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- Current Haunters:
- #1
- Name: Hector
- Haunter Class: Disturbance
- Haunter Type: Spook
- Rank: 4
- Fetter: Anywhere with people
- Abilities:
- Telekinesis
- Audio Projection
- High Plasm Ability:
- Incarnate
- Ultimate Plasm Ability:
- Telekinetic Storm (High Belief, High Scare)
- Epitaph:
- Hector was a pitch man back in the 50s. A con man to the last, he made his living selling cheap merchandise at high markups. His ultimate demise came at the hands of a knife in the back, and his spirit is unable to move on until he learns the idenity of the man who killed him. Recruited by the Bureau of the Paranormal due to abnormally high mortal-world interaction capability.
- #2
- Name: Skitter
- Haunter Class: Sprite
- Haunter Type: Horde
- Rank: 3
- Fetter: Anywhere spiders can be
- Abilities:
- Spawn Horde
- Spawn Webs
- Limited mortal interaction
- High Plasm Ability:
- Incarnate
- Ultimate Plasm Ability:
- Crawling Legion (High Madness)
- Epitaph:
- A haunter assigned to you by the Bureau of the Paranormal when you first became a Ghost Master. A spirit given form by the mortal fear of spiders, Skitter has great potential for inducing madness, but prefers to stay in the attic of your Haunted Mansion spinning massive webs of ecto-silk and tending to thousands of little ecto-spiders. Skitter's loyalty cannot be broken.
- #3
- Name: Gail
- Haunter Class: Elemental
- Haunter Type: Storm
- Rank: 4
- Fetter: Any outside
- Abilities:
- Summon storm
- Whispering Wind
- Cloud Visage
- High Plasm Ability:
- Lightning Strike
- Ultimate Plasm Ability:
- Shape Rain (Cause it to rain in strange shapes. Very High Belief, Little Madness)
- Epitaph:
- The third and final haunter assigned to you by the Bureau, Gail is your weather expert. A flighty and airy personality when things go her way, she is quick to gather a stormy temprament. Under your guidance, she seeks to rise in ranks as fast as she can, and was recently granted rank 4. You have not thought to ask why an air spirit has such ambition.
- #4
- Name: Nixie
- Haunter Class: Elemental
- Haunter Type: River
- Rank: Unranked
- Fetter: Any fresh water
- Abilities:
- Haunting Music
- Water Leak
- High Plasm Ability:
- Siren's Call (Beckon 1 mortal to Haunter's Fetter)
- Ultimate Plasm Ability:
- Haunted Cacophony (Moderate Madness)
- Epitaph:
- Nixie is the first haunter you actually freed, having been bound to a pool. Her spirit form is that of a river mermaid, and she loves to sing to mortals. Her personality is calm and collected, never complaining or getting upset. Her haunted singing can be soft and alluring, or it can be terrifying and maddening, depending on how much plasm she exerts. She joined you for the chance to once again travel the waterways, and share her songs with mortals.
- #5
- Name: Dream Eater
- Haunter Class: Demon
- Haunter Type: Sandman
- Rank: Unranked
- Fetter: Sleep
- Abilities:
- Read Fear
- Dream Sight
- Induce Sleep
- High Plasm Ability:
- Dream Suggestion
- Ultimate Plasm Ability:
- Dream Possession
- Epitaph:
- A demon you freed from the binds of a cursed teddy bear, Dream Eater is in your debt. Choosing to work with a demon has gained you some minor notoriety, given that demons are known to eat spirits. Dream Eater is a minor demon, and you are certain that any treachery on his part would be inconsequential. Still, Dream Eater has proven himself to be helpful and nothing but an ally in your travels.
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