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Sep 20th, 2014
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  1. ### Lunatic Pagan series
  2.  
  3. # Rats in the walls
  4. character_event = {
  5. id = 6350
  6. desc = EVTDESC6350
  7. picture = GFX_evt_recovery
  8.  
  9. min_age = 16
  10. prisoner = no
  11. only_rulers = yes
  12.  
  13. trigger = {
  14. OR = {
  15. religion = norse_pagan
  16. religion = norse_pagan_reformed
  17. religion = slavic_pagan
  18. religion = slavic_pagan_reformed
  19. religion = baltic_pagan
  20. religion = baltic_pagan_reformed
  21. religion = finnish_pagan
  22. religion = finnish_pagan_reformed
  23. religion = tengri_pagan
  24. religion = tengri_pagan_reformed
  25. }
  26. NOT = { has_character_flag = the_old_ones_are_waking }
  27. }
  28.  
  29. immediate = {
  30. set_character_flag = the_old_ones_are_waking
  31. }
  32.  
  33. mean_time_to_happen = {
  34. months = 1000
  35. modifier = {
  36. factor = 100
  37. NOT = { trait = lunatic }
  38. }
  39. }
  40.  
  41. option = {
  42. name = EVTOPTA6350
  43. if = {
  44. limit = { NOT = { trait = lunatic } }
  45. add_trait = lunatic
  46. }
  47. character_event = { id = 6354 days = 14 tooltip = EVTTOOLTIP6354 }
  48. }
  49. option = {
  50. name = EVTOPTB6350
  51. trigger = {
  52. NOT = { trait = lunatic }
  53. }
  54. }
  55. }
  56.  
  57. # Something in the well
  58. character_event = {
  59. id = 6351
  60. desc = EVTDESC6351
  61. picture = GFX_evt_garden
  62.  
  63. min_age = 16
  64. prisoner = no
  65. only_rulers = yes
  66.  
  67. trigger = {
  68. OR = {
  69. religion = norse_pagan
  70. religion = norse_pagan_reformed
  71. religion = slavic_pagan
  72. religion = slavic_pagan_reformed
  73. religion = baltic_pagan
  74. religion = baltic_pagan_reformed
  75. religion = finnish_pagan
  76. religion = finnish_pagan_reformed
  77. }
  78. NOT = { has_character_flag = the_old_ones_are_waking }
  79. }
  80.  
  81. immediate = {
  82. set_character_flag = the_old_ones_are_waking
  83. }
  84.  
  85. mean_time_to_happen = {
  86. months = 1000
  87. modifier = {
  88. factor = 100
  89. NOT = { trait = lunatic }
  90. }
  91. }
  92.  
  93. option = {
  94. name = EVTOPTA6351
  95. if = {
  96. limit = { NOT = { trait = lunatic } }
  97. add_trait = lunatic
  98. }
  99. character_event = { id = 6354 days = 14 tooltip = EVTTOOLTIP6354 }
  100. }
  101. option = {
  102. name = EVTOPTB6351
  103. trigger = {
  104. NOT = { trait = lunatic }
  105. }
  106. }
  107. }
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