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- Health: 10
- Physical Skills:
- Physical defence:
- Strength:
- Agility:
- Training Skills:
- Melee:
- Ranged:
- Stealth:
- Perception:
- Social Skills:
- Persuasion:
- Intimidation:
- Bluff:
- Knowledge Skills:
- Academics:
- Engineering:
- Medical:
- Survival:
- Exotic Skills:
- Mental Defence:
- Luck:
- Unique skill:
- Equipment:
- -Blah
- Blah
- Appearance:
- Personality:
- History:
- Expertise:
- Generally speaking equipment costs around 500-1000 caps per circumstantial skill point.
- There is no roll cap.
- MECHANICS
- What does each stat do?:
- Physical Defence: A character’s resilience, either from their physical build or inner vitality or whatever, is represented here. Used to counter all physical damage, including bullets bombs, blades, disease and radiation.
- Strength: Does your character even lift, bro? A measure of a character’s physical might.
- Agility: A combination of reflexes and athletic skill, agility is all about moving fast and not getting hit.
- Melee: Unlike other games, melee in FORP is not a measure of how hard you hit, but how much skill you have at hitting the right place, or parrying your opponent. Think of it as being more training than power. A sumo wrestler probably has extremely poor melee, for example.
- Ranged: The art of shooting guns and throwing shit. This is all ranged does… but it’ll come up a lot, so don’t skimp.
- Stealth: Being quiet and not being seen. Roll stealth when you’re trying to be, well, stealthy.
- Perception: How well you listen and look, as well as theoretically smell or taste, I suppose. A party with no good perception scores will really regret that when the deathclaw fades into view.
- Persuasion: Basically a measure of charisma, whether from skill with words, natural magnetism or just old-fashioned good looks. Used to persuade people.
- Bluff: Lying to people. A measure of how good you are at acting, or just being blankface.
- Intimidation: Scaring folks. From stature to just looking like you tried to eat a porcupine, how terrifying is your character?
- Academics: Do you know history? Or are you just generally well-versed in the world today? Either way, academics.
- Engineering: Fixing cars and guns and armour and buildings. Also used as the stat for operating vehicles and computers if no other stat is present.
- Medical: Patching people up and making them feel better. Also used for applying combat drugs.
- Survival: Might actually be useful. From tracking to setting traps to identifying creatures to finding food, that’s survival.
- Mental defence: Your mental resilience. From intelligence, willpower, or some weird factor, Mdef is used to defend against both mundane and esoteric mental attacks. Going to be less use than in Origins, I will admit.
- Luck: How lucky you are! Luck is weird and explained below.
- Unique stat: Something you can do. Also explained below.
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