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- // Call Shooter
- // From scratch By Avi Raj
- // Rarest Idea Ever, Thanks for using it.
- #include <a_samp>
- #include <zcmd>
- #define DIALOG_SHOOTER 457
- #define DIALOG_TARGET 458
- #define ShooterLastMessage "Hello, Target has been killed successfully! Enjoy."
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Call Shooter Loaded 100% succesfully ");
- print("--------------------------------------\n");
- return 1;
- }
- CMD:callshooter(playerid, params[])
- {
- ShowPlayerDialog(playerid, 457, DIALOG_STYLE_LIST,"Shooter List","Karl - Starter Shooter\nHenry - Moderate Shooter\nJack - Sharp Shooter","Select","");
- return 1;
- }
- CMD:target(playerid, params[])
- {
- ShowPlayerDialog(playerid,458,DIALOG_STYLE_INPUT,"Enter Target's ID","Enter the Target's ID whom you want to be Dead","Enter","Cancel");
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == 457)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0: SendClientMessage(playerid, 0xFFAA00, "Karl has Been called for Shooting, Please Wait untill you get his reply.");
- case 1: SendClientMessage(playerid, 0xFFAA00, "Henry has Been called for Shooting, Please Wait untill you get his reply.");
- case 2: SendClientMessage(playerid, 0xFFAA00, "Jack has Been called for Shooting, Please Wait untill you get his reply.");
- }
- SetTimerEx("ShooterTimer", 5000, false, "ii", playerid, listitem);
- }
- return 1;
- }
- if(dialogid == 458 && response == 1)
- {
- SetPlayerHealth(strval(inputtext), 0.0);
- SendClientMessage (playerid, 0xFFFF00AA, ShooterLastMessage);
- }
- return 0;
- }
- forward ShooterTimer(playerid, type);
- public ShooterTimer(playerid, type)
- {
- switch(type)
- {
- case 0:
- {
- SendClientMessage(playerid, 0xFFFF00AA,"Karl: Hello, Just Let me know Details of the Player which you Want Dead.");
- SendClientMessage(playerid, 0xFFFF00AA,"Karl: Regards, Karl.");
- }
- case 1:
- {
- SendClientMessage(playerid, 0xFFFF00AA,"Henry: Hello, Just Let me know Details of the Player which you Want Dead.");
- SendClientMessage(playerid, 0xFFFF00AA,"Henry: Regards, Henry.");
- }
- case 2:
- {
- SendClientMessage(playerid, 0xFFFF00AA,"Jack: Hello, Just Let me know Details of the Player which you Want Dead.");
- SendClientMessage(playerid, 0xFFFF00AA,"Jack: Regards, Jack.");
- }
- }
- }
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