You can now use the shop command on [Fast Cuts].
  6. 1_1_Text4=You sit and he asks you to close your eyes. You feel him snipping and bumbling about in a whirl. He takes a while, its not fast at all, and you wonder where the name came from. Finally you open your eyes and discover... Your haircut looks great! *int +1*. You return to the center of the town.
  7. 1_1_Text5=You enter [Lasting Impressions]. Immediatly you notice the tidyness of the store, and there is a clean cut man named [Zack] behind the counter.
  8. 1_1_Text6=He quickly approaches you and says "Hello There!! Welcome to Lasting Impressions! My name is [Zack]. Get a haircut today for a fair price!" There is an open chair. You can now use the shop command on [Lasting Impressions].
  9. 1_1_Text7=You sit down, and oddly, he asks you to close your eyes. He snips and snips and peak just once to find... your hair looks almost as rough as when you first woke up in this place. It wasn't really what you had in mind. Finally he says he is done and you hurry out before he tries to make it better... *int +0*
  10. 1_1_Text8=You walk up to the building slowly, there seems to be no one there... when a little girl appears from the shadows. "Hi. I'm Sam. You are new in town! Well this is my building. It only has one room in it, but i use it for training. you can use it if you want, but dont expect me to go easy on you. I can even teach you how to fight!" You can now use the combat [Train] command while in this town.
  11. 1_1_Text9=The building is in terrible condition, once your inside you see its made of rock of some type with steel bars supporting the structure. there are various size sticks laying around, and the girl is standing in the corner.
  12. 1_1_Text10=This house is locked up tight. There seems to be no one home.
  13. 1_1_Text11=You Wake in a cozy living room... over to your right is an old lady... "I found you in the dirt, your lucky I came along. the payment is all your money though. I will save you again, as long as you have enough money to pay. Now get out, your alive arent you?" She kicks you out of the large house, and the lights go dark as if no one is home again.
  14. 1_1_Text12=The door is wide open. You walk in to find an old [sleeping man] sitting smoking his pipe. "If yer come across any flour plants, make sure to collect em. They er very rare. Always smoke your tobaccy to the east...." He dozes off. Was he ever awake? How does he keep smoking his pipe like that? There seems to be little of interest in his house though. Only a [painting] on the wall, a huge, beautiful creature holding a sword, raised above a city, a truelly awe inspiring sight.
  15. 1_1_Text13=The sign is just a sign. it has on it "Do not exit Town!" but in smaller letters it says, "No one enters town or leaves town without Sam's permision."
  16. 1_1_Text14=Creator: 3 Hello and welcome. This, this collection of explorable text and interesting writing, is a game. Its a creation of mine, i being the creator. I enjoy creating things for people like you to discover one day. Anyways, this is also an introduction. My name is Creator. You were asleep, but i have useful purpose for you, so I brought you to my reality. so, lets begin!
  17. 1_1_Text15=You wake up to find yourself falling through the air... plummeting faster and faster until you see a cloud below. you hurtle through it, but somehow the soft cloud reaches down with you, like it is stretching, slowing you down as you break through it. you find that you hit the ground beneath, but it doesn't hurt at all. And finally you find yourself here....
  18. 1_1_Text16=Creator: 3 Hi again. you might want to explore this area before going any further, I know this because, well, I brought you here. So try this, type exactly the following minus the qoutation marks: ",look" . This will let you look around. (if its not working, read it again, its: ,look with a comma in front.)
  19. 1_1_Text17=Creator: 3 Great! The next thing you want to do is interact with things in town. The interactable things are always sorrounded by brackets. Makes it easy to know, huh? the next command, visit will only work on structures where I, the creator, saw fit to make it work on. One structure it will work on is the [small house]. so type exactly the following like before: ",visit small house" . I'll tell you more then.
  20. 1_1_Text18=Creator: 3 Great! Ok, now for more commands. On most people you can use the [talk to] command, like this old man. He is asleep so he won't be of much use, but type ",talk to sleeping man".
  21. 1_1_Text19=The old man starts jerking and rolling in his sleep like he's under some kind of seizure attack or something, only to stop, suddenly stand up and announce: "WHAAAAA. This art is amazing! Use wisdom on Zacy and Melvo. No one ever leaves, no one ever enters!" Then he falls back asleep as suddenly as he got up. You can't wake him.
  22. 1_1_Text20=Creator: 3 Well. That was... something. Anyways, you can often progress the story line by talking to people. Next up is the examine command. so try ",examine painting" .
  23. 1_1_Text21=The Painting is intriguing. it seems to be the picture of an angel destroying a town.
  24. 1_1_Text22=The use of light is amazing because you realize the hilt of the sword is glowing. you reach out to touch it and suddenly a small stone falls to the floor. You pick it up. ** stones + 1 **
  25. 1_1_Text23=Creator: 3 Ok, so the stone in the hilt was my doing. It's yours, you can keep it. It is the currency in this world. You can keep it in this: recieved a case. ** elongated case + 1 ** That case you can strap on your back, but it doesn't just hold swords. It has pockets for all kinds of stuff, it won't get heavier than the heaviest item in it, and you can't fill it up. Ok, now your set.
  26. 1_1_Text24=Creator: 3 The are still some cool things to do in this town before I show you how to leave it. I will show you how to shop for stuff next. You need to see if you can find the store "_______ impressions", and use the appropriate command on it to explore it. Then i will teach you how to shop. Good luck. (" ,look " will always help you)
  27. 1_1_Text25=Really, what did you expect? they are trees. They are made of glass and packed close together. yeah... theres no way through the sharp leaves and close trunks....
  28. 1_1_Text26=Creator: 3 Hey! You found it! That man, owner of the shop is a friend of mine, becuase i alway buy my hair tonic here. If your creating games, you may not think its important to have great hair, but it is. seriously. anyways, buy some hair tonic from him. the way to do so is to use ",shop Lasting Impressions" minus the qoutation marks of course. after the menu comes up, use ",buy Hair Tonic". Then i will tell you more awesome stuff you can do in my world. Having pretty controllable hair is just the start!
  29. 1_2_Text=You find yourself at the edge of a blue lake which forces the path to take a turn. The path runs around the southeast bank of the lake, leading off towards a mountain to the east. Going the other direct, south takes you to a small dusty town.
  30. 1_2_TextWalls=The water of the lake stretches before you to the east and the north, and you dare not try to swim its lucid waters. However, there seems to be a bit of a sandy bank along the water to the east of you... You cannot go north and dont see a way to go east.
  31. 1_2_Text2=The water Glistens in the daylight, and you notice it is teeming with life, and you think, for one second, you see a sharks fin on the water. Maybe it was you imagination.
  32. 1_2_Text3=On the Ground you notice a book, weathered and torn on the cover, but the pages look pristine...
  33. 2_1_Text= The forrest trail winds through trees that are as made of emerald, all crystalized but living.. There is a [clearing] in the midst of the path your on. Going West would lead you to a small town, following the path that turns toward the North would take you to the foot of a mountain, and beyond.
  34. 2_1_TextWalls=To the east is a wall of trees that you cant get through. The south is the same, both are blocked by the closely packed trees. North and west are connected by the path you are on, and can be traveled.
  35. 2_1_Text2= Along the edge of the clearing, one [red tree] shimmers in red colors, but the others are silent and lifeless. They seem to be mostly made out of glassy green material.
  36. 2_1_Text3= the clearing is silent and lifeless. There doesn't seem to be anything here of real interest.
  37. 2_1_Text4= The tree seems to glow for no apparent reason. as you get close to check it out, you trip though and you accidently fall on a root. Instantly all of the red flows from the tree into you. You aren't sure what happenned.
  38. As you get up and examine the tree, it seems to have returned to normal, but you notice there is a small round currency [stone] at the bottom tree. You can take it by examining it.
  39. 2_1_Text5= As you examine the tree, it seems to have returned to normal, but you notice there is a small round currency [stone] at the bottom tree. You can take it by examining it.
  40. 2_1_Text6=You take the stone. *** stones + 1 ***. it seems to be a red stone, but just like the ones used for currency.
  41. 2_1_Text7=Theres nothing to take.
  42. 2_1_Text8=The tree seems to be like all the others. Nothing special about it.
  43. 2_2_Text=You find youself at the base of a mountain, which peaks north east of your current location. Heading north will take you along a path beside it, cut out of the rocky terrain. The mountain is made of a kind of red dirt. To the west is a lake, to the south a forest.
  44. 2_2_TextWalls=The path northward seems to be gaurded by a creature in the shadows. In order to advance that direction, you will have to defeat him. The mountain quickly becomes steep to the east, you cannot move in that direction. All other paths are open.
  45. 2_2_Text2=Blocking the path to the north there is a creature lurking in the [shadows]... if you try to advance, you feel its presence ready to spring on you in ambush. You only barely noticed it because it shifts and swirls... if you want to advance, you will need to defeat it.
  46. 2_2_Text3=Well. You really want to try to talk to it? ok.... so you say "Whats there?! Identify yourself!" It ... doesn't respond. Seems as though you will have to get closer and examine it.
  47. 2_2_Text4=You approach to examine the shadows when the creature springs out and attacks you. You are forced to engage.
  48. 2_2_Text5=The Dark.Being is gone. There is nothing there.
  49. 2_3_Text=You are between two high sides of rock, where someone cut through the side of a mountain to make a path. its a really big path, even bigger than if cars needed to traverse it. the ground is packed down as if it is used often. the red dirt the mountain is made of is almost eary, as if stained with blood or soemthing... to the east you see the top of the moutain is smoking, it could be a volcano, or it could just be mist. Your not sure. You can travel south, or north from here.
  50. 2_3_TextWalls=There are walls to the east and west made of high cliffs, cut out from the mountain. The dirt and rock they are made of gives way too easy to try and climb them. You had best go north or south.
  51. 3_1_Text=text
  52. 3_2_Text=text
  53. 3_3_Text=text
  54. 5_1_Text=text
  55. 5_2_Text=text
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