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  1. Star Wars Jedi Knight: Jedi Academy Guide
  2.  
  3. AKA The oFc Jedi Academy Tome of Knowledge
  4.  
  5. (Public Version)
  6. ---------------------------------------------
  7.  
  8.  
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  27.  
  28.  
  29. Compiled and started by: Artificial
  30.  
  31. Table of Contents:
  32.  
  33. (1.) Version List
  34. (2.) Introduction and Why This Was Made
  35. (3.) Technical Console Tomfoolery
  36. (3A.) Base Client Commands
  37. (3B.) Base Admin Commands
  38. (3C.) JA+ Client Commands
  39. (3D.) JA+ Admin Commands
  40. (3E.) RCON: An Explanation
  41. (3F.) Object Lists of Note
  42. (3G.) NPC Spawn List
  43. (4.) Saberology
  44. (4A.) General Saber Tactics
  45. (4B.) Single Saber
  46. (4Ba.) Moves
  47. (4Bb.) Advanced Techniques
  48. (4C.) Dual Saber
  49. (4Ca.) Moves
  50. (4Cb.) Advanced Techniques
  51. (4D.) Staff Saber
  52. (4Da.) Moves
  53. (4Db.) Advanced Techniques
  54. (5.) Final Things
  55. (6.) CLASSIFIED INFORMATION
  56. (7.) Full Credits
  57. __________________________________________________________________________
  58.  
  59. (1.) Version List
  60.  
  61. v0.10 - Started Guide and finished basic guide layout. ASCII art implemented.
  62. Little pieces of info added. Spawn List finished.
  63.  
  64. v0.20 - Introduction written. Introduction to the console written. Angel's
  65. contribution has been written in.
  66.  
  67. v0.30 - Monkee's contribution has been written in. Slider's command lists
  68. written in. Ben's contribution written in. Numerous other commands added.
  69. Console command section layout changed. Classified Information section added.
  70. Saberology intro written.
  71.  
  72. v0.40 - More commands written in. Minor editing here and there.
  73.  
  74. v0.51 - Heavy corrections to a lot of commands and some removals. Six new
  75. commands added.
  76.  
  77. v0.60 - More editing. Added in two new notes in the console sections. One
  78. new command added. RCON section added to and finished.
  79.  
  80. v0.53 -
  81.  
  82. v1.00 - Guide finished.
  83. __________________________________________________________________________
  84.  
  85. (2.) Introduction
  86.  
  87. JKA is a unique game with some of the coolest online multiplayer so far in
  88. terms of sword combat. Coupled with the adaptable iD Tech 3 engine, the game
  89. is almost one of a kind. Unfortunately though, the game is old. Almost too
  90. old actually and the player base, though mostly dedicated, is coming and
  91. going.
  92.  
  93. And that's why this guide was written. Many of the original players of JKA,
  94. the veterans, if you will, are long gone from this game for various reasons.
  95. There are few left who truly know the games in's and out's that still play.
  96. This guide aims to perserve what we know about JKA so that even if players
  97. come and go, the knowledge will still be there for anyone willing to learn.
  98.  
  99. The bulk of the guide is divided into 4 main sections. The console, the
  100. combat, other miscellaneous things that do not fit in either section, and
  101. a section for secret information that only the clan is privy to. So, on to
  102. the first section! The console.
  103. __________________________________________________________________________
  104.  
  105. (3.) Technical Console Tomfoolery
  106.  
  107. To open the console, press "Shift + ~". So why do we need this complicated
  108. window then? Well, if you want do to anything at all that the GUI options
  109. don't show at all (which is quite often), you're going to need the
  110. console. For example, all of the admin commands are normally executed
  111. through, you guessed it, the console. Some player models that don't show up
  112. in the Profile menu like the Jawa model must also be accessed through the
  113. console and etc. We will list 262 commands in total. Before we get into the
  114. commands though, a quick word on color.
  115.  
  116. If you want to turn most any text that you are typing into different colors,
  117. whether it be for decorating your player name or bish-slapping a player with
  118. such a decorated name, simply type the text color modifier before anything
  119. that you want colored. So let's say I wanted my name "Darth Vader" to be
  120. completely in black. I would type in the Profile page: ^0Darth Vader. If I
  121. wanted to make my name with two colors like, say, a red Darth and a black
  122. Vader then I would type: ^1Darth ^0Vader
  123.  
  124. Unfortunately though, you cannot bind a command that will color your text or
  125. add text to whatever you say when you use the chat button. You can do that
  126. though with premade or canned messages through the /say command.
  127.  
  128. ^0 - Black
  129. ^1 - Red
  130. ^2 - Green
  131. ^3 - Yellow
  132. ^4 - Blue
  133. ^5 - Cyan
  134. ^6 - Magenta
  135. ^7 - White
  136. ^8 - Black (because of variable overflow, for the love of God, don't use
  137. this)
  138. ^9 - Red (same as above)
  139.  
  140. NOTE: When using the ^8 color or the ^9 color, the characters that are
  141. colored such will not appear when you look at someone and see their name
  142. displayed above.
  143.  
  144. NOTE 2: When running a base server, admin commands can only be run through
  145. the server computer and RCON.
  146.  
  147. (3A.) Base Client Commands
  148.  
  149. /automap_button - Freezes all player movement. Type again to return to normal.
  150.  
  151. /bind <key> <command> - Binds a key to a command. For example, if I wanted
  152. to kill myself everytime I pressed the "F" key, I would put /bind f kill.
  153. Notice that I didn't put a slash on my desired command I wanted bound.
  154. Omitting the <command> parameter, shows current command binded to the key
  155. specified. /bindlist shows your key bindings. /unbind <key> removes a key
  156. binding.
  157.  
  158. /broadsword <0-2> - Enables or disables ragdoll physics for deaths. 0 = no ragdoll, 1 = only post-death ragdoll, 2 = do ragdoll on death animations.
  159. /centerview - Centers the view.
  160. /cg_aurashell <0-1> - This defaults to 1 but make sure you don't turn it off or force seeing won't work. Wall hackers pay no attention to this.
  161. /cg_bobpitch <value> - Controls a part of screen bobbing.
  162. /cg_bobroll <value> - Controls a part of screen bobbing.
  163. /cg_crosshairsize <value> - Sets the crosshair size. Default is 24.
  164. /cg_dismember <0-4> - Can be a number in the range of 0 to 4, and sets the dismemberment probabilities. 0 means never, whereas 4 means every time a player dies from a saber hit of appropriate damage. This will not do anything for clients that do not have their cg_dismember cvar set appropriately. Be warned. This setting can slow down your computer
  165. /cg_draw2d <0-1> - Allows the HUD to be turned on and off.
  166. /cg_drawattacker <0-1> - Enables and disables the 2D picture of the current leader.
  167. /cg_drawcrosshair <0-9> - Set your crosshair design. 0 disables it. For some maps, some crosshairs don't work. You can experiment with negative values to see what you can get.
  168. /cg_drawfps <0-1> - Enables or disables the FPS counter.
  169. /cg_drawgun <0-1> - Enables or disables the gun drawings on the screen (can only be noticed in 1st person).
  170. /cg_drawradar <0-1> - Set this to 0 to clear the radar.
  171. /cg_drawteamoverlay <0-1> - Tells your teammates' health in the upper-right color of the screen. Use values of 2 or 3 to change its position.
  172. /cg_drawtimer <0-1> - Toggles the map timer is displayed in the upper-right corner of the screen. Tells how much time has passed sinced the match started.
  173. /cg_dynamiccrosshair <0-1> - Allows or disallows the crosshair to move around the screen.
  174. /cg_forcemodel <0-1> - This command will change all players' skins in the game to the current model you're using.
  175. /cg_fov <0-97> - This is the command for your field of vision. The default setting is 80. Higher values will give you a larger perspective of your surroundings.
  176. /cg_hudfiles <Text_file> - Points to a .txt which lists elements to take from a .menu file. If not found, it will use a primitive HUD setup.
  177. /cg_jumpsounds <0-1> - Enables or disables your character grunting when he jumps.
  178.  
  179. /cg_Lagometer <0-1> - Toggles the display of the Lag-O-Meter on the HUD.
  180. Simply put, the top graph (blue/yellow): A vertical line is painted for every
  181. rendered frame. If the line is blue and going down from the baseline that
  182. indicates a steady transition of frames from one to the next. A yellow line
  183. going up from the baseline means the frames are not being fully rendered in time.
  184. The bottom graph (green/yellow/red): A vertical line is painted for every
  185. received snapshot. If the line is green it indicates properly received snapshots,
  186. with the height of the bar proportional to the ping. If the bar is yellow it
  187. indicates that the snapshot was held back because it hit the rate limit. If the
  188. line is red it means the snapshot was dropped by the network... Lots of thanks
  189. goes out to hacker, Erik, TeoH, and Wilka.
  190.  
  191. /cg_marks <0-1> - Toggles whether splash damage/projectile decals on walls will be drawn.
  192. /cg_rendertotexturefx <0-1> - Toggles whether the bubble effect will be shown when you Force Push or Pull.
  193. /cg_repeaterorb <0-1> - This setting changes the repeater projectile into a shiny sphere or back again.
  194. /cg_runpitch <value> - Controls a part of screen bobbing.
  195. /cg_runroll <value> - Controls a part of screen bobbing.
  196. /cg_sabertrail <0-2> - Changes the trail of the saber when it's "ignited". 0 turns it off, 1 turns it to normal, and 2 turns it to trasparent saber trails.
  197. /cg_shadows <0-3> - Enable or disable shadows. 0 is no shadows, 1 is blob shadow, 2 is volumetric, 3 is projected.
  198. /cg_simpleItems <0-1> - This command makes the items on the map "simple" by changing them into 2D sprites from 3D models. If your r_picmip setting is above 3, some of the items will appear blurry with simple items enabled.
  199. /cg_speedtrail <0-1> - Toggles the trails that show when you're moving with Force Speed on.
  200. /cg_thirdperson "1" - Switches between third or first person view. Saber has no first person view for it.
  201. /cg_thirdpersoncameradamp <value> - Changes how fast the camera is at following you. .3 is the default. .1 is Drunk Mode. .05 is Eighty-vodka-shots-in-one-night Mode. 0 and lower stops the camera from following you for the most part.
  202. /char_color_[red, green, blue] <0-255> - Specifies how much of one color is applied to your character if you have a "Jaden" model. Does not work otherwise. If you set two colors to 0 and one color to a number higher than 255, you will get the color black.
  203. /cl_maxpackets <value> - Limits how many packets the client will send. It is advised that you set this to 63 for the best performance.
  204. /cl_mouseaccel <0-1> - Mouse acceleration speeds up the mouse the faster you move it.
  205. /cl_timenudge <negative value> - This command compensates for lag and will make your ping feel lower at the expense of choppy enemies. Values are always in the negatives, with 0 (off) being the default. Experiment with this setting depending on your ping/connection. -20 is a good setting for a 60-70 ping, -30 for 100 ping, etc. If the enemies are too choppy for you, keep this at 0.
  206. /cl_yawspeed <value> - Allows the player to modify the speed when turning left or righ. Default is 140.
  207. /clear - Clears the console.
  208. /color<1-2> <0-5> - Pick your saber color. Color1 is the color of your single saber, the saber in your right hand for duals, and your staff color. Color2 is for your left hand for duals. The number after is the number corresponding to the saber color.
  209. /com_hunkmegs <value> - This is the command that tells the game how much RAM to reserve. It should generally be about 1/2 or 1/3 of your total ram. The default is 56.
  210. /com_maxfps <value> - This caps your framerate at your specified value. It is advised that you set this to 125 for physics and display reasons.
  211. /condump - Saves everything in the console to a text file.
  212. /configstrings - Displays gamedate, gamename, map, protocol, version, dmflags, frag/timelimits, hostname, maxclients, etc as separated strings for server-query programs.
  213. /connect <ip:port> - Connect to any IP directly without messing with the awful GUI.
  214. /developer <0-1> - Enables or disables more verbose messages appearing in the console.
  215. /disconnect - Disconnects you from the server you are connected to.
  216. /echo <text> - Displays text on the console.
  217. /follow <Player> - Switches to Spectator mode and follows another player.
  218. /g_synchronousclients <0-1> - Must be activated in the console before you record a demo. It also must be enabled on the server. It will slow down pings though if the server has it on.
  219. /gc - Says "hold your position" in public chat twice in purple.
  220. /kill - Makes you commit suicide.
  221. /logfile <0-1> - Opens and closes a log file.
  222. /model <model> - Allows you to change your skin.
  223. /modelist - Displays a list of video modes (resolutions).
  224. /modellist - Shows all models currently loaded that are on your computer.
  225. /music <music file> - This will play a song from the game.
  226. /name "name" - Lets you change your name. Use quotes in the console to allow spaces. You can also just use the /set name command and not have to use quotes.
  227. /path - Display current search path settings. This is the list of all the places the game will look for data and files.
  228. /password <password> - Used to enter a password protected server.
  229. /quit - Let's you quit the game.
  230. /rate <value> - Default is 25000. Use 3000 if you're on dial up. If your high speed connect sucks, you might want to experiment with values lower than 25000.
  231. /r_colorbits [16, 32] - Defines the color bits.
  232. /r_depthbits [16, 32] - Defines the depth bits.
  233. /r_displayRefresh <value> - Sets the display refresh rate of your monitor. You'll have to find out what refresh rates your monitor supports for each resolution, and use the highest refresh rate you can.
  234. /r_dynamicglow <0-1> - Turns lightsaber glow on or off.
  235. /r_fastsky <0-1> - Turns the skybox on and off.
  236. /r_flares <0-1> - Turns light beacons on or off.
  237. /r_gamma <value> - Changes the contrast in the game.
  238. /r_intensity <value> - Increases or decreases the brightness of texture colors. Default is 1.
  239. /r_lodbias [0, 1, 2] - Adjusts the geometric detail.
  240. /r_mode <1-9> - Sets the resolution to preset amounts.
  241. /r_OverBrightBits <value> - Defines the brightness level of the map.
  242. /r_picmip <value> - Defines the texture detail.
  243. /r_subdivisions <0-80> - The higher number, the less curves there will be in the map, with values ranging from 0-80.
  244. /r_texturebits [16, 32] - Defines the texture bits.
  245. /r_vertexLight <0-1> - Enables or disbales vertex lighting.
  246. /reconnect - Reconnects to the server you were on.
  247. /record - Starts recording everything displayed on the screen to a demo file. Remember that g_synchronousclients must be set to 1 for both the client and server.
  248. /s_musicvolume <value> - Adjusts the music volume.
  249. /s_voicevolume <value> - Adjusts the voice volume.
  250. /s_volume <0-.5-1> - Adjusts the sound effects volume level.
  251. /saber[1, 2] <saber> - Changes your lightsaber after you respawn. /saber2 controls what hilt you will use if you are dual wielding. Otherwise, it is none.
  252. /say <message> - Displays a message in public chat.
  253. /se_language [English, computer_jargon] - The game text will change. Can use any language that has files in strings/ folder, including some asian languages.
  254. /sensitivity <0-15> - Set the mouse sensitivity.
  255. /seta <variable> <value> - Sets a cvar and forces the "archive" flag, which means it will be saved to your config (good for cvars that aren't ordinarily saved to config, like maybe timescale or something)
  256. /setu <variable> <value> - Sets a cvar and forces the "userinfo" flag (client only), which means that other players and the server will be aware of your setting for that cvar.
  257. /size[down, up] - Changes the screensize.
  258. /snaps <value> - Controls how many snapshots are downloaded from the server. Any server admin who knows what he/she is doing will set the sv_fps to 30 for a smoother ride. You'll need to set your snaps to 30 or higher to take full advantage of this. The default snaps/sv_fps settings is 20. If you play with 20 snaps on an optimized server with 30 sv_fps, your ping will be much higher (possibly 20-30ms higher) than it would be if your snaps setting is equal to or greater than 30. Go with 40 just be safe.
  259. /soundstop - Stops all sounds currently playing. Some sounds may not stop though.
  260. /sp[lose, win] - Makes the camera orbit around you. You will have to reconnect or restart the map to get back to normal.
  261. /stop - Stops the recording of a demo if a recording is being done.
  262. /team <flag> - Switch teams. "f" for FFA, "s" for spectator, "r" for red, "b" for blue.
  263.  
  264. /toggle <variable> [value1, value2, ...] "switches" the values of a cvar,
  265. useful together with "bind" command. An example, switching between boolean
  266. (0 or 1) values: to have fps counter always shown, you usually have to
  267. write /cg_drawfps 1, and /cg_drawfps 0 to revert to the standard behavior:
  268. if you want to bind it to specific keys, you would have to use
  269. /bind f9 cg_drawfps 1 and /bind f10 cg_drawfps 0: F9 would enable the option
  270. and F10 would disable it; the "toggle" command would allow to use a single
  271. key instead. Write /toggle cg_drawfps and the variable will be set to 1 or
  272. to 0 each time you enter the command: thus, if you write
  273. /bind f11 toggle cg_thirdperson, then you will have the option enabled or
  274. disabled each time you will press the F11 button.
  275.  
  276. /say_team <message> - Displays a message in the team chat.
  277. /screenshot - Takes a screenshot of your screen.
  278. /set <variable> <value> - Sets a variable (also known as a cvar) with a value or string.
  279. /set name <Your_name> - Works just like the name command except you can use spaces.
  280. /tell <Player> <text> - Sends a private message to the specified player.
  281. /tell_attacker <text> - Sends a private message to the last player who attacked you.
  282. /tell_target <text> - Send a private message to a targeted player.
  283. /version - Tells you what version your game is.
  284. /viewpos - Type this to see where you are.
  285.  
  286. /writeconfig <Config_name> - Writes a config file with your current settings to
  287. the appropriate folder. It will be like the jampconfig file but will be
  288. separate from it. If you do this command when you are on a modded server,
  289. the file will go into a separate folder that contains any mod files the game
  290. needs for it. So, if you're on a JA+ server, the file will go into the
  291. japlus folder that's in the GameData folder
  292.  
  293. To switch to a certain config file, simply type /exec <Config_name>. The game
  294. does not seem to differentiate between files of the same name. It seems
  295. whatever it can pull up first, it will run.
  296.  
  297. (3B.) Base Admin Commands
  298.  
  299. +set dedicated <value> - The variable after the DEDICATED command determines if your game server is broadcasted to the ID Master.
  300. +set net_ip <IP Address> - If you are on a multi-homed server and the default IP is not what you want to use for your JKA server, the net_ip command will need to be used. 0 means no dedicated server. 1 means yes (local only). 2 means yes (internet + local).
  301. +set net_port <Port Number> - Changing the default server port requires the net_port command be run on the command line. It is useful for running multiple servers on the same computer or making the server somewhat more private. The default port is 29070 and is incremented automatically by 1 if another server is started without a specified port.
  302. /addbot <skill> <team> <delay> - Manually adds a bot to the server. Skill is an integer value. Team is something like blue. Delay is how long the server will wait before spawning the bot into the server.
  303. /bot_enable <0-1> - Controls whether bots will be on the server.
  304. /bot_minplayers <value> - This command can be used to keep a server populated with random bots when empty. Bots are kicked when players join.
  305. /cg_animspeed <value> - Set the animation speed.
  306. /cg_noplayeranims <0-1> - Enables or disables player animations.
  307. /cl_motd <0-1> - Enables or disables the Message Of The Day.
  308. /clientinfo - Displays info about all players on the server.
  309. /d_npcfreeze <0-1> - Freezes or unfreezes NPC's.
  310. /d_saberkicktweak <0-1> - If disabled, multiplies kick damage by 10, making a kick do 10-20hp damage. Default is 1.
  311. /d_slomodeath <0-1> - Enables slow motion death.
  312. /devmap mp/<Map_name> - Change to the selected map with the ability to activate cheats.
  313. /g_allowduelsuicide <0-1> - Enables or diables the players ability to kill themselves when they're in a duel
  314. /g_allowvote <0-1> - Enables or disables players ability to call and participate in votes.
  315. /g_autoMapCycle - If set to 1 the game will auto cycle to the next map from the maplist.
  316. /g_debugmelee <0-1> - If set to 1, enables extra kicks and throws to be used while the melee (fist) weapon is selected. Also enables wallgrabbing. Default is 0.
  317. /g_duelWeaponDisable <0-1> - Same as the dismember command, but only when playing Duel. This is separate to encourage Duel mode to be saber-only.
  318. /g_filterban <0-1> - In the server config file, you must include this line to enable banning.
  319. /g_forcebasedteam <0-1> - If set to 1, then the red team must use the dark side, the blue team must use the light side.
  320. /g_forcepowerdisable <value> - Nothing is disabled if set to 0. All force powers are disabled if set to 262143. The number is the total of a bitfield with 15 bits, each bit representing a force power. 163837 for jump, offence and defense only.
  321. /g_forceregentime <value> - Specifies the force regeneration rate. Players will regain 1 force point every x milliseconds, where x is the value of this cvar. Default is 200.
  322. /g_forcerespawn <value> - Force players to respawn in # of seconds
  323. /g_friendlyfire <0-1> - Determines if players can damage their own teammates. Set to 1 to allow players to damage their own teammates. Set to 0 so players can not damage their own teammates. Setting has no effect for free-for-all or tournament modes except powerduel.
  324. /g_friendlysaber <0-1> - If set to 1, then team members can be hit by sabers that are idle (e.g. if you walk into a friend). It doesn't affect if the saber will hit players while swinging. Whether it does damage or not is determined by g_friendlyFire.
  325.  
  326. /g_gametype <value> - Controls the type of gameplay (FFA, Duel, Power Duel, TFFA, Siege, CTF). The default is 0.
  327. 0=Free For All
  328. 1=Holocron FFA
  329. 2=Jedi Master
  330. 3=Duel
  331. 4=Power Duel
  332. 5=SP/CO-OP
  333. 6=Team Free For All
  334. 7=Siege
  335. 8=Capture the Flag
  336. 9=Capture the Ysalimari
  337.  
  338. /g_gravity - Set or display the world gravity with this variable. (Lower number is less gravity) Default is 800.
  339. /g_inactivity <value> - Kick inactive players automatically after # number of seconds
  340. /g_knockback <value> - Affects the power of some projectile weapons and force weapons.
  341. /g_locationbaseddamage <0-1> - If 1, damage will be modified based on hit location for all weapons including light saber. If 0 damage will be the same regardless of hit location (JK2 style). Default is 1.
  342. /g_log <name> - Sets the name of the server log file. The default is games.log and does not need to be modified unless running multiple dedicated servers on the same computer.
  343. /g_maxforcerank - Number from 0 to 7, going from Initiate to Jedi Master. The higher the rank, the more points to spend on powers.
  344. /g_motd "<Your_message>" - Sets the message that clients will see when they first connect to your server. AVOID using punctuation marks of any kind, but keep the message in quotes.
  345. /g_nospecmove - If set to 1, after dying in Siege a spectator cannot move and will be frozen in place.
  346. /g_password <password> - Sets the password for general player/public access. Players need to put SET PASSWORD xxxx in the client side config file to access the server. An other option is to connect to that server, open the console windows and type \password xxxx. This is the general password for access, not the PrivateClient password setting.
  347. /g_powerduelstarthealth <1-1000> - Changes your health at the start of a power duel if you are on the "Solo team". A value of 1000 makes you invincible.
  348. /g_powerduelendhealth <1-1000> - Changes your health by this much at the end of a power duel if you are on the "Solo team". A value of 1000 makes you invincible.
  349. /g_privateduel <0-1> - If set to 1, then the "engage_duel" key is functional in FFA games. Sort of an "unadvertised command", you can brandish your lightsaber, target an enemy and press the key. If he receives the message and presses his engage_duel key, then you are isolated from other combatants and must duel to the death. Saber only, no force powers other than jump. This is the only time saberlock is operational in FFA. The winner gets his health replenished and bragging rights.
  350. /g_saberdamagescale <value> - Multiplier for saber damage, does not modify 1-hitpoint damage done idly and in returns and such. For example, setting to 0.5 is half the normal damage, 2 is twice the normal damage. Default is 1.
  351. /g_saberlock <0-1> - If set to 1, allows saber locking while playing Duel or while in a private duel.
  352. /g_saberlockFactor <0-20> - Can be a value within a range of 0-20. 0 means saberlocking will never happen, where 20 means it will happen every time an appropriate saber clash occurs. Default value is 2. g_saberLocking must be 1 for this cvar to mean anything.
  353. /g_saberrestrictforce <0-1> - Makes it to where all players may or may not use the force when wielding a lightsaber.
  354. /g_siegeteamswitch <0-1> - If 1, in Siege games teams will switch sides after each round to beat the last team's time. If 0, teams will remain constant. Default is 1.
  355. /g_slowmoduelend <0-1> - Enables or disables slo-mo once the duel ends. Does not apply to private duels.
  356. /g_syncronousclients <0-1> - Syncs all clients up to allow demo recording. The default is the more desired 0 which allows smoother net play. Set to 1 to allow client demo recording.
  357. /g_teamautojoin <0-1> - Auto join (default is 0) - players join upon connecting.
  358. /g_teamforcebalance <0-1> - Force team balancing so teams don't become stacked on one side. Players joining are automatically placed on the proper team.
  359. /g_warmup <value> - Sets the amount of time in seconds that players may practice before the actual match starts. The default is 20 seconds. This lets players disconnect and keeps one player who is first to connect from grabbing a flag.
  360. /g_weapondisable <value> - Nothing is disabled if set to zero. Lightsaber only if set to 65531. The number is the total of a bitfield with 16 bits, each bit representing a weapon. Only when playing Duel. This is separate to encourage Duel mode to be saber-only. Set 524279 to disable ammo too.
  361. /g_weaponsrespawn <value> - Used to set the number of seconds between the time a weapon is picked up and the time it respawns. The default is 5 seconds in free for all and should only be modified if a free for all server has a large number of players on it, in which case lower it slightly. It is not recommend that it be set to 0 or modified for other game types. Turn on weapon stay if you want weapons to remain on the map and leave this command out.
  362. /kick <Player> - Kicks a player from the server. If -1 is specified, all players will be kicked.
  363. /killserver - Shuts down the server.
  364. /map mp/<Map_name> - Changes the map. "mp/" shouldn't be put in though if you want to play on SP maps.
  365. /map_restart - Restarts the map.
  366. /nextmap - Loads the next map in the mapcycle.
  367. /npc kill - Eliminates an NPC from the current map. Use /npc kill all to kill all NPC's spawned.
  368. /npc spawn <NPC> <NPC custom name> <vehicle> - If it's a vehicle, type vehicle, otherwise don't. NPC's can be given custom names so one can do /npc kill custom name instead of /npc kill all.
  369. /r_drawentities <0-1> - Makes all entities invisible or visible.
  370. /r_drawworld <0-1> - Makes everything but players, elevators, and pickup items invisible or visible.
  371. /r_noserverghoul2 <0-1> - Controls whether or not all the server has a ghoul2 instance for each player. What this means is that basically, a lot of aspects dealing with the models are turned off.
  372. /r_showtris <0-2> - Shows or disables wire frame models.
  373. /r_ambientscale <value> - Brighter/Darker players, and some world objects.
  374. /r_fullbright <0-1> -Flouresent lighted world. This also makes it look like one of the older Star Wars games.
  375. /r_nobind <0-1> - Be sure to type "r_nobind 0" in the console when you’re done with this code. Silver polygon world.
  376.  
  377. /r_we <weather> - Changes the weather in the map. Use one of these words in place of <weather>.
  378. clear
  379. freeze
  380. zone <mins <maxs>
  381. wind
  382. constantwind <velocity>
  383. gustingwind
  384. windzone <mins> <maxs> <velocity>
  385. lightrain
  386. rain
  387. acidrain
  388. heavyrain
  389. snow
  390. spacedust
  391. sand
  392. fog
  393. heavyrainfog
  394. light_fog
  395. outsideshake
  396. outsidepain
  397.  
  398. /r_znear <value> - Controls the depth of what one sees.
  399. /sets <variable> <value> - Sets a cvar and forces the "serverinfo" flag (server only), which means that it will be shown in the "advanced info" server box in the join menu.
  400. /setviewpos <X> <Y> <Z> <Yaw> - Teleports you to the specified coordinates.
  401. /sv_allowdownload <0-1> - Allows auto downloading when set to 1, Server must be set to pure for this to work. Default is 1.
  402. /sv_cheats <0-1> - Enable or disable cheats. Must be a map loaded by the devmap command.
  403. /sv_floodprotect <0-1> - Protect server from being brought down by flood.
  404. /sv_fps <value> - set server frames per second. Default is 20.
  405. /sv_hostname <name> - Sets the server name that will show up in the master server list. The name must be enclosed in quotes if a space is in the name. Way too often this is left blank. Use this to tell people the name of your server.
  406. /sv_master1 <server> - Sets the primary master server to which your server reports. The default is masterjk3.ravensoft.com and it is not recommended that this be changed. Additional master servers can be added with the sv_master2 through 5 command. The maximum number of masters that can be reported to is 5.
  407. /sv_maxclients <value> - Sets the maximum amount of clients that can connect to the server minus the amount of private clients. The default setting is 8. Setting should be increased for large free for all, team deathmatch, or CTF maps. Increase this number if you add private clients.
  408. /sv_maxping <value> - Only players with pings lower than this number can connect to your server.
  409. /sv_minping <value> - Only players with pings higher than this number can connect to your server.
  410. /sv_maxrate <value> - Sets the maximum allowable rate a client may have set when connected to the server. The default is 0, which is no limit. A suggested setting is 10000 so server bandwidth is not used up by high speed clients, thus allowing modem players to have a smoother game.
  411. /sv_paks "<paks>" - Set list of .pak files to use.
  412. /sv_privateclients <value> - Sets the number of private clients who can connect on a full server. The private clients are included in the maxclients setting. So if maxclients is set to 8, and privateclients is set to 2, only 6 players can join to fill the server. The last 2 slots are reserved for privateclients (i.e. Admins)
  413. /sv_pure <0-1> - This controls crc/zip check of client pk3 files to make sure the pk3 file has not been modified for cheating or other purposes. Client pk3 files must match that of the server to connect. The default is set to 1, or on.
  414. /sv_reconnectlimit <value> - Set server reconnect limit. Default is 3.
  415. /sv_serverid <value> - Set the server id.
  416. /sv_showloss <0-1> - Enable or disable the server packet loss display.
  417. /sv_timeout <value> - Set server timeout time. Default is 120.
  418. /sv_zombietime <value> - Set inactivity time before clients (zombies) are disconnected.
  419. /svsay <message> - Displays a message sent by "Server".
  420. /timegraph <0-1> - Enables or disables timegraph display. Timegraph can be cheat protected.
  421. /timelimit <time> - Change the time limit.
  422. /timescale <value> - Changes the speed of the game. 1 is the default.
  423. /zone_details - Shows how much memory JKA is using and what that memory is being used for.
  424.  
  425. (3C.) JA+ Client Commands
  426.  
  427. /amaltdim - Switches from one dimension to another (if the server has it available). The Alternate Dimension is a no-rules dimension. True FFA. Most admin commands done on players who are there will not work.
  428. /amcolor <R> <G> <B> - Concat of char_color_red, char_color_green, and char_color_blue. R, G, and B, are intergers from 0 to 255.
  429. /amdmgs - Lets you see the current damage settings for the server.
  430. /amdropsaber - Your character will drop his or her saber as if it was knocked out of their hands. Some servers have this disabled.
  431. /aminfo - Lets you see what version the server is running as well as available JA+ commands and emotes.
  432. /amknockmedown - Knocks your character down.
  433. /ammotd - Shows the Message of the Day to you.
  434. /ammove - Displays the list of moves that JA+ adds.
  435. /amsay - Send a message to all admins who are on the server.
  436. /bind <key> +button12 - Binds the grapple hook to a key. (if the server has it available) Do NOT type just +button12 into the console. You will use the grapple and won't be able to get out of it short of restarting the game.
  437. /callvote sleep <Player> - Starts a motion that will sleep the specified player if passed. (Voting must be enabled on the server.)
  438.  
  439. /clanpass <clan_password> - Logs you into the clan member group on the
  440. server. Also allows you to use the servers clan tags in your name. JA+
  441. has a great chat system in place that can now facillitate private
  442. communications between admins and clans on a server.
  443.  
  444. Use the /say_team_mod command to switch the channel that will used when
  445. you chat with the Say Team key and chat you will also hear along with
  446. Public chat. There are four channels in total that you can use. Team,
  447. clan, admin (same as amsay), and ampsay (same as ampsay -1 which will
  448. display the message in center screen for all players on the server).
  449. So lets say you wanted to switch to the ampsay channel. You would simply
  450. type /say_team_mod ampsay. Note that you do need to have the proper
  451. permissions to switch to certain channels such as the clan channel.
  452.  
  453. /clansay <message> - Send a message directly to the clan channel. Must be logged in as a clan member.
  454. /duelwhois - Displays all current private duels.
  455. /engage_fullforceduel - Start a full force duel. Bind this command to a key to make it useful.
  456. /ignore <player> - Ignore all say, team say, and PM's from this player. Use -1 in place of a player name to ignore all in server. Retype to stop ignoring. /ignore alone will display a list of players being ignored.
  457. /immortal - In the Highlander FFA Mod, this commands lists all players who are still alive.
  458. /jetpack - Gives you the Jetpack. Type again to take it away. (Must be enabled on the server like the Alt. Dimension.)
  459. /plugindisable - If you have the JA+ client plugin, this command will disable it.
  460. /refusetele - Type this to keep admins from teleporting you anywhere. Type it again to deactivate.
  461. /saber <hilt> <hilt> - Pick your favorite hilt. Fill in the first only for single saber, both for duals, and first only with a staff hilt name for staff. single_1 and dual_1 are sufficient if you don't know any saber names. Or, if you've already switched sabers in the menu and want the changes to be effective now, simply type /saber into the console.
  462. /sabercolor <saber number> <R> <G> <B> - Sets your saber color. You must have the client plugin for this to work.
  463. /toggleflame - Replaces the Force Lightning animation with the Flamethrower. Type again to deactivate.
  464.  
  465. (3D.) JA+ Admin Commands
  466.  
  467. /admcmdexe - Executes a selected admin command, sometimes on a player
  468. depending on the command used. This is set up in the admin.cfg.
  469.  
  470. Related commands are /admcmdprev to go to the previous command, /admcmdnext
  471. to go to the next command, /playerprev to select the previous player, and
  472. /playernext to select the next player
  473.  
  474. /amban <target_id> - Kicks your target and adds their IP to the server ban list, prevents them from returning until they change their IP.
  475. /amdenyvote - Deny or allow players to call a vote.
  476. /amempower <target_id> - Gives you all the force powers. Use again to undo. If no target is given, the initializer of the command is assumed to be it.
  477. /amforcealtdim <Player> - Force a player to go to and stay in the Alt. Dimension. Specify -1 instead to force all players.
  478. /amghost - <target_id> - Make yourself *mostly* invincible as well as invisible. Use again to undo. If no target is given, the initializer of the command is assumed to be it.
  479. /amkick <target_id> - Throws someone off the server, they can still, and probably will reconnect.
  480. /amkillvote - Kills any vote that is currently in progress.
  481. /amlockteam <Team> - Locks or unlocks a team from getting or losing players. Refer to the /team command for what teams are available.
  482. /amlogin - <Admin_password> - Logs you in as an admin. There can be three levels of admin which have access to varying amounts of admin commands which are specified by the admin.
  483. /amlogout - Logout from your admin position, making you a normal player.
  484.  
  485. /ammap <Gametype> mp/<Map_name> - Change to the selected map with the selected gametype. "mp/" shouldn't be put in though if you want to play on SP maps.
  486. HL = Highlander FFA Mod
  487. 0 = FFA
  488. 1 = Holocron FFA
  489. 2 = Jedi Master
  490. 3 = Duel
  491. 4 = Power Duel
  492. 5 = SP/Co-op
  493. 6 = Team FFA
  494. 7 = Siege
  495. 8 = CTF
  496.  
  497. /ammerc <target_id> - Gives you all the guns but removes your saber and any force powers. Use again to undo. If no target is given, the initializer of the command is assumed to be it.
  498. /ammindtrick - Blinds and makes them invincible but also disables their saber.
  499. /ampoll <Question> - Makes a poll with the specified question and players answer by voting Yes or No. Votes and Polls must be allowed.
  500. /amprotect <target_id> - A green bubble surrounds the target, making him invincible. If the target takes any action besides movement, the bubble will disappear. Use again to undo. If no target is given, the initializer of the command is assumed to be it.
  501. /ampsay <Player> - Display a message centerscreen to the player specified. If -1 is specified, it will be displayed to all players.
  502. /amrename <Player> <New_name> - Changes the name of the player. Can use spaces in new name. When specifying a player to rename, this command can be picky about how exact the name has to be before it will work. Use number ID's to get around this.
  503. /amseeghost - Allows you to see or ignore ghosted people.
  504. /amshowmotd <Player> - Shows the MOTD to the specified player. If -1 is specified, will be shown to all players.
  505. /amsilence <target_id> - Target cannot chat. Period. Is popularly ranked as one of the worst punishments an admin can give out.
  506. /amslap <Player> - Hits and knocks down the player in a random direction. Does no damage.
  507. /amsleep <target_id> - Knocks down and locks movement of a player.
  508. /amstatus - Returns a list of clients and their number ID. This is useful.
  509.  
  510. /amtele - Allows you to teleport. This is one of the, if not thee, most
  511. useful admin commands. It's applications are incredibly numerous and a
  512. skilled admin can use this command to do almost everything from
  513. disciplining to getting past immovable barriers.
  514.  
  515. In order to teleport to another player, the command is /amtele <name or
  516. client number>. In order to teleport one player to another, the command
  517. is /amtele <player to be teleported> <destination player>. If only one
  518. player is named, the server assumes that the admin is teleporting him or
  519. herself.
  520.  
  521. Admins can also leave a marker at any point on a map by going to that
  522. point and entering /telemark. The server will remember that point, and
  523. teleport the admin to that location each time the admin enters /amtele
  524. without naming a destination. Each admin can leave only one telemark at
  525. a time, and subsequent telemarks will overwrite previous ones. Only the
  526. admin who left a telemark can use it.
  527.  
  528. Any player may refuse to be teleported by entering /refusetele in the
  529. console. Although this can be a handicap to admins, the purpose of this
  530. command was to prevent admin abuse. (LOL) For the same reason, players cannot
  531. teleport or be teleported to any location that is directly above a trigger
  532. hurt, such as a pit, spikes, lava, or slime.
  533.  
  534. Every location on a map can be described using three coördinates,
  535. designated X, Y, and Z. X and Y represent movement along the east-west and
  536. north-south axes, and Z represents altitude. The exact center of a map is
  537. described by the coördinates 0 0 0. Values may be positive or negative.
  538. Whenever an admin leaves a telemark, the coördinates of that point are also
  539. displayed in the console.
  540.  
  541. An admin can also determine the coördinates of any player using /amorigin,
  542. which displays the origin point of the player named, or of the admin if no
  543. target is named.
  544.  
  545. In addition to the three coördinates used to identify any location on a map,
  546. an admin wishing to teleport to a specific location must enter a fourth value
  547. representing the horizontal angle, or yaw, which the admin or other player
  548. should be facing upon arrival. This value can be any number between 0 and
  549. 360, representing the number of degrees in a circle. 0 (which is the same as
  550. 360) represents east. 90 is north, 180 west, and 270 south.
  551.  
  552. In order to teleport to any location using coördinates, an admin must enter
  553. /amtele <coördinates> <angle>. For example, /amtele 750 -300 25 180. Most
  554. player models have a default height of 64, which can be used to estimate how
  555. much to adjust the coördinates for teleportation.
  556.  
  557. The area outside the map is called the void. Players who are teleported into
  558. the void will fall indefinitely until they respawn, teleport to a location
  559. inside the map, or disconnect.
  560.  
  561. /amunforcealtdim <Player> - Unforce a player to stay in the Alt. Dimension. Specify -1 for all players. If you would like to take a bot back out of the Alt. Dimension, simply make sure they are not forced to stay, then go to that bot and turn off your saber so the bot will stop moving. When it's facing you, challenge it to a duel and the bot will come back.
  562. /amunsilence <target_id> - Our more casual observers will notice that this is the opposite of amsilence.
  563. /amvstr <Command_name> - Executes on the server a seta command that has already been created in the server.cfg.
  564. /amwake <target_id> - Undoes amsleep.
  565. /amwhois - See who is an admin.
  566. /bind <key> gun<command> - Allows you to use your crosshair to admin. -1 Player ID: Affects all possible targets for your admin level, including yourself. amtele will sadly not work with this.
  567.  
  568. NOTE: When specifying a player in a command, you have several options. You can
  569. use the normal player name, of course. You can also use a partial player name.
  570. For example, Arti instead of Artificial. If you're an admin, you can also use
  571. player number ID's. Type "/amstatus" without quotes to to display the number ID's
  572. of all players on the server or "/clientinfo" if you're just running base. Very
  573. helpful if someone has a very complicated name or it has characters not on your
  574. keyboard. :\ So, for example, it will be instead "amkick 3" instead
  575. of "amkick Player_Name". Also, you can type out a partial command or name
  576. and press Tab to have it autocomplete it or, if there's multiple possibilites,
  577. it will display a list of them.
  578.  
  579. NOTE 2: If you'd like to execute two or more commands at once, simply separate
  580. them with semicolons. So, let's say you'd like to change your model and saber color.
  581. Put in the console /saber single_1; color1 3. If you want to execute multiple
  582. commands with a single bind, surround the commands that the bind will execute with
  583. quotes and separate the commands themselves with semicolons as well just like before.
  584. So, to have it change your saber and saber color at the same time with the B key,
  585. you would put /bind b "saber single_1; color1 3".
  586.  
  587. NOTE 3: To see information about a command including its default setting
  588. and what it's currently set to, simply type in the command without anything
  589. else. If it's a cvar (a variable command such as /developer), it will say
  590. what it's currently set to and its default setting. If it's just a normal
  591. command (like /exec), it will tell you how to use it.
  592.  
  593. (3E.) RCON: An Explanation
  594.  
  595. As a JKA player or admin, you may have heard about RCON. In fact, you may
  596. have heard about it a lot. What it is is a simple yet powerful adminstrative
  597. tool for whenever one needs to admin a server but for whatever reason,
  598. doesn't have physcial access to it. What it means is Remote CONtrol. RCON.
  599.  
  600. Now, on a typical base install of JKA, admin powers can only be used by
  601. playing on the server computer itself or using RCON on another computer.
  602. Assuming you are playing on another computer besides the server, all admin
  603. commands must be preceded by /rcon. So let's say I wanted to restart the map.
  604. It would be "/rcon map_restart" without quotes.
  605.  
  606. To gain access to RCON, bring down your console and type in "/rconpassword
  607. <password>" without quotes and the servers RCON password in the password
  608. spot. Please note, however, that doing this is not a permanent way to set
  609. your RCON password. It will reset to nothing the moment you exit out of the
  610. game.
  611.  
  612. To make it permanent, in your GameData/base folder, you should find your
  613. jampconfig.cfg file. Open it and add the following line in:
  614.  
  615. rconpassword "Your_password"
  616.  
  617. The server that accepts that password will recognize you right when you
  618. enter next time and you will no longer manually have to enter in the password.
  619. You can also type in a specified IP address to a server for which you have
  620. the password either in the console to use temporarily or in your jampconfig.cfg:
  621.  
  622. rconaddress "<IP_address>"
  623.  
  624. What this will do is send any RCON commands you enter to the address specified.
  625. This means that you can administrate a server right at the main game menu
  626. if you really wanted to, or even while you're in a another server.
  627.  
  628. One thing to note though is that certain clans have it set up to where you
  629. can also issue RCON commands right from their website to the clan server.
  630. Also, RCON will take commands that come from any mods that server has loaded
  631. And finally, cvars in the servers server.cfg file can only be changed via
  632. RCON and put into action by a map restart. Most changes made to the
  633. server.cfg through RCON will be only temporary.
  634.  
  635. RCON Commands:
  636. /rcon addip "<IP_Address>" - This will permanently ban the player who's IP address is placed between the quotes. Note that it will NOT kick the player being banned, so be sure to ban and THEN kick.
  637. /rcon clientkick <client_ID> - Kicks the specified client.
  638. /rcon exec <file.cfg> - This will immediately execute any cfg file.
  639. /rcon map_restart - This will restart your map. It is often necessary after using advanced server commands, such as changing available Force powers or weapons.
  640. /rcon map mp/<Map_name> - This will imediately take you to any map you specify.
  641. /rcon quit - This will kill your server. Often, hosting companies auto-restart servers that are killed this way, so it's a nice, effective restart tool.
  642. /rcon removeip "<IP_Address>" - This will un-ban any player you have previously banned, matching the IP address you typed in.
  643. /rcon status - This will bring up a list of all the players in the server along with their IP's and each one's respective client numbers. This information will be useful to you for other commands.
  644.  
  645. (3F.) Object Lists of Note
  646.  
  647. Disable items on server manually:
  648. seta disable_ammo_blaster "1"
  649. seta disable_ammo_metallic_bolts "1"
  650. seta disable_ammo_detpack "1"
  651. seta disable_ammo_powercell "1"
  652. seta disable_ammo_rockets "1"
  653. seta disable_ammo_thermal "1"
  654. seta disable_ammo_tripmine "1"
  655. seta disable_item_force_boon "1"
  656. seta disable_item_force_enlighten_dark "1"
  657. seta disable_item_force_enlighten_light "1"
  658. seta disable_item_medpac "1"
  659. seta disable_item_medpak_instant "1"
  660. seta disable_item_seeker "1"
  661. seta disable_item_sentry_gun "1"
  662. seta disable_item_shield "1"
  663. seta disable_item_shield_lrg_instant "1"
  664. seta disable_item_shield_sm_instant "1"
  665. seta disable_item_ysalimari "1"
  666. seta disable_weapon_blaster "1"
  667. seta disable_weapon_bowcaster "1"
  668. seta disable_weapon_demp2 "1"
  669. seta disable_weapon_det_pack "1"
  670. seta disable_weapon_disruptor "1"
  671. seta disable_weapon_emplaced "1"
  672. seta disable_weapon_flechette "1"
  673. seta disable_weapon_repeater "1"
  674. seta disable_weapon_rocket_launcher "1"
  675. seta disable_weapon_saber "1"
  676. seta disable_weapon_stun_baton "1"
  677. seta disable_weapon_thermal "1"
  678. seta disable_weapon_trip_mine "1"
  679.  
  680. Hidden model list:
  681. boba_fett/no_jetpack
  682. cultist/brown
  683. imperial/commander
  684. imperial/officer
  685. jawa
  686. jedi/j2
  687. jedi/master
  688. reborn_twin/boss
  689. reborn/boss
  690. human_merc/racto
  691. human_merc/key_carrier
  692. prisoner/elder
  693. prisoner/elder2
  694. prisoner/merchant
  695. stormtrooper/officer
  696. tavion_new/possessed
  697. trandoshan/sp
  698. yoda (Very small model. Sometimes servers disallow its use.)
  699.  
  700. Hoth clothes on player character:
  701. Human Male
  702. jedi_hm/head_a1|torso_g1|lower_e1 (Black Human with Hoth Clothes)
  703. jedi_hm/head_b1|torso_g1|lower_e1 (Blond Human with Hoth Clothes)
  704. jedi_hm/head_b2|torso_g1|lower_e1 (Blond Human with Hoth Clothes, but without Hands)
  705. jedi_hm/head_c1|torso_g1|lower_e1 (Human with short brown hair and Hoth Clothes)
  706.  
  707. Human Female
  708. jedi_hf/head_a1|torso_g1|lower_e1 (Female with Brown "High" Hair and Hoth Clothes)
  709. jedi_hf/head_b1|torso_g1|lower_e1 (Blond Female with Hoth Clothes)
  710. jedi_hf/head_c1|torso_g1|lower_e1 (Female with Brown Hair and Hoth Clothes)
  711.  
  712. I can't describe a Kel Dor's or Rodian's or Zabrak's or Twi'lek's Face, just try them.
  713.  
  714. Kel Dor Male
  715. jedi_kdm/head_a1|torso_g1|lower_e1 (Just try those 3 until you get the one you like)
  716. jedi_kdm/head_b1|torso_g1|lower_e1
  717. jedi_kdm/head_c1|torso_g1|lower_e1
  718.  
  719. Rodian Male
  720. jedi_rm/head_a1|torso_g1|lower_e1 (Just try those 3 until you get the one you like)
  721. jedi_rm/head_b1|torso_g1|lower_e1
  722. jedi_rm/head_c1|torso_g1|lower_e1
  723.  
  724. Zabrak Female
  725. jedi_zf/head_a1|torso_g1|lower_e1 (Just try those 3 until you get the one you like)
  726. jedi_zf/head_b1|torso_g1|lower_e1
  727. jedi_zf/head_c1|torso_g1|lower_e1
  728.  
  729. Twi'lek Female (Just try those 8 until you get the one you like)
  730. jedi_tf/head_a1|torso_g1|lower_e1 (a is for tails hanging down)
  731. jedi_tf/head_a2|torso_g1|lower_e1
  732. jedi_tf/head_a3|torso_g1|lower_e1
  733. jedi_tf/head_a4|torso_g1|lower_e1
  734. jedi_tf/head_b1|torso_g1|lower_e1 (b is for one tail around the neck)
  735. jedi_tf/head_b2|torso_g1|lower_e1
  736. jedi_tf/head_b3|torso_g1|lower_e1
  737. jedi_tf/head_b4|torso_g1|lower_e1
  738.  
  739. You can also modify the death sounds of your character but have just the
  740. stock Kyle model by changing to an illegitimate character model like a
  741. rancor or wampa.
  742.  
  743. Base Hilt List:
  744. single_<1-9>
  745. kyle (Kyle Katarn's Hilt)
  746. dual_<1-5> (Staff Hilts)
  747. single_training (Short saber which does no damage. Some servers do not have it.)
  748.  
  749. (3G.) NPC Spawn List
  750.  
  751. WARNING: Some of these, if spawned, will crash a server. If you don't know,
  752. ASK!
  753.  
  754. Advisory: To spawn vehicles, remember to do "npc spawn vehicle" and then
  755. the vehicle name in the console.
  756.  
  757. NPC's:
  758. alora
  759. assassin_droid
  760. atst*
  761. bartender*
  762. bespincop*
  763. boba_fett
  764. chewie
  765. cultist
  766. cultist_destroyer
  767. cultist_drain
  768. cultist_grip
  769. cultist_lightning
  770. cultist_saber
  771. cultist_saber_powers
  772. cultistcommando
  773. desann
  774. elder
  775. galak
  776. galak_mech*
  777. glider*
  778. gonk
  779. gran
  780. hazardtrooper
  781. howler
  782. human_merc
  783. impcommander
  784. imperial
  785. impofficer
  786. impworker
  787. interrogator
  788. jan
  789. jawa
  790. jedi
  791. jedif
  792. jedimaster
  793. jedi_random
  794. jeditrainer
  795. kyle
  796. lando
  797. luke
  798. mark1
  799. mark2
  800. merchant
  801. minemonster
  802. monmothma
  803. morgankatarn
  804. mouse**
  805. mutant_rancor
  806. noghri*
  807. nulldriver*
  808. player
  809. prisoner
  810. probe
  811. protocol
  812. protocol_imp
  813. r2d2
  814. r2d2_imp
  815. r5d2
  816. r5d2_imp
  817. ragnos
  818. rancor
  819. rax
  820. rebel
  821. rebel2
  822. reborn
  823. reborn_dual
  824. reborn_new
  825. reborn_staff
  826. reborn_twin
  827. rebornacrobat
  828. rebornboss
  829. rebornchiss
  830. rebornfencer
  831. rebornforceuser
  832. rebornrodian
  833. reborntrandoshan
  834. rebornweequay
  835. reelo
  836. remote*
  837. rockettrooper
  838. rockettrooper2
  839. rocks*
  840. rodian
  841. rosh_penin
  842. saber_droid
  843. saboteur
  844. saboteurpistol
  845. saboteursniper
  846. sand_creature
  847. seeker**
  848. sentry
  849. shadowtrooper
  850. snowtrooper
  851. stcommander
  852. stofficer
  853. stofficeralt
  854. stormpilot
  855. stormtrooper
  856. swamptrooper
  857. tavion
  858. tavion_new
  859. test
  860. trandoshan
  861. tusken
  862. tuskensniper
  863. ugnaught
  864. wampa
  865. weequay
  866.  
  867. Vehicles:
  868.  
  869. atst_vehicle
  870. lambdashuttle
  871. rancor_vehicle
  872. swoop
  873. swoop_cin***
  874. swoop_mp
  875. swoop_mp2
  876. swoop_red
  877. tie-fighter
  878. tauntaun
  879. tie-bomber
  880. tie-bomber2
  881. wampa_vehicle
  882. wildtauntaun
  883. x-wing
  884.  
  885. * Has some errors.
  886. ** SP only
  887. *** Cinematic LandSpeeder. Rides closer to the ground, doesn't bob, and is
  888. nearly indestructible.
  889. __________________________________________________________________________
  890.  
  891. (4.) Saberology
  892.  
  893. Some of the most popular servers are social FFA's. Duels are the name of
  894. the game there when it comes to proper fighting and if you want to pwn
  895. and crush fools under your feet, you'll need to get good with that
  896. glowstick(s). That's where this section comes in.
  897.  
  898. (4A.) General Saber Tactics
  899.  
  900. - All stances are useful or they wouldn't be there. Being only proficient
  901. in one stance is ignoring the other capabilities of your weapon.
  902. - When fighting an opponent using red combos, the largest but riskiest gap
  903. is usually between the second and third swings.
  904. - Swings can be delayed with jumping.
  905. - Messing with mouse sensitivity in large increments as well as the yaw
  906. setting is for pussies and will get you ridiculed, but that doesn't stop
  907. people from using it.
  908. - When your opponent is laggy, lead your attacks ahead of where you
  909. anticipate them. When the server updates their position, you'll get a hit
  910. more often that way.
  911. - Footwork is exceptionally useful and difficult to teach and execute.
  912. - Some players like changing the FOV. My recommendation? Don't. Not all
  913. servers have that enabled and learning to play with a non-default could
  914. leave you screwed on a different server which forces defaults.
  915.  
  916. (4B.) Single Saber
  917.  
  918. - When you walk, a player cannot determine your single saber stance.
  919. -
  920.  
  921. (4Ba.) Moves
  922.  
  923. -
  924.  
  925. (4Bb.) Advanced Techniques
  926.  
  927. Blue:
  928. -
  929.  
  930. Yellow:
  931. - Two swing yellow fans can strike an opponent between red combo swings.
  932.  
  933. Red:
  934. - Left red swings can counter combos favoring right swings, either going
  935. hit for hit or better.
  936.  
  937. (4C.) Dual Saber
  938.  
  939. -
  940.  
  941. (4Ca.) Moves
  942.  
  943. -
  944.  
  945. (4Cb.) Advanced Techniques
  946.  
  947. -
  948.  
  949. (4D.) Staff Saber
  950.  
  951. -
  952.  
  953. (4Da.) Moves
  954.  
  955. -
  956.  
  957. (4Db.) Advanced Techniques
  958.  
  959. -
  960. __________________________________________________________________________
  961.  
  962. (5.) Final Things
  963.  
  964. Angel's Rules of Engagement:
  965. - I will not purposefully attack players while they're down.
  966. - I will not purposefully attack players while their saber is off or out of
  967. their hands.
  968. - I will bow before every fight (crouching, JK2 thing).
  969. - I will not excessively flip kick purposefully.
  970. - If I respect the opponent, they'll get a "gf" out of me.
  971. - If the opponent is a dick, all bets are off.
  972.  
  973. Wield a Single Saber Like a Staff:
  974. This glitch will allow you to use a single saber as if you have a staff in
  975. your hand.
  976.  
  977. 1. Bind commands to switch to staff and single. The saber hilt you bind for
  978. the single will be the one you wield like a staff. Have duals out.
  979.  
  980. 2. With duals, start slashing forward. In the short space between slashes,
  981. try switching to staff. Don't worry if you don't get it the first or even
  982. the third time. Do not release the attack button, though, and do NOT spam
  983. the saber change bind. Spamming it will just have JKA make you wait during
  984. and after you are spamming it before you you can use the bind again.
  985.  
  986. 3. Once you've successfully switched to the staff in between slashes, (again,
  987. DO NOT RELEASE THE ATTACK BUTTON YET) do the same thing but now, in this
  988. break, change to single saber. Once you've also switched to the single saber
  989. in between slashes with the staff, you can let go of the attack button. And
  990. that's it! Congrats on your new single-saber staff. It will not change until
  991. you switch saber styles.
  992. __________________________________________________________________________
  993.  
  994. (6.) CLASSIFIED INFORMATION
  995.  
  996. These are things that do not go outside the oFc clan. This information is
  997. not available in the public version of this guide. We apologize for any
  998. inconvenience.
  999. __________________________________________________________________________
  1000.  
  1001. (7.) Full Credits
  1002. Started and edited by: Artificial
  1003. A big thanks to ALL who appear in the credits. This guide wouldn't have been
  1004. possible without you all.
  1005.  
  1006. Knowingly contributed:
  1007. Angel - Sections 3., 3A., 3C., 4.: Advanced Techniques and General Saber
  1008. Tactics, 5.: Angel's Rules of Engagement
  1009.  
  1010. Monkee - Sections 3A., 3B., and 3C.
  1011.  
  1012. Ben - Section 3A
  1013.  
  1014. Pande (JKHub) - Corrections to both the /cg_dismember and /cg_draw2d command.
  1015.  
  1016. eezstreet (JKHub) - Heavy corrections to sections 3A, 3B.
  1017.  
  1018. ent (JKHub) - Corrections to section 3A.
  1019.  
  1020. Unknowingly contributed:
  1021. www.rjkf.ru - Spawn List
  1022. www.gamefaqs.com (=JSA=LIghTNinG) - Spawn List
  1023. www.gamefaqs.com (Kaoii) - Combat FAQ
  1024. Slider (JA+ Creator) - JA+ Console Commands
  1025. Misanthropic Revan - Hidden Model List
  1026. openarena.wikia.com - bind Command
  1027. JAWA Clan - amtele Explanation
  1028. Commander Keen - Quake 3 Command List
  1029. Battlin' Billy - Base Command List
  1030. Brian Stalemo - Multiplayer Command List
  1031. EFF Clan - Single-Saber Staff Trick
  1032. Astyanax - Explanation of RCON
  1033.  
  1034. Thanks to:
  1035. Raven Software - For making this game. :P
  1036. Slider - For making us love and hate you.
  1037. Everyone ever that knows how to behave themselves on a server.
  1038.  
  1039. Alright. It's all up to you now. oFc is out.
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